Chromium Code Reviews| Index: content/test/data/media/getusermedia-depth-capture.html |
| diff --git a/content/test/data/media/getusermedia-depth-capture.html b/content/test/data/media/getusermedia-depth-capture.html |
| index 521fc0730c17322bf833ccb5588b0ac2c2d4e21f..affd36ac6f8f890ae723ffa51f78f931cdcd8ebd 100644 |
| --- a/content/test/data/media/getusermedia-depth-capture.html |
| +++ b/content/test/data/media/getusermedia-depth-capture.html |
| @@ -26,6 +26,25 @@ |
| }, |
| failedCallback); |
| } |
| + |
| + // testVideoToWebGLTexture is a layout test that we run here because it |
| + // requires --use-fake-device-for-media-capture. |
| + function getDepthStreamAndCallGLTexImage2D() { |
| + console.log('Calling getDepthStreamAndCallGLTexImage2D'); |
| + getFake16bitStream().then(function(stream) { |
| + detectVideoInLocalView1(stream, function() { |
| + testVideoToWebGLTexture('local-view-1', function(skip_info) { |
| + if (skip_info) { |
| + console.log("SKIP getDepthStreamAndCallGLTexImage2D: " + |
| + skip_info); |
| + } |
| + stream.getVideoTracks()[0].stop(); |
| + waitForVideoToStop('local-view-1'); |
| + }, failedCallback); |
| + }); |
| + }, |
| + failedCallback); |
| + } |
| function failedCallback(error) { |
| failTest('GetUserMedia call failed with error name ' + error.name); |
| @@ -40,14 +59,187 @@ |
| attachMediaStream(stream, 'local-view-1'); |
| detectVideoPlaying('local-view-1', callback); |
| } |
| + |
| + function testVideoToImageBitmap(videoElementName, success, error) |
| + { |
|
phoglund_chromium
2016/11/07 09:20:00
Nit: pull up braces to previous line (apply throug
aleksandar.stojiljkovic
2016/11/16 20:01:24
Done.
|
| + var bitmaps = {}; |
| + var video = $(videoElementName); |
| + var canvas = document.createElement('canvas'); |
| + canvas.width = 96; |
| + canvas.height = 96; |
| + document.body.appendChild(canvas); |
| + var p1 = createImageBitmap(video).then(function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, false); }); |
| + var p2 = createImageBitmap(video, |
| + {imageOrientation: "none", premultiplyAlpha: "premultiply"}).then( |
| + function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, false); }); |
| + var p3 = createImageBitmap(video, |
| + {imageOrientation: "none", premultiplyAlpha: "default"}).then( |
| + function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, false); }); |
| + var p4 = createImageBitmap(video, |
| + {imageOrientation: "none", premultiplyAlpha: "none"}).then( |
| + function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, false); }); |
| + var p5 = createImageBitmap(video, |
| + {imageOrientation: "flipY", premultiplyAlpha: "premultiply"}).then( |
| + function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, true); }); |
| + var p6 = createImageBitmap(video, |
| + {imageOrientation: "flipY", premultiplyAlpha: "default"}).then( |
| + function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, true); }); |
| + var p7 = createImageBitmap(video, |
| + {imageOrientation: "flipY", premultiplyAlpha: "none"}).then( |
| + function(imageBitmap) { |
| + return runImageBitmapTest(imageBitmap, canvas, true); }); |
| + return Promise.all([p1, p2, p3, p4, p5, p6, p7]).then(success(), reason => { |
| + return error({name: reason}); |
| + }); |
| + } |
| + |
| + function runImageBitmapTest(bitmap, canvas, flip_y) { |
| + var context = canvas.getContext('2d'); |
| + context.drawImage(bitmap,0,0); |
| + var imageData = context.getImageData(0, 0, canvas.width, canvas.height); |
| + // Fake capture device 96x96 depth image is gradient. See also |
| + // Draw16BitGradient in fake_video_capture_device.cc. |
| + var color_step = 255.0 / (canvas.width + canvas.height); |
| + return verifyPixels(imageData.data, canvas.width, canvas.height, flip_y, |
| + color_step, 255, 2); |
| + } |
| + |
| + function testVideoToWebGLTexture(videoElementName, success, error) |
|
phoglund_chromium
2016/11/07 09:20:00
Will you get clear test errors when any of the sub
aleksandar.stojiljkovic
2016/11/16 20:01:24
Done.
