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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ |
| 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ | 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 #include "ash/common/shell_observer.h" | 11 #include "ash/common/shell_observer.h" |
| 12 #include "ash/wm/session_state_animator.h" | 12 #include "ash/wm/session_state_animator.h" |
| 13 #include "base/macros.h" | 13 #include "base/macros.h" |
| 14 #include "base/memory/weak_ptr.h" | 14 #include "base/memory/weak_ptr.h" |
| 15 #include "base/time/time.h" | 15 #include "base/time/time.h" |
| 16 #include "base/timer/elapsed_timer.h" | 16 #include "base/timer/elapsed_timer.h" |
| 17 #include "base/timer/timer.h" | 17 #include "base/timer/timer.h" |
| 18 #include "ui/aura/window_tree_host_observer.h" | 18 #include "ui/aura/window_tree_host_observer.h" |
| 19 | 19 |
| 20 namespace gfx { | 20 namespace gfx { |
| 21 class Rect; | 21 class Rect; |
| 22 class Size; | 22 class Size; |
| 23 } | 23 } |
| 24 | 24 |
| 25 namespace service_manager { |
| 26 class Connector; |
| 27 } |
| 28 |
| 25 namespace ui { | 29 namespace ui { |
| 26 class Layer; | 30 class Layer; |
| 27 } | 31 } |
| 28 | 32 |
| 29 namespace ash { | 33 namespace ash { |
| 30 | 34 |
| 35 namespace mojom { |
| 36 class ShutdownClient; |
| 37 } |
| 38 |
| 31 namespace test { | 39 namespace test { |
| 32 class LockStateControllerTest; | 40 class LockStateControllerTest; |
| 41 class LockStateControllerTestApi; |
| 33 class PowerButtonControllerTest; | 42 class PowerButtonControllerTest; |
| 34 } | 43 } |
| 35 | 44 |
| 36 // Performs system-related functions on behalf of LockStateController. | |
| 37 class ASH_EXPORT LockStateControllerDelegate { | |
| 38 public: | |
| 39 LockStateControllerDelegate() {} | |
| 40 virtual ~LockStateControllerDelegate() {} | |
| 41 | |
| 42 virtual void RequestShutdown() = 0; | |
| 43 | |
| 44 private: | |
| 45 DISALLOW_COPY_AND_ASSIGN(LockStateControllerDelegate); | |
| 46 }; | |
| 47 | |
| 48 // Displays onscreen animations and locks or suspends the system in response to | 45 // Displays onscreen animations and locks or suspends the system in response to |
| 49 // the power button being pressed or released. | 46 // the power button being pressed or released. |
| 50 // Lock workflow: | 47 // Lock workflow: |
| 51 // Entry points: | 48 // Entry points: |
| 52 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be | 49 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be |
| 53 // cancelled. | 50 // cancelled. |
| 54 // * StartLockAnimationAndLockImmediately (bool shutdown after lock) - starts | 51 // * StartLockAnimationAndLockImmediately (bool shutdown after lock) - starts |
| 55 // uninterruptible lock animation. | 52 // uninterruptible lock animation. |
| 56 // This leads to call of either StartImmediatePreLockAnimation or | 53 // This leads to call of either StartImmediatePreLockAnimation or |
| 57 // StartCancellablePreLockAnimation. Once they complete | 54 // StartCancellablePreLockAnimation. Once they complete |
| (...skipping 27 matching lines...) Expand all Loading... |
| 85 // When the button has been held continuously from the unlocked state, amount | 82 // When the button has been held continuously from the unlocked state, amount |
| 86 // of time that we wait after the screen locker window is shown before | 83 // of time that we wait after the screen locker window is shown before |
| 87 // starting the pre-shutdown animation. | 84 // starting the pre-shutdown animation. |
| 88 static const int kLockToShutdownTimeoutMs; | 85 static const int kLockToShutdownTimeoutMs; |
| 89 | 86 |
| 90 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | 87 // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
| 91 // fast-close shutdown animation before actually requesting shutdown, to give | 88 // fast-close shutdown animation before actually requesting shutdown, to give |
| 92 // the animation time to finish. | 89 // the animation time to finish. |
| 93 static const int kShutdownRequestDelayMs; | 90 static const int kShutdownRequestDelayMs; |
| 94 | 91 |
| 95 // Helper class used by tests to access internal state. | 92 explicit LockStateController(service_manager::Connector* connector); |
| 96 class ASH_EXPORT TestApi { | |
| 97 public: | |
| 98 explicit TestApi(LockStateController* controller); | |
| 99 | |
| 100 virtual ~TestApi(); | |
| 101 | |
| 102 bool lock_fail_timer_is_running() const { | |
| 103 return controller_->lock_fail_timer_.IsRunning(); | |
| 104 } | |
| 105 bool lock_to_shutdown_timer_is_running() const { | |
