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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
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218 GrPixelConfig config, GrBuffer* transferBuffer, | 218 GrPixelConfig config, GrBuffer* transferBuffer, |
219 size_t offset, size_t rowBytes) override; | 219 size_t offset, size_t rowBytes) override; |
220 | 220 |
221 void onResolveRenderTarget(GrRenderTarget* target) override; | 221 void onResolveRenderTarget(GrRenderTarget* target) override; |
222 | 222 |
223 bool onCopySurface(GrSurface* dst, | 223 bool onCopySurface(GrSurface* dst, |
224 GrSurface* src, | 224 GrSurface* src, |
225 const SkIRect& srcRect, | 225 const SkIRect& srcRect, |
226 const SkIPoint& dstPoint) override; | 226 const SkIPoint& dstPoint) override; |
227 | 227 |
228 void onGetMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&, | 228 void onQueryMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&, |
229 int* effectiveSampleCnt, SamplePattern*) override
; | 229 int* effectiveSampleCnt, SamplePattern*) overri
de; |
230 | 230 |
231 // binds texture unit in GL | 231 // binds texture unit in GL |
232 void setTextureUnit(int unitIdx); | 232 void setTextureUnit(int unitIdx); |
233 | 233 |
234 void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[
]); | 234 void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[
]); |
235 | 235 |
236 // Flushes state from GrPipeline to GL. Returns false if the state couldn't
be set. | 236 // Flushes state from GrPipeline to GL. Returns false if the state couldn't
be set. |
237 // willDrawPoints must be true if point primitives will be rendered after se
tting the GL state. | 237 // willDrawPoints must be true if point primitives will be rendered after se
tting the GL state. |
238 bool flushGLState(const GrPipeline&, const GrPrimitiveProcessor&, bool willD
rawPoints); | 238 bool flushGLState(const GrPipeline&, const GrPrimitiveProcessor&, bool willD
rawPoints); |
239 | 239 |
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643 bool fPLSHasBeenUsed; | 643 bool fPLSHasBeenUsed; |
644 | 644 |
645 float fHWMinSampleShading; | 645 float fHWMinSampleShading; |
646 | 646 |
647 typedef GrGpu INHERITED; | 647 typedef GrGpu INHERITED; |
648 friend class GrGLPathRendering; // For accessing setTextureUnit. | 648 friend class GrGLPathRendering; // For accessing setTextureUnit. |
649 friend class gr_instanced::GLInstancedRendering; // For accessing flushGLSta
te. | 649 friend class gr_instanced::GLInstancedRendering; // For accessing flushGLSta
te. |
650 }; | 650 }; |
651 | 651 |
652 #endif | 652 #endif |
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