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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ |
7 | 7 |
| 8 #include <map> |
8 #include <vector> | 9 #include <vector> |
9 | 10 |
10 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
11 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
12 #include "base/memory/shared_memory.h" | 13 #include "base/memory/shared_memory.h" |
13 #include "content/common/gpu/gpu_command_buffer_stub.h" | 14 #include "content/common/gpu/gpu_command_buffer_stub.h" |
14 #include "content/common/gpu/media/video_decode_accelerator_impl.h" | 15 #include "content/common/gpu/media/video_decode_accelerator_impl.h" |
| 16 #include "gpu/command_buffer/service/texture_manager.h" |
15 #include "ipc/ipc_listener.h" | 17 #include "ipc/ipc_listener.h" |
16 #include "ipc/ipc_sender.h" | 18 #include "ipc/ipc_sender.h" |
17 #include "media/video/video_decode_accelerator.h" | 19 #include "media/video/video_decode_accelerator.h" |
18 #include "ui/gfx/size.h" | 20 #include "ui/gfx/size.h" |
19 | 21 |
20 namespace base { | 22 namespace base { |
21 class MessageLoopProxy; | 23 class MessageLoopProxy; |
22 } | 24 } |
23 | 25 |
24 namespace content { | 26 namespace content { |
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74 void OnAssignPictureBuffers(const std::vector<int32>& buffer_ids, | 76 void OnAssignPictureBuffers(const std::vector<int32>& buffer_ids, |
75 const std::vector<uint32>& texture_ids); | 77 const std::vector<uint32>& texture_ids); |
76 void OnReusePictureBuffer(int32 picture_buffer_id); | 78 void OnReusePictureBuffer(int32 picture_buffer_id); |
77 void OnFlush(); | 79 void OnFlush(); |
78 void OnReset(); | 80 void OnReset(); |
79 void OnDestroy(); | 81 void OnDestroy(); |
80 | 82 |
81 // Called on IO thread when |filter_| has been removed. | 83 // Called on IO thread when |filter_| has been removed. |
82 void OnFilterRemoved(); | 84 void OnFilterRemoved(); |
83 | 85 |
| 86 // Sets the texture to cleared. |
| 87 void SetTextureCleared(const media::Picture& picture); |
| 88 |
84 // Message to Send() when initialization is done. Is only non-NULL during | 89 // Message to Send() when initialization is done. Is only non-NULL during |
85 // initialization and is owned by the IPC channel underlying the | 90 // initialization and is owned by the IPC channel underlying the |
86 // GpuCommandBufferStub. | 91 // GpuCommandBufferStub. |
87 IPC::Message* init_done_msg_; | 92 IPC::Message* init_done_msg_; |
88 | 93 |
89 // Route ID to communicate with the host. | 94 // Route ID to communicate with the host. |
90 int32 host_route_id_; | 95 int32 host_route_id_; |
91 | 96 |
92 // Unowned pointer to the underlying GpuCommandBufferStub. | 97 // Unowned pointer to the underlying GpuCommandBufferStub. |
93 GpuCommandBufferStub* stub_; | 98 GpuCommandBufferStub* stub_; |
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110 | 115 |
111 // GPU child message loop. | 116 // GPU child message loop. |
112 scoped_refptr<base::MessageLoopProxy> child_message_loop_; | 117 scoped_refptr<base::MessageLoopProxy> child_message_loop_; |
113 | 118 |
114 // GPU IO message loop. | 119 // GPU IO message loop. |
115 scoped_refptr<base::MessageLoopProxy> io_message_loop_; | 120 scoped_refptr<base::MessageLoopProxy> io_message_loop_; |
116 | 121 |
117 // Weak pointers will be invalidated on IO thread. | 122 // Weak pointers will be invalidated on IO thread. |
118 base::WeakPtrFactory<Client> weak_factory_for_io_; | 123 base::WeakPtrFactory<Client> weak_factory_for_io_; |
119 | 124 |
| 125 // Protects |uncleared_textures_| when DCHECK is on. This is for debugging |
| 126 // only. We don't want to hold a lock on IO thread. When DCHECK is off, |
| 127 // |uncleared_textures_| is only accessed from the child thread. |
| 128 base::Lock debug_uncleared_textures_lock_; |
| 129 |
| 130 // A map from picture buffer ID to TextureRef that have not been cleared. |
| 131 std::map<int32, scoped_refptr<gpu::gles2::TextureRef> > uncleared_textures_; |
| 132 |
120 DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAccelerator); | 133 DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAccelerator); |
121 }; | 134 }; |
122 | 135 |
123 } // namespace content | 136 } // namespace content |
124 | 137 |
125 #endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ | 138 #endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ |
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