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Unified Diff: media/audio/win/audio_low_latency_output_win.cc

Issue 2475453003: Support floating-point audio output for Windows7+ (Closed)
Patch Set: git cl format Created 4 years, 1 month ago
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Index: media/audio/win/audio_low_latency_output_win.cc
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
index 847a5a2b029bc08dbf0999fa852098b82053576e..f9ae3eb498102d3e074bf9ff78b2caf4e8ee6266 100644
--- a/media/audio/win/audio_low_latency_output_win.cc
+++ b/media/audio/win/audio_low_latency_output_win.cc
@@ -18,6 +18,7 @@
#include "media/audio/win/audio_manager_win.h"
#include "media/audio/win/avrt_wrapper_win.h"
#include "media/audio/win/core_audio_util_win.h"
+#include "media/base/audio_sample_types.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
@@ -72,7 +73,14 @@ WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager,
share_mode_(GetShareMode()),
num_written_frames_(0),
source_(NULL),
- audio_bus_(AudioBus::Create(params)) {
+ audio_bus_(AudioBus::Create(AudioParameters(
+ params.format(),
+ params.channel_layout(),
+ params.sample_rate(),
+ // Ignore the given bits per sample; we want 32 because
+ // we're outputting floats.
+ 32,
+ params.frames_per_buffer()))) {
DCHECK(manager_);
// The empty string is used to indicate a default device and the
@@ -98,15 +106,16 @@ WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager,
format->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format->nChannels = params.channels();
format->nSamplesPerSec = params.sample_rate();
- format->wBitsPerSample = params.bits_per_sample();
+ // Always want 32 bits because we're using floats.
+ format->wBitsPerSample = 32;
tommi (sloooow) - chröme 2016/11/02 20:23:04 nit: Add a constant at the top of the file for thi
Raymond Toy 2016/11/02 21:26:14 Done. Please up choose a good name if you don't li
format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels;
format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign;
format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
// Add the parts which are unique to WAVE_FORMAT_EXTENSIBLE.
- format_.Samples.wValidBitsPerSample = params.bits_per_sample();
+ format_.Samples.wValidBitsPerSample = 32;
format_.dwChannelMask = CoreAudioUtil::GetChannelConfig(device_id, eRender);
- format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
+ format_.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
tommi (sloooow) - chröme 2016/11/02 20:23:04 that's it? :-|
Raymond Toy 2016/11/02 21:26:14 I think so. :-) I can hear output now that wasn't
// Store size (in different units) of audio packets which we expect to
// get from the audio endpoint device in each render event.
@@ -549,8 +558,8 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
// source such as NaCl.
const int bytes_per_sample = format_.Format.wBitsPerSample >> 3;
audio_bus_->Scale(volume_);
- audio_bus_->ToInterleaved(
- frames_filled, bytes_per_sample, audio_data);
+ audio_bus_->ToInterleaved<Float32SampleTypeTraits>(
+ frames_filled, reinterpret_cast<float*>(audio_data));
// Release the buffer space acquired in the GetBuffer() call.
// Render silence if we were not able to fill up the buffer totally.
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