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Side by Side Diff: cc/output/gl_renderer.h

Issue 2473973002: NOT for review (for discussion): Query IOSurfaceIsInUse in the browser process
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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257 // from |overlay_resource_pool_|. 257 // from |overlay_resource_pool_|.
258 // The resulting Resource may be larger than the original quad. The new size 258 // The resulting Resource may be larger than the original quad. The new size
259 // and position is placed in |new_bounds|. 259 // and position is placed in |new_bounds|.
260 void CopyRenderPassDrawQuadToOverlayResource( 260 void CopyRenderPassDrawQuadToOverlayResource(
261 const CALayerOverlay* ca_layer_overlay, 261 const CALayerOverlay* ca_layer_overlay,
262 Resource** resource, 262 Resource** resource,
263 DrawingFrame* frame, 263 DrawingFrame* frame,
264 gfx::RectF* new_bounds); 264 gfx::RectF* new_bounds);
265 265
266 // Schedules the |ca_layer_overlay|, which is guaranteed to have a non-null 266 // Schedules the |ca_layer_overlay|, which is guaranteed to have a non-null
267 // |rpdq| parameter. 267 // |rpdq| parameter. Returns the resource lock for the layer contents.
268 void ScheduleRenderPassDrawQuad(const CALayerOverlay* ca_layer_overlay, 268 std::unique_ptr<ResourceProvider::ScopedReadLockGL>
269 DrawingFrame* external_frame); 269 ScheduleRenderPassDrawQuad(const CALayerOverlay* ca_layer_overlay,
270 DrawingFrame* external_frame);
270 271
271 using OverlayResourceLock = 272 using OverlayResourceLock =
272 std::unique_ptr<ResourceProvider::ScopedReadLockGL>; 273 std::unique_ptr<ResourceProvider::ScopedReadLockGL>;
273 using OverlayResourceLockList = std::vector<OverlayResourceLock>; 274 using OverlayResourceLockList = std::vector<OverlayResourceLock>;
274 275
276 // A resource lock for a resource that was used by ScheduleCALayer. The
277 // resource can only be unlocked once its GpuMemoryBuffer is no longer in
278 // use.
279 struct CALayerResourceLock {
280 CALayerResourceLock();
281 ~CALayerResourceLock();
282 CALayerResourceLock(CALayerResourceLock&& ca_layer_resource);
283
284 uint32_t outstanding_ack_count = 0;
285 std::unique_ptr<ResourceProvider::ScopedReadLockGL> lock;
286 std::unique_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer;
287 bool in_use_valid = false;
288 };
289 std::map<unsigned, CALayerResourceLock> ca_layer_resources_;
290
275 // Resources that have been sent to the GPU process, but not yet swapped. 291 // Resources that have been sent to the GPU process, but not yet swapped.
276 OverlayResourceLockList pending_overlay_resources_; 292 OverlayResourceLockList pending_overlay_resources_;
277 293
278 // Resources that should be shortly swapped by the GPU process. 294 // Resources that should be shortly swapped by the GPU process.
279 std::deque<OverlayResourceLockList> swapping_overlay_resources_; 295 std::deque<OverlayResourceLockList> swapping_overlay_resources_;
280 296
281 // Resources that the GPU process has finished swapping. The key is the
282 // texture id of the resource.
283 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_;
284
285 unsigned offscreen_framebuffer_id_; 297 unsigned offscreen_framebuffer_id_;
286 298
287 std::unique_ptr<StaticGeometryBinding> shared_geometry_; 299 std::unique_ptr<StaticGeometryBinding> shared_geometry_;
288 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; 300 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_;
289 gfx::QuadF shared_geometry_quad_; 301 gfx::QuadF shared_geometry_quad_;
290 302
291 // This block of bindings defines all of the programs used by the compositor 303 // This block of bindings defines all of the programs used by the compositor
292 // itself. Add any new programs here to GLRendererShaderTest. 304 // itself. Add any new programs here to GLRendererShaderTest.
293 305
294 // Tiled layer shaders. 306 // Tiled layer shaders.
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541 bool force_drawing_frame_framebuffer_unflipped_ = false; 553 bool force_drawing_frame_framebuffer_unflipped_ = false;
542 554
543 BoundGeometry bound_geometry_; 555 BoundGeometry bound_geometry_;
544 ColorLUTCache color_lut_cache_; 556 ColorLUTCache color_lut_cache_;
545 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 557 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
546 }; 558 };
547 559
548 } // namespace cc 560 } // namespace cc
549 561
550 #endif // CC_OUTPUT_GL_RENDERER_H_ 562 #endif // CC_OUTPUT_GL_RENDERER_H_
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