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Unified Diff: cc/trees/layer_tree_host_impl.h

Issue 246753008: cc: Unify use of DidSwapBuffers() and did_request_swap (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 6 years, 7 months ago
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Index: cc/trees/layer_tree_host_impl.h
diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h
index 796f603536e8f8f5357c581822c84cdeb340abe7..b9070ac13ae599d46efc792fe896acf2532d3599 100644
--- a/cc/trees/layer_tree_host_impl.h
+++ b/cc/trees/layer_tree_host_impl.h
@@ -31,7 +31,7 @@
#include "cc/quads/render_pass.h"
#include "cc/resources/resource_provider.h"
#include "cc/resources/tile_manager.h"
-#include "cc/scheduler/draw_swap_readback_result.h"
+#include "cc/scheduler/draw_result.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/rect.h"
@@ -192,9 +192,8 @@ class CC_EXPORT LayerTreeHostImpl
// to avoid displaying the frame. If PrepareToDraw is called, DidDrawAllLayers
// must also be called, regardless of whether DrawLayers is called between the
// two.
- virtual DrawSwapReadbackResult::DrawResult PrepareToDraw(
- FrameData* frame,
- const gfx::Rect& damage_rect);
+ virtual DrawResult PrepareToDraw(FrameData* frame,
+ const gfx::Rect& damage_rect);
virtual void DrawLayers(FrameData* frame, base::TimeTicks frame_begin_time);
// Must be called if and only if PrepareToDraw was called.
void DidDrawAllLayers(const FrameData& frame);
@@ -380,7 +379,7 @@ class CC_EXPORT LayerTreeHostImpl
const LayerTreeDebugState& debug_state() const { return debug_state_; }
class CC_EXPORT CullRenderPassesWithNoQuads {
- public:
+ public:
bool ShouldRemoveRenderPass(const RenderPassDrawQuad& quad,
const FrameData& frame) const;
@@ -514,7 +513,7 @@ class CC_EXPORT LayerTreeHostImpl
// This function should only be called from PrepareToDraw, as DidDrawAllLayers
// must be called if this helper function is called. Returns DRAW_SUCCESS if
// the frame should be drawn.
- DrawSwapReadbackResult::DrawResult CalculateRenderPasses(FrameData* frame);
+ DrawResult CalculateRenderPasses(FrameData* frame);
bool EnsureRenderSurfaceLayerList();
void ClearCurrentlyScrollingLayer();
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