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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/format_macros.h" | 8 #include "base/format_macros.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
11 #include "base/values.h" | 11 #include "base/values.h" |
12 #include "ui/gfx/frame_time.h" | 12 #include "ui/gfx/frame_time.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 16 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
17 : settings_(settings), | 17 : settings_(settings), |
18 output_surface_state_(OUTPUT_SURFACE_LOST), | 18 output_surface_state_(OUTPUT_SURFACE_LOST), |
19 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE), | 19 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE), |
20 commit_state_(COMMIT_STATE_IDLE), | 20 commit_state_(COMMIT_STATE_IDLE), |
21 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | 21 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
22 readback_state_(READBACK_STATE_IDLE), | 22 readback_state_(READBACK_STATE_IDLE), |
23 commit_count_(0), | 23 commit_count_(0), |
24 current_frame_number_(0), | 24 current_frame_number_(0), |
25 last_frame_number_animate_performed_(-1), | 25 last_frame_number_animate_performed_(-1), |
26 last_frame_number_swap_performed_(-1), | 26 last_frame_number_swap_performed_(-1), |
27 last_frame_number_swap_request_sent_(-1), | |
27 last_frame_number_begin_main_frame_sent_(-1), | 28 last_frame_number_begin_main_frame_sent_(-1), |
29 last_frame_number_draw_request_sent_(-1), | |
28 last_frame_number_update_visible_tiles_was_called_(-1), | 30 last_frame_number_update_visible_tiles_was_called_(-1), |
29 manage_tiles_funnel_(0), | 31 manage_tiles_funnel_(0), |
30 consecutive_checkerboard_animations_(0), | 32 consecutive_checkerboard_animations_(0), |
31 max_pending_swaps_(1), | 33 max_pending_swaps_(1), |
32 pending_swaps_(0), | 34 pending_swaps_(0), |
33 needs_redraw_(false), | 35 needs_redraw_(false), |
34 needs_animate_(false), | 36 needs_animate_(false), |
35 needs_manage_tiles_(false), | 37 needs_manage_tiles_(false), |
36 swap_used_incomplete_tile_(false), | 38 swap_used_incomplete_tile_(false), |
37 needs_commit_(false), | 39 needs_commit_(false), |
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217 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 219 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
218 | 220 |
219 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 221 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
220 minor_state->SetInteger("commit_count", commit_count_); | 222 minor_state->SetInteger("commit_count", commit_count_); |
221 minor_state->SetInteger("current_frame_number", current_frame_number_); | 223 minor_state->SetInteger("current_frame_number", current_frame_number_); |
222 | 224 |
223 minor_state->SetInteger("last_frame_number_animate_performed", | 225 minor_state->SetInteger("last_frame_number_animate_performed", |
224 last_frame_number_animate_performed_); | 226 last_frame_number_animate_performed_); |
225 minor_state->SetInteger("last_frame_number_swap_performed", | 227 minor_state->SetInteger("last_frame_number_swap_performed", |
226 last_frame_number_swap_performed_); | 228 last_frame_number_swap_performed_); |
229 minor_state->SetInteger("last_frame_number_swap_request_sent", | |
230 last_frame_number_swap_request_sent_); | |
227 minor_state->SetInteger( | 231 minor_state->SetInteger( |
228 "last_frame_number_begin_main_frame_sent", | 232 "last_frame_number_begin_main_frame_sent", |
229 last_frame_number_begin_main_frame_sent_); | 233 last_frame_number_begin_main_frame_sent_); |
230 minor_state->SetInteger( | 234 minor_state->SetInteger( |
235 "last_frame_number_draw_request_sent", | |
236 last_frame_number_draw_request_sent_); | |
237 minor_state->SetInteger( | |
231 "last_frame_number_update_visible_tiles_was_called", | 238 "last_frame_number_update_visible_tiles_was_called", |
232 last_frame_number_update_visible_tiles_was_called_); | 239 last_frame_number_update_visible_tiles_was_called_); |
233 | 240 |
234 minor_state->SetInteger("manage_tiles_funnel", manage_tiles_funnel_); | 241 minor_state->SetInteger("manage_tiles_funnel", manage_tiles_funnel_); |
