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Issue 2472553002: Fix namespace and primary display in ScreenBase. (Closed)
Patch Set: Fix typo. Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This has to be before any other includes, else default is picked up. 5 // This has to be before any other includes, else default is picked up.
6 // See base/logging for details on this. 6 // See base/logging for details on this.
7 #define NOTIMPLEMENTED_POLICY 5 7 #define NOTIMPLEMENTED_POLICY 5
8 8
9 #include "ui/display/screen_base.h" 9 #include "ui/display/screen_base.h"
10 10
11 #include "ui/display/display_finder.h" 11 #include "ui/display/display_finder.h"
12 12
13 namespace display { 13 namespace display {
14 14
15 ScreenBase::ScreenBase() { 15 ScreenBase::ScreenBase() {
16 display::Screen::SetScreenInstance(this); 16 Screen::SetScreenInstance(this);
17 } 17 }
18 18
19 ScreenBase::~ScreenBase() { 19 ScreenBase::~ScreenBase() {
20 DCHECK_EQ(this, display::Screen::GetScreen()); 20 DCHECK_EQ(this, Screen::GetScreen());
21 display::Screen::SetScreenInstance(nullptr); 21 Screen::SetScreenInstance(nullptr);
22 } 22 }
23 23
24 void ScreenBase::ProcessDisplayChanged(const display::Display& changed_display, 24 void ScreenBase::ProcessDisplayChanged(const Display& changed_display,
25 bool is_primary) { 25 bool is_primary) {
26 if (display_list_.FindDisplayById(changed_display.id()) == 26 if (display_list_.FindDisplayById(changed_display.id()) ==
27 display_list_.displays().end()) { 27 display_list_.displays().end()) {
28 display_list_.AddDisplay( 28 display_list_.AddDisplay(changed_display,
29 changed_display, is_primary ? display::DisplayList::Type::PRIMARY 29 is_primary ? DisplayList::Type::PRIMARY
30 : display::DisplayList::Type::NOT_PRIMARY); 30 : DisplayList::Type::NOT_PRIMARY);
31 return; 31 return;
32 } 32 }
33 display_list_.UpdateDisplay( 33 display_list_.UpdateDisplay(
34 changed_display, is_primary ? display::DisplayList::Type::PRIMARY 34 changed_display,
35 : display::DisplayList::Type::NOT_PRIMARY); 35 is_primary ? DisplayList::Type::PRIMARY : DisplayList::Type::NOT_PRIMARY);
36 } 36 }
37 37
38 gfx::Point ScreenBase::GetCursorScreenPoint() { 38 gfx::Point ScreenBase::GetCursorScreenPoint() {
39 NOTIMPLEMENTED(); 39 NOTIMPLEMENTED();
40 return gfx::Point(); 40 return gfx::Point();
41 } 41 }
42 42
43 bool ScreenBase::IsWindowUnderCursor(gfx::NativeWindow window) { 43 bool ScreenBase::IsWindowUnderCursor(gfx::NativeWindow window) {
44 NOTIMPLEMENTED(); 44 NOTIMPLEMENTED();
45 return false; 45 return false;
46 } 46 }
47 47
48 gfx::NativeWindow ScreenBase::GetWindowAtScreenPoint(const gfx::Point& point) { 48 gfx::NativeWindow ScreenBase::GetWindowAtScreenPoint(const gfx::Point& point) {
49 NOTIMPLEMENTED(); 49 NOTIMPLEMENTED();
50 return nullptr; 50 return nullptr;
51 } 51 }
52 52
53 display::Display ScreenBase::GetPrimaryDisplay() const { 53 Display ScreenBase::GetPrimaryDisplay() const {
sky 2016/11/01 22:03:37 Can this function really be called when there are
kylechar 2016/11/01 22:07:13 Yep :( Other instances of Screen implement (eg. Sc
kylechar 2016/11/01 22:18:30 On second though, I could add a NOTREACHED() to ca
54 return *display_list_.GetPrimaryDisplayIterator(); 54 auto iter = display_list_.GetPrimaryDisplayIterator();
55 if (iter == display_list_.displays().end())
56 return Display(); // Invalid display since we have no primary display.
57 return *iter;
55 } 58 }
56 59
57 display::Display ScreenBase::GetDisplayNearestWindow( 60 Display ScreenBase::GetDisplayNearestWindow(gfx::NativeView view) const {
58 gfx::NativeView view) const {
59 NOTIMPLEMENTED(); 61 NOTIMPLEMENTED();
60 return *display_list_.GetPrimaryDisplayIterator(); 62 return GetPrimaryDisplay();
61 } 63 }
62 64
63 display::Display ScreenBase::GetDisplayNearestPoint( 65 Display ScreenBase::GetDisplayNearestPoint(const gfx::Point& point) const {
64 const gfx::Point& point) const { 66 return *FindDisplayNearestPoint(display_list_.displays(), point);
65 return *display::FindDisplayNearestPoint(display_list_.displays(), point);
66 } 67 }
67 68
68 int ScreenBase::GetNumDisplays() const { 69 int ScreenBase::GetNumDisplays() const {
69 return static_cast<int>(display_list_.displays().size()); 70 return static_cast<int>(display_list_.displays().size());
70 } 71 }
71 72
72 std::vector<display::Display> ScreenBase::GetAllDisplays() const { 73 std::vector<Display> ScreenBase::GetAllDisplays() const {
73 return display_list_.displays(); 74 return display_list_.displays();
74 } 75 }
75 76
76 display::Display ScreenBase::GetDisplayMatching( 77 Display ScreenBase::GetDisplayMatching(const gfx::Rect& match_rect) const {
77 const gfx::Rect& match_rect) const { 78 const Display* match =
78 const display::Display* match = display::FindDisplayWithBiggestIntersection( 79 FindDisplayWithBiggestIntersection(display_list_.displays(), match_rect);
79 display_list_.displays(), match_rect);
80 return match ? *match : GetPrimaryDisplay(); 80 return match ? *match : GetPrimaryDisplay();
81 } 81 }
82 82
83 void ScreenBase::AddObserver(display::DisplayObserver* observer) { 83 void ScreenBase::AddObserver(DisplayObserver* observer) {
84 display_list_.AddObserver(observer); 84 display_list_.AddObserver(observer);
85 } 85 }
86 86
87 void ScreenBase::RemoveObserver(display::DisplayObserver* observer) { 87 void ScreenBase::RemoveObserver(DisplayObserver* observer) {
88 display_list_.RemoveObserver(observer); 88 display_list_.RemoveObserver(observer);
89 } 89 }
90 90
91 } // namespace display 91 } // namespace display
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