Index: cc/resources/tile_manager_unittest.cc |
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc |
index 5a1837f9684fb9e133a27c3fecfbea22d614d629..ccf0e20b15c446871093cd8acd3b53a2118f6546 100644 |
--- a/cc/resources/tile_manager_unittest.cc |
+++ b/cc/resources/tile_manager_unittest.cc |
@@ -20,640 +20,6 @@ |
namespace cc { |
namespace { |
-class TileManagerTest : public testing::TestWithParam<bool>, |
- public TileManagerClient { |
- public: |
- typedef std::vector<scoped_refptr<Tile> > TileVector; |
- |
- TileManagerTest() |
- : memory_limit_policy_(ALLOW_ANYTHING), |
- max_tiles_(0), |
- ready_to_activate_(false) {} |
- |
- void Initialize(int max_tiles, |
- TileMemoryLimitPolicy memory_limit_policy, |
- TreePriority tree_priority, |
- bool allow_on_demand_raster = true) { |
- output_surface_ = FakeOutputSurface::Create3d(); |
- CHECK(output_surface_->BindToClient(&output_surface_client_)); |
- |
- shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
- resource_provider_ = ResourceProvider::Create( |
- output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1, |
- false); |
- resource_pool_ = ResourcePool::Create( |
- resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888); |
- tile_manager_ = make_scoped_ptr(new FakeTileManager( |
- this, resource_pool_.get(), allow_on_demand_raster)); |
- |
- memory_limit_policy_ = memory_limit_policy; |
- max_tiles_ = max_tiles; |
- picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile(); |
- |
- SetTreePriority(tree_priority); |
- } |
- |
- void SetTreePriority(TreePriority tree_priority) { |
- GlobalStateThatImpactsTilePriority state; |
- gfx::Size tile_size = settings_.default_tile_size; |
- |
- if (UsingMemoryLimit()) { |
- state.soft_memory_limit_in_bytes = |
- max_tiles_ * 4 * tile_size.width() * tile_size.height(); |
- state.num_resources_limit = 100; |
- } else { |
- state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; |
- state.num_resources_limit = max_tiles_; |
- } |
- state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; |
- state.memory_limit_policy = memory_limit_policy_; |
- state.tree_priority = tree_priority; |
- |
- global_state_ = state; |
- resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes, |
- state.soft_memory_limit_in_bytes, |
- state.num_resources_limit); |
- tile_manager_->SetGlobalStateForTesting(state); |
- } |
- |
- virtual void TearDown() OVERRIDE { |
- tile_manager_.reset(NULL); |
- picture_pile_ = NULL; |
- |
- testing::Test::TearDown(); |
- } |
- |
- // TileManagerClient implementation. |
- virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; } |
- virtual void NotifyTileInitialized(const Tile* tile) OVERRIDE {} |
- |
- TileVector CreateTilesWithSize(int count, |
- TilePriority active_priority, |
- TilePriority pending_priority, |
- const gfx::Size& tile_size) { |
- TileVector tiles; |
- for (int i = 0; i < count; ++i) { |
- scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), |
- tile_size, |
- gfx::Rect(), |
- gfx::Rect(), |
- 1.0, |
- 0, |
- 0, |
- Tile::USE_LCD_TEXT); |
- tile->SetPriority(ACTIVE_TREE, active_priority); |
- tile->SetPriority(PENDING_TREE, pending_priority); |
- tiles.push_back(tile); |
- } |
- return tiles; |
- } |
- |
- TileVector CreateTiles(int count, |
- TilePriority active_priority, |
- TilePriority pending_priority) { |
- return CreateTilesWithSize( |
- count, active_priority, pending_priority, settings_.default_tile_size); |
- } |
- |
- FakeTileManager* tile_manager() { return tile_manager_.get(); } |
- |
- int AssignedMemoryCount(const TileVector& tiles) { |
- int has_memory_count = 0; |
- for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); |
- ++it) { |
- if (tile_manager_->HasBeenAssignedMemory(*it)) |
- ++has_memory_count; |
- } |
- return has_memory_count; |
- } |
- |
- int TilesWithLCDCount(const TileVector& tiles) { |
- int has_lcd_count = 0; |
- for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); |
- ++it) { |
- if ((*it)->GetRasterModeForTesting() == HIGH_QUALITY_RASTER_MODE) |
- ++has_lcd_count; |
- } |
- return has_lcd_count; |
- } |
- |
- bool ready_to_activate() const { return ready_to_activate_; } |
- |
- // The parametrization specifies whether the max tile limit should |
- // be applied to memory or resources. |
- bool UsingResourceLimit() { return !GetParam(); } |
- bool UsingMemoryLimit() { return GetParam(); } |
- |
- protected: |
- GlobalStateThatImpactsTilePriority global_state_; |
- |
- private: |
- LayerTreeSettings settings_; |
- scoped_ptr<FakeTileManager> tile_manager_; |
