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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ | 7 #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ |
8 #define XFA_FXGRAPHICS_CFX_SHADING_H_ | 8 #define XFA_FXGRAPHICS_CFX_SHADING_H_ |
9 | 9 |
10 #include "core/fxcrt/fx_coordinates.h" | 10 #include "core/fxcrt/fx_coordinates.h" |
11 #include "core/fxcrt/fx_system.h" | 11 #include "core/fxcrt/fx_system.h" |
12 #include "core/fxge/fx_dib.h" | 12 #include "core/fxge/fx_dib.h" |
13 | 13 |
14 #define FX_SHADING_Steps 256 | 14 #define FX_SHADING_Steps 256 |
15 | 15 |
16 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; | 16 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; |
17 | 17 |
18 class CFX_Shading { | 18 class CFX_Shading { |
19 public: | 19 public: |
20 // Axial shading. | 20 // Axial shading. |
21 CFX_Shading(const CFX_PointF& beginPoint, | 21 CFX_Shading(const CFX_PointF& beginPoint, |
22 const CFX_PointF& endPoint, | 22 const CFX_PointF& endPoint, |
23 FX_BOOL isExtendedBegin, | 23 bool isExtendedBegin, |
24 FX_BOOL isExtendedEnd, | 24 bool isExtendedEnd, |
25 const FX_ARGB beginArgb, | 25 const FX_ARGB beginArgb, |
26 const FX_ARGB endArgb); | 26 const FX_ARGB endArgb); |
27 | 27 |
28 // Radial shading. | 28 // Radial shading. |
29 CFX_Shading(const CFX_PointF& beginPoint, | 29 CFX_Shading(const CFX_PointF& beginPoint, |
30 const CFX_PointF& endPoint, | 30 const CFX_PointF& endPoint, |
31 const FX_FLOAT beginRadius, | 31 const FX_FLOAT beginRadius, |
32 const FX_FLOAT endRadius, | 32 const FX_FLOAT endRadius, |
33 FX_BOOL isExtendedBegin, | 33 bool isExtendedBegin, |
34 FX_BOOL isExtendedEnd, | 34 bool isExtendedEnd, |
35 const FX_ARGB beginArgb, | 35 const FX_ARGB beginArgb, |
36 const FX_ARGB endArgb); | 36 const FX_ARGB endArgb); |
37 virtual ~CFX_Shading(); | 37 virtual ~CFX_Shading(); |
38 | 38 |
39 private: | 39 private: |
40 friend class CFX_Graphics; | 40 friend class CFX_Graphics; |
41 | 41 |
42 void InitArgbArray(); | 42 void InitArgbArray(); |
43 | 43 |
44 const CFX_Shading_Type m_type; | 44 const CFX_Shading_Type m_type; |
45 const CFX_PointF m_beginPoint; | 45 const CFX_PointF m_beginPoint; |
46 const CFX_PointF m_endPoint; | 46 const CFX_PointF m_endPoint; |
47 const FX_FLOAT m_beginRadius; | 47 const FX_FLOAT m_beginRadius; |
48 const FX_FLOAT m_endRadius; | 48 const FX_FLOAT m_endRadius; |
49 const FX_BOOL m_isExtendedBegin; | 49 const bool m_isExtendedBegin; |
50 const FX_BOOL m_isExtendedEnd; | 50 const bool m_isExtendedEnd; |
51 const FX_ARGB m_beginArgb; | 51 const FX_ARGB m_beginArgb; |
52 const FX_ARGB m_endArgb; | 52 const FX_ARGB m_endArgb; |
53 FX_ARGB m_argbArray[FX_SHADING_Steps]; | 53 FX_ARGB m_argbArray[FX_SHADING_Steps]; |
54 }; | 54 }; |
55 | 55 |
56 #endif // XFA_FXGRAPHICS_CFX_SHADING_H_ | 56 #endif // XFA_FXGRAPHICS_CFX_SHADING_H_ |
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