| 106 return controller_->lock_to_shutdown_timer_.IsRunning(); | |
| 107 } | |
| 108 bool shutdown_timer_is_running() const { | |
| 109 return controller_->pre_shutdown_timer_.IsRunning(); | |
| 110 } | |
| 111 bool real_shutdown_timer_is_running() const { | |
| 112 return controller_->real_shutdown_timer_.IsRunning(); | |
| 113 } | |
| 114 bool is_animating_lock() const { return controller_->animating_lock_; } | |
| 115 bool is_lock_cancellable() const { | |
| 116 return controller_->CanCancelLockAnimation(); | |
| 117 } | |
| 118 | |
| 119 void trigger_lock_fail_timeout() { | |
| 120 controller_->OnLockFailTimeout(); | |
| 121 controller_->lock_fail_timer_.Stop(); | |
| 122 } | |
| 123 void trigger_lock_to_shutdown_timeout() { | |
| 124 controller_->OnLockToShutdownTimeout(); | |
| 125 controller_->lock_to_shutdown_timer_.Stop(); | |
| 126 } | |
| 127 void trigger_shutdown_timeout() { | |
| 128 controller_->OnPreShutdownAnimationTimeout(); | |
| 129 controller_->pre_shutdown_timer_.Stop(); | |
| 130 } | |
| 131 void trigger_real_shutdown_timeout() { | |
| 132 controller_->OnRealPowerTimeout(); | |
| 133 controller_->real_shutdown_timer_.Stop(); | |
| 134 } | |
| 135 | |
| 136 private: | |
| 137 LockStateController* controller_; // not owned | |
| 138 | |
| 139 DISALLOW_COPY_AND_ASSIGN(TestApi); | |
| 140 }; | |
| 141 | |
| 142 LockStateController(); | |
| 143 ~LockStateController() override; | 93 ~LockStateController() override; |
| 144 | 94 |
| 145 void SetDelegate(std::unique_ptr<LockStateControllerDelegate> delegate); | |
| 146 | |
| 147 // Starts locking (with slow animation) that can be cancelled. | 95 // Starts locking (with slow animation) that can be cancelled. |
| 148 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() | 96 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
| 149 // will be called unless CancelShutdownAnimation() is called, if | 97 // will be called unless CancelShutdownAnimation() is called, if |
| 150 // |shutdown_after_lock| is true. | 98 // |shutdown_after_lock| is true. |
| 151 void StartLockAnimation(bool shutdown_after_lock); | 99 void StartLockAnimation(bool shutdown_after_lock); |
| 152 | 100 |
| 153 // Starts shutting down (with slow animation) that can be cancelled. | 101 // Starts shutting down (with slow animation) that can be cancelled. |
| 154 void StartShutdownAnimation(); | 102 void StartShutdownAnimation(); |
| 155 | 103 |
| 156 // Starts usual lock animation, but locks immediately. After locking and | 104 // Starts usual lock animation, but locks immediately. After locking and |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 201 void OnAppTerminating() override; | 149 void OnAppTerminating() override; |
| 202 void OnLockStateChanged(bool locked) override; | 150 void OnLockStateChanged(bool locked) override; |
| 203 | 151 |
| 204 void set_animator_for_test(SessionStateAnimator* animator) { | 152 void set_animator_for_test(SessionStateAnimator* animator) { |
| 205 animator_.reset(animator); | 153 animator_.reset(animator); |
| 206 } | 154 } |
| 207 | 155 |
| 208 private: | 156 private: |
| 209 friend class test::PowerButtonControllerTest; | 157 friend class test::PowerButtonControllerTest; |
| 210 friend class test::LockStateControllerTest; | 158 friend class test::LockStateControllerTest; |
| 159 friend class test::LockStateControllerTestApi; |
| 211 | 160 |
| 212 struct UnlockedStateProperties { | 161 struct UnlockedStateProperties { |
| 213 bool wallpaper_is_hidden; | 162 bool wallpaper_is_hidden; |
| 214 }; | 163 }; |
| 215 | 164 |
| 216 // Reverts the pre-lock animation, reports the error. | 165 // Reverts the pre-lock animation, reports the error. |
| 217 void OnLockFailTimeout(); | 166 void OnLockFailTimeout(); |
| 218 | 167 |
| 219 // Starts timer for gap between lock and shutdown. | 168 // Starts timer for gap between lock and shutdown. |
| 220 void StartLockToShutdownTimer(); | 169 void StartLockToShutdownTimer(); |
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| 267 ash::SessionStateAnimator::AnimationSpeed speed, | 216 ash::SessionStateAnimator::AnimationSpeed speed, |
| 268 SessionStateAnimator::AnimationSequence* animation_sequence); | 217 SessionStateAnimator::AnimationSequence* animation_sequence); |
| 269 | 218 |
| 270 // Fades out wallpaper layer with |speed| if it was hidden in unlocked state. | 219 // Fades out wallpaper layer with |speed| if it was hidden in unlocked state. |
| 271 void AnimateWallpaperHidingIfNecessary( | 220 void AnimateWallpaperHidingIfNecessary( |
| 272 ash::SessionStateAnimator::AnimationSpeed speed, | 221 ash::SessionStateAnimator::AnimationSpeed speed, |
