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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 246753008: cc: Unify use of DidSwapBuffers() and did_request_swap (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 6 years, 7 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 64d1c25ec8bdb48e7bf2d5ecb4318b6eb279ab4c..b39d50d6a017bedf7abe9f20d56652803650456f 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -255,6 +255,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -327,6 +329,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
@@ -352,14 +356,15 @@ TEST(SchedulerStateMachineTest,
// We're drawing now.
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
// Failing the draw makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
@@ -386,13 +391,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
// Missing high res content requires a commit (but not a redraw)
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -421,6 +427,8 @@ TEST(SchedulerStateMachineTest,
// We're drawing now.
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.RedrawPending());
EXPECT_FALSE(state.CommitPending());
@@ -431,8 +439,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Failing the draw for animation checkerboards makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
@@ -470,8 +477,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
// Fail the draw.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_TRUE(state.RedrawPending());
@@ -497,6 +503,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
}
TEST(SchedulerStateMachineTest,
@@ -544,10 +552,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Fail the draw enough times to force a redraw,
// then once more for good measure.
- for (int i = 0; i < draw_limit + 1; ++i) {
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- }
+ for (int i = 0; i < draw_limit + 1; ++i)
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_TRUE(state.RedrawPending());
@@ -569,10 +575,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// After failing additional draws, we should still be in a forced
// redraw, but not back in WAITING_FOR_COMMIT.
- for (int i = 0; i < draw_limit + 1; ++i) {
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- }
+ for (int i = 0; i < draw_limit + 1; ++i)
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.ForcedRedrawState() ==
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION);
@@ -599,8 +603,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
// Failing the draw for animation checkerboards makes us require a commit.
- state.DidDrawIfPossibleCompleted(
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -617,6 +620,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -639,7 +644,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Before the next BeginImplFrame, set needs redraw again.
@@ -657,7 +664,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// We just swapped, so we should proactively request another BeginImplFrame.
@@ -904,7 +913,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
if (!main_frame_before_draw_enabled) {
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -962,7 +973,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
// Should be synchronized, no draw needed, no action needed.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1014,7 +1027,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
// Should be synchronized, no draw needed, no action needed.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1125,6 +1140,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
// Verify another commit doesn't start on another frame either.
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
@@ -1281,6 +1298,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cause a lost context while the BeginMainFrame is in flight.
@@ -1346,6 +1365,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cause a lost context while the BeginMainFrame is in flight.
@@ -1404,6 +1425,8 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1676,6 +1699,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
if (!settings.main_frame_before_draw_enabled) {
// New replacement commit is scheduled.
EXPECT_ACTION_UPDATE_STATE(
@@ -1715,6 +1740,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1787,6 +1814,8 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_NONE);
@@ -1856,7 +1885,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1892,7 +1923,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Should be waiting for the normal BeginMainFrame.
@@ -1926,7 +1959,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Should be waiting for BeginMainFrame.
@@ -1967,7 +2002,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
+ state.DidSwapBuffers();
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
+ state.DidSwapBuffersComplete();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
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