235 minor_state->SetInteger("consecutive_checkerboard_animations", | 242 minor_state->SetInteger("consecutive_checkerboard_animations", |
236 consecutive_checkerboard_animations_); | 243 consecutive_checkerboard_animations_); |
237 minor_state->SetInteger("max_pending_swaps_", max_pending_swaps_); | 244 minor_state->SetInteger("max_pending_swaps_", max_pending_swaps_); |
238 minor_state->SetInteger("pending_swaps_", pending_swaps_); | 245 minor_state->SetInteger("pending_swaps_", pending_swaps_); |
239 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 246 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
240 minor_state->SetBoolean("needs_animate_", needs_animate_); | 247 minor_state->SetBoolean("needs_animate_", needs_animate_); |
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285 | 292 |
286 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 293 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
287 return current_frame_number_ == | 294 return current_frame_number_ == |
288 last_frame_number_update_visible_tiles_was_called_; | 295 last_frame_number_update_visible_tiles_was_called_; |
289 } | 296 } |
290 | 297 |
291 bool SchedulerStateMachine::HasSwappedThisFrame() const { | 298 bool SchedulerStateMachine::HasSwappedThisFrame() const { |
292 return current_frame_number_ == last_frame_number_swap_performed_; | 299 return current_frame_number_ == last_frame_number_swap_performed_; |
293 } | 300 } |
294 | 301 |
302 bool SchedulerStateMachine::HasRequestedSwapThisFrame() const { | |
303 return current_frame_number_ == last_frame_number_swap_request_sent_; | |
304 } | |
305 | |
306 bool SchedulerStateMachine::HasRequestedDrawThisFrame() const { | |
307 return current_frame_number_ == last_frame_number_draw_request_sent_; | |
308 } | |
309 | |
295 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 310 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
296 // These are all the cases where we normally cannot or do not want to draw | 311 // These are all the cases where we normally cannot or do not want to draw |
297 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 312 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
298 // we might deadlock with the main thread. | 313 // we might deadlock with the main thread. |
299 // This should be a superset of PendingActivationsShouldBeForced() since | 314 // This should be a superset of PendingActivationsShouldBeForced() since |
300 // activation of the pending tree is blocked by drawing of the active tree and | 315 // activation of the pending tree is blocked by drawing of the active tree and |
301 // the main thread might be blocked on activation of the most recent commit. | 316 // the main thread might be blocked on activation of the most recent commit. |
302 if (PendingActivationsShouldBeForced()) | 317 if (PendingActivationsShouldBeForced()) |
303 return true; | 318 return true; |
304 | 319 |
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363 return true; | 378 return true; |
364 | 379 |
365 // If we need to abort draws, we should do so ASAP since the draw could | 380 // If we need to abort draws, we should do so ASAP since the draw could |
366 // be blocking other important actions (like output surface initialization), | 381 // be blocking other important actions (like output surface initialization), |
367 // from occuring. If we are waiting for the first draw, then perfom the | 382 // from occuring. If we are waiting for the first draw, then perfom the |
368 // aborted draw to keep things moving. If we are not waiting for the first | 383 // aborted draw to keep things moving. If we are not waiting for the first |
369 // draw however, we don't want to abort for no reason. | 384 // draw however, we don't want to abort for no reason. |
370 if (PendingDrawsShouldBeAborted()) | 385 if (PendingDrawsShouldBeAborted()) |
371 return active_tree_needs_first_draw_; | 386 return active_tree_needs_first_draw_; |
372 | 387 |
373 // After this line, we only want to swap once per frame. | 388 // After this line, we only want to send swap request once per frame. |
Sami
2014/05/08 14:18:11
nit: "send a swap request"
simonhong
2014/05/08 14:50:14
Done.
