Chromium Code Reviews| Index: chrome/browser/ui/cocoa/fullscreen_low_power_coordinator.mm |
| diff --git a/chrome/browser/ui/cocoa/fullscreen_low_power_coordinator.mm b/chrome/browser/ui/cocoa/fullscreen_low_power_coordinator.mm |
| index e3404c2f4072b6064bf7a19cd795b77687d1aa8b..fddcf9073ccf56b67a3438f2138251965eef56c5 100644 |
| --- a/chrome/browser/ui/cocoa/fullscreen_low_power_coordinator.mm |
| +++ b/chrome/browser/ui/cocoa/fullscreen_low_power_coordinator.mm |
| @@ -4,11 +4,14 @@ |
| #include "chrome/browser/ui/cocoa/fullscreen_low_power_coordinator.h" |
| +#include "ui/base/cocoa/animation_utils.h" |
| +#include "ui/gfx/mac/scoped_cocoa_disable_screen_updates.h" |
| + |
| namespace { |
| -// The minimum number of frames with valid low power contents that we need to |
| -// receive in a row before showing the low power window. |
| -const uint64_t kMinValidFrames = 15; |
| +// The number of frames we need to be in the WarmUp state before moving to the |
| +// Enabled state. |
| +const uint64_t kWarmUpFramesBeforeEnteringLowPowerMode = 30; |
| } // namespace |
| @@ -85,6 +88,14 @@ - (void)sendEvent:(NSEvent*)event { |
| bool in_fullscreen_transition) { |
| allowed_by_fullscreen_transition_ = !in_fullscreen_transition; |
| EnterOrExitLowPowerModeIfNeeded(); |
| + |
| + // Note that we should close the window here so that it does not appear in |
| + // the background during the transition back to windowed mode. Closing a |
| + // window that is in detached mode results in a janky transition and system |
| + // crashes. |
|
erikchen
2016/11/03 18:20:01
system being Chrome or macOS?
|
| + // TODO(ccameron): Allow closing the window here if we have not been in |
| + // detached mode for several frames. |
| + // https://crbug.com/644133 |
| } |
| void FullscreenLowPowerCoordinatorCocoa::SetLayoutParameters( |
| @@ -139,11 +150,15 @@ - (void)sendEvent:(NSEvent*)event { |
| } |
| void FullscreenLowPowerCoordinatorCocoa::SetLowPowerLayerValid(bool valid) { |
| - if (valid) |
| - low_power_layer_valid_frame_count_ += 1; |
| - else |
| - low_power_layer_valid_frame_count_ = 0; |
| + State old_state = state_; |
| + |
| + low_power_layer_valid_ = valid; |
| EnterOrExitLowPowerModeIfNeeded(); |
| + |
| + if (state_ == old_state) |
| + frames_in_state_ += 1; |
| + else |
| + frames_in_state_ = 0; |
| } |
| void FullscreenLowPowerCoordinatorCocoa::WillLoseAcceleratedWidget() { |
| @@ -153,33 +168,58 @@ - (void)sendEvent:(NSEvent*)event { |
| EnterOrExitLowPowerModeIfNeeded(); |
| } |
| +void FullscreenLowPowerCoordinatorCocoa::TickEnterOrExitForTesting() { |
| + frames_in_state_ += 1; |
| + EnterOrExitLowPowerModeIfNeeded(); |
| +} |
| + |
| void FullscreenLowPowerCoordinatorCocoa::EnterOrExitLowPowerModeIfNeeded() { |
| - bool new_in_low_power_mode = |
| - widget_ && low_power_window_ && |
| - low_power_layer_valid_frame_count_ > kMinValidFrames && |
| + bool can_use_low_power_window = |
| + widget_ && low_power_window_ && low_power_layer_valid_ && |
| allowed_by_fullscreen_transition_ && allowed_by_nsview_layout_ && |
| allowed_by_child_windows_ && allowed_by_active_sheet_; |
| - if (new_in_low_power_mode) { |
| - // Update whether or not we are in low power mode based on whether or not |
| - // the low power window is in front (we do not get notifications of window |
| - // order change). |
| - in_low_power_mode_ &= |
| - [[NSApp orderedWindows] firstObject] == low_power_window_.get(); |
| - |
| - if (!in_low_power_mode_) { |
| - [low_power_window_ setFrame:[content_window_ frame] display:YES]; |
| - [low_power_window_ |
| - setStyleMask:[low_power_window_ styleMask] | NSFullScreenWindowMask]; |
| - [low_power_window_ orderWindow:NSWindowAbove |
| - relativeTo:[content_window_ windowNumber]]; |
| - in_low_power_mode_ = true; |
| - } |
| - } else { |
| - if (in_low_power_mode_) { |
| - [low_power_window_ orderWindow:NSWindowBelow |
| - relativeTo:[content_window_ windowNumber]]; |
| - in_low_power_mode_ = false; |
| - } |
| + switch (state_) { |
| + case Disabled: |
| + if (can_use_low_power_window) { |
| + // Ensure that the window's frame and style are set, and order it behind |
| + // the main window, so that it's ready to be moved in front. |
| + state_ = WarmingUp; |
| + [low_power_window_ setStyleMask:[low_power_window_ styleMask] | |
| + NSFullScreenWindowMask]; |
| + [low_power_window_ setFrame:[content_window_ frame] |
| + display:YES |
| + animate:NO]; |
| + [low_power_window_ orderWindow:NSWindowBelow |
| + relativeTo:[content_window_ windowNumber]]; |
| + } |
| + break; |
| + case WarmingUp: |
| + if (can_use_low_power_window) { |
| + // After a few frames, move in front of the main window. |
| + if (frames_in_state_ > kWarmUpFramesBeforeEnteringLowPowerMode) { |
| + state_ = Enabled; |
| + [low_power_window_ orderWindow:NSWindowAbove |
| + relativeTo:[content_window_ windowNumber]]; |
| + } |
| + } else { |
| + state_ = Disabled; |
| + } |
| + break; |
| + case Enabled: |
| + if (can_use_low_power_window) { |
| + // We do not get notifications of window order change. Check here that |
| + // the low power window is in front (and move it there if it isn't). |
| + if ([[NSApp orderedWindows] firstObject] != low_power_window_.get()) { |
| + [low_power_window_ orderWindow:NSWindowAbove |
| + relativeTo:[content_window_ windowNumber]]; |
| + } |
| + } else { |
| + // Move behind the main window. |
| + state_ = Disabled; |
| + [low_power_window_ orderWindow:NSWindowBelow |
| + relativeTo:[content_window_ windowNumber]]; |
| + } |
| + break; |
| } |
| } |