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Unified Diff: media/renderers/skcanvas_video_renderer.cc

Issue 2476693002: WebGL & 16-bit video stream: upload to FLOAT texture. (Closed)
Patch Set: Lossless access to 16-bit video stream using WebGL GL_FLOAT texture. Created 4 years, 1 month ago
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Index: media/renderers/skcanvas_video_renderer.cc
diff --git a/media/renderers/skcanvas_video_renderer.cc b/media/renderers/skcanvas_video_renderer.cc
index e6ee9d1e12ca16cb01957acd649cdc6034556451..cacee0d44f7b9fbdec9608c74e4ee4c5e170063d 100644
--- a/media/renderers/skcanvas_video_renderer.cc
+++ b/media/renderers/skcanvas_video_renderer.cc
@@ -4,12 +4,14 @@
#include "media/renderers/skcanvas_video_renderer.h"
+#include <GLES3/gl3.h>
#include <limits>
#include "base/macros.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/mailbox_holder.h"
+#include "media/base/data_buffer.h"
#include "media/base/video_frame.h"
#include "media/base/yuv_convert.h"
#include "skia/ext/texture_handle.h"
@@ -522,24 +524,46 @@ scoped_refptr<VideoFrame> DownShiftHighbitVideoFrame(
return ret;
}
-// We take the upper 8 bits of 16-bit data and convert it as luminance to ARGB.
-// We loose the precision here, but it is important not to render Y16 as RG_88.
-// To get the full precision use float textures with WebGL1 and e.g. R16UI or
-// R32F textures with WebGL2.
-void ConvertY16ToARGB(const VideoFrame* video_frame,
- void* argb_pixels,
- size_t argb_row_bytes) {
+void FlipAndConvertY16(const VideoFrame* video_frame,
hubbe 2016/11/07 22:16:55 Add comment.
aleksandar.stojiljkovic 2016/11/16 20:01:24 Done.
+ uint8_t* out,
+ unsigned format,
+ unsigned type,
+ bool flip_y,
+ size_t output_row_bytes) {
const uint8_t* row_head = video_frame->visible_data(0);
- uint8_t* out = static_cast<uint8_t*>(argb_pixels);
const size_t stride = video_frame->stride(0);
- for (int i = 0; i < video_frame->visible_rect().height(); ++i) {
- uint32_t* rgba = reinterpret_cast<uint32_t*>(out);
- const uint8_t* row_end = row_head + video_frame->visible_rect().width() * 2;
- for (const uint8_t* row = row_head; row < row_end; ++row) {
- uint32_t gray_value = *++row;
- *rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
+ const int height = video_frame->visible_rect().height();
+ for (int i = 0; i < height; ++i) {
+ uint8_t* out_row_head = flip_y ? out + output_row_bytes * (height - i - 1)
+ : out + output_row_bytes * i;
+ const uint16_t* row = reinterpret_cast<const uint16_t*>(row_head);
+ const uint16_t* row_end = row + video_frame->visible_rect().width();
+ if (type == GL_FLOAT && format == GL_RGBA) {
+ float* out_row = reinterpret_cast<float*>(out_row_head);
+ while (row < row_end) {
+ float gray_value = *row++ / 65535.f;
+ *out_row++ = gray_value;
+ *out_row++ = gray_value;
+ *out_row++ = gray_value;
+ *out_row++ = 1.0f;
+ }
+ } else if (type == GL_UNSIGNED_BYTE) {
+ // We take the upper 8 bits of 16-bit data and convert it as luminance to
+ // ARGB. We loose the precision here, but it is important not to render
+ // Y16 as RG_88. To get the full precision use float textures with WebGL1
+ // and e.g. R16UI or R32F textures with WebGL2.
+ DCHECK(format == GL_RGBA) << "Unsupported Y16 conversion for format: 0x"
+ << std::hex << format << " and type: 0x"
+ << std::hex << type;
+ uint32_t* rgba = reinterpret_cast<uint32_t*>(out_row_head);
+ while (row < row_end) {
+ uint32_t gray_value = *row++ >> 8;
+ *rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
+ }
+ } else {
+ NOTREACHED() << "Unsupported Y16 conversion for format: 0x" << std::hex
+ << format << " and type: 0x" << std::hex << type;
}
- out += argb_row_bytes;
row_head += stride;
}
}
@@ -648,7 +672,10 @@ void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels(
}
case PIXEL_FORMAT_Y16:
- ConvertY16ToARGB(video_frame, rgb_pixels, row_bytes);
+ // Since it is grayscale conversion, we disregard SK_PMCOLOR_BYTE_ORDER
+ // and always use GL_RGBA.
+ FlipAndConvertY16(video_frame, static_cast<uint8_t*>(rgb_pixels), GL_RGBA,
+ GL_UNSIGNED_BYTE, false /*flip_y*/, row_bytes);
break;
case PIXEL_FORMAT_NV12:
@@ -772,6 +799,73 @@ bool SkCanvasVideoRenderer::CopyVideoFrameTexturesToGLTexture(
return true;
}
+bool SkCanvasVideoRenderer::TexImageImpl(const char* functionID,
+ unsigned target,
+ gpu::gles2::GLES2Interface* gl,
+ VideoFrame* frame,
+ int level,
+ int internalformat,
+ unsigned format,
+ unsigned type,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ bool flip_y,
+ bool premultiplyAlpha) {
+ DCHECK(frame);
+ DCHECK(!frame->HasTextures());
+
+ bool has_alpha = false;
+ unsigned output_bytes_per_pixel;
hubbe 2016/11/07 22:16:55 Please initialize to something.
aleksandar.stojiljkovic 2016/11/16 20:01:24 Done.
+ switch (frame->format()) {
+ case PIXEL_FORMAT_Y16:
+ // Converting single component unsigned short here to FLOAT luminance.
+ switch (format) {
+ case GL_RGBA:
+ if (type == GL_FLOAT) {
+ output_bytes_per_pixel = 4 * sizeof(GLfloat);
+ break;
+ }
+ // Pass through.
+ default:
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+
+ if (has_alpha && premultiplyAlpha) {
+ NOTREACHED() << "Premultiply alpha is not supported.";
+ return false;
+ }
+ if (xoffset || yoffset || zoffset) {
+ NOTREACHED() << "Offsets are not supported.";
hubbe 2016/11/07 22:16:55 If they are not supported, why even have those arg
aleksandar.stojiljkovic 2016/11/16 20:01:24 Done. Split the method and now supported in texSub
+ return false;
+ }
+
+ const size_t width = frame->visible_rect().width();
+ const size_t height = frame->visible_rect().height();
+ size_t output_row_bytes = width * output_bytes_per_pixel;
+ scoped_refptr<DataBuffer> temp_buffer =
+ new DataBuffer(output_row_bytes * height);
+ uint8_t* data = temp_buffer->writable_data();
+
+ FlipAndConvertY16(frame, data, format, type, flip_y, output_row_bytes);
+
+ if (!strcmp(functionID, "texImage2D")) {
+ gl->TexImage2D(target, level, internalformat, width, height, 0, format,
+ type, data);
+ } else if (!strcmp(functionID, "texSubImage2D")) {
+ gl->TexSubImage2D(target, level, xoffset, yoffset, width, height, format,
+ type, data);
+ } else {
+ DCHECK(false) << functionID << " isn't implemented for format: "
+ << VideoPixelFormatToString(frame->format());
+ }
+ return true;
+}
+
void SkCanvasVideoRenderer::ResetCache() {
DCHECK(thread_checker_.CalledOnValidThread());
// Clear cached values.

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