| |
374 if (HasSwappedThisFrame()) | 389 if (HasRequestedSwapThisFrame()) |
375 return false; | 390 return false; |
376 | 391 |
377 // Do not queue too many swaps. | 392 // Do not queue too many swaps. |
378 if (pending_swaps_ >= max_pending_swaps_) | 393 if (pending_swaps_ >= max_pending_swaps_) |
379 return false; | 394 return false; |
380 | 395 |
381 // Except for the cases above, do not draw outside of the BeginImplFrame | 396 // Except for the cases above, do not draw outside of the BeginImplFrame |
382 // deadline. | 397 // deadline. |
383 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 398 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
384 return false; | 399 return false; |
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784 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | 799 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
785 } | 800 } |
786 | 801 |
787 if (!has_pending_tree_ && | 802 if (!has_pending_tree_ && |
788 commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 803 commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
789 commit_state_ = COMMIT_STATE_IDLE; | 804 commit_state_ = COMMIT_STATE_IDLE; |
790 } | 805 } |
791 | 806 |
792 needs_redraw_ = false; | 807 needs_redraw_ = false; |
793 active_tree_needs_first_draw_ = false; | 808 active_tree_needs_first_draw_ = false; |
809 last_frame_number_draw_request_sent_ = current_frame_number_; | |
794 | 810 |
795 if (did_request_swap) | 811 if (did_request_swap) |
796 last_frame_number_swap_performed_ = current_frame_number_; | 812 last_frame_number_swap_request_sent_ = current_frame_number_; |
797 } | 813 } |
798 | 814 |
799 void SchedulerStateMachine::UpdateStateOnManageTiles() { | 815 void SchedulerStateMachine::UpdateStateOnManageTiles() { |
800 needs_manage_tiles_ = false; | 816 needs_manage_tiles_ = false; |
801 } | 817 } |
802 | 818 |
803 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { | 819 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { |
804 skip_next_begin_main_frame_to_reduce_latency_ = true; | 820 skip_next_begin_main_frame_to_reduce_latency_ = true; |
805 } | 821 } |
806 | 822 |
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894 // If the pending tree activates quickly, we'll want a BeginImplFrame soon | 910 // If the pending tree activates quickly, we'll want a BeginImplFrame soon |
895 // to draw the new active tree. | 911 // to draw the new active tree. |
896 if (has_pending_tree_) | 912 if (has_pending_tree_) |
897 return true; | 913 return true; |
898 | 914 |
899 // Changing priorities may allow us to activate (given the new priorities), | 915 // Changing priorities may allow us to activate (given the new priorities), |
900 // which may result in a new frame. | 916 // which may result in a new frame. |
901 if (needs_manage_tiles_) | 917 if (needs_manage_tiles_) |
902 return true; | 918 return true; |
903 | 919 |
904 // If we just swapped, it's likely that we are going to produce another | 920 // If we just sent draw request, it's likely that we are going to produce |
Sami
2014/05/08 14:18:11
nit: "sent a draw request" or "requested a draw"
simonhong
2014/05/08 14:50:14
Done.
| |
905 // frame soon. This helps avoid negative glitches in our | 921 // another frame soon. This helps avoid negative glitches in our |
906 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame | 922 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame |
907 // provider and get sampled at an inopportune time, delaying the next | 923 // provider and get sampled at an inopportune time, delaying the next |
908 // BeginImplFrame. | 924 // BeginImplFrame. |
909 if (last_frame_number_swap_performed_ == current_frame_number_) | 925 if (HasRequestedDrawThisFrame()) |
910 return true; | 926 return true; |
911 | 927 |
912 return false; | 928 return false; |
913 } | 929 } |
914 | 930 |
915 void SchedulerStateMachine::OnBeginImplFrame(const BeginFrameArgs& args) { | 931 void SchedulerStateMachine::OnBeginImplFrame(const BeginFrameArgs& args) { |
916 AdvanceCurrentFrameNumber(); | 932 AdvanceCurrentFrameNumber(); |
917 begin_impl_frame_args_ = args; | 933 begin_impl_frame_args_ = args; |
918 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE) << *AsValue(); | 934 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE) << *AsValue(); |
919 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING; | 935 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING; |
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980 } | 996 } |
981 | 997 |
982 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { | 998 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { |
983 // If a commit is pending before the previous commit has been drawn, we | 999 // If a commit is pending before the previous commit has been drawn, we |
984 // are definitely in a high latency mode. | 1000 // are definitely in a high latency mode. |
985 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) | 1001 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) |
