| Index: cc/scheduler/scheduler_state_machine_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| index 64d1c25ec8bdb48e7bf2d5ecb4318b6eb279ab4c..b39d50d6a017bedf7abe9f20d56652803650456f 100644
|
| --- a/cc/scheduler/scheduler_state_machine_unittest.cc
|
| +++ b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| @@ -255,6 +255,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -327,6 +329,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| @@ -352,14 +356,15 @@ TEST(SchedulerStateMachineTest,
|
| // We're drawing now.
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
|
|
| // Failing the draw makes us require a commit.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -386,13 +391,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
|
|
| // Missing high res content requires a commit (but not a redraw)
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -421,6 +427,8 @@ TEST(SchedulerStateMachineTest,
|
| // We're drawing now.
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
| @@ -431,8 +439,7 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Failing the draw for animation checkerboards makes us require a commit.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -470,8 +477,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| // Fail the draw.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.BeginFrameNeeded());
|
| EXPECT_TRUE(state.RedrawPending());
|
| @@ -497,6 +503,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -544,10 +552,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
|
|
|
| // Fail the draw enough times to force a redraw,
|
| // then once more for good measure.
|
| - for (int i = 0; i < draw_limit + 1; ++i) {
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| - }
|
| + for (int i = 0; i < draw_limit + 1; ++i)
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.BeginFrameNeeded());
|
| EXPECT_TRUE(state.RedrawPending());
|
| @@ -569,10 +575,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
|
|
|
| // After failing additional draws, we should still be in a forced
|
| // redraw, but not back in WAITING_FOR_COMMIT.
|
| - for (int i = 0; i < draw_limit + 1; ++i) {
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| - }
|
| + for (int i = 0; i < draw_limit + 1; ++i)
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_TRUE(state.RedrawPending());
|
| EXPECT_TRUE(state.ForcedRedrawState() ==
|
| SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION);
|
| @@ -599,8 +603,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| // Failing the draw for animation checkerboards makes us require a commit.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -617,6 +620,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| @@ -639,7 +644,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Before the next BeginImplFrame, set needs redraw again.
|
| @@ -657,7 +664,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // We just swapped, so we should proactively request another BeginImplFrame.
|
| @@ -904,7 +913,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| if (!main_frame_before_draw_enabled) {
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -962,7 +973,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -1014,7 +1027,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -1125,6 +1140,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
|
|
| // Verify another commit doesn't start on another frame either.
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| @@ -1281,6 +1298,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Cause a lost context while the BeginMainFrame is in flight.
|
| @@ -1346,6 +1365,8 @@ TEST(SchedulerStateMachineTest,
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Cause a lost context while the BeginMainFrame is in flight.
|
| @@ -1404,6 +1425,8 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| @@ -1676,6 +1699,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| if (!settings.main_frame_before_draw_enabled) {
|
| // New replacement commit is scheduled.
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -1715,6 +1740,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
| @@ -1787,6 +1814,8 @@ TEST(SchedulerStateMachineTest,
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_NONE);
|
|
|
| @@ -1856,7 +1885,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| @@ -1892,7 +1923,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Should be waiting for the normal BeginMainFrame.
|
| @@ -1926,7 +1959,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Should be waiting for BeginMainFrame.
|
| @@ -1967,7 +2002,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
|
|