Index: content/browser/renderer_host/media/audio_sync_reader.cc |
diff --git a/content/browser/renderer_host/media/audio_sync_reader.cc b/content/browser/renderer_host/media/audio_sync_reader.cc |
index c5af7183080d68d6e7fb39c9c8fa2dfc34607df5..6299aaf7e665b038956893ef87a562dac5a623af 100644 |
--- a/content/browser/renderer_host/media/audio_sync_reader.cc |
+++ b/content/browser/renderer_host/media/audio_sync_reader.cc |
@@ -18,12 +18,10 @@ |
#include "build/build_config.h" |
#include "content/browser/renderer_host/media/media_stream_manager.h" |
#include "content/public/common/content_switches.h" |
-#include "media/audio/audio_device_thread.h" |
#include "media/base/audio_parameters.h" |
using media::AudioBus; |
using media::AudioOutputBuffer; |
-using Packet = media::AudioDeviceThread::Packet; |
namespace { |
@@ -142,23 +140,20 @@ |
} |
// media::AudioOutputController::SyncReader implementations. |
-void AudioSyncReader::RequestMoreData(base::TimeDelta delay, |
- base::TimeTicks delay_timestamp, |
- int prior_frames_skipped) { |
+void AudioSyncReader::UpdatePendingBytes(uint32_t bytes, |
+ uint32_t frames_skipped) { |
// Increase the number of skipped frames stored in shared memory. We don't |
// send it over the socket since sending more than 4 bytes might lead to being |
// descheduled. The reading side will zero it when consumed. |
AudioOutputBuffer* buffer = |
reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); |
- buffer->params.frames_skipped += prior_frames_skipped; |
+ buffer->params.frames_skipped += frames_skipped; |
// Zero out the entire output buffer to avoid stuttering/repeating-buffers |
// in the anomalous case if the renderer is unable to keep up with real-time. |
output_bus_->Zero(); |
- Packet packet = {delay.InMicroseconds(), |
- (delay_timestamp - base::TimeTicks()).InMicroseconds()}; |
- socket_->Send(&packet, sizeof(packet)); |
+ socket_->Send(&bytes, sizeof(bytes)); |
++buffer_index_; |
} |