| Index: cc/scheduler/scheduler_state_machine_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| index 067f019739b1b385f5f2188806bc849b4ab7f156..a00e43a9e9476947daf2639a9a1302d5e9811d2f 100644
|
| --- a/cc/scheduler/scheduler_state_machine_unittest.cc
|
| +++ b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| @@ -254,6 +254,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -326,6 +328,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| @@ -351,14 +355,15 @@ TEST(SchedulerStateMachineTest,
|
| // We're drawing now.
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
|
|
| // Failing the draw makes us require a commit.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -385,13 +390,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
|
|
| // Missing high res content requires a commit (but not a redraw)
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
|
| state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -420,6 +426,8 @@ TEST(SchedulerStateMachineTest,
|
| // We're drawing now.
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.RedrawPending());
|
| EXPECT_FALSE(state.CommitPending());
|
| @@ -430,8 +438,7 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Failing the draw for animation checkerboards makes us require a commit.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -469,8 +476,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| // Fail the draw.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.BeginFrameNeeded());
|
| EXPECT_TRUE(state.RedrawPending());
|
| @@ -496,6 +502,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -543,10 +551,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
|
|
|
| // Fail the draw enough times to force a redraw,
|
| // then once more for good measure.
|
| - for (int i = 0; i < draw_limit + 1; ++i) {
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| - }
|
| + for (int i = 0; i < draw_limit + 1; ++i)
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.BeginFrameNeeded());
|
| EXPECT_TRUE(state.RedrawPending());
|
| @@ -568,10 +574,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
|
|
|
| // After failing additional draws, we should still be in a forced
|
| // redraw, but not back in WAITING_FOR_COMMIT.
|
| - for (int i = 0; i < draw_limit + 1; ++i) {
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| - }
|
| + for (int i = 0; i < draw_limit + 1; ++i)
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_TRUE(state.RedrawPending());
|
| EXPECT_TRUE(state.ForcedRedrawState() ==
|
| SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION);
|
| @@ -598,8 +602,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
|
|
| // Failing the draw for animation checkerboards makes us require a commit.
|
| - state.DidDrawIfPossibleCompleted(
|
| - DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| + state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -616,6 +619,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| @@ -638,7 +643,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Before the next BeginImplFrame, set needs redraw again.
|
| @@ -656,7 +663,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // We just swapped, so we should proactively request another BeginImplFrame.
|
| @@ -903,7 +912,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| if (!main_frame_before_draw_enabled) {
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -961,7 +972,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -1013,7 +1026,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -1124,6 +1139,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
|
|
| // Verify another commit doesn't start on another frame either.
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| @@ -1280,6 +1297,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Cause a lost context while the BeginMainFrame is in flight.
|
| @@ -1345,6 +1364,8 @@ TEST(SchedulerStateMachineTest,
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Cause a lost context while the BeginMainFrame is in flight.
|
| @@ -1403,6 +1424,8 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| @@ -1675,6 +1698,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| if (!settings.main_frame_before_draw_enabled) {
|
| // New replacement commit is scheduled.
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -1714,6 +1739,8 @@ void TestForceCommitWhenReplacementActivationInProgress(
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
| @@ -1786,6 +1813,8 @@ TEST(SchedulerStateMachineTest,
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| + state.DidSwapBuffers();
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_NONE);
|
|
|
| @@ -1855,7 +1884,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| @@ -1891,7 +1922,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Should be waiting for the normal BeginMainFrame.
|
| @@ -1925,7 +1958,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Should be waiting for BeginMainFrame.
|
| @@ -1966,7 +2001,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| - state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
|
| + state.DidSwapBuffers();
|
| + state.DidDrawIfPossibleCompleted(DRAW_SUCCESS);
|
| + state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
|
|