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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrReducedClip.h" | 8 #include "GrReducedClip.h" |
| 9 | 9 |
| 10 #include "GrAppliedClip.h" | 10 #include "GrAppliedClip.h" |
| 11 #include "GrClip.h" | 11 #include "GrClip.h" |
| 12 #include "GrColor.h" | 12 #include "GrColor.h" |
| 13 #include "GrContextPriv.h" | 13 #include "GrContextPriv.h" |
| 14 #include "GrRenderTargetContext.h" | 14 #include "GrRenderTargetContext.h" |
| 15 #include "GrRenderTargetContextPriv.h" | 15 #include "GrRenderTargetContextPriv.h" |
| 16 #include "GrDrawingManager.h" | 16 #include "GrDrawingManager.h" |
| 17 #include "GrFixedClip.h" | 17 #include "GrFixedClip.h" |
| 18 #include "GrPathRenderer.h" | 18 #include "GrPathRenderer.h" |
| 19 #include "GrStencilSettings.h" |
| 19 #include "GrStyle.h" | 20 #include "GrStyle.h" |
| 20 #include "GrUserStencilSettings.h" | 21 #include "GrUserStencilSettings.h" |
| 21 | 22 |
| 22 typedef SkClipStack::Element Element; | 23 typedef SkClipStack::Element Element; |
| 23 | 24 |
| 24 /** | 25 /** |
| 25 * There are plenty of optimizations that could be added here. Maybe flips could
be folded into | 26 * There are plenty of optimizations that could be added here. Maybe flips could
be folded into |
| 26 * earlier operations. Or would inserting flips and reversing earlier ops ever b
e a win? Perhaps | 27 * earlier operations. Or would inserting flips and reversing earlier ops ever b
e a win? Perhaps |
| 27 * for the case where the bounds are kInsideOut_BoundsType. We could restrict ea
rlier operations | 28 * for the case where the bounds are kInsideOut_BoundsType. We could restrict ea
rlier operations |
| 28 * based on later intersect operations, and perhaps remove intersect-rects. We c
ould optionally | 29 * based on later intersect operations, and perhaps remove intersect-rects. We c
ould optionally |
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| 838 } else { | 839 } else { |
| 839 // The view matrix is setup to do clip space -> stencil space tr
anslation, so | 840 // The view matrix is setup to do clip space -> stencil space tr
anslation, so |
| 840 // draw rect in clip space. | 841 // draw rect in clip space. |
| 841 renderTargetContext->priv().stencilRect(stencilClip, *pass, fals
e, viewMatrix, | 842 renderTargetContext->priv().stencilRect(stencilClip, *pass, fals
e, viewMatrix, |
| 842 SkRect::Make(fIBounds)); | 843 SkRect::Make(fIBounds)); |
| 843 } | 844 } |
| 844 } | 845 } |
| 845 } | 846 } |
| 846 return true; | 847 return true; |
| 847 } | 848 } |
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