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Unified Diff: cc/resources/tile_manager.cc

Issue 246673005: cc: Start using raster/eviction iterators in tile manager (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 6 months ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index b1cc1aec6b06c6e423dca8331bb7b82de762fb52..217df8d8dbded9d8a784d157463412afa7418385 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -227,110 +227,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask {
const size_t kScheduledRasterTasksLimit = 32u;
-// Memory limit policy works by mapping some bin states to the NEVER bin.
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
- // [ALLOW_NOTHING]
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NEVER_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ABSOLUTE_MINIMUM]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_PREPAINT_ONLY]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ANYTHING]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
- // Not ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
- // Inactive
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Active
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Determine bin based on three categories of tiles: things we need now,
-// things we need soon, and eventually.
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
- if (prio.priority_bin == TilePriority::NOW)
- return NOW_BIN;
-
- if (prio.priority_bin == TilePriority::SOON)
- return SOON_BIN;
-
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
- return NEVER_BIN;
-
- return EVENTUALLY_BIN;
-}
-
} // namespace
RasterTaskCompletionStats::RasterTaskCompletionStats()
@@ -368,13 +264,10 @@ TileManager::TileManager(
task_runner_(task_runner),
resource_pool_(resource_pool),
rasterizer_(rasterizer),
- prioritized_tiles_dirty_(false),
all_tiles_that_need_to_be_rasterized_have_memory_(true),
- all_tiles_required_for_activation_have_memory_(true),
- memory_required_bytes_(0),
- memory_nice_to_have_bytes_(0),
bytes_releasable_(0),
resources_releasable_(0),
+ bytes_required_but_not_allocated_(0),
ever_exceeded_memory_budget_(false),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
did_initialize_visible_tile_(false),
@@ -408,14 +301,9 @@ TileManager::~TileManager() {
}
void TileManager::Release(Tile* tile) {
- prioritized_tiles_dirty_ = true;
released_tiles_.push_back(tile);
}
-void TileManager::DidChangeTilePriority(Tile* tile) {
- prioritized_tiles_dirty_ = true;
-}
-
bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
}
@@ -449,17 +337,6 @@ void TileManager::CleanUpReleasedTiles() {
released_tiles_.clear();
}
-void TileManager::UpdatePrioritizedTileSetIfNeeded() {
- if (!prioritized_tiles_dirty_)
- return;
-
- CleanUpReleasedTiles();
-
- prioritized_tiles_.Clear();
- GetTilesWithAssignedBins(&prioritized_tiles_);
- prioritized_tiles_dirty_ = false;
-}
-
void TileManager::DidFinishRunningTasks() {
TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
@@ -476,8 +353,7 @@ void TileManager::DidFinishRunningTasks() {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.
@@ -518,150 +394,18 @@ void TileManager::DidFinishRunningTasks() {
}
void TileManager::DidFinishRunningTasksRequiredForActivation() {
- // This is only a true indication that all tiles required for
- // activation are initialized when no tiles are OOM. We need to
- // wait for DidFinishRunningTasks() to be called, try to re-assign
- // memory and in worst case use on-demand raster when tiles
- // required for activation are OOM.
- if (!all_tiles_required_for_activation_have_memory_)
- return;
-
ready_to_activate_check_notifier_.Schedule();
}
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
-
- // Compute new stats to be return by GetMemoryStats().
- memory_required_bytes_ = 0;
- memory_nice_to_have_bytes_ = 0;
-
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
- const TreePriority tree_priority = global_state_.tree_priority;
-
- // For each tree, bin into different categories of tiles.
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
-
- const ManagedTileState::TileVersion& tile_version =
- tile->GetTileVersionForDrawing();
- bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
- bool tile_is_active = tile_is_ready_to_draw ||
- mts.tile_versions[mts.raster_mode].raster_task_;
-
- // Get the active priority and bin.
- TilePriority active_priority = tile->priority(ACTIVE_TREE);
- ManagedTileBin active_bin = BinFromTilePriority(active_priority);
-
- // Get the pending priority and bin.
- TilePriority pending_priority = tile->priority(PENDING_TREE);
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
-
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
- bool pending_is_non_ideal =
- pending_priority.resolution == NON_IDEAL_RESOLUTION;
- bool active_is_non_ideal =
- active_priority.resolution == NON_IDEAL_RESOLUTION;
-
- // Adjust bin state based on if ready to draw.
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
-
- // Adjust bin state based on if active.
- active_bin = kBinIsActiveMap[tile_is_active][active_bin];
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
-
- // We never want to paint new non-ideal tiles, as we always have
- // a high-res tile covering that content (paint that instead).
- if (!tile_is_ready_to_draw && active_is_non_ideal)
- active_bin = NEVER_BIN;
- if (!tile_is_ready_to_draw && pending_is_non_ideal)
- pending_bin = NEVER_BIN;
-
- if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
- // The bin that the tile would have if the GPU memory manager had
- // a maximally permissive policy, send to the GPU memory manager
- // to determine policy.