- scoped_refptr<FakePicturePileImpl> picture_pile_; |
- FakeOutputSurfaceClient output_surface_client_; |
- scoped_ptr<FakeOutputSurface> output_surface_; |
- scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
- scoped_ptr<ResourceProvider> resource_provider_; |
- scoped_ptr<ResourcePool> resource_pool_; |
- TileMemoryLimitPolicy memory_limit_policy_; |
- int max_tiles_; |
- bool ready_to_activate_; |
-}; |
- |
-TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { |
- // A few tiles of each type of priority, with enough memory for all tiles. |
- |
- Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
- TileVector active_pending_soon = |
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
- EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); |
- EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
-} |
- |
-TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { |
- // A few tiles of each type of priority, with enough memory for all tiles, |
- // with the exception of never bin. |
- |
- Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
- TileVector active_pending_soon = |
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
- EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); |
- EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
-} |
- |
-TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { |
- // A few low-res tiles required for activation, with enough memory for all |
- // tiles. |
- |
- Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); |
- TileVector pending_low_res = |
- CreateTiles(5, TilePriority(), TilePriorityLowRes()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); |
-} |
- |
-TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { |
- // A few tiles of each type of priority, with enough memory for all tiles, |
- // with the exception of never and soon bins. |
- |
- Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
- TileVector active_pending_soon = |
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
- EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); |
- EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
-} |
- |
-TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { |
- // A few tiles of each type of priority, with enough memory for all tiles, |
- // but allow nothing should not assign any memory. |
- |
- Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
- TileVector active_pending_soon = |
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(0, AssignedMemoryCount(active_now)); |
- EXPECT_EQ(0, AssignedMemoryCount(pending_now)); |
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); |
- EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
-} |
- |
-TEST_P(TileManagerTest, PartialOOMMemoryToPending) { |
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are |
- // required for activation, but only enough memory for 8 tiles. The result |
- // is all pending tree tiles get memory, and 3 of the active tree tiles |
- // get memory. None of these tiles is needed to avoid calimity (flickering or |
- // raster-on-demand) so the soft memory limit is used. |
- |
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); |
- |
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, PartialOOMMemoryToActive) { |
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, |
- // but only enough memory for 8 tiles. The result is all active tree tiles |
- // get memory, and 3 of the pending tree tiles get memory. |
- // The pending tiles are not needed to avoid calimity (flickering or |
- // raster-on-demand) and the active tiles fit, so the soft limit is used. |
- |
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, TotalOOMMemoryToPending) { |
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are |
- // required for activation, but only enough tiles for 4 tiles. The result |
- // is 4 pending tree tiles get memory, and none of the active tree tiles |
- // get memory. |
- |
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
- |
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- if (UsingResourceLimit()) { |
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); |
- } else { |
- // Pending tiles are now required to avoid calimity (flickering or |
- // raster-on-demand). Hard-limit is used and double the tiles fit. |
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); |
- } |
-} |
- |
-TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { |
- // 10 tiles on active tree soon bin, 10 tiles on pending tree that are |
- // required for activation, but only enough tiles for 4 tiles. The result |
