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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
| 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <map> | 10 #include <map> |
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| 148 ~ShaderCacheFactory(); | 148 ~ShaderCacheFactory(); |
| 149 | 149 |
| 150 static void CreateFactoryInstance( | 150 static void CreateFactoryInstance( |
| 151 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner); | 151 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner); |
| 152 | 152 |
| 153 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_; | 153 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_; |
| 154 | 154 |
| 155 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); | 155 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); |
| 156 void CacheCleared(const base::FilePath& path); | 156 void CacheCleared(const base::FilePath& path); |
| 157 | 157 |
| 158 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; | 158 using ShaderCacheMap = std::map<base::FilePath, ShaderDiskCache*>; |
| 159 ShaderCacheMap shader_cache_map_; | 159 ShaderCacheMap shader_cache_map_; |
| 160 | 160 |
| 161 typedef std::map<int32_t, base::FilePath> ClientIdToPathMap; | 161 using ClientIdToPathMap = std::map<int32_t, base::FilePath>; |
| 162 ClientIdToPathMap client_id_to_path_map_; | 162 ClientIdToPathMap client_id_to_path_map_; |
| 163 | 163 |
| 164 typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue; | 164 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>; |
| 165 typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap; | 165 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>; |
| 166 ShaderClearMap shader_clear_map_; | 166 ShaderClearMap shader_clear_map_; |
| 167 | 167 |
| 168 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | 168 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); |
| 169 }; | 169 }; |
| 170 | 170 |
| 171 } // namespace content | 171 } // namespace content |
| 172 | 172 |
| 173 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 173 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
| 174 | 174 |
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