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Side by Side Diff: content/browser/gpu/shader_disk_cache.h

Issue 2472473002: gpu shader cache: Clarify lifetime/ownership/threadiness of objects. (Closed)
Patch Set: iwyu Created 4 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <map> 10 #include <map>
11 #include <queue> 11 #include <queue>
12 #include <string> 12 #include <string>
13 13
14 #include "base/files/file_path.h" 14 #include "base/files/file_path.h"
15 #include "base/macros.h" 15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
17 #include "base/memory/singleton.h" 17 #include "base/threading/thread_checker.h"
18 #include "content/common/content_export.h" 18 #include "content/common/content_export.h"
19 #include "net/disk_cache/disk_cache.h" 19 #include "net/disk_cache/disk_cache.h"
20 20
21 namespace content { 21 namespace content {
22 22
23 class ShaderDiskCacheEntry; 23 class ShaderDiskCacheEntry;
24 class ShaderDiskReadHelper; 24 class ShaderDiskReadHelper;
25 class ShaderClearHelper; 25 class ShaderClearHelper;
26 26
27 // ShaderDiskCache is the interface to the on disk cache for 27 // ShaderDiskCache is the interface to the on disk cache for
28 // GL shaders. 28 // GL shaders.
29 //
30 // While this class is both RefCounted and SupportsWeakPtr
31 // when using this class you should work with the RefCounting.
32 // The WeakPtr is needed interally.
33 class CONTENT_EXPORT ShaderDiskCache 29 class CONTENT_EXPORT ShaderDiskCache
34 : public base::RefCounted<ShaderDiskCache>, 30 : public base::RefCounted<ShaderDiskCache> {
35 public base::SupportsWeakPtr<ShaderDiskCache> {
36 public: 31 public:
37 using ShaderLoadedCallback = 32 using ShaderLoadedCallback =
38 base::Callback<void(const std::string&, const std::string&)>; 33 base::Callback<void(const std::string&, const std::string&)>;
39 void Init();
40 34
41 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) { 35 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
42 shader_loaded_callback_ = callback; 36 shader_loaded_callback_ = callback;
43 } 37 }
44 38
45 // Store the |shader| into the cache under |key|. 39 // Store the |shader| into the cache under |key|.
46 void Cache(const std::string& key, const std::string& shader); 40 void Cache(const std::string& key, const std::string& shader);
47 41
48 // Clear a range of entries. This supports unbounded deletes in either 42 // Clear a range of entries. This supports unbounded deletes in either
49 // direction by using null Time values for either |begin_time| or |end_time|. 43 // direction by using null Time values for either |begin_time| or |end_time|.
(...skipping 23 matching lines...) Expand all
73 67
74 private: 68 private:
75 friend class base::RefCounted<ShaderDiskCache>; 69 friend class base::RefCounted<ShaderDiskCache>;
76 friend class ShaderDiskCacheEntry; 70 friend class ShaderDiskCacheEntry;
77 friend class ShaderDiskReadHelper; 71 friend class ShaderDiskReadHelper;
78 friend class ShaderCacheFactory; 72 friend class ShaderCacheFactory;
79 73
80 explicit ShaderDiskCache(const base::FilePath& cache_path); 74 explicit ShaderDiskCache(const base::FilePath& cache_path);
81 ~ShaderDiskCache(); 75 ~ShaderDiskCache();
82 76
77 void Init(scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
83 void CacheCreatedCallback(int rv); 78 void CacheCreatedCallback(int rv);
84 79
85 disk_cache::Backend* backend() { return backend_.get(); } 80 disk_cache::Backend* backend() { return backend_.get(); }
86 81
87 void EntryComplete(void* entry); 82 void EntryComplete(ShaderDiskCacheEntry* entry);
88 void ReadComplete(); 83 void ReadComplete();
89 84
90 bool cache_available_; 85 bool cache_available_;
91 base::FilePath cache_path_; 86 base::FilePath cache_path_;
92 bool is_initialized_; 87 bool is_initialized_;
93 net::CompletionCallback available_callback_; 88 net::CompletionCallback available_callback_;
94 net::CompletionCallback cache_complete_callback_; 89 net::CompletionCallback cache_complete_callback_;
95 ShaderLoadedCallback shader_loaded_callback_; 90 ShaderLoadedCallback shader_loaded_callback_;
96 91
97 std::unique_ptr<disk_cache::Backend> backend_; 92 std::unique_ptr<disk_cache::Backend> backend_;
98 93
99 scoped_refptr<ShaderDiskReadHelper> helper_; 94 std::unique_ptr<ShaderDiskReadHelper> helper_;
100 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; 95 std::unordered_map<ShaderDiskCacheEntry*,
96 std::unique_ptr<ShaderDiskCacheEntry>>
97 entries_;
101 98
102 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); 99 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
103 }; 100 };
104 101
105 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects 102 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
106 // so we only create one per profile directory. 103 // so we only create one per profile directory.
