| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 62 } | 62 } |
| 63 void GLES2BufferSubData(GLenum target, | 63 void GLES2BufferSubData(GLenum target, |
| 64 GLintptr offset, | 64 GLintptr offset, |
| 65 GLsizeiptr size, | 65 GLsizeiptr size, |
| 66 const void* data) { | 66 const void* data) { |
| 67 gles2::GetGLContext()->BufferSubData(target, offset, size, data); | 67 gles2::GetGLContext()->BufferSubData(target, offset, size, data); |
| 68 } | 68 } |
| 69 GLenum GLES2CheckFramebufferStatus(GLenum target) { | 69 GLenum GLES2CheckFramebufferStatus(GLenum target) { |
| 70 return gles2::GetGLContext()->CheckFramebufferStatus(target); | 70 return gles2::GetGLContext()->CheckFramebufferStatus(target); |
| 71 } | 71 } |
| 72 void GLES2Clear(GLbitfield mask) { gles2::GetGLContext()->Clear(mask); } | 72 void GLES2Clear(GLbitfield mask) { |
| 73 gles2::GetGLContext()->Clear(mask); |
| 74 } |
| 73 void GLES2ClearColor(GLclampf red, | 75 void GLES2ClearColor(GLclampf red, |
| 74 GLclampf green, | 76 GLclampf green, |
| 75 GLclampf blue, | 77 GLclampf blue, |
| 76 GLclampf alpha) { | 78 GLclampf alpha) { |
| 77 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); | 79 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
| 78 } | 80 } |
| 79 void GLES2ClearDepthf(GLclampf depth) { | 81 void GLES2ClearDepthf(GLclampf depth) { |
| 80 gles2::GetGLContext()->ClearDepthf(depth); | 82 gles2::GetGLContext()->ClearDepthf(depth); |
| 81 } | 83 } |
| 82 void GLES2ClearStencil(GLint s) { gles2::GetGLContext()->ClearStencil(s); } | 84 void GLES2ClearStencil(GLint s) { |
| 85 gles2::GetGLContext()->ClearStencil(s); |
| 86 } |
| 83 void GLES2ColorMask(GLboolean red, | 87 void GLES2ColorMask(GLboolean red, |
| 84 GLboolean green, | 88 GLboolean green, |
| 85 GLboolean blue, | 89 GLboolean blue, |
| 86 GLboolean alpha) { | 90 GLboolean alpha) { |
| 87 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); | 91 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); |
| 88 } | 92 } |
| 89 void GLES2CompileShader(GLuint shader) { | 93 void GLES2CompileShader(GLuint shader) { |
| 90 gles2::GetGLContext()->CompileShader(shader); | 94 gles2::GetGLContext()->CompileShader(shader); |
| 91 } | 95 } |
| 92 void GLES2CompressedTexImage2D(GLenum target, | 96 void GLES2CompressedTexImage2D(GLenum target, |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 127 GLint level, | 131 GLint level, |
| 128 GLint xoffset, | 132 GLint xoffset, |
| 129 GLint yoffset, | 133 GLint yoffset, |
| 130 GLint x, | 134 GLint x, |
| 131 GLint y, | 135 GLint y, |
| 132 GLsizei width, | 136 GLsizei width, |
| 133 GLsizei height) { | 137 GLsizei height) { |
| 134 gles2::GetGLContext()->CopyTexSubImage2D( | 138 gles2::GetGLContext()->CopyTexSubImage2D( |
| 135 target, level, xoffset, yoffset, x, y, width, height); | 139 target, level, xoffset, yoffset, x, y, width, height); |
| 136 } | 140 } |
| 137 GLuint GLES2CreateProgram() { return gles2::GetGLContext()->CreateProgram(); } | 141 GLuint GLES2CreateProgram() { |
| 142 return gles2::GetGLContext()->CreateProgram(); |
| 143 } |
| 138 GLuint GLES2CreateShader(GLenum type) { | 144 GLuint GLES2CreateShader(GLenum type) { |
| 139 return gles2::GetGLContext()->CreateShader(type); | 145 return gles2::GetGLContext()->CreateShader(type); |
| 140 } | 146 } |
| 141 void GLES2CullFace(GLenum mode) { gles2::GetGLContext()->CullFace(mode); } | 147 void GLES2CullFace(GLenum mode) { |
| 148 gles2::GetGLContext()->CullFace(mode); |
| 149 } |
| 142 void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { | 150 void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { |
| 143 gles2::GetGLContext()->DeleteBuffers(n, buffers); | 151 gles2::GetGLContext()->DeleteBuffers(n, buffers); |
| 144 } | 152 } |
| 145 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { | 153 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| 146 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); | 154 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); |
| 147 } | 155 } |
| 148 void GLES2DeleteProgram(GLuint program) { | 156 void GLES2DeleteProgram(GLuint program) { |
| 149 gles2::GetGLContext()->DeleteProgram(program); | 157 gles2::GetGLContext()->DeleteProgram(program); |
| 150 } | 158 } |
| 151 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { | 159 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| 152 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); | 160 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); |
| 153 } | 161 } |
| 154 void GLES2DeleteShader(GLuint shader) { | 162 void GLES2DeleteShader(GLuint shader) { |
| 155 gles2::GetGLContext()->DeleteShader(shader); | 163 gles2::GetGLContext()->DeleteShader(shader); |
| 156 } | 164 } |
| 157 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { | 165 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
| 158 gles2::GetGLContext()->DeleteTextures(n, textures); | 166 gles2::GetGLContext()->DeleteTextures(n, textures); |
| 159 } | 167 } |
| 160 void GLES2DepthFunc(GLenum func) { gles2::GetGLContext()->DepthFunc(func); } | 168 void GLES2DepthFunc(GLenum func) { |
| 161 void GLES2DepthMask(GLboolean flag) { gles2::GetGLContext()->DepthMask(flag); } | 169 gles2::GetGLContext()->DepthFunc(func); |
| 170 } |
| 171 void GLES2DepthMask(GLboolean flag) { |
| 172 gles2::GetGLContext()->DepthMask(flag); |
| 173 } |
| 162 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { | 174 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
| 163 gles2::GetGLContext()->DepthRangef(zNear, zFar); | 175 gles2::GetGLContext()->DepthRangef(zNear, zFar); |
| 164 } | 176 } |
| 165 void GLES2DetachShader(GLuint program, GLuint shader) { | 177 void GLES2DetachShader(GLuint program, GLuint shader) { |
| 166 gles2::GetGLContext()->DetachShader(program, shader); | 178 gles2::GetGLContext()->DetachShader(program, shader); |
| 167 } | 179 } |
| 168 void GLES2Disable(GLenum cap) { gles2::GetGLContext()->Disable(cap); } | 180 void GLES2Disable(GLenum cap) { |
| 181 gles2::GetGLContext()->Disable(cap); |
| 182 } |
| 169 void GLES2DisableVertexAttribArray(GLuint index) { | 183 void GLES2DisableVertexAttribArray(GLuint index) { |
| 170 gles2::GetGLContext()->DisableVertexAttribArray(index); | 184 gles2::GetGLContext()->DisableVertexAttribArray(index); |
| 171 } | 185 } |
| 172 void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { | 186 void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { |
| 173 gles2::GetGLContext()->DrawArrays(mode, first, count); | 187 gles2::GetGLContext()->DrawArrays(mode, first, count); |
| 174 } | 188 } |
| 175 void GLES2DrawElements(GLenum mode, | 189 void GLES2DrawElements(GLenum mode, |
| 176 GLsizei count, | 190 GLsizei count, |
| 177 GLenum type, | 191 GLenum type, |
| 178 const void* indices) { | 192 const void* indices) { |
| 179 gles2::GetGLContext()->DrawElements(mode, count, type, indices); | 193 gles2::GetGLContext()->DrawElements(mode, count, type, indices); |
| 180 } | 194 } |
| 181 void GLES2Enable(GLenum cap) { gles2::GetGLContext()->Enable(cap); } | 195 void GLES2Enable(GLenum cap) { |
| 196 gles2::GetGLContext()->Enable(cap); |
| 197 } |
| 182 void GLES2EnableVertexAttribArray(GLuint index) { | 198 void GLES2EnableVertexAttribArray(GLuint index) { |
| 183 gles2::GetGLContext()->EnableVertexAttribArray(index); | 199 gles2::GetGLContext()->EnableVertexAttribArray(index); |
| 184 } | 200 } |
| 185 void GLES2Finish() { gles2::GetGLContext()->Finish(); } | 201 void GLES2Finish() { |
| 186 void GLES2Flush() { gles2::GetGLContext()->Flush(); } | 202 gles2::GetGLContext()->Finish(); |
| 203 } |
| 204 void GLES2Flush() { |
| 205 gles2::GetGLContext()->Flush(); |
| 206 } |
| 187 void GLES2FramebufferRenderbuffer(GLenum target, | 207 void GLES2FramebufferRenderbuffer(GLenum target, |
| 188 GLenum attachment, | 208 GLenum attachment, |
| 189 GLenum renderbuffertarget, | 209 GLenum renderbuffertarget, |