The only reason to couple unsigned byte and
|
| + { |
| + var video = $(videoElementName); |
| + var canvas = document.createElement('canvas'); |
| + canvas.width = 96; |
| + canvas.height = 96; |
| + video.width = 96; |
| + video.height = 96; |
| + var gl = canvas.getContext('webgl'); |
| + if(!gl) |
| + return error({name:"WebGL is not available."}); |
| + if(!gl.getExtension("OES_texture_float")) |
| + return error({name:"OES_texture_float extension is not available."}); |
| + var p1 = testVideoToTexture2D(gl, gl.UNSIGNED_BYTE, video); |
| + var p2 = testVideoToTextureCubemap(gl, gl.UNSIGNED_BYTE, video); |
| + var p3 = testVideoToTexture2D(gl, gl.FLOAT, video); |
| + var p4 = testVideoToTextureCubemap(gl, gl.FLOAT, video); |
| + return Promise.all([p1, p2, p3, p4]).then(success(), reason => { |
| + return error({name: reason}); |
| + }); |
| + } |
| + |
| + function testVideoToTexture2D(gl, type, video) |
| + { |
| + // Premultiply alpha is ignored, so we test it in one iteration only. |
| + var p1 = runWebGLTextureTest(gl, gl.TEXTURE_2D, gl.TEXTURE_2D, type, video, |
| + false/*sub_image*/, false/*flip_y*/, true/*premultiply_alpha*/); |
| + var p2 = runWebGLTextureTest(gl, gl.TEXTURE_2D, gl.TEXTURE_2D, type, video, |
| + false/*sub_image*/, true/*flip_y*/, false/*premultiply_alpha*/); |
| + var p3 = runWebGLTextureTest(gl, gl.TEXTURE_2D, gl.TEXTURE_2D, type, video, |
| + true/*sub_image*/, false/*flip_y*/, false/*premultiply_alpha*/); |
| + var p4 = runWebGLTextureTest(gl, gl.TEXTURE_2D, gl.TEXTURE_2D, type, video, |
| + true/*sub_image*/, true/*flip_y*/, false/*premultiply_alpha*/); |
| + return Promise.all([p1, p2, p3, p4]).then(Promise.resolve(), reason => { |
| + return Promise.reject(reason); |
| + }); |
| + } |
| + |
| + function testVideoToTextureCubemap(gl, type, video) |
| + { |
| + var p1 = runWebGLTextureTest(gl, gl.TEXTURE_CUBE_MAP, |
| + gl.TEXTURE_CUBE_MAP_POSITIVE_X, type, video, false/*sub_image*/, |
| + false/*flip_y*/, true/*premultiply_alpha*/); |
| + var p2 = runWebGLTextureTest(gl, gl.TEXTURE_CUBE_MAP, |
| + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, type, video, true/*sub_image*/, |
| + false/*flip_y*/, true/*premultiply_alpha*/); |
| + var p3 = runWebGLTextureTest(gl, gl.TEXTURE_CUBE_MAP, |
| + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, type, video, false/*sub_image*/, |
| + true/*flip_y*/, true/*premultiply_alpha*/); |
| + var p4 = runWebGLTextureTest(gl, gl.TEXTURE_CUBE_MAP, |
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, type, video, true/*sub_image*/, |
| + true/*flip_y*/, true/*premultiply_alpha*/); |
| + var p5 = runWebGLTextureTest(gl, gl.TEXTURE_CUBE_MAP, |
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, type, video, false/*sub_image*/, |
| + false/*flip_y*/, false/*premultiply_alpha*/); |
| + var p6 = runWebGLTextureTest(gl, gl.TEXTURE_CUBE_MAP, |
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, type, video, true/*sub_image*/, |
| + true/*flip_y*/, false/*premultiply_alpha*/); |
| + return Promise.all([p1, p2, p3, p4, p5, p6]).then(Promise.resolve(), |
| + reason => { |
| + return Promise.reject(reason); |
| + }); |
| + } |
| + |
| + //For cubemap, binding_target is gl.TEXTURE_CUBE_MAP and target is a face id. |
|
phoglund_chromium
2016/11/07 09:20:00
Nit: Space between // and For; this and next line
aleksandar.stojiljkovic
2016/11/16 20:01:24
Done.