- ManagedTileBin gpu_memmgr_stats_bin = std::min(active_bin, pending_bin);
- if ((gpu_memmgr_stats_bin == NOW_BIN) ||
- (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
- memory_required_bytes_ += BytesConsumedIfAllocated(tile);
- if (gpu_memmgr_stats_bin != NEVER_BIN)
- memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
- }
-
- ManagedTileBin tree_bin[NUM_TREES];
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
-
- // Adjust pending bin state for low res tiles. This prevents pending tree
- // low-res tiles from being initialized before high-res tiles.
- if (pending_is_low_res)
- tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
-
- TilePriority tile_priority;
- switch (tree_priority) {
- case SAME_PRIORITY_FOR_BOTH_TREES:
- mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
- tile_priority = tile->combined_priority();
- break;
- case SMOOTHNESS_TAKES_PRIORITY:
- mts.bin = tree_bin[ACTIVE_TREE];
- tile_priority = active_priority;
- break;
- case NEW_CONTENT_TAKES_PRIORITY:
- mts.bin = tree_bin[PENDING_TREE];
- tile_priority = pending_priority;
- break;
- }
-
- // Bump up the priority if we determined it's NEVER_BIN on one tree,
- // but is still required on the other tree.
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
- tree_bin[PENDING_TREE] == NEVER_BIN;
-
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
-
- mts.resolution = tile_priority.resolution;
- mts.priority_bin = tile_priority.priority_bin;
- mts.distance_to_visible = tile_priority.distance_to_visible;
- mts.required_for_activation = tile_priority.required_for_activation;
-
- mts.visible_and_ready_to_draw =
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
-
- // Tiles that are required for activation shouldn't be in NEVER_BIN unless
- // smoothness takes priority or memory policy allows nothing to be
- // initialized.
- DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
- tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
- memory_policy == ALLOW_NOTHING);
-
- // If the tile is in NEVER_BIN and it does not have an active task, then we
- // can release the resources early. If it does have the task however, we
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory
- // can visit it.
- if (mts.bin == NEVER_BIN &&
- !mts.tile_versions[mts.raster_mode].raster_task_) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
- }
-
- // Insert the tile into a priority set.
- tiles->InsertTile(tile, mts.bin);
- }
-}
-
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
// Update internal state.
- if (state != global_state_) {
- global_state_ = state;
- prioritized_tiles_dirty_ = true;
- }
+ global_state_ = state;
+
+ // TODO(vmpstr): See if we still need to keep tiles alive when layers release
+ // them.
+ CleanUpReleasedTiles();
// We need to call CheckForCompletedTasks() once in-between each call
// to ScheduleTasks() to prevent canceled tasks from being scheduled.
@@ -670,11 +414,8 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
}
- UpdatePrioritizedTileSetIfNeeded();
-
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// Finally, schedule rasterizer tasks.
ScheduleTasks(tiles_that_need_to_be_rasterized);
@@ -716,8 +457,10 @@ void TileManager::GetMemoryStats(size_t* memory_required_bytes,
size_t* memory_nice_to_have_bytes,
size_t* memory_allocated_bytes,
size_t* memory_used_bytes) const {
- *memory_required_bytes = memory_required_bytes_;
- *memory_nice_to_have_bytes = memory_nice_to_have_bytes_;
+ *memory_required_bytes = resource_pool_->total_memory_usage_bytes() +
+ bytes_required_but_not_allocated_;
+ *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes() +
+ bytes_required_but_not_allocated_;
*memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
*memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
}
@@ -757,8 +500,60 @@ scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const {
return requirements.PassAs<base::Value>();
}
+void TileManager::FreeTileResourcesUntilUsageIsWithinBudget(
+ EvictionTileIterator* eviction_iterator,
+ const MemoryBudget& required_budget,
+ MemoryBudget* current_budget,
+ const TilePriority& max_priority,
+ bool evict_unconditionally) {
+ while (required_budget.Exceeds(*current_budget)) {
+ if (!*eviction_iterator)
+ break;
+
+ Tile* eviction_tile = **eviction_iterator;
+ DCHECK(eviction_tile);
+
+ TilePriority eviction_priority =
+ eviction_tile->priority_for_tree_priority(global_state_.tree_priority);
+
+ if (!evict_unconditionally &&
+ !max_priority.IsHigherPriorityThan(eviction_priority))
+ break;
+
+ size_t eviction_bytes_if_allocated =
+ BytesConsumedIfAllocated(eviction_tile);
+ ManagedTileState& eviction_mts = eviction_tile->managed_state();
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
+ if (eviction_mts.tile_versions[mode].resource_) {
+ current_budget->hard_memory_bytes += eviction_bytes_if_allocated;
+ if (eviction_priority.priority_bin != TilePriority::NOW)
+ current_budget->soft_memory_bytes += eviction_bytes_if_allocated;
+ current_budget->resource_count++;
+ }
+ }
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(eviction_tile);
+ ++(*eviction_iterator);
+ }
+}
+
+bool TileManager::TilePriorityViolatesMemoryPolicy(
+ const TilePriority& priority) {
+ switch (global_state_.memory_limit_policy) {
+ case ALLOW_NOTHING:
+ return true;
+ case ALLOW_ABSOLUTE_MINIMUM:
+ return priority.priority_bin > TilePriority::NOW;
+ case ALLOW_PREPAINT_ONLY:
+ return priority.priority_bin > TilePriority::SOON;
+ case ALLOW_ANYTHING:
+ return priority.distance_to_visible ==
+ std::numeric_limits<float>::infinity();
+ }
+ NOTREACHED();
+ return true;
+}
+
void TileManager::AssignGpuMemoryToTiles(
- PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized) {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
@@ -772,38 +567,46 @@ void TileManager::AssignGpuMemoryToTiles(
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
all_tiles_that_need_to_be_rasterized_have_memory_ = true;
- all_tiles_required_for_activation_have_memory_ = true;
+ MemoryBudget budget;
// Cast to prevent overflow.
