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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2471533003: Minor improvement in uniform block backing buffer validation. (Closed)
Patch Set: rebase Created 4 years, 1 month ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 0fd09df41456da9a3e8128c7fc58df6ebbe2dbda..3fb733e8af451dccaebafbbe66b2b431a98f2e62 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -8699,22 +8699,26 @@ bool GLES2DecoderImpl::ValidateAndAdjustDrawBuffers(const char* func_name) {
}
bool GLES2DecoderImpl::ValidateUniformBlockBackings(const char* func_name) {
- if (feature_info_->IsWebGL1OrES2Context()) {
- // Uniform blocks do not exist in ES2 contexts.
- return true;
- }
+ DCHECK(feature_info_->IsWebGL2OrES3Context());
DCHECK(state_.current_program.get());
+ int32_t max_index = -1;
for (auto info : state_.current_program->uniform_block_size_info()) {
- uint32_t buffer_size = static_cast<uint32_t>(
- state_.indexed_uniform_buffer_bindings->GetEffectiveBufferSize(
- info.binding));
- if (info.data_size > buffer_size) {
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
- "uniform blocks are not backed by a buffer with sufficient data");
- return false;
- }
+ int32_t index = static_cast<int32_t>(info.binding);
+ if (index > max_index)
+ max_index = index;
}
- return true;
+ if (max_index < 0)
+ return true;
+ std::vector<GLsizeiptr> uniform_block_sizes(max_index + 1);
+ for (int32_t ii = 0; ii <= max_index; ++ii)
+ uniform_block_sizes[ii] = 0;
+ for (auto info : state_.current_program->uniform_block_size_info()) {
+ uint32_t index = info.binding;
+ uniform_block_sizes[index] = static_cast<GLsizeiptr>(info.data_size);
+ }
+ return buffer_manager()->RequestBuffersAccess(
+ state_.GetErrorState(), state_.indexed_uniform_buffer_bindings.get(),
+ uniform_block_sizes, 1, func_name, "uniform buffers");
}
bool GLES2DecoderImpl::CheckUniformForApiType(
@@ -9825,6 +9829,10 @@ error::Error GLES2DecoderImpl::DoDrawArrays(
return error::kNoError;
}
}
+
+ if (!ValidateUniformBlockBackings(function_name)) {
+ return error::kNoError;
+ }
}
if (count == 0 || primcount == 0) {
@@ -9861,9 +9869,6 @@ error::Error GLES2DecoderImpl::DoDrawArrays(
if (!ValidateAndAdjustDrawBuffers(function_name)) {
return error::kNoError;
}
- if (!ValidateUniformBlockBackings(function_name)) {
- return error::kNoError;
- }
if (!instanced) {
glDrawArrays(mode, first, count);
} else {
@@ -9965,16 +9970,19 @@ error::Error GLES2DecoderImpl::DoDrawElements(const char* function_name,
return error::kNoError;
}
- if (count == 0 || primcount == 0) {
- return error::kNoError;
- }
-
if (feature_info_->IsWebGL2OrES3Context()) {
if (!AttribsTypeMatch()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"vertexAttrib function must match shader attrib type");
return error::kNoError;
}
+ if (!ValidateUniformBlockBackings(function_name)) {
+ return error::kNoError;
+ }
+ }
+
+ if (count == 0 || primcount == 0) {
+ return error::kNoError;
}
GLuint max_vertex_accessed;
@@ -10015,9 +10023,6 @@ error::Error GLES2DecoderImpl::DoDrawElements(const char* function_name,
if (!ValidateAndAdjustDrawBuffers(function_name)) {
return error::kNoError;
}
- if (!ValidateUniformBlockBackings(function_name)) {
- return error::kNoError;
- }
if (state_.enable_flags.primitive_restart_fixed_index &&
feature_info_->feature_flags().
emulate_primitive_restart_fixed_index) {
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