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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_WASM_JS_H_ | 5 #ifndef V8_WASM_JS_H_ |
6 #define V8_WASM_JS_H_ | 6 #define V8_WASM_JS_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/base/hashmap.h" | 9 #include "src/base/hashmap.h" |
10 | 10 |
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49 Handle<Object> value); | 49 Handle<Object> value); |
50 | 50 |
51 static void SetWasmMemoryArrayBuffer(Isolate* isolate, Handle<Object> value, | 51 static void SetWasmMemoryArrayBuffer(Isolate* isolate, Handle<Object> value, |
52 Handle<JSArrayBuffer> buffer); | 52 Handle<JSArrayBuffer> buffer); |
53 | 53 |
54 static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, | 54 static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, |
55 Handle<Object> value); | 55 Handle<Object> value); |
56 | 56 |
57 static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, | 57 static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, |
58 Handle<JSObject> instance); | 58 Handle<JSObject> instance); |
59 | |
60 static void ResetWasmMemoryInstance(Isolate* isolate, | |
61 Handle<Object> memory_object); | |
62 | |
63 static Handle<Object> GetWasmMemoryInstanceWrapper(Isolate* isolate, | |
64 Handle<Object> value); | |
bradnelson
2016/11/09 01:40:11
value -> instance?
gdeepti
2016/11/16 05:34:10
Refactored to remove the function.
| |
59 }; | 65 }; |
60 | |
61 } // namespace internal | 66 } // namespace internal |
62 } // namespace v8 | 67 } // namespace v8 |
63 #endif | 68 #endif |
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