Index: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
index d296018a0da3820510cb02295acc9750c955271d..a2971125845b146802548fffa7baca7e16534a3b 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
+++ b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
@@ -12,34 +12,44 @@ |
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |
static const GLenum valid_attachment_table[] = { |
- GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, }; |
+ GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, |
+}; |
static const GLenum valid_backbuffer_attachment_table[] = { |
- GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, }; |
+ GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, |
+}; |
-static const GLenum valid_blit_filter_table[] = {GL_NEAREST, GL_LINEAR, }; |
+static const GLenum valid_blit_filter_table[] = { |
+ GL_NEAREST, GL_LINEAR, |
+}; |
-static const GLenum valid_buffer_parameter_table[] = {GL_BUFFER_SIZE, |
- GL_BUFFER_USAGE, }; |
+static const GLenum valid_buffer_parameter_table[] = { |
+ GL_BUFFER_SIZE, GL_BUFFER_USAGE, |
+}; |
-static const GLenum valid_buffer_target_table[] = {GL_ARRAY_BUFFER, |
- GL_ELEMENT_ARRAY_BUFFER, }; |
+static const GLenum valid_buffer_target_table[] = { |
+ GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, |
+}; |
static const GLenum valid_buffer_usage_table[] = { |
- GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, }; |
+ GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, |
+}; |
static const GLenum valid_capability_table[] = { |
GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, |
GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, |
- GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, }; |
+ GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, |
+}; |
static const GLenum valid_cmp_function_table[] = { |
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, |
- GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, }; |
+ GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, |
+}; |
static const GLenum valid_draw_mode_table[] = { |
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, |
- GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, }; |
+ GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, |
+}; |
static const GLenum valid_dst_blend_factor_table[] = { |
GL_ZERO, GL_ONE, |
@@ -48,25 +58,35 @@ static const GLenum valid_dst_blend_factor_table[] = { |
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, |
GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, |
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, }; |
+ GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, |
+}; |
-static const GLenum valid_equation_table[] = {GL_FUNC_ADD, GL_FUNC_SUBTRACT, |
- GL_FUNC_REVERSE_SUBTRACT, }; |
+static const GLenum valid_equation_table[] = { |
+ GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, |
+}; |
-static const GLenum valid_face_mode_table[] = {GL_CW, GL_CCW, }; |
+static const GLenum valid_face_mode_table[] = { |
+ GL_CW, GL_CCW, |
+}; |
-static const GLenum valid_face_type_table[] = {GL_FRONT, GL_BACK, |
- GL_FRONT_AND_BACK, }; |
+static const GLenum valid_face_type_table[] = { |
+ GL_FRONT, GL_BACK, GL_FRONT_AND_BACK, |
+}; |
-static const GLboolean valid_false_only_table[] = {false, }; |
+static const GLboolean valid_false_only_table[] = { |
+ false, |
+}; |
static const GLenum valid_frame_buffer_parameter_table[] = { |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, |
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, }; |
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, |
+}; |
-static const GLenum valid_frame_buffer_target_table[] = {GL_FRAMEBUFFER, }; |
+static const GLenum valid_frame_buffer_target_table[] = { |
+ GL_FRAMEBUFFER, |
+}; |
static const GLenum valid_g_l_state_table[] = { |
GL_ACTIVE_TEXTURE, |
@@ -167,46 +187,61 @@ static const GLenum valid_g_l_state_table[] = { |
GL_SAMPLE_ALPHA_TO_COVERAGE, |
GL_SAMPLE_COVERAGE, |
GL_SCISSOR_TEST, |
- GL_STENCIL_TEST, }; |
+ GL_STENCIL_TEST, |
+}; |
static const GLenum valid_get_max_index_type_table[] = { |
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, }; |
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, |
+}; |
static const GLenum valid_get_tex_param_target_table[] = { |
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, }; |
+ GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, |
+}; |
