| Index: content/common/gpu/media/video_decode_accelerator_impl.h
|
| diff --git a/content/common/gpu/media/video_decode_accelerator_impl.h b/content/common/gpu/media/video_decode_accelerator_impl.h
|
| index 8b3163ebd8f1d867440441fa3a23033b80183575..30abfa658e1ba42d7eb1cdf5d8c1a367b06207f8 100644
|
| --- a/content/common/gpu/media/video_decode_accelerator_impl.h
|
| +++ b/content/common/gpu/media/video_decode_accelerator_impl.h
|
| @@ -19,7 +19,9 @@ class CONTENT_EXPORT VideoDecodeAcceleratorImpl
|
| // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO
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| // thread. Otherwise they will run on the GPU child thread. The purpose of
|
| // running Decode on the IO thread is to reduce decode latency. Note Decode
|
| - // should return as soon as possible and not block on the IO thread.
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| + // should return as soon as possible and not block on the IO thread. Also,
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| + // PictureReady should be run on the child thread if a picture is delivered
|
| + // the first time so it can be cleared.
|
| virtual bool CanDecodeOnIOThread();
|
| };
|
|
|
|
|