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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gpu_switches.h" | 5 #include "gpu/command_buffer/service/gpu_switches.h" |
| 6 | 6 |
| 7 #include "base/macros.h" | 7 #include "base/macros.h" |
| 8 | 8 |
| 9 namespace switches { | 9 namespace switches { |
| 10 | 10 |
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| 28 const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; | 28 const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; |
| 29 | 29 |
| 30 // Turn on Calling GL Error after every command. | 30 // Turn on Calling GL Error after every command. |
| 31 const char kEnableGPUDebugging[] = "enable-gpu-debugging"; | 31 const char kEnableGPUDebugging[] = "enable-gpu-debugging"; |
| 32 | 32 |
| 33 // Enable GPU service logging. Note: This is the same switch as the one in | 33 // Enable GPU service logging. Note: This is the same switch as the one in |
| 34 // gl_switches.cc. It's defined here again to avoid dependencies between | 34 // gl_switches.cc. It's defined here again to avoid dependencies between |
| 35 // dlls. | 35 // dlls. |
| 36 const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; | 36 const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; |
| 37 | 37 |
| 38 // Enable logging of GPU driver debug messages. |
| 39 const char kEnableGPUDriverDebugLogging[] = "enable-gpu-driver-debug-logging"; |
| 40 |
| 38 // Turn off gpu program caching | 41 // Turn off gpu program caching |
| 39 const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; | 42 const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; |
| 40 | 43 |
| 41 // Enforce GL minimums. | 44 // Enforce GL minimums. |
| 42 const char kEnforceGLMinimums[] = "enforce-gl-minimums"; | 45 const char kEnforceGLMinimums[] = "enforce-gl-minimums"; |
| 43 | 46 |
| 44 // Sets the total amount of memory that may be allocated for GPU resources | 47 // Sets the total amount of memory that may be allocated for GPU resources |
| 45 const char kForceGpuMemAvailableMb[] = "force-gpu-mem-available-mb"; | 48 const char kForceGpuMemAvailableMb[] = "force-gpu-mem-available-mb"; |
| 46 | 49 |
| 47 // Sets the maximum size of the in-memory gpu program cache, in kb | 50 // Sets the maximum size of the in-memory gpu program cache, in kb |
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| 61 | 64 |
| 62 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | 65 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
| 63 // round intermediate values in ANGLE. | 66 // round intermediate values in ANGLE. |
| 64 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; | 67 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; |
| 65 | 68 |
| 66 // Use the Pass-through command decoder, skipping all validation and state | 69 // Use the Pass-through command decoder, skipping all validation and state |
| 67 // tracking. | 70 // tracking. |
| 68 const char kUsePassthroughCmdDecoder[] = "use-passthrough-cmd-decoder"; | 71 const char kUsePassthroughCmdDecoder[] = "use-passthrough-cmd-decoder"; |
| 69 | 72 |
| 70 } // namespace switches | 73 } // namespace switches |
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