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Side by Side Diff: gpu/command_buffer/client/gles2_trace_implementation_autogen.h

Issue 247283005: Update GPU command buffer auto formatting. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Remove mojo/ change. Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 269 matching lines...) Expand 10 before | Expand all | Expand 10 after
280 GLsizei count, 280 GLsizei count,
281 const GLfloat* v) OVERRIDE; 281 const GLfloat* v) OVERRIDE;
282 virtual void Uniform1i(GLint location, GLint x) OVERRIDE; 282 virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
283 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; 283 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
284 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; 284 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE;
285 virtual void Uniform2fv(GLint location, 285 virtual void Uniform2fv(GLint location,
286 GLsizei count, 286 GLsizei count,
287 const GLfloat* v) OVERRIDE; 287 const GLfloat* v) OVERRIDE;
288 virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; 288 virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
289 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; 289 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
290 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) 290 virtual void Uniform3f(GLint location,
291 OVERRIDE; 291 GLfloat x,
292 GLfloat y,
293 GLfloat z) OVERRIDE;
292 virtual void Uniform3fv(GLint location, 294 virtual void Uniform3fv(GLint location,
293 GLsizei count, 295 GLsizei count,
294 const GLfloat* v) OVERRIDE; 296 const GLfloat* v) OVERRIDE;
295 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; 297 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE;
296 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; 298 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
297 virtual void Uniform4f(GLint location, 299 virtual void Uniform4f(GLint location,
298 GLfloat x, 300 GLfloat x,
299 GLfloat y, 301 GLfloat y,
300 GLfloat z, 302 GLfloat z,
301 GLfloat w) OVERRIDE; 303 GLfloat w) OVERRIDE;
302 virtual void Uniform4fv(GLint location, 304 virtual void Uniform4fv(GLint location,
303 GLsizei count, 305 GLsizei count,
304 const GLfloat* v) OVERRIDE; 306 const GLfloat* v) OVERRIDE;
305 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) 307 virtual void Uniform4i(GLint location,
306 OVERRIDE; 308 GLint x,
309 GLint y,
310 GLint z,
311 GLint w) OVERRIDE;
307 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; 312 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
308 virtual void UniformMatrix2fv(GLint location, 313 virtual void UniformMatrix2fv(GLint location,
309 GLsizei count, 314 GLsizei count,
310 GLboolean transpose, 315 GLboolean transpose,
311 const GLfloat* value) OVERRIDE; 316 const GLfloat* value) OVERRIDE;
312 virtual void UniformMatrix3fv(GLint location, 317 virtual void UniformMatrix3fv(GLint location,
313 GLsizei count, 318 GLsizei count,
314 GLboolean transpose, 319 GLboolean transpose,
315 const GLfloat* value) OVERRIDE; 320 const GLfloat* value) OVERRIDE;
316 virtual void UniformMatrix4fv(GLint location, 321 virtual void UniformMatrix4fv(GLint location,
317 GLsizei count, 322 GLsizei count,
318 GLboolean transpose, 323 GLboolean transpose,
319 const GLfloat* value) OVERRIDE; 324 const GLfloat* value) OVERRIDE;
320 virtual void UseProgram(GLuint program) OVERRIDE; 325 virtual void UseProgram(GLuint program) OVERRIDE;
321 virtual void ValidateProgram(GLuint program) OVERRIDE; 326 virtual void ValidateProgram(GLuint program) OVERRIDE;
322 virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; 327 virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
323 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; 328 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
324 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; 329 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
325 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; 330 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
326 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) 331 virtual void VertexAttrib3f(GLuint indx,
327 OVERRIDE; 332 GLfloat x,
333 GLfloat y,
334 GLfloat z) OVERRIDE;
328 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; 335 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
329 virtual void VertexAttrib4f(GLuint indx, 336 virtual void VertexAttrib4f(GLuint indx,
330 GLfloat x, 337 GLfloat x,
331 GLfloat y, 338 GLfloat y,
332 GLfloat z, 339 GLfloat z,
333 GLfloat w) OVERRIDE; 340 GLfloat w) OVERRIDE;
334 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; 341 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE;
335 virtual void VertexAttribPointer(GLuint indx, 342 virtual void VertexAttribPointer(GLuint indx,
336 GLint size, 343 GLint size,
337 GLenum type, 344 GLenum type,
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
441 GLsizei height, 448 GLsizei height,
442 GLenum internalformat) OVERRIDE; 449 GLenum internalformat) OVERRIDE;
443 virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE; 450 virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
444 virtual void GetImageParameterivCHROMIUM(GLuint image_id, 451 virtual void GetImageParameterivCHROMIUM(GLuint image_id,
445 GLenum pname, 452 GLenum pname,
446 GLint* params) OVERRIDE; 453 GLint* params) OVERRIDE;
447 virtual void GetTranslatedShaderSourceANGLE(GLuint shader, 454 virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
448 GLsizei bufsize, 455 GLsizei bufsize,
449 GLsizei* length, 456 GLsizei* length,
450 char* source) OVERRIDE; 457 char* source) OVERRIDE;
451 virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) 458 virtual void PostSubBufferCHROMIUM(GLint x,
452 OVERRIDE; 459 GLint y,
460 GLint width,
461 GLint height) OVERRIDE;
453 virtual void TexImageIOSurface2DCHROMIUM(GLenum target, 462 virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
454 GLsizei width, 463 GLsizei width,
455 GLsizei height, 464 GLsizei height,
456 GLuint ioSurfaceId, 465 GLuint ioSurfaceId,
457 GLuint plane) OVERRIDE; 466 GLuint plane) OVERRIDE;
458 virtual void CopyTextureCHROMIUM(GLenum target, 467 virtual void CopyTextureCHROMIUM(GLenum target,
459 GLenum source_id, 468 GLenum source_id,
460 GLenum dest_id, 469 GLenum dest_id,
461 GLint level, 470 GLint level,
462 GLint internalformat, 471 GLint internalformat,
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
516 GLuint overlay_texture_id, 525 GLuint overlay_texture_id,
517 GLint bounds_x, 526 GLint bounds_x,
518 GLint bounds_y, 527 GLint bounds_y,
519 GLint bounds_width, 528 GLint bounds_width,
520 GLint bounds_height, 529 GLint bounds_height,
521 GLfloat uv_x, 530 GLfloat uv_x,
522 GLfloat uv_y, 531 GLfloat uv_y,
523 GLfloat uv_width, 532 GLfloat uv_width,
524 GLfloat uv_height) OVERRIDE; 533 GLfloat uv_height) OVERRIDE;
525 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ 534 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_
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