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Side by Side Diff: ui/aura/window_port.h

Issue 2470963002: Makes it possible for clients to directly create WindowTreeHostMus (Closed)
Patch Set: nuke comment Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_PORT_H_ 5 #ifndef UI_AURA_WINDOW_PORT_H_
6 #define UI_AURA_WINDOW_PORT_H_ 6 #define UI_AURA_WINDOW_PORT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
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21 namespace aura { 21 namespace aura {
22 22
23 class Window; 23 class Window;
24 class WindowObserver; 24 class WindowObserver;
25 25
26 // See comments in OnWillChangeProperty() for details. 26 // See comments in OnWillChangeProperty() for details.
27 struct AURA_EXPORT WindowPortPropertyData { 27 struct AURA_EXPORT WindowPortPropertyData {
28 virtual ~WindowPortPropertyData() {} 28 virtual ~WindowPortPropertyData() {}
29 }; 29 };
30 30
31 // See comments in Init() for details.
32 struct AURA_EXPORT WindowPortInitData {
33 virtual ~WindowPortInitData() {}
34 };
35
36 // WindowPort defines an interface to enable Window to be used with or without 31 // WindowPort defines an interface to enable Window to be used with or without
37 // mus. WindowPort is owned by Window and called at key points in Windows 32 // mus. WindowPort is owned by Window and called at key points in Windows
38 // lifetime that enable Window to be used in both environments. 33 // lifetime that enable Window to be used in both environments.
39 // 34 //
40 // If a Window is created without an explicit WindowPort then 35 // If a Window is created without an explicit WindowPort then
41 // Env::CreateWindowPort() is used to create the WindowPort. 36 // Env::CreateWindowPort() is used to create the WindowPort.
42 class AURA_EXPORT WindowPort { 37 class AURA_EXPORT WindowPort {
43 public: 38 public:
44 virtual ~WindowPort() {} 39 virtual ~WindowPort() {}
45 40
46 // Called from Window::Init(). The return value of this is supplied to 41 // Called from Window::Init().
47 // OnInitDone() and is used to allow the WindowPort to pass data between the 42 virtual void OnPreInit(Window* window) = 0;
48 // two functions.
49 virtual std::unique_ptr<WindowPortInitData> OnPreInit(Window* window) = 0;
50
51 virtual void OnPostInit(std::unique_ptr<WindowPortInitData> data) = 0;
52 43
53 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0; 44 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0;
54 45
55 // Called when a window is being added as a child. |child| may already have 46 // Called when a window is being added as a child. |child| may already have
56 // a parent, but its parent is not the Window this WindowPort is associated 47 // a parent, but its parent is not the Window this WindowPort is associated
57 // with. 48 // with.
58 virtual void OnWillAddChild(Window* child) = 0; 49 virtual void OnWillAddChild(Window* child) = 0;
59 50
60 virtual void OnWillRemoveChild(Window* child) = 0; 51 virtual void OnWillRemoveChild(Window* child) = 0;
61 52
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87 // Returns the WindowPort associated with a Window. 78 // Returns the WindowPort associated with a Window.
88 static WindowPort* Get(Window* window); 79 static WindowPort* Get(Window* window);
89 80
90 // Returns the ObserverList of a Window. 81 // Returns the ObserverList of a Window.
91 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window); 82 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window);
92 }; 83 };
93 84
94 } // namespace aura 85 } // namespace aura
95 86
96 #endif // UI_AURA_WINDOW_PORT_H_ 87 #endif // UI_AURA_WINDOW_PORT_H_
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