| 190 GLuint renderbuffer) { | 210 GLuint renderbuffer) { |
| 191 gles2::GetGLContext()->FramebufferRenderbuffer( | 211 gles2::GetGLContext()->FramebufferRenderbuffer( |
| 192 target, attachment, renderbuffertarget, renderbuffer); | 212 target, attachment, renderbuffertarget, renderbuffer); |
| 193 } | 213 } |
| 194 void GLES2FramebufferTexture2D(GLenum target, | 214 void GLES2FramebufferTexture2D(GLenum target, |
| 195 GLenum attachment, | 215 GLenum attachment, |
| 196 GLenum textarget, | 216 GLenum textarget, |
| 197 GLuint texture, | 217 GLuint texture, |
| 198 GLint level) { | 218 GLint level) { |
| 199 gles2::GetGLContext()->FramebufferTexture2D( | 219 gles2::GetGLContext()->FramebufferTexture2D( |
| 200 target, attachment, textarget, texture, level); | 220 target, attachment, textarget, texture, level); |
| 201 } | 221 } |
| 202 void GLES2FrontFace(GLenum mode) { gles2::GetGLContext()->FrontFace(mode); } | 222 void GLES2FrontFace(GLenum mode) { |
| 223 gles2::GetGLContext()->FrontFace(mode); |
| 224 } |
| 203 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { | 225 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
| 204 gles2::GetGLContext()->GenBuffers(n, buffers); | 226 gles2::GetGLContext()->GenBuffers(n, buffers); |
| 205 } | 227 } |
| 206 void GLES2GenerateMipmap(GLenum target) { | 228 void GLES2GenerateMipmap(GLenum target) { |
| 207 gles2::GetGLContext()->GenerateMipmap(target); | 229 gles2::GetGLContext()->GenerateMipmap(target); |
| 208 } | 230 } |
| 209 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { | 231 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
| 210 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); | 232 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
| 211 } | 233 } |
| 212 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { | 234 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| (...skipping 30 matching lines...) Expand all Loading... |
| 243 } | 265 } |
| 244 GLint GLES2GetAttribLocation(GLuint program, const char* name) { | 266 GLint GLES2GetAttribLocation(GLuint program, const char* name) { |
| 245 return gles2::GetGLContext()->GetAttribLocation(program, name); | 267 return gles2::GetGLContext()->GetAttribLocation(program, name); |
| 246 } | 268 } |
| 247 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { | 269 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
| 248 gles2::GetGLContext()->GetBooleanv(pname, params); | 270 gles2::GetGLContext()->GetBooleanv(pname, params); |
| 249 } | 271 } |
| 250 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { | 272 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| 251 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); | 273 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
| 252 } | 274 } |
| 253 GLenum GLES2GetError() { return gles2::GetGLContext()->GetError(); } | 275 GLenum GLES2GetError() { |
| 276 return gles2::GetGLContext()->GetError(); |
| 277 } |
| 254 void GLES2GetFloatv(GLenum pname, GLfloat* params) { | 278 void GLES2GetFloatv(GLenum pname, GLfloat* params) { |
| 255 gles2::GetGLContext()->GetFloatv(pname, params); | 279 gles2::GetGLContext()->GetFloatv(pname, params); |
| 256 } | 280 } |
| 257 void GLES2GetFramebufferAttachmentParameteriv(GLenum target, | 281 void GLES2GetFramebufferAttachmentParameteriv(GLenum target, |
| 258 GLenum attachment, | 282 GLenum attachment, |
| 259 GLenum pname, | 283 GLenum pname, |
| 260 GLint* params) { | 284 GLint* params) { |
| 261 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( | 285 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( |
| 262 target, attachment, pname, params); | 286 target, attachment, pname, params); |
| 263 } | 287 } |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 344 } | 368 } |
| 345 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { | 369 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { |
| 346 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); | 370 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); |
| 347 } | 371 } |
| 348 GLboolean GLES2IsShader(GLuint shader) { | 372 GLboolean GLES2IsShader(GLuint shader) { |
| 349 return gles2::GetGLContext()->IsShader(shader); | 373 return gles2::GetGLContext()->IsShader(shader); |
| 350 } | 374 } |
| 351 GLboolean GLES2IsTexture(GLuint texture) { | 375 GLboolean GLES2IsTexture(GLuint texture) { |
| 352 return gles2::GetGLContext()->IsTexture(texture); | 376 return gles2::GetGLContext()->IsTexture(texture); |
| 353 } | 377 } |
| 354 void GLES2LineWidth(GLfloat width) { gles2::GetGLContext()->LineWidth(width); } | 378 void GLES2LineWidth(GLfloat width) { |
| 379 gles2::GetGLContext()->LineWidth(width); |
| 380 } |
| 355 void GLES2LinkProgram(GLuint program) { | 381 void GLES2LinkProgram(GLuint program) { |
| 356 gles2::GetGLContext()->LinkProgram(program); | 382 gles2::GetGLContext()->LinkProgram(program); |
| 357 } | 383 } |
| 358 void GLES2PixelStorei(GLenum pname, GLint param) { | 384 void GLES2PixelStorei(GLenum pname, GLint param) { |
| 359 gles2::GetGLContext()->PixelStorei(pname, param); | 385 gles2::GetGLContext()->PixelStorei(pname, param); |
| 360 } | 386 } |
| 361 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { | 387 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { |
| 362 gles2::GetGLContext()->PolygonOffset(factor, units); | 388 gles2::GetGLContext()->PolygonOffset(factor, units); |
| 363 } | 389 } |
| 364 void GLES2ReadPixels(GLint x, | 390 void GLES2ReadPixels(GLint x, |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 407 } | 433 } |
| 408 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { | 434 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
| 409 gles2::GetGLContext()->StencilFunc(func, ref, mask); | 435 gles2::GetGLContext()->StencilFunc(func, ref, mask); |
| 410 } | 436 } |
| 411 void GLES2StencilFuncSeparate(GLenum face, | 437 void GLES2StencilFuncSeparate(GLenum face, |
| 412 GLenum func, | 438 GLenum func, |
| 413 GLint ref, | 439 GLint ref, |
| 414 GLuint mask) { | 440 GLuint mask) { |
| 415 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); | 441 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
| 416 } | 442 } |
| 417 void GLES2StencilMask(GLuint mask) { gles2::GetGLContext()->StencilMask(mask); } | 443 void GLES2StencilMask(GLuint mask) { |
| 444 gles2::GetGLContext()->StencilMask(mask); |
| 445 } |
| 418 void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { | 446 void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { |
| 419 gles2::GetGLContext()->StencilMaskSeparate(face, mask); | 447 gles2::GetGLContext()->StencilMaskSeparate(face, mask); |
| 420 } | 448 } |
| 421 void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { | 449 void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| 422 gles2::GetGLContext()->StencilOp(fail, zfail, zpass); | 450 gles2::GetGLContext()->StencilOp(fail, zfail, zpass); |
| 423 } | 451 } |
| 424 void GLES2StencilOpSeparate(GLenum face, | 452 void GLES2StencilOpSeparate(GLenum face, |
| 425 GLenum fail, | 453 GLenum fail, |
| 426 GLenum zfail, | 454 GLenum zfail, |
| 427 GLenum zpass) { | 455 GLenum zpass) { |
| (...skipping 224 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 652 } | 680 } |
| 653 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { | 681 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { |
| 654 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); | 682 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); |
| 655 } | 683 } |
| 656 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { | 684 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { |
| 657 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); | 685 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); |
| 658 } | 686 } |
| 659 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { | 687 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
