Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index 067f019739b1b385f5f2188806bc849b4ab7f156..a00e43a9e9476947daf2639a9a1302d5e9811d2f 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -254,6 +254,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -326,6 +328,8 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
@@ -351,14 +355,15 @@ TEST(SchedulerStateMachineTest, |
// We're drawing now. |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_FALSE(state.RedrawPending()); |
EXPECT_FALSE(state.CommitPending()); |
// Failing the draw makes us require a commit. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -385,13 +390,14 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_FALSE(state.RedrawPending()); |
EXPECT_FALSE(state.CommitPending()); |
// Missing high res content requires a commit (but not a redraw) |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -420,6 +426,8 @@ TEST(SchedulerStateMachineTest, |
// We're drawing now. |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_FALSE(state.RedrawPending()); |
EXPECT_FALSE(state.CommitPending()); |
@@ -430,8 +438,7 @@ TEST(SchedulerStateMachineTest, |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Failing the draw for animation checkerboards makes us require a commit. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -469,8 +476,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
// Fail the draw. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.BeginFrameNeeded()); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -496,6 +502,8 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
} |
TEST(SchedulerStateMachineTest, |
@@ -543,10 +551,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
// Fail the draw enough times to force a redraw, |
// then once more for good measure. |
- for (int i = 0; i < draw_limit + 1; ++i) { |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
- } |
+ for (int i = 0; i < draw_limit + 1; ++i) |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.BeginFrameNeeded()); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -568,10 +574,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
// After failing additional draws, we should still be in a forced |
// redraw, but not back in WAITING_FOR_COMMIT. |
- for (int i = 0; i < draw_limit + 1; ++i) { |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
- } |
+ for (int i = 0; i < draw_limit + 1; ++i) |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_TRUE(state.RedrawPending()); |
EXPECT_TRUE(state.ForcedRedrawState() == |
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
@@ -598,8 +602,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
// Failing the draw for animation checkerboards makes us require a commit. |
- state.DidDrawIfPossibleCompleted( |
- DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -616,6 +619,8 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |
@@ -638,7 +643,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Before the next BeginImplFrame, set needs redraw again. |
@@ -656,7 +663,9 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// We just swapped, so we should proactively request another BeginImplFrame. |
@@ -903,7 +912,9 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
if (!main_frame_before_draw_enabled) { |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -961,7 +972,9 @@ TEST(SchedulerStateMachineTest, TestFullCycle) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
// Should be synchronized, no draw needed, no action needed. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1013,7 +1026,9 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
// Should be synchronized, no draw needed, no action needed. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1124,6 +1139,8 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
// Verify another commit doesn't start on another frame either. |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
@@ -1280,6 +1297,8 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Cause a lost context while the BeginMainFrame is in flight. |
@@ -1345,6 +1364,8 @@ TEST(SchedulerStateMachineTest, |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Cause a lost context while the BeginMainFrame is in flight. |
@@ -1403,6 +1424,8 @@ TEST(SchedulerStateMachineTest, |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |
@@ -1675,6 +1698,8 @@ void TestForceCommitWhenReplacementActivationInProgress( |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
if (!settings.main_frame_before_draw_enabled) { |
// New replacement commit is scheduled. |
EXPECT_ACTION_UPDATE_STATE( |
@@ -1714,6 +1739,8 @@ void TestForceCommitWhenReplacementActivationInProgress( |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_EQ(SchedulerStateMachine::READBACK_STATE_IDLE, state.readback_state()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |
@@ -1786,6 +1813,8 @@ TEST(SchedulerStateMachineTest, |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_NONE); |
@@ -1855,7 +1884,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1891,7 +1922,9 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Should be waiting for the normal BeginMainFrame. |
@@ -1925,7 +1958,9 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Should be waiting for BeginMainFrame. |
@@ -1966,7 +2001,9 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
+ state.DidSwapBuffers(); |
+ state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
+ state.DidSwapBuffersComplete(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |