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Unified Diff: media/audio/win/audio_low_latency_output_win.cc

Issue 2475953003: Support floating-point audio output for Windows7+ (Closed)
Patch Set: Address review comments Created 4 years, 1 month ago
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Index: media/audio/win/audio_low_latency_output_win.cc
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
index 847a5a2b029bc08dbf0999fa852098b82053576e..48332885e75e412a0d27f2cdc8e45eb3a006c2fd 100644
--- a/media/audio/win/audio_low_latency_output_win.cc
+++ b/media/audio/win/audio_low_latency_output_win.cc
@@ -6,6 +6,8 @@
#include <Functiondiscoverykeys_devpkey.h>
+#include <climits>
+
#include "base/command_line.h"
#include "base/logging.h"
#include "base/macros.h"
@@ -18,6 +20,7 @@
#include "media/audio/win/audio_manager_win.h"
#include "media/audio/win/avrt_wrapper_win.h"
#include "media/audio/win/core_audio_util_win.h"
+#include "media/base/audio_sample_types.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
@@ -71,8 +74,7 @@ WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager,
device_role_(device_role),
share_mode_(GetShareMode()),
num_written_frames_(0),
- source_(NULL),
- audio_bus_(AudioBus::Create(params)) {
+ source_(NULL) {
DCHECK(manager_);
// The empty string is used to indicate a default device and the
@@ -89,6 +91,15 @@ WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager,
bool avrt_init = avrt::Initialize();
DCHECK(avrt_init) << "Failed to load the avrt.dll";
+ // New set that appropriate for float output.
+ AudioParameters float_params(
+ params.format(), params.channel_layout(), params.sample_rate(),
+ // Ignore the given bits per sample because we're outputting
+ // floats.
+ sizeof(float) * CHAR_BIT, params.frames_per_buffer());
+
+ audio_bus_ = AudioBus::Create(float_params);
+
// Set up the desired render format specified by the client. We use the
// WAVE_FORMAT_EXTENSIBLE structure to ensure that multiple channel ordering
// and high precision data can be supported.
@@ -96,27 +107,27 @@ WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager,
// Begin with the WAVEFORMATEX structure that specifies the basic format.
WAVEFORMATEX* format = &format_.Format;
format->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
- format->nChannels = params.channels();
- format->nSamplesPerSec = params.sample_rate();
- format->wBitsPerSample = params.bits_per_sample();
+ format->nChannels = float_params.channels();
+ format->nSamplesPerSec = float_params.sample_rate();
+ format->wBitsPerSample = float_params.bits_per_sample();
format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels;
format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign;
format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
// Add the parts which are unique to WAVE_FORMAT_EXTENSIBLE.
- format_.Samples.wValidBitsPerSample = params.bits_per_sample();
+ format_.Samples.wValidBitsPerSample = float_params.bits_per_sample();
format_.dwChannelMask = CoreAudioUtil::GetChannelConfig(device_id, eRender);
- format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
+ format_.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
// Store size (in different units) of audio packets which we expect to
// get from the audio endpoint device in each render event.
- packet_size_frames_ = params.frames_per_buffer();
- packet_size_bytes_ = params.GetBytesPerBuffer();
+ packet_size_frames_ = float_params.frames_per_buffer();
+ packet_size_bytes_ = float_params.GetBytesPerBuffer();
DVLOG(1) << "Number of bytes per audio frame : " << format->nBlockAlign;
DVLOG(1) << "Number of audio frames per packet: " << packet_size_frames_;
DVLOG(1) << "Number of bytes per packet : " << packet_size_bytes_;
DVLOG(1) << "Number of milliseconds per packet: "
- << params.GetBufferDuration().InMillisecondsF();
+ << float_params.GetBufferDuration().InMillisecondsF();
// All events are auto-reset events and non-signaled initially.
@@ -544,13 +555,9 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
uint32_t num_filled_bytes = frames_filled * format_.Format.nBlockAlign;
DCHECK_LE(num_filled_bytes, packet_size_bytes_);
- // Note: If this ever changes to output raw float the data must be
- // clipped and sanitized since it may come from an untrusted
- // source such as NaCl.
- const int bytes_per_sample = format_.Format.wBitsPerSample >> 3;
audio_bus_->Scale(volume_);
- audio_bus_->ToInterleaved(
- frames_filled, bytes_per_sample, audio_data);
+ audio_bus_->ToInterleaved<Float32SampleTypeTraits>(
+ frames_filled, reinterpret_cast<float*>(audio_data));
// Release the buffer space acquired in the GetBuffer() call.
// Render silence if we were not able to fill up the buffer totally.
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