| Index: media/renderers/audio_renderer_impl_unittest.cc
|
| diff --git a/media/renderers/audio_renderer_impl_unittest.cc b/media/renderers/audio_renderer_impl_unittest.cc
|
| index 9a3a89201a8e44b0f5958ec7f88d2689c5628839..bbb13b304a90f0a0b656ab7ddd6e2a0f2e250a83 100644
|
| --- a/media/renderers/audio_renderer_impl_unittest.cc
|
| +++ b/media/renderers/audio_renderer_impl_unittest.cc
|
| @@ -755,7 +755,13 @@ TEST_F(AudioRendererImplTest, CurrentMediaTimeBehavior) {
|
| StopTicking();
|
| EXPECT_EQ(timestamp_helper.GetTimestamp(), CurrentMediaTime());
|
| tick_clock_->Advance(kConsumptionDuration * 2);
|
| - timestamp_helper.AddFrames(frames_to_consume.value);
|
| +
|
| + // TODO(chcunningham): Uncomment the AddFrames() call below. AudioClock should
|
| + // be expected to advance time through the last rendered buffer's samples, but
|
| + // we've currently capped it to not advance time after ticking stops as a
|
| + // short term workaround for messy blink code. See longterm solution at
|
| + // http://crrev.com/2425463002.
|
| + // timestamp_helper.AddFrames(frames_to_consume.value);
|
| EXPECT_EQ(timestamp_helper.GetTimestamp(), CurrentMediaTime());
|
| }
|
|
|
|
|