986 return true; | 1002 return true; |
987 | 1003 |
988 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main | 1004 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main |
989 // thread is in a low latency mode. | 1005 // thread is in a low latency mode. |
990 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && | 1006 if (HasSentBeginMainFrameThisFrame() && |
991 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || | 1007 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || |
992 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) | 1008 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) |
993 return false; | 1009 return false; |
994 | 1010 |
995 // If there's a commit in progress it must either be from the previous frame | 1011 // If there's a commit in progress it must either be from the previous frame |
996 // or it started after the impl thread's deadline. In either case the main | 1012 // or it started after the impl thread's deadline. In either case the main |
997 // thread is in high latency mode. | 1013 // thread is in high latency mode. |
998 if (commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || | 1014 if (CommitPending()) |
999 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED || | |
1000 commit_state_ == COMMIT_STATE_READY_TO_COMMIT) | |
1001 return true; | 1015 return true; |
1002 | 1016 |
1003 // Similarly, if there's a pending tree the main thread is in high latency | 1017 // Similarly, if there's a pending tree the main thread is in high latency |
1004 // mode, because either | 1018 // mode, because either |
1005 // it's from the previous frame | 1019 // it's from the previous frame |
1006 // or | 1020 // or |
1007 // we're currently drawing the active tree and the pending tree will thus | 1021 // we're currently drawing the active tree and the pending tree will thus |
1008 // only be drawn in the next frame. | 1022 // only be drawn in the next frame. |
1009 if (has_pending_tree_) | 1023 if (has_pending_tree_) |
1010 return true; | 1024 return true; |
1011 | 1025 |
1012 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) { | 1026 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) { |
1013 // Even if there's a new active tree to draw at the deadline or we've just | 1027 // Even if there's a new active tree to draw at the deadline or we've just |
1014 // drawn it, it may have been triggered by a previous BeginImplFrame, in | 1028 // swapped it, it may have been triggered by a previous BeginImplFrame, in |
1015 // which case the main thread is in a high latency mode. | 1029 // which case the main thread is in a high latency mode. |
1016 return (active_tree_needs_first_draw_ || | 1030 return (active_tree_needs_first_draw_ || HasSwappedThisFrame()) && |
Sami
2014/05/08 14:18:11
Should this be HasSwappedThisFrame() or HasSentSwa
simonhong
2014/05/08 14:50:14
As brian said, we should check whether swap is per
| |
1017 last_frame_number_swap_performed_ == current_frame_number_) && | 1031 !HasSentBeginMainFrameThisFrame(); |
1018 last_frame_number_begin_main_frame_sent_ != current_frame_number_; | |
1019 } | 1032 } |
1020 | 1033 |
1021 // If the active tree needs its first draw in any other state, we know the | 1034 // If the active tree needs its first draw in any other state, we know the |
1022 // main thread is in a high latency mode. | 1035 // main thread is in a high latency mode. |
1023 return active_tree_needs_first_draw_; | 1036 return active_tree_needs_first_draw_; |
1024 } | 1037 } |
1025 | 1038 |
1026 void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() { | 1039 void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() { |
1027 AdvanceCurrentFrameNumber(); | 1040 AdvanceCurrentFrameNumber(); |
1028 inside_poll_for_anticipated_draw_triggers_ = true; | 1041 inside_poll_for_anticipated_draw_triggers_ = true; |
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1050 } | 1063 } |
1051 } | 1064 } |
1052 | 1065 |
1053 void SchedulerStateMachine::SetMaxSwapsPending(int max) { | 1066 void SchedulerStateMachine::SetMaxSwapsPending(int max) { |
1054 max_pending_swaps_ = max; | 1067 max_pending_swaps_ = max; |
1055 } | 1068 } |
1056 | 1069 |
1057 void SchedulerStateMachine::DidSwapBuffers() { | 1070 void SchedulerStateMachine::DidSwapBuffers() { |
1058 pending_swaps_++; | 1071 pending_swaps_++; |
1059 DCHECK_LE(pending_swaps_, max_pending_swaps_); | 1072 DCHECK_LE(pending_swaps_, max_pending_swaps_); |
1073 | |
1074 last_frame_number_swap_performed_ = current_frame_number_; | |
1060 } | 1075 } |
1061 | 1076 |
1062 void SchedulerStateMachine::SetSwapUsedIncompleteTile( | 1077 void SchedulerStateMachine::SetSwapUsedIncompleteTile( |
1063 bool used_incomplete_tile) { | 1078 bool used_incomplete_tile) { |
1064 swap_used_incomplete_tile_ = used_incomplete_tile; | 1079 swap_used_incomplete_tile_ = used_incomplete_tile; |
1065 } | 1080 } |
1066 | 1081 |