| 660 gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); | 688 gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); |
| 661 } | 689 } |
| 662 void GLES2PopGroupMarkerEXT() { gles2::GetGLContext()->PopGroupMarkerEXT(); } | 690 void GLES2PopGroupMarkerEXT() { |
| 691 gles2::GetGLContext()->PopGroupMarkerEXT(); |
| 692 } |
| 663 void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { | 693 void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
| 664 gles2::GetGLContext()->GenVertexArraysOES(n, arrays); | 694 gles2::GetGLContext()->GenVertexArraysOES(n, arrays); |
| 665 } | 695 } |
| 666 void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { | 696 void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
| 667 gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); | 697 gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); |
| 668 } | 698 } |
| 669 GLboolean GLES2IsVertexArrayOES(GLuint array) { | 699 GLboolean GLES2IsVertexArrayOES(GLuint array) { |
| 670 return gles2::GetGLContext()->IsVertexArrayOES(array); | 700 return gles2::GetGLContext()->IsVertexArrayOES(array); |
| 671 } | 701 } |
| 672 void GLES2BindVertexArrayOES(GLuint array) { | 702 void GLES2BindVertexArrayOES(GLuint array) { |
| 673 gles2::GetGLContext()->BindVertexArrayOES(array); | 703 gles2::GetGLContext()->BindVertexArrayOES(array); |
| 674 } | 704 } |
| 675 void GLES2SwapBuffers() { gles2::GetGLContext()->SwapBuffers(); } | 705 void GLES2SwapBuffers() { |
| 706 gles2::GetGLContext()->SwapBuffers(); |
| 707 } |
| 676 GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, | 708 GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
| 677 GLsizei count, | 709 GLsizei count, |
| 678 GLenum type, | 710 GLenum type, |
| 679 GLuint offset) { | 711 GLuint offset) { |
| 680 return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( | 712 return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( |
| 681 buffer_id, count, type, offset); | 713 buffer_id, count, type, offset); |
| 682 } | 714 } |
| 683 void GLES2GenSharedIdsCHROMIUM(GLuint namespace_id, | 715 void GLES2GenSharedIdsCHROMIUM(GLuint namespace_id, |
| 684 GLuint id_offset, | 716 GLuint id_offset, |
| 685 GLsizei n, | 717 GLsizei n, |
| (...skipping 153 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 839 } | 871 } |
| 840 void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { | 872 void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
| 841 gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); | 873 gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); |
| 842 } | 874 } |
| 843 void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { | 875 void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
| 844 gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); | 876 gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); |
| 845 } | 877 } |
| 846 void GLES2TraceBeginCHROMIUM(const char* name) { | 878 void GLES2TraceBeginCHROMIUM(const char* name) { |
| 847 gles2::GetGLContext()->TraceBeginCHROMIUM(name); | 879 gles2::GetGLContext()->TraceBeginCHROMIUM(name); |
| 848 } | 880 } |
| 849 void GLES2TraceEndCHROMIUM() { gles2::GetGLContext()->TraceEndCHROMIUM(); } | 881 void GLES2TraceEndCHROMIUM() { |
| 882 gles2::GetGLContext()->TraceEndCHROMIUM(); |
| 883 } |
| 850 void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target, | 884 void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target, |
| 851 GLint level, | 885 GLint level, |
| 852 GLint xoffset, | 886 GLint xoffset, |
| 853 GLint yoffset, | 887 GLint yoffset, |
| 854 GLsizei width, | 888 GLsizei width, |
| 855 GLsizei height, | 889 GLsizei height, |
| 856 GLenum format, | 890 GLenum format, |
| 857 GLenum type, | 891 GLenum type, |
| 858 const void* data) { | 892 const void* data) { |
| 859 gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM( | 893 gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM( |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 924 bounds_height, | 958 bounds_height, |
| 925 uv_x, | 959 uv_x, |
| 926 uv_y, | 960 uv_y, |
| 927 uv_width, | 961 uv_width, |
| 928 uv_height); | 962 uv_height); |
| 929 } | 963 } |
| 930 | 964 |
| 931 namespace gles2 { | 965 namespace gles2 { |
| 932 | 966 |
| 933 extern const NameToFunc g_gles2_function_table[] = { | 967 extern const NameToFunc g_gles2_function_table[] = { |
| 934 {"glActiveTexture", | 968 { |
| 935 reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), }, | 969 "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
| 936 {"glAttachShader", | 970 }, |
| 937 reinterpret_cast<GLES2FunctionPointer>(glAttachShader), }, | 971 { |
| 938 {"glBindAttribLocation", | 972 "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
| 939 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), }, | 973 }, |
| 940 {"glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), }, | 974 { |
| 941 {"glBindFramebuffer", | 975 "glBindAttribLocation", |
| 942 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), }, | 976 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), |
| 943 {"glBindRenderbuffer", | 977 }, |
| 944 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), }, | 978 { |
| 945 {"glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), }, | 979 "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
| 946 {"glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), }, | 980 }, |
| 947 {"glBlendEquation", | 981 { |
| 948 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), }, | 982 "glBindFramebuffer", |
| 949 {"glBlendEquationSeparate", | 983 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
| 950 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), }, | 984 }, |
| 951 {"glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), }, | 985 { |
| 952 {"glBlendFuncSeparate", | 986 "glBindRenderbuffer", |
| 953 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), }, | 987 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
| 954 {"glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), }, | 988 }, |
| 955 {"glBufferSubData", | 989 { |
| 956 reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), }, | 990 "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
| 957 {"glCheckFramebufferStatus", | 991 }, |
| 958 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), }, | 992 { |
| 959 {"glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), }, | 993 "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
| 960 {"glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), }, | 994 }, |
| 961 {"glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), }, | 995 { |
| 962 {"glClearStencil", | 996 "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
| 963 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), }, | 997 }, |
| 964 {"glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), }, | 998 { |
| 965 {"glCompileShader", | 999 "glBlendEquationSeparate", |
| 966 reinterpret_cast<GLES2FunctionPointer>(glCompileShader), }, | 1000 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
| 967 {"glCompressedTexImage2D", | 1001 }, |
| 968 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), }, | 1002 { |
| 969 {"glCompressedTexSubImage2D", | 1003 "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
| 970 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), }, | 1004 }, |
| 971 {"glCopyTexImage2D", | 1005 { |
| 972 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), }, | 1006 "glBlendFuncSeparate", |
| 973 {"glCopyTexSubImage2D", | 1007 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), |
| 974 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), }, | 1008 }, |
| 975 {"glCreateProgram", | 1009 { |
| 976 reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), }, | 1010 "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
| 977 {"glCreateShader", | 1011 }, |
| 978 reinterpret_cast<GLES2FunctionPointer>(glCreateShader), }, | 1012 { |
| 979 {"glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), }, | 1013 "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
| 980 {"glDeleteBuffers", | 1014 }, |
| 981 reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), }, | 1015 { |
| 982 {"glDeleteFramebuffers", | 1016 "glCheckFramebufferStatus", |
| 983 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), }, | 1017 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
| 984 {"glDeleteProgram", | 1018 }, |
| 985 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), }, | 1019 { |
| 986 {"glDeleteRenderbuffers", | 1020 "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), |
| 987 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), }, | 1021 }, |
| 988 {"glDeleteShader", | 1022 { |
| 989 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), }, | 1023 "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
| 990 {"glDeleteTextures", | 1024 }, |
| 991 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), }, | 1025 { |
| 992 {"glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), }, | 1026 "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
| 993 {"glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), }, | 1027 }, |
| 994 {"glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), }, | 1028 { |
| 995 {"glDetachShader", | 1029 "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
| 996 reinterpret_cast<GLES2FunctionPointer>(glDetachShader), }, | 1030 }, |
| 997 {"glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), }, | 1031 { |
| 998 {"glDisableVertexAttribArray", | 1032 "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
| 999 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), }, | 1033 }, |
| 1000 {"glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, | 1034 { |
| 1001 {"glDrawElements", | 1035 "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
| 1002 reinterpret_cast<GLES2FunctionPointer>(glDrawElements), }, | 1036 }, |
| 1003 {"glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, | 1037 { |
| 1004 {"glEnableVertexAttribArray", | 1038 "glCompressedTexImage2D", |
| 1005 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), }, | 1039 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
| 1006 {"glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, | 1040 }, |
| 1007 {"glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, | 1041 { |
| 1008 {"glFramebufferRenderbuffer", | 1042 "glCompressedTexSubImage2D", |
| 1009 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), }, | 1043 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), |
| 1010 {"glFramebufferTexture2D", | 1044 }, |
| 1011 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), }, | 1045 { |
| 1012 {"glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, | 1046 "glCopyTexImage2D", |
| 1013 {"glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, | 1047 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), |
| 1014 {"glGenerateMipmap", | 1048 }, |
| 1015 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), }, | 1049 { |
| 1016 {"glGenFramebuffers", | 1050 "glCopyTexSubImage2D", |
| 1017 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), }, | 1051 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
| 1018 {"glGenRenderbuffers", | 1052 }, |
| 1019 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), }, | 1053 { |
| 1020 {"glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), }, | 1054 "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
| 1021 {"glGetActiveAttrib", | 1055 }, |
| 1022 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), }, | 1056 { |
| 1023 {"glGetActiveUniform", | 1057 "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
| 1024 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), }, | 1058 }, |
| 1025 {"glGetAttachedShaders", | 1059 { |
| 1026 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), }, | 1060 "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
| 1027 {"glGetAttribLocation", | 1061 }, |
| 1028 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), }, | 1062 { |
| 1029 {"glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), }, | 1063 "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
| 1030 {"glGetBufferParameteriv", | 1064 }, |
| 1031 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), }, | 1065 { |
| 1032 {"glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), }, | 1066 "glDeleteFramebuffers", |
| 1033 {"glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), }, | 1067 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), |
| 1034 {"glGetFramebufferAttachmentParameteriv", | 1068 }, |
| 1069 { |
| 1070 "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
| 1071 }, |
| 1072 { |
| 1073 "glDeleteRenderbuffers", |
| 1074 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
| 1075 }, |
| 1076 { |
| 1077 "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
| 1078 }, |
| 1079 { |
| 1080 "glDeleteTextures", |
| 1081 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
| 1082 }, |
| 1083 { |
| 1084 "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
| 1085 }, |
| 1086 { |
| 1087 "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
| 1088 }, |
| 1089 { |
| 1090 "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
| 1091 }, |
| 1092 { |
| 1093 "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
| 1094 }, |
| 1095 { |
| 1096 "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), |
| 1097 }, |
| 1098 { |
| 1099 "glDisableVertexAttribArray", |
| 1100 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), |
| 1101 }, |
| 1102 { |
| 1103 "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
| 1104 }, |
| 1105 { |
| 1106 "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
| 1107 }, |
| 1108 { |
| 1109 "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), |
| 1110 }, |
| 1111 { |
| 1112 "glEnableVertexAttribArray", |
| 1113 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
| 1114 }, |
| 1115 { |
| 1116 "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), |
| 1117 }, |
| 1118 { |
| 1119 "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), |
| 1120 }, |
| 1121 { |
| 1122 "glFramebufferRenderbuffer", |
| 1123 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), |
| 1124 }, |
| 1125 { |
| 1126 "glFramebufferTexture2D", |
| 1127 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), |
| 1128 }, |
| 1129 { |
| 1130 "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
| 1131 }, |
| 1132 { |
| 1133 "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
| 1134 }, |
| 1135 { |
| 1136 "glGenerateMipmap", |
| 1137 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), |
| 1138 }, |
| 1139 { |
| 1140 "glGenFramebuffers", |
| 1141 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
| 1142 }, |
| 1143 { |
| 1144 "glGenRenderbuffers", |
| 1145 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
| 1146 }, |
| 1147 { |
| 1148 "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
| 1149 }, |
| 1150 { |
| 1151 "glGetActiveAttrib", |
| 1152 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
| 1153 }, |
| 1154 { |
| 1155 "glGetActiveUniform", |
| 1156 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
| 1157 }, |
| 1158 { |
| 1159 "glGetAttachedShaders", |
| 1160 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), |
| 1161 }, |
| 1162 { |
| 1163 "glGetAttribLocation", |
| 1164 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), |
| 1165 }, |
| 1166 { |
| 1167 "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
| 1168 }, |
| 1169 { |
| 1170 "glGetBufferParameteriv", |
| 1171 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), |
| 1172 }, |
| 1173 { |
| 1174 "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), |
| 1175 }, |
| 1176 { |
| 1177 "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
| 1178 }, |
| 1179 { |
| 1180 "glGetFramebufferAttachmentParameteriv", |
| 1035 reinterpret_cast<GLES2FunctionPointer>( | 1181 reinterpret_cast<GLES2FunctionPointer>( |
| 1036 glGetFramebufferAttachmentParameteriv), }, | 1182 glGetFramebufferAttachmentParameteriv), |
| 1037 {"glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), }, | 1183 }, |
| 1038 {"glGetProgramiv", | 1184 { |
| 1039 reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), }, | 1185 "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
| 1040 {"glGetProgramInfoLog", | 1186 }, |
| 1041 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), }, | 1187 { |
| 1042 {"glGetRenderbufferParameteriv", | 1188 "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
| 1043 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), }, | 1189 }, |
| 1044 {"glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), }, | 1190 { |
| 1045 {"glGetShaderInfoLog", | 1191 "glGetProgramInfoLog", |
| 1046 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), }, | 1192 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
| 1047 {"glGetShaderPrecisionFormat", | 1193 }, |
| 1048 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), }, | 1194 { |
| 1049 {"glGetShaderSource", | 1195 "glGetRenderbufferParameteriv", |
| 1050 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), }, | 1196 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
| 1051 {"glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), }, | 1197 }, |
| 1052 {"glGetTexParameterfv", | 1198 { |
| 1053 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), }, | 1199 "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
| 1054 {"glGetTexParameteriv", | 1200 }, |
| 1055 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), }, | 1201 { |
| 1056 {"glGetUniformfv", | 1202 "glGetShaderInfoLog", |
| 1057 reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), }, | 1203 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
| 1058 {"glGetUniformiv", | 1204 }, |
| 1059 reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), }, | 1205 { |
| 1060 {"glGetUniformLocation", | 1206 "glGetShaderPrecisionFormat", |
| 1061 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), }, | 1207 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
| 1062 {"glGetVertexAttribfv", | 1208 }, |
| 1063 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), }, | 1209 { |
| 1064 {"glGetVertexAttribiv", | 1210 "glGetShaderSource", |
| 1065 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), }, | 1211 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), |
| 1066 {"glGetVertexAttribPointerv", | 1212 }, |
| 1067 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), }, | 1213 { |
| 1068 {"glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), }, | 1214 "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), |
| 1069 {"glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), }, | 1215 }, |
| 1070 {"glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), }, | 1216 { |
| 1071 {"glIsFramebuffer", | 1217 "glGetTexParameterfv", |
| 1072 reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), }, | 1218 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), |
| 1073 {"glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), }, | 1219 }, |
| 1074 {"glIsRenderbuffer", | 1220 { |
| 1075 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), }, | 1221 "glGetTexParameteriv", |
| 1076 {"glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), }, | 1222 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), |
| 1077 {"glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), }, | 1223 }, |
| 1078 {"glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), }, | 1224 { |
| 1079 {"glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), }, | 1225 "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
| 1080 {"glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), }, | 1226 }, |
| 1081 {"glPolygonOffset", | 1227 { |
| 1082 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), }, | 1228 "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
| 1083 {"glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), }, | 1229 }, |
| 1084 {"glReleaseShaderCompiler", | 1230 { |
| 1085 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), }, | 1231 "glGetUniformLocation", |
| 1086 {"glRenderbufferStorage", | 1232 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), |
| 1087 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), }, | 1233 }, |
| 1088 {"glSampleCoverage", | 1234 { |
| 1089 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), }, | 1235 "glGetVertexAttribfv", |
| 1090 {"glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, | 1236 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), |
| 1091 {"glShaderBinary", | 1237 }, |
| 1092 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), }, | 1238 { |
| 1093 {"glShaderSource", | 1239 "glGetVertexAttribiv", |
| 1094 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), }, | 1240 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), |
| 1095 {"glShallowFinishCHROMIUM", | 1241 }, |
| 1096 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), }, | 1242 { |
| 1097 {"glShallowFlushCHROMIUM", | 1243 "glGetVertexAttribPointerv", |
| 1098 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), }, | 1244 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), |
| 1099 {"glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, | 1245 }, |
| 1100 {"glStencilFuncSeparate", | 1246 { |
| 1101 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), }, | 1247 "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), |
| 1102 {"glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, | 1248 }, |
| 1103 {"glStencilMaskSeparate", | 1249 { |
| 1104 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), }, | 1250 "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
| 1105 {"glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, | 1251 }, |
| 1106 {"glStencilOpSeparate", | 1252 { |
| 1107 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), }, | 1253 "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
| 1108 {"glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, | 1254 }, |
| 1109 {"glTexParameterf", | 1255 { |
| 1110 reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), }, | 1256 "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
| 1111 {"glTexParameterfv", | 1257 }, |
| 1112 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), }, | 1258 { |
| 1113 {"glTexParameteri", | 1259 "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
| 1114 reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), }, | 1260 }, |
| 1115 {"glTexParameteriv", | 1261 { |
| 1116 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), }, | 1262 "glIsRenderbuffer", |
| 1117 {"glTexSubImage2D", | 1263 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
| 1118 reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), }, | 1264 }, |
| 1119 {"glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), }, | 1265 { |
| 1120 {"glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), }, | 1266 "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
| 1121 {"glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), }, | 1267 }, |
| 1122 {"glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), }, | 1268 { |
| 1123 {"glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), }, | 1269 "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
| 1124 {"glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), }, | 1270 }, |
| 1125 {"glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), }, | 1271 { |
| 1126 {"glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), }, | 1272 "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
| 1127 {"glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), }, | 1273 }, |
| 1128 {"glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), }, | 1274 { |
| 1129 {"glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), }, | 1275 "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
| 1130 {"glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), }, | 1276 }, |
| 1131 {"glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), }, | 1277 { |
| 1132 {"glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), }, | 1278 "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
| 1133 {"glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), }, | 1279 }, |
| 1134 {"glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), }, | 1280 { |
| 1135 {"glUniformMatrix2fv", | 1281 "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
| 1136 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), }, | 1282 }, |
| 1137 {"glUniformMatrix3fv", | 1283 { |
| 1138 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), }, | 1284 "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
| 1139 {"glUniformMatrix4fv", | 1285 }, |
| 1140 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), }, | 1286 { |
| 1141 {"glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), }, | 1287 "glReleaseShaderCompiler", |
| 1142 {"glValidateProgram", | 1288 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), |
| 1143 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), }, | 1289 }, |
| 1144 {"glVertexAttrib1f", | 1290 { |
| 1145 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), }, | 1291 "glRenderbufferStorage", |
| 1146 {"glVertexAttrib1fv", | 1292 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
| 1147 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), }, | 1293 }, |
| 1148 {"glVertexAttrib2f", | 1294 { |
| 1149 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), }, | 1295 "glSampleCoverage", |
| 1150 {"glVertexAttrib2fv", | 1296 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
| 1151 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), }, | 1297 }, |
| 1152 {"glVertexAttrib3f", | 1298 { |
| 1153 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), }, | 1299 "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), |
| 1154 {"glVertexAttrib3fv", | 1300 }, |
| 1155 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), }, | 1301 { |
| 1156 {"glVertexAttrib4f", | 1302 "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
| 1157 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), }, | 1303 }, |
| 1158 {"glVertexAttrib4fv", | 1304 { |
| 1159 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), }, | 1305 "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
| 1160 {"glVertexAttribPointer", | 1306 }, |
| 1161 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), }, | 1307 { |
| 1162 {"glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), }, | 1308 "glShallowFinishCHROMIUM", |
| 1163 {"glBlitFramebufferCHROMIUM", | 1309 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), |
| 1164 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), }, | 1310 }, |
| 1165 {"glRenderbufferStorageMultisampleCHROMIUM", | 1311 { |
| 1312 "glShallowFlushCHROMIUM", |
| 1313 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), |
| 1314 }, |
| 1315 { |
| 1316 "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
| 1317 }, |
| 1318 { |
| 1319 "glStencilFuncSeparate", |
| 1320 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), |
| 1321 }, |
| 1322 { |
| 1323 "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
| 1324 }, |
| 1325 { |
| 1326 "glStencilMaskSeparate", |
| 1327 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), |
| 1328 }, |
| 1329 { |
| 1330 "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
| 1331 }, |
| 1332 { |
| 1333 "glStencilOpSeparate", |
| 1334 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), |
| 1335 }, |
| 1336 { |
| 1337 "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
| 1338 }, |
| 1339 { |
| 1340 "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
| 1341 }, |
| 1342 { |
| 1343 "glTexParameterfv", |
| 1344 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), |
| 1345 }, |
| 1346 { |
| 1347 "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
| 1348 }, |
| 1349 { |
| 1350 "glTexParameteriv", |
| 1351 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), |
| 1352 }, |
| 1353 { |
| 1354 "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
| 1355 }, |
| 1356 { |
| 1357 "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
| 1358 }, |
| 1359 { |
| 1360 "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
| 1361 }, |
| 1362 { |
| 1363 "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
| 1364 }, |
| 1365 { |
| 1366 "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
| 1367 }, |
| 1368 { |
| 1369 "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
| 1370 }, |
| 1371 { |
| 1372 "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
| 1373 }, |
| 1374 { |
| 1375 "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
| 1376 }, |
| 1377 { |
| 1378 "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
| 1379 }, |
| 1380 { |
| 1381 "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
| 1382 }, |
| 1383 { |
| 1384 "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
| 1385 }, |
| 1386 { |
| 1387 "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
| 1388 }, |
| 1389 { |
| 1390 "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
| 1391 }, |
| 1392 { |
| 1393 "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
| 1394 }, |
| 1395 { |
| 1396 "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
| 1397 }, |
| 1398 { |
| 1399 "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
| 1400 }, |
| 1401 { |
| 1402 "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
| 1403 }, |
| 1404 { |
| 1405 "glUniformMatrix2fv", |
| 1406 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), |
| 1407 }, |
| 1408 { |
| 1409 "glUniformMatrix3fv", |
| 1410 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), |
| 1411 }, |
| 1412 { |
| 1413 "glUniformMatrix4fv", |
| 1414 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), |
| 1415 }, |
| 1416 { |
| 1417 "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
| 1418 }, |
| 1419 { |
| 1420 "glValidateProgram", |
| 1421 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), |
| 1422 }, |
| 1423 { |
| 1424 "glVertexAttrib1f", |
| 1425 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), |
| 1426 }, |
| 1427 { |
| 1428 "glVertexAttrib1fv", |
| 1429 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), |
| 1430 }, |
| 1431 { |
| 1432 "glVertexAttrib2f", |
| 1433 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), |
| 1434 }, |
| 1435 { |
| 1436 "glVertexAttrib2fv", |
| 1437 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), |
| 1438 }, |
| 1439 { |
| 1440 "glVertexAttrib3f", |
| 1441 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), |
| 1442 }, |
| 1443 { |
| 1444 "glVertexAttrib3fv", |
| 1445 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), |
| 1446 }, |
| 1447 { |
| 1448 "glVertexAttrib4f", |
| 1449 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), |
| 1450 }, |
| 1451 { |
| 1452 "glVertexAttrib4fv", |
| 1453 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), |
| 1454 }, |
| 1455 { |
| 1456 "glVertexAttribPointer", |
| 1457 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
| 1458 }, |
| 1459 { |
| 1460 "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), |
| 1461 }, |
| 1462 { |
| 1463 "glBlitFramebufferCHROMIUM", |
| 1464 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), |
| 1465 }, |
| 1466 { |
| 1467 "glRenderbufferStorageMultisampleCHROMIUM", |
| 1166 reinterpret_cast<GLES2FunctionPointer>( | 1468 reinterpret_cast<GLES2FunctionPointer>( |