- int64 soft_bytes_available =
- static_cast<int64>(bytes_releasable_) +
+ budget.soft_memory_bytes =
static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int64 hard_bytes_available =
- static_cast<int64>(bytes_releasable_) +
+ budget.hard_memory_bytes =
static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int resources_available = resources_releasable_ +
- global_state_.num_resources_limit -
- resource_pool_->acquired_resource_count();
- size_t soft_bytes_allocatable =
- std::max(static_cast<int64>(0), soft_bytes_available);
- size_t hard_bytes_allocatable =
- std::max(static_cast<int64>(0), hard_bytes_available);
- size_t resources_allocatable = std::max(0, resources_available);
+ budget.resource_count = global_state_.num_resources_limit -
+ resource_pool_->acquired_resource_count();
+
+ MemoryBudget initial_budget = budget;
+
+ EvictionTileIterator eviction_it(this, global_state_.tree_priority);
+
+ MemoryBudget required_budget;
+ required_budget.soft_memory_bytes = 0;
+ required_budget.hard_memory_bytes = 0;
+ required_budget.resource_count = 0;
+
+ FreeTileResourcesUntilUsageIsWithinBudget(
+ &eviction_it, required_budget, &budget, TilePriority(), true);
size_t bytes_that_exceeded_memory_budget = 0;
- size_t soft_bytes_left = soft_bytes_allocatable;
- size_t hard_bytes_left = hard_bytes_allocatable;
- size_t resources_left = resources_allocatable;
bool oomed_soft = false;
bool oomed_hard = false;
bool have_hit_soft_memory = false; // Soft memory comes after hard.
unsigned schedule_priority = 1u;
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
+ RasterTileIterator it(this, global_state_.tree_priority);
+ for (; it; ++it) {
Tile* tile = *it;
+ TilePriority priority =
+ tile->priority_for_tree_priority(global_state_.tree_priority);
+
+ if (TilePriorityViolatesMemoryPolicy(priority))
+ break;
+
ManagedTileState& mts = tile->managed_state();
mts.scheduled_priority = schedule_priority++;
@@ -813,20 +616,13 @@ void TileManager::AssignGpuMemoryToTiles(
ManagedTileState::TileVersion& tile_version =
mts.tile_versions[mts.raster_mode];
- // If this tile doesn't need a resource, then nothing to do.
- if (!tile_version.requires_resource())
+ // If this tile version is ready to draw, then nothing to do.
+ if (tile_version.IsReadyToDraw())
continue;
- // If the tile is not needed, free it up.
- if (mts.bin == NEVER_BIN) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
- }
-
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
+ const bool tile_uses_hard_limit =
+ priority.priority_bin == TilePriority::NOW;
const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
- const size_t tile_bytes_left =
- (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
// Hard-limit is reserved for tiles that would cause a calamity
// if they were to go away, so by definition they are the highest
@@ -834,8 +630,8 @@ void TileManager::AssignGpuMemoryToTiles(
DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
have_hit_soft_memory |= !tile_uses_hard_limit;
- size_t tile_bytes = 0;
- size_t tile_resources = 0;
+ int64 tile_bytes = 0;
+ int tile_resources = 0;
// It costs to maintain a resource.
for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
@@ -845,25 +641,28 @@ void TileManager::AssignGpuMemoryToTiles(
}
}
- // Allow lower priority tiles with initialized resources to keep
- // their memory by only assigning memory to new raster tasks if
- // they can be scheduled.