-static const GLenum valid_hint_mode_table[] = {GL_FASTEST, GL_NICEST, |
- GL_DONT_CARE, }; |
+static const GLenum valid_hint_mode_table[] = { |
+ GL_FASTEST, GL_NICEST, GL_DONT_CARE, |
+}; |
-static const GLenum valid_hint_target_table[] = {GL_GENERATE_MIPMAP_HINT, }; |
+static const GLenum valid_hint_target_table[] = { |
+ GL_GENERATE_MIPMAP_HINT, |
+}; |
-static const GLenum valid_index_type_table[] = {GL_UNSIGNED_BYTE, |
- GL_UNSIGNED_SHORT, }; |
+static const GLenum valid_index_type_table[] = { |
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, |
+}; |
static const GLenum valid_pixel_store_table[] = { |
GL_PACK_ALIGNMENT, |
GL_UNPACK_ALIGNMENT, |
GL_UNPACK_FLIP_Y_CHROMIUM, |
GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, |
- GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, }; |
+ GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, |
+}; |
-static const GLint valid_pixel_store_alignment_table[] = {1, 2, 4, 8, }; |
+static const GLint valid_pixel_store_alignment_table[] = { |
+ 1, 2, 4, 8, |
+}; |
static const GLenum valid_pixel_type_table[] = { |
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, |
- GL_UNSIGNED_SHORT_5_5_5_1, }; |
+ GL_UNSIGNED_SHORT_5_5_5_1, |
+}; |
static const GLenum valid_program_parameter_table[] = { |
GL_DELETE_STATUS, GL_LINK_STATUS, |
GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, |
GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, |
- GL_ACTIVE_UNIFORM_MAX_LENGTH, }; |
+ GL_ACTIVE_UNIFORM_MAX_LENGTH, |
+}; |
static const GLenum valid_query_object_parameter_table[] = { |
- GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, }; |
+ GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, |
+}; |
-static const GLenum valid_query_parameter_table[] = {GL_CURRENT_QUERY_EXT, }; |
+static const GLenum valid_query_parameter_table[] = { |
+ GL_CURRENT_QUERY_EXT, |
+}; |
static const GLenum valid_query_target_table[] = { |
GL_ANY_SAMPLES_PASSED_EXT, |
@@ -215,42 +250,53 @@ static const GLenum valid_query_target_table[] = { |
GL_LATENCY_QUERY_CHROMIUM, |
GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, |
GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, |
- GL_COMMANDS_COMPLETED_CHROMIUM, }; |
+ GL_COMMANDS_COMPLETED_CHROMIUM, |
+}; |
-static const GLenum valid_read_pixel_format_table[] = {GL_ALPHA, GL_RGB, |
- GL_RGBA, }; |
+static const GLenum valid_read_pixel_format_table[] = { |
+ GL_ALPHA, GL_RGB, GL_RGBA, |
+}; |
static const GLenum valid_read_pixel_type_table[] = { |
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, |
- GL_UNSIGNED_SHORT_5_5_5_1, }; |
+ GL_UNSIGNED_SHORT_5_5_5_1, |
+}; |
static const GLenum valid_render_buffer_format_table[] = { |
- GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, }; |
+ GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, |
+}; |
static const GLenum valid_render_buffer_parameter_table[] = { |
GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, |
GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, |
GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, |
GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, |
- GL_RENDERBUFFER_INTERNAL_FORMAT, }; |
+ GL_RENDERBUFFER_INTERNAL_FORMAT, |
+}; |
-static const GLenum valid_render_buffer_target_table[] = {GL_RENDERBUFFER, }; |
+static const GLenum valid_render_buffer_target_table[] = { |
+ GL_RENDERBUFFER, |
+}; |
static const GLenum valid_reset_status_table[] = { |
GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB, |
- GL_UNKNOWN_CONTEXT_RESET_ARB, }; |
+ GL_UNKNOWN_CONTEXT_RESET_ARB, |
+}; |
static const GLenum valid_shader_parameter_table[] = { |
GL_SHADER_TYPE, GL_DELETE_STATUS, |
GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, |
- GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, }; |
+ GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
+}; |
static const GLenum valid_shader_precision_table[] = { |
GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, |
- GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, }; |
+ GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, |
+}; |
-static const GLenum valid_shader_type_table[] = {GL_VERTEX_SHADER, |
- GL_FRAGMENT_SHADER, }; |
+static const GLenum valid_shader_type_table[] = { |
+ GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, |
+}; |
static const GLenum valid_src_blend_factor_table[] = { |
GL_ZERO, GL_ONE, |
@@ -260,73 +306,96 @@ static const GLenum valid_src_blend_factor_table[] = { |