| 273 SessionStateAnimator::AnimationSequence* animation_sequence); | 222 SessionStateAnimator::AnimationSequence* animation_sequence); |
| 274 | 223 |
| 275 std::unique_ptr<SessionStateAnimator> animator_; | 224 std::unique_ptr<SessionStateAnimator> animator_; |
| 276 | 225 |
| 277 std::unique_ptr<LockStateControllerDelegate> delegate_; | |
| 278 | |
| 279 // The current login status, or original login status from before we locked. | 226 // The current login status, or original login status from before we locked. |
| 280 LoginStatus login_status_; | 227 LoginStatus login_status_; |
| 281 | 228 |
| 282 // Current lock status. | 229 // Current lock status. |
| 283 bool system_is_locked_; | 230 bool system_is_locked_; |
| 284 | 231 |
| 285 // Are we in the process of shutting the machine down? | 232 // Are we in the process of shutting the machine down? |
| 286 bool shutting_down_; | 233 bool shutting_down_; |
| 287 | 234 |
| 288 // Indicates whether controller should proceed to (cancellable) shutdown after | 235 // Indicates whether controller should proceed to (cancellable) shutdown after |
| 289 // locking. | 236 // locking. |
| 290 bool shutdown_after_lock_; | 237 bool shutdown_after_lock_; |
| 291 | 238 |
| 292 // Indicates that controller displays lock animation. | 239 // Indicates that controller displays lock animation. |
| 293 bool animating_lock_; | 240 bool animating_lock_; |
| 294 | 241 |
| 295 // Indicates that lock animation can be undone. | 242 // Indicates that lock animation can be undone. |
| 296 bool can_cancel_lock_animation_; | 243 bool can_cancel_lock_animation_; |
| 297 | 244 |
| 298 std::unique_ptr<UnlockedStateProperties> unlocked_properties_; | 245 std::unique_ptr<UnlockedStateProperties> unlocked_properties_; |
| 299 | 246 |
| 300 // How long has it been since the request to lock the screen? | 247 // How long has it been since the request to lock the screen? |
| 301 std::unique_ptr<base::ElapsedTimer> lock_duration_timer_; | 248 std::unique_ptr<base::ElapsedTimer> lock_duration_timer_; |
| 302 | 249 |
| 250 // The client that we request to shut down the machine. |
| 251 std::unique_ptr<mojom::ShutdownClient> shutdown_client_; |
| 252 |
| 303 // Started when we request that the screen be locked. When it fires, we | 253 // Started when we request that the screen be locked. When it fires, we |
| 304 // assume that our request got dropped. | 254 // assume that our request got dropped. |
| 305 base::OneShotTimer lock_fail_timer_; | 255 base::OneShotTimer lock_fail_timer_; |
| 306 | 256 |
| 307 // Started when the screen is locked while the power button is held. Adds a | 257 // Started when the screen is locked while the power button is held. Adds a |
| 308 // delay between the appearance of the lock screen and the beginning of the | 258 // delay between the appearance of the lock screen and the beginning of the |
| 309 // pre-shutdown animation. | 259 // pre-shutdown animation. |
| 310 base::OneShotTimer lock_to_shutdown_timer_; | 260 base::OneShotTimer lock_to_shutdown_timer_; |
| 311 | 261 |
| 312 // Started when we begin displaying the pre-shutdown animation. When it | 262 // Started when we begin displaying the pre-shutdown animation. When it |
| 313 // fires, we start the shutdown animation and get ready to request shutdown. | 263 // fires, we start the shutdown animation and get ready to request shutdown. |
| 314 base::OneShotTimer pre_shutdown_timer_; | 264 base::OneShotTimer pre_shutdown_timer_; |
| 315 | 265 |
| 316 // Started when we display the shutdown animation. When it fires, we actually | 266 // Started when we display the shutdown animation. When it fires, we actually |
| 317 // request shutdown. Gives the animation time to complete before Chrome, X, | 267 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 318 // etc. are shut down. | 268 // etc. are shut down. |
| 319 base::OneShotTimer real_shutdown_timer_; | 269 base::OneShotTimer real_shutdown_timer_; |
| 320 | 270 |
| 321 base::Closure lock_screen_displayed_callback_; | 271 base::Closure lock_screen_displayed_callback_; |
| 322 | 272 |
| 323 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; | 273 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; |
| 324 | 274 |
| 325 DISALLOW_COPY_AND_ASSIGN(LockStateController); | 275 DISALLOW_COPY_AND_ASSIGN(LockStateController); |
| 326 }; | 276 }; |
| 327 | 277 |
| 328 } // namespace ash | 278 } // namespace ash |
| 329 | 279 |
| 330 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ | 280 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ |
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