- // is 4 pending tree tiles get memory, and none of the active tree tiles |
- // get memory. |
- |
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
- |
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- if (UsingResourceLimit()) { |
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); |
- } else { |
- // Pending tiles are now required to avoid calimity (flickering or |
- // raster-on-demand). Hard-limit is used and double the tiles fit. |
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); |
- } |
-} |
- |
-TEST_P(TileManagerTest, TotalOOMMemoryToActive) { |
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, |
- // but only enough memory for 4 tiles. The result is 4 active tree tiles |
- // get memory, and none of the pending tree tiles get memory. |
- |
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(10, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityForNowBin()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- if (UsingResourceLimit()) { |
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
- } else { |
- // Active tiles are required to avoid calimity (flickering or |
- // raster-on-demand). Hard-limit is used and double the tiles fit. |
- EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
- } |
-} |
- |
-TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { |
- // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, |
- // but only enough memory for 8 tiles. Any tile missing would cause |
- // a calamity (flickering or raster-on-demand). Depending on mode, |
- // we should use varying amounts of the higher hard memory limit. |
- if (UsingResourceLimit()) |
- return; |
- |
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(10, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityForNowBin()); |
- |
- // Active tiles are required to avoid calimity. The hard-limit is used and all |
- // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 |
- // tiles total are used. |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
- |
- // Even the hard-limit won't save us now. All tiles are required to avoid |
- // a clamity but we only have 16. The tiles will be distribted randomly |
- // given they are identical, in practice depending on their screen location. |
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- EXPECT_EQ(16, |
- AssignedMemoryCount(active_tree_tiles) + |
- AssignedMemoryCount(pending_tree_tiles)); |
- |
- // The pending tree is now more important. Active tiles will take higher |
- // priority if they are ready-to-draw in practice. Importantly though, |
- // pending tiles also utilize the hard-limit. |
- SetTreePriority(NEW_CONTENT_TAKES_PRIORITY); |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
- EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, RasterAsLCD) { |
- Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, RasterAsNoLCD) { |
- Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
- |
- for (TileVector::iterator it = active_tree_tiles.begin(); |
- it != active_tree_tiles.end(); |
- ++it) { |
- (*it)->set_can_use_lcd_text(false); |
- } |
- for (TileVector::iterator it = pending_tree_tiles.begin(); |
- it != pending_tree_tiles.end(); |
- ++it) { |
- (*it)->set_can_use_lcd_text(false); |
- } |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, ReRasterAsNoLCD) { |
- Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); |
- |
- for (TileVector::iterator it = active_tree_tiles.begin(); |
- it != active_tree_tiles.end(); |
- ++it) { |
- (*it)->set_can_use_lcd_text(false); |
- } |
- for (TileVector::iterator it = pending_tree_tiles.begin(); |
- it != pending_tree_tiles.end(); |
- ++it) { |
- (*it)->set_can_use_lcd_text(false); |
- } |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, NoTextDontReRasterAsNoLCD) { |
- Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); |
- |
- for (TileVector::iterator it = active_tree_tiles.begin(); |
- it != active_tree_tiles.end(); |
- ++it) { |
- ManagedTileState::TileVersion& tile_version = |
- (*it)->GetTileVersionForTesting(HIGH_QUALITY_RASTER_MODE); |
- tile_version.SetSolidColorForTesting(SkColorSetARGB(0, 0, 0, 0)); |
- (*it)->set_can_use_lcd_text(false); |
- EXPECT_TRUE((*it)->IsReadyToDraw()); |
- } |
- for (TileVector::iterator it = pending_tree_tiles.begin(); |
- it != pending_tree_tiles.end(); |
- ++it) { |
- ManagedTileState::TileVersion& tile_version = |
- (*it)->GetTileVersionForTesting(HIGH_QUALITY_RASTER_MODE); |
- tile_version.SetSolidColorForTesting(SkColorSetARGB(0, 0, 0, 0)); |
- (*it)->set_can_use_lcd_text(false); |
- EXPECT_TRUE((*it)->IsReadyToDraw()); |
