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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 246753008: cc: Unify use of DidSwapBuffers() and did_request_swap (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Introduce HasSentDrawRequestThisFrame() Created 6 years, 8 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 060269d11e63d1cab9ac13b5c9fceb4c980e08e4..293d408ba526f314fe94541121c5b4ee03a81744 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -239,6 +239,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -310,6 +312,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
@@ -334,14 +338,15 @@ TEST(SchedulerStateMachineTest,
// We're drawing now.
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
// Failing the draw makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -366,13 +371,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
// Missing high res content requires a commit (but not a redraw)
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -400,6 +406,8 @@ TEST(SchedulerStateMachineTest,
// We're drawing now.
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
@@ -410,8 +418,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Failing the draw for animation checkerboards makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -447,8 +454,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
// Fail the draw.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_TRUE(state.RedrawPending());
@@ -473,6 +479,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
}
TEST(SchedulerStateMachineTest,
@@ -519,10 +527,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Fail the draw enough times to force a redraw,
// then once more for good measure.
- for (int i = 0; i < draw_limit + 1; ++i) {
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- }
+ for (int i = 0; i < draw_limit + 1; ++i)
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_TRUE(state.RedrawPending());
@@ -544,10 +550,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// After failing additional draws, we should still be in a forced
// redraw, but not back in WAITING_FOR_COMMIT.
- for (int i = 0; i < draw_limit + 1; ++i) {
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- }
+ for (int i = 0; i < draw_limit + 1; ++i)
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.ForcedRedrawState() ==
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION);
@@ -573,8 +577,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
// Failing the draw for animation checkerboards makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -590,6 +593,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -611,7 +616,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Before the next BeginImplFrame, set needs redraw again.
@@ -628,7 +635,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// We just swapped, so we should proactively request another BeginImplFrame.
@@ -870,7 +879,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
if (!main_frame_before_draw_enabled) {
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -927,7 +938,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
// Should be synchronized, no draw needed, no action needed.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -978,7 +991,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
// Should be synchronized, no draw needed, no action needed.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1088,6 +1103,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
// Verify another commit doesn't start on another frame either.
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
@@ -1242,6 +1259,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cause a lost context while the BeginMainFrame is in flight.
@@ -1306,6 +1325,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cause a lost context while the BeginMainFrame is in flight.
@@ -1363,6 +1384,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1633,6 +1656,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
if (!settings.main_frame_before_draw_enabled) {
// New replacement commit is scheduled.
EXPECT_ACTION_UPDATE_STATE(
@@ -1671,6 +1696,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1742,6 +1769,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_NONE);
@@ -1811,7 +1840,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1847,7 +1878,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Should be waiting for the normal BeginMainFrame.
@@ -1881,7 +1914,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Should be waiting for BeginMainFrame.
@@ -1922,7 +1957,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}

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