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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ |
7 | 7 |
8 #include "content/common/content_export.h" | 8 #include "content/common/content_export.h" |
9 #include "media/video/video_decode_accelerator.h" | 9 #include "media/video/video_decode_accelerator.h" |
10 | 10 |
11 namespace content { | 11 namespace content { |
12 | 12 |
13 class CONTENT_EXPORT VideoDecodeAcceleratorImpl | 13 class CONTENT_EXPORT VideoDecodeAcceleratorImpl |
14 : public media::VideoDecodeAccelerator { | 14 : public media::VideoDecodeAccelerator { |
15 public: | 15 public: |
16 VideoDecodeAcceleratorImpl(); | 16 VideoDecodeAcceleratorImpl(); |
17 virtual ~VideoDecodeAcceleratorImpl(); | 17 virtual ~VideoDecodeAcceleratorImpl(); |
18 | 18 |
19 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO | 19 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO |
20 // thread. Otherwise they will run on the GPU child thread. The purpose of | 20 // thread. Otherwise they will run on the GPU child thread. The purpose of |
21 // running Decode on the IO thread is to reduce decode latency. Note Decode | 21 // running Decode on the IO thread is to reduce decode latency. Note Decode |
22 // should return as soon as possible and not block on the IO thread. | 22 // should return as soon as possible and not block on the IO thread. Also, |
| 23 // PictureReady should be run on the child thread if a picture is delivered |
| 24 // the first time so it can be cleared. |
23 virtual bool CanDecodeOnIOThread(); | 25 virtual bool CanDecodeOnIOThread(); |
24 }; | 26 }; |
25 | 27 |
26 } // namespace content | 28 } // namespace content |
27 | 29 |
28 #endif // CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | 30 #endif // CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ |
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