- } |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, TextReRasterAsNoLCD) { |
- Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); |
- |
- for (TileVector::iterator it = active_tree_tiles.begin(); |
- it != active_tree_tiles.end(); |
- ++it) { |
- ManagedTileState::TileVersion& tile_version = |
- (*it)->GetTileVersionForTesting(HIGH_QUALITY_RASTER_MODE); |
- tile_version.SetSolidColorForTesting(SkColorSetARGB(0, 0, 0, 0)); |
- tile_version.SetHasTextForTesting(true); |
- (*it)->set_can_use_lcd_text(false); |
- |
- EXPECT_TRUE((*it)->IsReadyToDraw()); |
- } |
- for (TileVector::iterator it = pending_tree_tiles.begin(); |
- it != pending_tree_tiles.end(); |
- ++it) { |
- ManagedTileState::TileVersion& tile_version = |
- (*it)->GetTileVersionForTesting(HIGH_QUALITY_RASTER_MODE); |
- tile_version.SetSolidColorForTesting(SkColorSetARGB(0, 0, 0, 0)); |
- tile_version.SetHasTextForTesting(true); |
- (*it)->set_can_use_lcd_text(false); |
- |
- EXPECT_TRUE((*it)->IsReadyToDraw()); |
- } |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); |
- EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); |
-} |
- |
-TEST_P(TileManagerTest, RespectMemoryLimit) { |
- if (UsingResourceLimit()) |
- return; |
- |
- Initialize(5, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
- |
- // We use double the tiles since the hard-limit is double. |
- TileVector large_tiles = |
- CreateTiles(10, TilePriorityForNowBin(), TilePriority()); |
- |
- size_t memory_required_bytes; |
- size_t memory_nice_to_have_bytes; |
- size_t memory_allocated_bytes; |
- size_t memory_used_bytes; |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- tile_manager()->GetMemoryStats(&memory_required_bytes, |
- &memory_nice_to_have_bytes, |
- &memory_allocated_bytes, |
- &memory_used_bytes); |
- // Allocated bytes should never be more than the memory limit. |
- EXPECT_LE(memory_allocated_bytes, global_state_.hard_memory_limit_in_bytes); |
- |
- // Finish raster of large tiles. |
- tile_manager()->UpdateVisibleTiles(); |
- |
- // Remove all large tiles. This will leave the memory currently |
- // used by these tiles as unused when AssignMemoryToTiles() is called. |
- large_tiles.clear(); |
- |
- // Create a new set of tiles using a different size. These tiles |
- // can use the memory currently assigned to the large tiles but |
- // they can't use the same resources as the size doesn't match. |
- TileVector small_tiles = CreateTilesWithSize( |
- 10, TilePriorityForNowBin(), TilePriority(), gfx::Size(128, 128)); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- tile_manager()->GetMemoryStats(&memory_required_bytes, |
- &memory_nice_to_have_bytes, |
- &memory_allocated_bytes, |
- &memory_used_bytes); |
- // Allocated bytes should never be more than the memory limit. |
- EXPECT_LE(memory_allocated_bytes, global_state_.hard_memory_limit_in_bytes); |
-} |
- |
-TEST_P(TileManagerTest, AllowRasterizeOnDemand) { |
- // Not enough memory to initialize tiles required for activation. |
- Initialize(0, ALLOW_ANYTHING, SAME_PRIORITY_FOR_BOTH_TREES); |
- TileVector tiles = |
- CreateTiles(2, TilePriority(), TilePriorityRequiredForActivation()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- // This should make required tiles ready to draw by marking them as |
- // required tiles for on-demand raster. |
- tile_manager()->DidFinishRunningTasksForTesting(); |
- |
- EXPECT_TRUE(ready_to_activate()); |
- for (TileVector::iterator it = tiles.begin(); it != tiles.end(); ++it) |
- EXPECT_TRUE((*it)->IsReadyToDraw()); |
-} |
- |
-TEST_P(TileManagerTest, PreventRasterizeOnDemand) { |
- // Not enough memory to initialize tiles required for activation. |
- Initialize(0, ALLOW_ANYTHING, SAME_PRIORITY_FOR_BOTH_TREES, false); |
- TileVector tiles = |
- CreateTiles(2, TilePriority(), TilePriorityRequiredForActivation()); |
- |
- tile_manager()->AssignMemoryToTiles(global_state_); |
- |
- // This should make required tiles ready to draw by marking them as |
- // required tiles for on-demand raster. |
- tile_manager()->DidFinishRunningTasksForTesting(); |
- |
- EXPECT_TRUE(ready_to_activate()); |
- for (TileVector::iterator it = tiles.begin(); it != tiles.end(); ++it) |
- EXPECT_FALSE((*it)->IsReadyToDraw()); |
-} |
- |
-// If true, the max tile limit should be applied as bytes; if false, |
-// as num_resources_limit. |
-INSTANTIATE_TEST_CASE_P(TileManagerTests, |
- TileManagerTest, |
- ::testing::Values(true, false)); |
- |
class TileManagerTileIteratorTest : public testing::Test, |
public TileManagerClient { |
public: |