1067 void SchedulerStateMachine::DidSwapBuffersComplete() { | 1082 void SchedulerStateMachine::DidSwapBuffersComplete() { |
1068 DCHECK_GT(pending_swaps_, 0); | 1083 DCHECK_GT(pending_swaps_, 0); |
1069 pending_swaps_--; | 1084 pending_swaps_--; |
1070 } | 1085 } |
1071 | 1086 |
1072 void SchedulerStateMachine::SetSmoothnessTakesPriority( | 1087 void SchedulerStateMachine::SetSmoothnessTakesPriority( |
1073 bool smoothness_takes_priority) { | 1088 bool smoothness_takes_priority) { |
1074 smoothness_takes_priority_ = smoothness_takes_priority; | 1089 smoothness_takes_priority_ = smoothness_takes_priority; |
1075 } | 1090 } |
1076 | 1091 |
1077 void SchedulerStateMachine::DidDrawIfPossibleCompleted( | 1092 void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) { |
1078 DrawSwapReadbackResult::DrawResult result) { | |
1079 switch (result) { | 1093 switch (result) { |
1080 case DrawSwapReadbackResult::INVALID_RESULT: | 1094 case INVALID_RESULT: |
1081 NOTREACHED() << "Uninitialized DrawSwapReadbackResult."; | 1095 NOTREACHED() << "Uninitialized DrawResult."; |
1082 break; | 1096 break; |
1083 case DrawSwapReadbackResult::DRAW_ABORTED_CANT_DRAW: | 1097 case DRAW_ABORTED_CANT_DRAW: |
1084 case DrawSwapReadbackResult::DRAW_ABORTED_CANT_READBACK: | 1098 case DRAW_ABORTED_CANT_READBACK: |
1085 case DrawSwapReadbackResult::DRAW_ABORTED_CONTEXT_LOST: | 1099 case DRAW_ABORTED_CONTEXT_LOST: |
1086 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:" | 1100 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:" |
1087 << result; | 1101 << result; |
1088 break; | 1102 break; |
1089 case DrawSwapReadbackResult::DRAW_SUCCESS: | 1103 case DRAW_SUCCESS: |
1090 consecutive_checkerboard_animations_ = 0; | 1104 consecutive_checkerboard_animations_ = 0; |
1091 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | 1105 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
1092 break; | 1106 break; |
1093 case DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS: | 1107 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS: |
1094 needs_redraw_ = true; | 1108 needs_redraw_ = true; |
1095 | 1109 |
1096 // If we're already in the middle of a redraw, we don't need to | 1110 // If we're already in the middle of a redraw, we don't need to |
1097 // restart it. | 1111 // restart it. |
1098 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) | 1112 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
1099 return; | 1113 return; |
1100 | 1114 |
1101 needs_commit_ = true; | 1115 needs_commit_ = true; |
1102 consecutive_checkerboard_animations_++; | 1116 consecutive_checkerboard_animations_++; |
1103 if (settings_.timeout_and_draw_when_animation_checkerboards && | 1117 if (settings_.timeout_and_draw_when_animation_checkerboards && |
1104 consecutive_checkerboard_animations_ >= | 1118 consecutive_checkerboard_animations_ >= |
1105 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { | 1119 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { |
1106 consecutive_checkerboard_animations_ = 0; | 1120 consecutive_checkerboard_animations_ = 0; |
1107 // We need to force a draw, but it doesn't make sense to do this until | 1121 // We need to force a draw, but it doesn't make sense to do this until |
1108 // we've committed and have new textures. | 1122 // we've committed and have new textures. |
1109 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 1123 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
1110 } | 1124 } |
1111 break; | 1125 break; |
1112 case DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT: | 1126 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT: |
1113 // It's not clear whether this missing content is because of missing | 1127 // It's not clear whether this missing content is because of missing |
1114 // pictures (which requires a commit) or because of memory pressure | 1128 // pictures (which requires a commit) or because of memory pressure |
1115 // removing textures (which might not). To be safe, request a commit | 1129 // removing textures (which might not). To be safe, request a commit |
1116 // anyway. | 1130 // anyway. |
1117 needs_commit_ = true; | 1131 needs_commit_ = true; |
1118 break; | 1132 break; |
1119 } | 1133 } |
1120 } | 1134 } |
1121 | 1135 |
1122 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } | 1136 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
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1222 case OUTPUT_SURFACE_ACTIVE: | 1236 case OUTPUT_SURFACE_ACTIVE: |
1223 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 1237 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
1224 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 1238 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
1225 return true; | 1239 return true; |
1226 } | 1240 } |
1227 NOTREACHED(); | 1241 NOTREACHED(); |
1228 return false; | 1242 return false; |
1229 } | 1243 } |
1230 | 1244 |
1231 } // namespace cc | 1245 } // namespace cc |
OLD | NEW |