107 class CONTENT_EXPORT ShaderCacheFactory { 104 class CONTENT_EXPORT ShaderCacheFactory
105 : NON_EXPORTED_BASE(public base::ThreadChecker) {
108 public: 106 public:
107 // Initializes the ShaderCacheFactory singleton instance. The singleton
108 // instance is created and used in the thread associated with |task_runner|.
109 // |cache_task_runner| is associated with the thread responsible for managing
110 // the disk cache.
111 static void InitInstance(
112 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
113 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
114
115 // Returns an instance previously created by InitInstance(). This can return
116 // nullptr if an instance has not yet been created.
109 static ShaderCacheFactory* GetInstance(); 117 static ShaderCacheFactory* GetInstance();
110 118
111 // Clear the shader disk cache for the given |path|. This supports unbounded 119 // Clear the shader disk cache for the given |path|. This supports unbounded
112 // deletes in either direction by using null Time values for either 120 // deletes in either direction by using null Time values for either
113 // |begin_time| or |end_time|. The |callback| will be executed when the 121 // |begin_time| or |end_time|. The |callback| will be executed when the
114 // clear is complete. 122 // clear is complete.
115 void ClearByPath(const base::FilePath& path, 123 void ClearByPath(const base::FilePath& path,
116 const base::Time& begin_time, 124 const base::Time& begin_time,
117 const base::Time& end_time, 125 const base::Time& end_time,
118 const base::Closure& callback); 126 const base::Closure& callback);
119 127
120 // Retrieve the shader disk cache for the provided |client_id|. 128 // Retrieve the shader disk cache for the provided |client_id|.
121 scoped_refptr<ShaderDiskCache> Get(int32_t client_id); 129 scoped_refptr<ShaderDiskCache> Get(int32_t client_id);
122 130
123 // Set the |path| to be used for the disk cache for |client_id|. 131 // Set the |path| to be used for the disk cache for |client_id|.
124 void SetCacheInfo(int32_t client_id, const base::FilePath& path); 132 void SetCacheInfo(int32_t client_id, const base::FilePath& path);
125 133
126 // Remove the path mapping for |client_id|. 134 // Remove the path mapping for |client_id|.
127 void RemoveCacheInfo(int32_t client_id); 135 void RemoveCacheInfo(int32_t client_id);
128 136
129 // Set the provided |cache| into the cache map for the given |path|. 137 // Set the provided |cache| into the cache map for the given |path|.
130 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); 138 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
131 139
132 // Remove the provided |path| from our cache map. 140 // Remove the provided |path| from our cache map.
133 void RemoveFromCache(const base::FilePath& path); 141 void RemoveFromCache(const base::FilePath& path);
134 142
135 private: 143 private:
136 friend struct base::DefaultSingletonTraits<ShaderCacheFactory>;
137 friend class ShaderClearHelper; 144 friend class ShaderClearHelper;
138 145
139 ShaderCacheFactory(); 146 explicit ShaderCacheFactory(
147 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
140 ~ShaderCacheFactory(); 148 ~ShaderCacheFactory();
141 149
150 static void CreateFactoryInstance(
151 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
152
153 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_;
154
142 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); 155 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
143 void CacheCleared(const base::FilePath& path); 156 void CacheCleared(const base::FilePath& path);
144 157
145 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; 158 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap;
146 ShaderCacheMap shader_cache_map_; 159 ShaderCacheMap shader_cache_map_;
147 160
148 typedef std::map<int32_t, base::FilePath> ClientIdToPathMap; 161 typedef std::map<int32_t, base::FilePath> ClientIdToPathMap;
149 ClientIdToPathMap client_id_to_path_map_; 162 ClientIdToPathMap client_id_to_path_map_;
150 163
151 typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue; 164 typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue;
152 typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap; 165 typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap;
153 ShaderClearMap shader_clear_map_; 166 ShaderClearMap shader_clear_map_;
154 167
155 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); 168 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
156 }; 169 };
157 170
158 } // namespace content 171 } // namespace content
159 172
160 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 173 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
161 174
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