- bool reached_scheduled_raster_tasks_limit =
- tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
- if (!reached_scheduled_raster_tasks_limit) {
- // If we don't have the required version, and it's not in flight
- // then we'll have to pay to create a new task.
- if (!tile_version.resource_ && !tile_version.raster_task_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
+ // If we don't have the required version, and it's not in flight
+ // then we'll have to pay to create a new task.
+ if (!tile_version.resource_ && !tile_version.raster_task_) {
+ tile_bytes += bytes_if_allocated;
+ tile_resources++;
}
- // Tile is OOM.
- if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
- bool was_ready_to_draw = tile->IsReadyToDraw();
+ required_budget.soft_memory_bytes = 0;
+ required_budget.hard_memory_bytes = 0;
+ required_budget.resource_count = tile_resources;
+ if (tile_uses_hard_limit)
+ required_budget.hard_memory_bytes = tile_bytes;
+ else
+ required_budget.soft_memory_bytes = tile_bytes;
- FreeResourcesForTile(tile);
+ // Handle OOM tiles.
+ FreeTileResourcesUntilUsageIsWithinBudget(
+ &eviction_it, required_budget, &budget, priority, false);
+
+ // Tile is still OOM.
+ if (required_budget.Exceeds(budget)) {
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
// This tile was already on screen and now its resources have been
// released. In order to prevent checkerboarding, set this tile as
@@ -871,19 +670,17 @@ void TileManager::AssignGpuMemoryToTiles(
if (mts.visible_and_ready_to_draw)
tile_version.set_rasterize_on_demand();
- if (was_ready_to_draw)
- client_->NotifyTileStateChanged(tile);
-
oomed_soft = true;
if (tile_uses_hard_limit) {
oomed_hard = true;
bytes_that_exceeded_memory_budget += tile_bytes;
}
} else {
- resources_left -= tile_resources;
- hard_bytes_left -= tile_bytes;
- soft_bytes_left =
- (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
+ budget.resource_count -= tile_resources;
+ budget.hard_memory_bytes -= tile_bytes;
+ budget.soft_memory_bytes = (budget.soft_memory_bytes > tile_bytes)
+ ? budget.soft_memory_bytes - tile_bytes
+ : 0;
if (tile_version.resource_)
continue;
}
@@ -899,19 +696,44 @@ void TileManager::AssignGpuMemoryToTiles(
// 2. Tiles with existing raster task could otherwise incorrectly
// be added as they are not affected by |bytes_allocatable|.
bool can_schedule_tile =
- !oomed_soft && !reached_scheduled_raster_tasks_limit;
+ !oomed_soft &&
+ tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit;
if (!can_schedule_tile) {
all_tiles_that_need_to_be_rasterized_have_memory_ = false;
- if (tile->required_for_activation())
- all_tiles_required_for_activation_have_memory_ = false;
- it.DisablePriorityOrdering();
- continue;
+ break;
}
tiles_that_need_to_be_rasterized->push_back(tile);
}
+ // Count up the memory that would be required on top of the allocated memory
+ // in order to initialize all visible tiles.
+ // TODO(vmpstr): Remove this once the memory manager doesn't need required
+ // bytes.
+ bytes_required_but_not_allocated_ = 0;
+ for (; it; ++it) {
+ Tile* tile = *it;
+ TilePriority priority =
+ tile->priority_for_tree_priority(global_state_.tree_priority);
+
+ if (TilePriorityViolatesMemoryPolicy(priority) ||
+ priority.priority_bin != TilePriority::NOW)
+ break;
+
+ ManagedTileState& mts = tile->managed_state();
+ mts.raster_mode = tile->DetermineOverallRasterMode();
+
+ ManagedTileState::TileVersion& tile_version =
+ mts.tile_versions[mts.raster_mode];
+
+ // If this tile version is ready to draw, then nothing to do.
+ if (tile_version.IsReadyToDraw())
+ continue;
+
+ bytes_required_but_not_allocated_ += BytesConsumedIfAllocated(tile);
+ }
+
// OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
ever_exceeded_memory_budget_ |= oomed_hard;
if (ever_exceeded_memory_budget_) {
@@ -926,7 +748,7 @@ void TileManager::AssignGpuMemoryToTiles(
memory_stats_from_last_assign_.total_budget_in_bytes =
global_state_.hard_memory_limit_in_bytes;
memory_stats_from_last_assign_.bytes_allocated =
- hard_bytes_allocatable - hard_bytes_left;
+ initial_budget.hard_memory_bytes - budget.hard_memory_bytes;
memory_stats_from_last_assign_.bytes_unreleasable =
resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
@@ -1177,7 +999,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
tiles_[tile->id()] = tile;
used_layer_counts_[tile->layer_id()]++;
- prioritized_tiles_dirty_ = true;
return tile;
}

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