|
| + //For gl.TEXTURE_2D, binding_target=target=gl.TEXTURE_2D. |
| + function runWebGLTextureTest(gl, binding_target, target, type, video, |
| + use_sub_image_2d, flip_y, premultiply_alpha) { |
| + var tex = gl.createTexture(); |
|
phoglund_chromium
2016/11/07 09:20:00
Nit: indent 2 here, not 1
aleksandar.stojiljkovic
2016/11/16 20:01:24
Done.
|
| + gl.bindTexture(binding_target, tex); |
| + gl.texParameteri(binding_target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| + gl.texParameteri(binding_target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| + gl.texParameteri(binding_target, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
| + gl.texParameteri(binding_target, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
| + |
| + // Create framebuffer that we will use for reading back the texture. |
| + var fb = gl.createFramebuffer(); |
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, |
| + target, tex, 0); |
| + |
| + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flip_y); |
| + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply_alpha); |
| + |
| + var targets = (binding_target == gl.TEXTURE_CUBE_MAP) ? |
| + [gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
| + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z] : [target]; |
| + |
| + // Upload the video frame into the texture. |
| + for (var i = 0; i < targets.length; ++i) { |
| + if (use_sub_image_2d) { |
|
phoglund_chromium
2016/11/07 09:20:00
I don't like this kind of complexity in tests; the
aleksandar.stojiljkovic
2016/11/16 20:01:24
Done. Rewritten, no branching.
|
| + gl.texImage2D(targets[i], 0, gl.RGBA, video.width, video.height, 0, |
| + gl.RGBA, type, null); |
| + gl.texSubImage2D(targets[i], 0, 0, 0, gl.RGBA, type, video); |
| + } else { |
| + gl.texImage2D(targets[i], 0, gl.RGBA, gl.RGBA, type, video); |
| + } |
| + } |
| + |
| + var arr = (type == gl.FLOAT) ? |
| + new Float32Array(video.width * video.height * 4) : |
| + new Uint8Array(video.width * video.height * 4); |
| + // Read the texture attached to framebuffer. |
| + gl.readPixels(0, 0, video.width, video.height, gl.RGBA, type, arr); |
| + gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
| + gl.deleteTexture(tex); |
| + gl.deleteFramebuffer(fb); |
| + |
| + if(type == gl.FLOAT) { |
| + var color_step = 1.0 / (video.width + video.height); |
| + return verifyPixels(arr, video.width, video.height, flip_y, color_step, |
| + 1.0 /*wrap_around*/, 1.5/65535 /*tolerance*/); |
| + } else { |
| + var color_step = 255.0 / (video.width + video.height); |
| + return verifyPixels(arr, video.width, video.height, flip_y, color_step, |
| + 255 /*wrap_around*/, 2 /*tolerance*/); |
| + } |
| + } |
| </script> |
| </head> |
| <body> |
| <table border="0"> |
| - <!-- Canvases are named after their corresponding video elements. --> |
| <tr> |
| <td><video id="local-view-1" width="96" height="96" autoplay |
| style="display:none"></video></td> |
| + <!-- The canvas is used to detect when video starts and stops. --> |
| <td><canvas id="local-view-1-canvas" width="96" height="96" |
| style="display:none"></canvas></td> |
| </tr> |