Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index 64d1c25ec8bdb48e7bf2d5ecb4318b6eb279ab4c..b39d50d6a017bedf7abe9f20d56652803650456f 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -255,6 +255,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -327,6 +329,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
@@ -352,14 +356,15 @@ TEST(SchedulerStateMachineTest, |
// We're drawing now. |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_FALSE(state.RedrawPending()); |
EXPECT_FALSE(state.CommitPending()); |
// Failing the draw makes us require a commit. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -386,13 +391,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_FALSE(state.RedrawPending()); |
EXPECT_FALSE(state.CommitPending()); |
// Missing high res content requires a commit (but not a redraw) |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -421,6 +427,8 @@ TEST(SchedulerStateMachineTest, |
// We're drawing now. |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_FALSE(state.RedrawPending()); |
EXPECT_FALSE(state.CommitPending()); |
@@ -431,8 +439,7 @@ TEST(SchedulerStateMachineTest, |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Failing the draw for animation checkerboards makes us require a commit. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -470,8 +477,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
// Fail the draw. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.BeginFrameNeeded()); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -497,6 +503,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
} |
TEST(SchedulerStateMachineTest, |
@@ -544,10 +552,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
// Fail the draw enough times to force a redraw, |
// then once more for good measure. |
- for (int i = 0; i < draw_limit + 1; ++i) { |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
- } |
+ for (int i = 0; i < draw_limit + 1; ++i) |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.BeginFrameNeeded()); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -569,10 +575,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
// After failing additional draws, we should still be in a forced |
// redraw, but not back in WAITING_FOR_COMMIT. |
- for (int i = 0; i < draw_limit + 1; ++i) { |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
- } |
+ for (int i = 0; i < draw_limit + 1; ++i) |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_TRUE(state.RedrawPending()); |
EXPECT_TRUE(state.ForcedRedrawState() == |
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
@@ -599,8 +603,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
// Failing the draw for animation checkerboards makes us require a commit. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -617,6 +620,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |
@@ -639,7 +644,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Before the next BeginImplFrame, set needs redraw again. |
@@ -657,7 +664,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// We just swapped, so we should proactively request another BeginImplFrame. |
@@ -904,7 +913,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
if (!main_frame_before_draw_enabled) { |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -962,7 +973,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
// Should be synchronized, no draw needed, no action needed. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1014,7 +1027,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
// Should be synchronized, no draw needed, no action needed. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1125,6 +1140,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
// Verify another commit doesn't start on another frame either. |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
@@ -1281,6 +1298,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Cause a lost context while the BeginMainFrame is in flight. |
@@ -1346,6 +1365,8 @@ TEST(SchedulerStateMachineTest, |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Cause a lost context while the BeginMainFrame is in flight. |
@@ -1404,6 +1425,8 @@ TEST(SchedulerStateMachineTest, |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |
@@ -1676,6 +1699,8 @@ void TestForceCommitWhenReplacementActivationInProgress( |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
if (!settings.main_frame_before_draw_enabled) { |
// New replacement commit is scheduled. |
EXPECT_ACTION_UPDATE_STATE( |
@@ -1715,6 +1740,8 @@ void TestForceCommitWhenReplacementActivationInProgress( |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |
@@ -1787,6 +1814,8 @@ TEST(SchedulerStateMachineTest, |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_NONE); |
@@ -1856,7 +1885,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1892,7 +1923,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Should be waiting for the normal BeginMainFrame. |
@@ -1926,7 +1959,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Should be waiting for BeginMainFrame. |
@@ -1967,7 +2002,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |