Index: xfa/fde/cfde_path.cpp |
diff --git a/xfa/fde/cfde_path.cpp b/xfa/fde/cfde_path.cpp |
index f18eab54d27aa1a674911a532662ff3b191c1d0d..23aad5054975c7cda62cf11e99c2fc47b735cf3f 100644 |
--- a/xfa/fde/cfde_path.cpp |
+++ b/xfa/fde/cfde_path.cpp |
@@ -8,15 +8,15 @@ |
#include "xfa/fde/fde_object.h" |
-FX_BOOL CFDE_Path::StartFigure() { |
+bool CFDE_Path::StartFigure() { |
return CloseFigure(); |
} |
-FX_BOOL CFDE_Path::CloseFigure() { |
+bool CFDE_Path::CloseFigure() { |
FX_PATHPOINT* pPoint = GetLastPoint(); |
if (pPoint) |
pPoint->m_Flag |= FXPT_CLOSEFIGURE; |
- return TRUE; |
+ return true; |
} |
FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const { |
@@ -29,9 +29,9 @@ FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const { |
return m_Path.GetPoints() + iPoints - iCount; |
} |
-FX_BOOL CFDE_Path::FigureClosed() const { |
+bool CFDE_Path::FigureClosed() const { |
FX_PATHPOINT* pPoint = GetLastPoint(); |
- return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE; |
+ return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : true; |
} |
FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) { |
@@ -72,7 +72,7 @@ void CFDE_Path::BezierTo(const CFX_PointF& p1, |
p[2].m_Flag = FXPT_BEZIERTO; |
} |
-void CFDE_Path::ArcTo(FX_BOOL bStart, |
+void CFDE_Path::ArcTo(bool bStart, |
const CFX_RectF& rect, |
FX_FLOAT startAngle, |
FX_FLOAT endAngle) { |
@@ -129,7 +129,7 @@ void CFDE_Path::AddBeziers(const CFX_PointsF& points) { |
void CFDE_Path::GetCurveTangents(const CFX_PointsF& points, |
CFX_PointsF& tangents, |
- FX_BOOL bClosed, |
+ bool bClosed, |
FX_FLOAT fTension) const { |
int32_t iCount = points.GetSize(); |
tangents.SetSize(iCount); |
@@ -153,7 +153,7 @@ void CFDE_Path::GetCurveTangents(const CFX_PointsF& points, |
} |
void CFDE_Path::AddCurve(const CFX_PointsF& points, |
- FX_BOOL bClosed, |
+ bool bClosed, |
FX_FLOAT fTension) { |
int32_t iLast = points.GetUpperBound(); |
if (iLast < 1) |
@@ -201,7 +201,7 @@ void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) { |
LineTo(pt2); |
} |
-void CFDE_Path::AddPath(const CFDE_Path* pSrc, FX_BOOL bConnect) { |
+void CFDE_Path::AddPath(const CFDE_Path* pSrc, bool bConnect) { |
if (!pSrc) |
return; |