| 1167 glRenderbufferStorageMultisampleCHROMIUM), }, | 1469 glRenderbufferStorageMultisampleCHROMIUM), |
| 1168 {"glRenderbufferStorageMultisampleEXT", | 1470 }, |
| 1471 { |
| 1472 "glRenderbufferStorageMultisampleEXT", |
| 1169 reinterpret_cast<GLES2FunctionPointer>( | 1473 reinterpret_cast<GLES2FunctionPointer>( |
| 1170 glRenderbufferStorageMultisampleEXT), }, | 1474 glRenderbufferStorageMultisampleEXT), |
| 1171 {"glFramebufferTexture2DMultisampleEXT", | 1475 }, |
| 1476 { |
| 1477 "glFramebufferTexture2DMultisampleEXT", |
| 1172 reinterpret_cast<GLES2FunctionPointer>( | 1478 reinterpret_cast<GLES2FunctionPointer>( |
| 1173 glFramebufferTexture2DMultisampleEXT), }, | 1479 glFramebufferTexture2DMultisampleEXT), |
| 1174 {"glTexStorage2DEXT", | 1480 }, |
| 1175 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), }, | 1481 { |
| 1176 {"glGenQueriesEXT", | 1482 "glTexStorage2DEXT", |
| 1177 reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), }, | 1483 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), |
| 1178 {"glDeleteQueriesEXT", | 1484 }, |
| 1179 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), }, | 1485 { |
| 1180 {"glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), }, | 1486 "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
| 1181 {"glBeginQueryEXT", | 1487 }, |
| 1182 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), }, | 1488 { |
| 1183 {"glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), }, | 1489 "glDeleteQueriesEXT", |
| 1184 {"glGetQueryivEXT", | 1490 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), |
| 1185 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), }, | 1491 }, |
| 1186 {"glGetQueryObjectuivEXT", | 1492 { |
| 1187 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), }, | 1493 "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
| 1188 {"glInsertEventMarkerEXT", | 1494 }, |
| 1189 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), }, | 1495 { |
| 1190 {"glPushGroupMarkerEXT", | 1496 "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
| 1191 reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), }, | 1497 }, |
| 1192 {"glPopGroupMarkerEXT", | 1498 { |
| 1193 reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), }, | 1499 "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
| 1194 {"glGenVertexArraysOES", | 1500 }, |
| 1195 reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), }, | 1501 { |
| 1196 {"glDeleteVertexArraysOES", | 1502 "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
| 1197 reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), }, | 1503 }, |
| 1198 {"glIsVertexArrayOES", | 1504 { |
| 1199 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), }, | 1505 "glGetQueryObjectuivEXT", |
| 1200 {"glBindVertexArrayOES", | 1506 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), |
| 1201 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), }, | 1507 }, |
| 1202 {"glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), }, | 1508 { |
| 1203 {"glGetMaxValueInBufferCHROMIUM", | 1509 "glInsertEventMarkerEXT", |
| 1204 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), }, | 1510 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), |
| 1205 {"glGenSharedIdsCHROMIUM", | 1511 }, |
| 1206 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), }, | 1512 { |
| 1207 {"glDeleteSharedIdsCHROMIUM", | 1513 "glPushGroupMarkerEXT", |
| 1208 reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM), }, | 1514 reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), |
| 1209 {"glRegisterSharedIdsCHROMIUM", | 1515 }, |
| 1210 reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM), }, | 1516 { |
| 1211 {"glEnableFeatureCHROMIUM", | 1517 "glPopGroupMarkerEXT", |
| 1212 reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), }, | 1518 reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), |
| 1213 {"glMapBufferCHROMIUM", | 1519 }, |
| 1214 reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), }, | 1520 { |
| 1215 {"glUnmapBufferCHROMIUM", | 1521 "glGenVertexArraysOES", |
| 1216 reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), }, | 1522 reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), |
| 1217 {"glMapImageCHROMIUM", | 1523 }, |
| 1218 reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM), }, | 1524 { |
| 1219 {"glUnmapImageCHROMIUM", | 1525 "glDeleteVertexArraysOES", |
| 1220 reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM), }, | 1526 reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), |
| 1221 {"glMapBufferSubDataCHROMIUM", | 1527 }, |
| 1222 reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), }, | 1528 { |
| 1223 {"glUnmapBufferSubDataCHROMIUM", | 1529 "glIsVertexArrayOES", |
| 1224 reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), }, | 1530 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), |
| 1225 {"glMapTexSubImage2DCHROMIUM", | 1531 }, |
| 1226 reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), }, | 1532 { |
| 1227 {"glUnmapTexSubImage2DCHROMIUM", | 1533 "glBindVertexArrayOES", |
| 1228 reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), }, | 1534 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), |
| 1229 {"glResizeCHROMIUM", | 1535 }, |
| 1230 reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), }, | 1536 { |
| 1231 {"glGetRequestableExtensionsCHROMIUM", | 1537 "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), |
| 1538 }, |
| 1539 { |
| 1540 "glGetMaxValueInBufferCHROMIUM", |
| 1541 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), |
| 1542 }, |
| 1543 { |
| 1544 "glGenSharedIdsCHROMIUM", |
| 1545 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), |
| 1546 }, |
| 1547 { |
| 1548 "glDeleteSharedIdsCHROMIUM", |
| 1549 reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM), |
| 1550 }, |
| 1551 { |
| 1552 "glRegisterSharedIdsCHROMIUM", |
| 1553 reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM), |
| 1554 }, |
| 1555 { |
| 1556 "glEnableFeatureCHROMIUM", |
| 1557 reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), |
| 1558 }, |
| 1559 { |
| 1560 "glMapBufferCHROMIUM", |
| 1561 reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), |
| 1562 }, |
| 1563 { |
| 1564 "glUnmapBufferCHROMIUM", |
| 1565 reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), |
| 1566 }, |
| 1567 { |
| 1568 "glMapImageCHROMIUM", |
| 1569 reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM), |
| 1570 }, |
| 1571 { |
| 1572 "glUnmapImageCHROMIUM", |
| 1573 reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM), |
| 1574 }, |
| 1575 { |
| 1576 "glMapBufferSubDataCHROMIUM", |
| 1577 reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), |
| 1578 }, |
| 1579 { |
| 1580 "glUnmapBufferSubDataCHROMIUM", |
| 1581 reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), |
| 1582 }, |
| 1583 { |
| 1584 "glMapTexSubImage2DCHROMIUM", |
| 1585 reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), |
| 1586 }, |
| 1587 { |
| 1588 "glUnmapTexSubImage2DCHROMIUM", |
| 1589 reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), |
| 1590 }, |
| 1591 { |
| 1592 "glResizeCHROMIUM", |
| 1593 reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), |
| 1594 }, |
| 1595 { |
| 1596 "glGetRequestableExtensionsCHROMIUM", |
| 1597 reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), |
| 1598 }, |
| 1599 { |
| 1600 "glRequestExtensionCHROMIUM", |
| 1601 reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), |
| 1602 }, |
| 1603 { |
| 1604 "glRateLimitOffscreenContextCHROMIUM", |
| 1232 reinterpret_cast<GLES2FunctionPointer>( | 1605 reinterpret_cast<GLES2FunctionPointer>( |
| 1233 glGetRequestableExtensionsCHROMIUM), }, | 1606 glRateLimitOffscreenContextCHROMIUM), |
| 1234 {"glRequestExtensionCHROMIUM", | 1607 }, |
| 1235 reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), }, | 1608 { |
| 1236 {"glRateLimitOffscreenContextCHROMIUM", | 1609 "glGetMultipleIntegervCHROMIUM", |
| 1237 reinterpret_cast<GLES2FunctionPointer>( | 1610 reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM), |
| 1238 glRateLimitOffscreenContextCHROMIUM), }, | 1611 }, |
| 1239 {"glGetMultipleIntegervCHROMIUM", | 1612 { |
| 1240 reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM), }, | 1613 "glGetProgramInfoCHROMIUM", |
| 1241 {"glGetProgramInfoCHROMIUM", | 1614 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), |
| 1242 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), }, | 1615 }, |
| 1243 {"glCreateStreamTextureCHROMIUM", | 1616 { |
| 1244 reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), }, | 1617 "glCreateStreamTextureCHROMIUM", |
| 1245 {"glCreateImageCHROMIUM", | 1618 reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), |
| 1246 reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), }, | 1619 }, |
| 1247 {"glDestroyImageCHROMIUM", | 1620 { |
| 1248 reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), }, | 1621 "glCreateImageCHROMIUM", |
| 1249 {"glGetImageParameterivCHROMIUM", | 1622 reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), |
| 1250 reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM), }, | 1623 }, |
| 1251 {"glGetTranslatedShaderSourceANGLE", | 1624 { |
| 1252 reinterpret_cast<GLES2FunctionPointer>( | 1625 "glDestroyImageCHROMIUM", |
| 1253 glGetTranslatedShaderSourceANGLE), }, | 1626 reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), |
| 1254 {"glPostSubBufferCHROMIUM", | 1627 }, |
| 1255 reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), }, | 1628 { |
| 1256 {"glTexImageIOSurface2DCHROMIUM", | 1629 "glGetImageParameterivCHROMIUM", |
| 1257 reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), }, | 1630 reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM), |
| 1258 {"glCopyTextureCHROMIUM", | 1631 }, |
| 1259 reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), }, | 1632 { |
| 1260 {"glDrawArraysInstancedANGLE", | 1633 "glGetTranslatedShaderSourceANGLE", |
| 1261 reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), }, | 1634 reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE), |
| 1262 {"glDrawElementsInstancedANGLE", | 1635 }, |
| 1263 reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), }, | 1636 { |
| 1264 {"glVertexAttribDivisorANGLE", | 1637 "glPostSubBufferCHROMIUM", |
| 1265 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), }, | 1638 reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), |
| 1266 {"glGenMailboxCHROMIUM", | 1639 }, |
| 1267 reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), }, | 1640 { |
| 1268 {"glProduceTextureCHROMIUM", | 1641 "glTexImageIOSurface2DCHROMIUM", |
| 1269 reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), }, | 1642 reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), |
| 1270 {"glConsumeTextureCHROMIUM", | 1643 }, |
| 1271 reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), }, | 1644 { |
| 1272 {"glBindUniformLocationCHROMIUM", | 1645 "glCopyTextureCHROMIUM", |
| 1273 reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), }, | 1646 reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), |
| 1274 {"glBindTexImage2DCHROMIUM", | 1647 }, |
| 1275 reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), }, | 1648 { |
| 1276 {"glReleaseTexImage2DCHROMIUM", | 1649 "glDrawArraysInstancedANGLE", |
| 1277 reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), }, | 1650 reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), |
| 1278 {"glTraceBeginCHROMIUM", | 1651 }, |
| 1279 reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), }, | 1652 { |
| 1280 {"glTraceEndCHROMIUM", | 1653 "glDrawElementsInstancedANGLE", |
| 1281 reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), }, | 1654 reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), |
| 1282 {"glAsyncTexSubImage2DCHROMIUM", | 1655 }, |
| 1283 reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), }, | 1656 { |
| 1284 {"glAsyncTexImage2DCHROMIUM", | 1657 "glVertexAttribDivisorANGLE", |
| 1285 reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), }, | 1658 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), |
| 1286 {"glWaitAsyncTexImage2DCHROMIUM", | 1659 }, |
| 1287 reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), }, | 1660 { |
| 1288 {"glWaitAllAsyncTexImage2DCHROMIUM", | 1661 "glGenMailboxCHROMIUM", |
| 1289 reinterpret_cast<GLES2FunctionPointer>( | 1662 reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), |
| 1290 glWaitAllAsyncTexImage2DCHROMIUM), }, | 1663 }, |
| 1291 {"glDiscardFramebufferEXT", | 1664 { |
| 1292 reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), }, | 1665 "glProduceTextureCHROMIUM", |
| 1293 {"glLoseContextCHROMIUM", | 1666 reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), |
| 1294 reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), }, | 1667 }, |
| 1295 {"glInsertSyncPointCHROMIUM", | 1668 { |
| 1296 reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), }, | 1669 "glConsumeTextureCHROMIUM", |
| 1297 {"glWaitSyncPointCHROMIUM", | 1670 reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), |
| 1298 reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), }, | 1671 }, |
| 1299 {"glDrawBuffersEXT", | 1672 { |
| 1300 reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), }, | 1673 "glBindUniformLocationCHROMIUM", |
| 1301 {"glDiscardBackbufferCHROMIUM", | 1674 reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), |
| 1302 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), }, | 1675 }, |
| 1303 {"glScheduleOverlayPlaneCHROMIUM", | 1676 { |
| 1304 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), }, | 1677 "glBindTexImage2DCHROMIUM", |
| 1305 {NULL, NULL, }, }; | 1678 reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), |
| 1679 }, |
| 1680 { |
| 1681 "glReleaseTexImage2DCHROMIUM", |
| 1682 reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), |
| 1683 }, |
| 1684 { |
| 1685 "glTraceBeginCHROMIUM", |
| 1686 reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), |
| 1687 }, |
| 1688 { |
| 1689 "glTraceEndCHROMIUM", |
| 1690 reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), |
| 1691 }, |
| 1692 { |
| 1693 "glAsyncTexSubImage2DCHROMIUM", |
| 1694 reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), |
| 1695 }, |
| 1696 { |
| 1697 "glAsyncTexImage2DCHROMIUM", |
| 1698 reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), |
| 1699 }, |
| 1700 { |
| 1701 "glWaitAsyncTexImage2DCHROMIUM", |
| 1702 reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), |
| 1703 }, |
| 1704 { |
| 1705 "glWaitAllAsyncTexImage2DCHROMIUM", |
| 1706 reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM), |
| 1707 }, |
| 1708 { |
| 1709 "glDiscardFramebufferEXT", |
| 1710 reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), |
| 1711 }, |
| 1712 { |
| 1713 "glLoseContextCHROMIUM", |
| 1714 reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), |
| 1715 }, |
| 1716 { |
| 1717 "glInsertSyncPointCHROMIUM", |
| 1718 reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), |
| 1719 }, |
| 1720 { |
| 1721 "glWaitSyncPointCHROMIUM", |
| 1722 reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), |
| 1723 }, |
| 1724 { |
| 1725 "glDrawBuffersEXT", |
| 1726 reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), |
| 1727 }, |
| 1728 { |
| 1729 "glDiscardBackbufferCHROMIUM", |
| 1730 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), |
| 1731 }, |
| 1732 { |
| 1733 "glScheduleOverlayPlaneCHROMIUM", |
| 1734 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), |
| 1735 }, |
| 1736 { |
| 1737 NULL, NULL, |
| 1738 }, |
| 1739 }; |
| 1306 | 1740 |
| 1307 } // namespace gles2 | 1741 } // namespace gles2 |
| 1308 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 1742 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| OLD | NEW |