Index: source/row_neon64.cc |
diff --git a/source/row_neon64.cc b/source/row_neon64.cc |
index 2f0227cf06124f9461c02ed60e59659c01dde750..3ec6bab8c50886a31603a9da940f224b95103859 100644 |
--- a/source/row_neon64.cc |
+++ b/source/row_neon64.cc |
@@ -2718,19 +2718,19 @@ void HalfFloat1Row_NEON(const uint16* src, uint16* dst, float, int width) { |
"ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts |
"subs %w2, %w2, #8 \n" // 8 pixels per loop |
"uxtl v2.4s, v1.4h \n" // 8 int's |
- "uxtl2 v1.4s, v1.8h \n" |
+ "uxtl2 v3.4s, v1.8h \n" |
"scvtf v2.4s, v2.4s \n" // 8 floats |
- "scvtf v1.4s, v1.4s \n" |
- "fcvtn v4.4h, v2.4s \n" // 8 floatsgit |
- "fcvtn2 v4.8h, v1.4s \n" |
+ "scvtf v3.4s, v3.4s \n" |
+ "fcvtn v1.4h, v2.4s \n" // 8 floatsgit |
+ "fcvtn2 v1.8h, v3.4s \n" |
MEMACCESS(1) |
- "st1 {v4.16b}, [%1], #16 \n" // store 8 shorts |
+ "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts |
"b.gt 1b \n" |
: "+r"(src), // %0 |
"+r"(dst), // %1 |
"+r"(width) // %2 |
: |
- : "cc", "memory", "v1", "v2", "v4" |
+ : "cc", "memory", "v1", "v2", "v3" |
); |
} |
@@ -2741,21 +2741,21 @@ void HalfFloatRow_NEON(const uint16* src, uint16* dst, float scale, int width) { |
"ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts |
"subs %w2, %w2, #8 \n" // 8 pixels per loop |
"uxtl v2.4s, v1.4h \n" // 8 int's |
- "uxtl2 v1.4s, v1.8h \n" |
+ "uxtl2 v3.4s, v1.8h \n" |
"scvtf v2.4s, v2.4s \n" // 8 floats |
- "scvtf v1.4s, v1.4s \n" |
+ "scvtf v3.4s, v3.4s \n" |
"fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent |
- "fmul v1.4s, v1.4s, %3.s[0] \n" |
- "uqshrn v4.4h, v2.4s, #13 \n" // isolate halffloat |
- "uqshrn2 v4.8h, v1.4s, #13 \n" |
+ "fmul v3.4s, v3.4s, %3.s[0] \n" |
+ "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat |
+ "uqshrn2 v1.8h, v3.4s, #13 \n" |
MEMACCESS(1) |
- "st1 {v4.16b}, [%1], #16 \n" // store 8 shorts |
+ "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts |
"b.gt 1b \n" |
: "+r"(src), // %0 |
"+r"(dst), // %1 |
"+r"(width) // %2 |
: "w"(scale * 1.9259299444e-34f) // %3 |
- : "cc", "memory", "v1", "v2", "v4" |
+ : "cc", "memory", "v1", "v2", "v3" |
); |
} |