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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 246753008: cc: Unify use of DidSwapBuffers() and did_request_swap (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Use did_swap_request Created 6 years, 7 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 3dfe9341b79851e8a72aeeabab95373083dfad15..34db8cfdbec63f3c516f6cfc8f6b55ce0e4de15d 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -240,6 +240,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -312,6 +314,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
@@ -337,14 +341,15 @@ TEST(SchedulerStateMachineTest,
// We're drawing now.
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
// Failing the draw makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
@@ -371,13 +376,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
// Missing high res content requires a commit (but not a redraw)
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -406,6 +412,8 @@ TEST(SchedulerStateMachineTest,
// We're drawing now.
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
@@ -416,8 +424,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Failing the draw for animation checkerboards makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
@@ -455,8 +462,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
// Fail the draw.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_TRUE(state.RedrawPending());
@@ -482,6 +488,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
}
TEST(SchedulerStateMachineTest,
@@ -529,10 +537,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Fail the draw enough times to force a redraw,
// then once more for good measure.
- for (int i = 0; i < draw_limit + 1; ++i) {
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- }
+ for (int i = 0; i < draw_limit + 1; ++i)
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_TRUE(state.RedrawPending());
@@ -554,10 +560,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// After failing additional draws, we should still be in a forced
// redraw, but not back in WAITING_FOR_COMMIT.
- for (int i = 0; i < draw_limit + 1; ++i) {
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- }
+ for (int i = 0; i < draw_limit + 1; ++i)
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.ForcedRedrawState() ==
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION);
@@ -584,8 +588,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
// Failing the draw for animation checkerboards makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -602,6 +605,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -624,7 +629,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Before the next BeginImplFrame, set needs redraw again.
@@ -642,7 +649,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// We just swapped, so we should proactively request another BeginImplFrame.
@@ -889,7 +898,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
if (!main_frame_before_draw_enabled) {
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -947,7 +958,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
// Should be synchronized, no draw needed, no action needed.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -999,7 +1012,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
// Should be synchronized, no draw needed, no action needed.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1110,6 +1125,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
// Verify another commit doesn't start on another frame either.
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
@@ -1266,6 +1283,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cause a lost context while the BeginMainFrame is in flight.
@@ -1331,6 +1350,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cause a lost context while the BeginMainFrame is in flight.
@@ -1389,6 +1410,8 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1661,6 +1684,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
if (!settings.main_frame_before_draw_enabled) {
// New replacement commit is scheduled.
EXPECT_ACTION_UPDATE_STATE(
@@ -1700,6 +1725,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1772,6 +1799,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_NONE);
@@ -1841,7 +1870,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1877,7 +1908,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Should be waiting for the normal BeginMainFrame.
@@ -1911,7 +1944,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Should be waiting for BeginMainFrame.
@@ -1952,7 +1987,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}

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