| Index: media/audio/audio_device_thread.cc
|
| diff --git a/media/audio/audio_device_thread.cc b/media/audio/audio_device_thread.cc
|
| index c63a32b8f65d375162fe9960d1a502560957ac20..edbdbd89cedd42f32d83fed4999114c06b609255 100644
|
| --- a/media/audio/audio_device_thread.cc
|
| +++ b/media/audio/audio_device_thread.cc
|
| @@ -67,12 +67,12 @@
|
|
|
| uint32_t buffer_index = 0;
|
| while (true) {
|
| - Packet packet = {0, 0};
|
| - size_t bytes_read = socket_.Receive(&packet, sizeof(packet));
|
| - if (bytes_read != sizeof(packet))
|
| + uint32_t pending_data = 0;
|
| + size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data));
|
| + if (bytes_read != sizeof(pending_data))
|
| break;
|
|
|
| - // std::numeric_limits<int64_t>::max() is a special signal which is
|
| + // std::numeric_limits<uint32_t>::max() is a special signal which is
|
| // returned after the browser stops the output device in response to a
|
| // renderer side request.
|
| //
|
| @@ -80,11 +80,8 @@
|
| // the buffer index for synchronized buffers though.
|
| //
|
| // See comments in AudioOutputController::DoPause() for details on why.
|
| - if (packet.pending_data != std::numeric_limits<int64_t>::max()) {
|
| - callback_->Process(packet.pending_data,
|
| - base::TimeTicks() + base::TimeDelta::FromMicroseconds(
|
| - packet.data_timestamp_us));
|
| - }
|
| + if (pending_data != std::numeric_limits<uint32_t>::max())
|
| + callback_->Process(pending_data);
|
|
|
| // The usage of synchronized buffers differs between input and output cases.
|
| //
|
|
|