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, |
GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, |
GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, |
- GL_SRC_ALPHA_SATURATE, }; |
+ GL_SRC_ALPHA_SATURATE, |
+}; |
static const GLenum valid_stencil_op_table[] = { |
GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, |
- GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, }; |
+ GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, |
+}; |
static const GLenum valid_string_type_table[] = { |
GL_VENDOR, GL_RENDERER, GL_VERSION, |
- GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, }; |
+ GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, |
+}; |
-static const GLenum valid_texture_bind_target_table[] = {GL_TEXTURE_2D, |
- GL_TEXTURE_CUBE_MAP, }; |
+static const GLenum valid_texture_bind_target_table[] = { |
+ GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, |
+}; |
-static const GLint valid_texture_border_table[] = {0, }; |
+static const GLint valid_texture_border_table[] = { |
+ 0, |
+}; |
static const GLenum valid_texture_format_table[] = { |
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; |
+ GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
+}; |
static const GLenum valid_texture_internal_format_table[] = { |
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; |
+ GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
+}; |
static const GLenum valid_texture_internal_format_storage_table[] = { |
GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT, |
- GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, }; |
+ GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, |
+}; |
-static const GLenum valid_texture_mag_filter_mode_table[] = {GL_NEAREST, |
- GL_LINEAR, }; |
+static const GLenum valid_texture_mag_filter_mode_table[] = { |
+ GL_NEAREST, GL_LINEAR, |
+}; |
static const GLenum valid_texture_min_filter_mode_table[] = { |
GL_NEAREST, GL_LINEAR, |
GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, |
- GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, }; |
+ GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, |
+}; |
static const GLenum valid_texture_parameter_table[] = { |
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM, |
- GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, }; |
+ GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, |
+}; |
static const GLenum valid_texture_pool_table[] = { |
- GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, }; |
+ GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, |
+}; |
static const GLenum valid_texture_target_table[] = { |
GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; |
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
+}; |
static const GLenum valid_texture_usage_table[] = { |
- GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, }; |
+ GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, |
+}; |
static const GLenum valid_texture_wrap_mode_table[] = { |
- GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, }; |
+ GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, |
+}; |
-static const GLint valid_vertex_attrib_size_table[] = {1, 2, 3, 4, }; |
+static const GLint valid_vertex_attrib_size_table[] = { |
+ 1, 2, 3, 4, |
+}; |
static const GLenum valid_vertex_attrib_type_table[] = { |
- GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, }; |
+ GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, |
+}; |
static const GLenum valid_vertex_attribute_table[] = { |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, |
GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, |
- GL_CURRENT_VERTEX_ATTRIB, }; |
+ GL_CURRENT_VERTEX_ATTRIB, |
+}; |
static const GLenum valid_vertex_pointer_table[] = { |
- GL_VERTEX_ATTRIB_ARRAY_POINTER, }; |
+ GL_VERTEX_ATTRIB_ARRAY_POINTER, |
+}; |
-static const GLint valid_zero_only_table[] = {0, }; |
+static const GLint valid_zero_only_table[] = { |
+ 0, |
+}; |
Validators::Validators() |
: attachment(valid_attachment_table, arraysize(valid_attachment_table)), |
@@ -429,6 +498,7 @@ Validators::Validators() |
arraysize(valid_vertex_attribute_table)), |
vertex_pointer(valid_vertex_pointer_table, |
arraysize(valid_vertex_pointer_table)), |
- zero_only(valid_zero_only_table, arraysize(valid_zero_only_table)) {} |
+ zero_only(valid_zero_only_table, arraysize(valid_zero_only_table)) { |
+} |
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |