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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 // Flags: --expose-debug-as debug | 28 // Flags: --expose-debug-as debug |
29 // Get the Debug object exposed from the debug context global object. | 29 // Get the Debug object exposed from the debug context global object. |
30 | 30 |
31 Debug = debug.Debug | 31 Debug = debug.Debug |
32 | 32 |
33 eval("var something1 = 25; \n" | 33 eval("var something1 = 25; \n" |
34 + "var something2 = 2010; \n" | 34 + "var something2 = 2010; \n" |
| 35 + "// Array(); \n" |
35 + "function ChooseAnimal() {\n" | 36 + "function ChooseAnimal() {\n" |
36 + " return 'Cat';\n" | 37 + " return 'Cat';\n" |
37 + "} \n" | 38 + "} \n" |
38 + "function ChooseFurniture() {\n" | 39 + "function ChooseFurniture() {\n" |
39 + " return 'Table';\n" | 40 + " return 'Table';\n" |
40 + "} \n" | 41 + "} \n" |
41 + "function ChooseNumber() { return 17; } \n" | 42 + "function ChooseNumber() { return 17; } \n" |
42 + "ChooseAnimal.Factory = function Factory() {\n" | 43 + "ChooseAnimal.Factory = function Factory() {\n" |
43 + " return function FactoryImpl(name) {\n" | 44 + " return function FactoryImpl(name) {\n" |
44 + " return 'Help ' + name;\n" | 45 + " return 'Help ' + name;\n" |
45 + " }\n" | 46 + " }\n" |
46 + "}\n"); | 47 + "}\n"); |
47 | 48 |
48 assertEquals("Cat", ChooseAnimal()); | 49 assertEquals("Cat", ChooseAnimal()); |
49 assertEquals(25, something1); | 50 assertEquals(25, something1); |
50 | 51 |
51 var script = Debug.findScript(ChooseAnimal); | 52 var script = Debug.findScript(ChooseAnimal); |
52 | 53 |
53 var new_source = script.source.replace("Cat", "Cap' + 'yb' + 'ara"); | 54 var new_source = script.source.replace("Cat", "Cap' + 'yb' + 'ara"); |
54 var new_source = new_source.replace("25", "26"); | 55 var new_source = new_source.replace("25", "26"); |
55 var new_source = new_source.replace("Help", "Hello"); | 56 var new_source = new_source.replace("Help", "Hello"); |
56 var new_source = new_source.replace("17", "18"); | 57 var new_source = new_source.replace("17", "18"); |
| 58 // The call to array causes a change in the number of type feedback slots for |
| 59 // the script. |
| 60 // |
| 61 // TODO(mvstanton): For now, the inclusion of the Array() call at the top level |
| 62 // of the script causes us to visit a corner case, but I'd like to validate |
| 63 // correctness more explicitly. |
| 64 var new_source = new_source.replace("// Array", "Array"); |
57 print("new source: " + new_source); | 65 print("new source: " + new_source); |
58 | 66 |
59 var change_log = new Array(); | 67 var change_log = new Array(); |
60 var result = Debug.LiveEdit.SetScriptSource(script, new_source, false, change_lo
g); | 68 var result = Debug.LiveEdit.SetScriptSource(script, new_source, false, change_lo
g); |
61 print("Result: " + JSON.stringify(result) + "\n"); | 69 print("Result: " + JSON.stringify(result) + "\n"); |
62 print("Change log: " + JSON.stringify(change_log) + "\n"); | 70 print("Change log: " + JSON.stringify(change_log) + "\n"); |
63 | 71 |
64 assertEquals("Capybara", ChooseAnimal()); | 72 assertEquals("Capybara", ChooseAnimal()); |
65 // Global variable do not get changed (without restarting script). | 73 // Global variable do not get changed (without restarting script). |
66 assertEquals(25, something1); | 74 assertEquals(25, something1); |
67 // We should support changes in oneliners. | 75 // We should support changes in oneliners. |
68 assertEquals(18, ChooseNumber()); | 76 assertEquals(18, ChooseNumber()); |
69 assertEquals("Hello Peter", ChooseAnimal.Factory()("Peter")); | 77 assertEquals("Hello Peter", ChooseAnimal.Factory()("Peter")); |
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