OLD | NEW |
---|---|
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
238 skia::RefPtr<SkPixelRef> pixel_ref_; | 238 skia::RefPtr<SkPixelRef> pixel_ref_; |
239 int layer_id_; | 239 int layer_id_; |
240 RenderingStatsInstrumentation* rendering_stats_; | 240 RenderingStatsInstrumentation* rendering_stats_; |
241 const base::Callback<void(bool was_canceled)> reply_; | 241 const base::Callback<void(bool was_canceled)> reply_; |
242 | 242 |
243 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); | 243 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
244 }; | 244 }; |
245 | 245 |
246 const size_t kScheduledRasterTasksLimit = 32u; | 246 const size_t kScheduledRasterTasksLimit = 32u; |
247 | 247 |
248 // Memory limit policy works by mapping some bin states to the NEVER bin. | |
249 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { | |
250 // [ALLOW_NOTHING] | |
251 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
252 NEVER_BIN, // [NOW_BIN] | |
253 NEVER_BIN, // [SOON_BIN] | |
254 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
255 NEVER_BIN, // [EVENTUALLY_BIN] | |
256 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
257 NEVER_BIN, // [AT_LAST_BIN] | |
258 NEVER_BIN // [NEVER_BIN] | |
259 }, | |
260 // [ALLOW_ABSOLUTE_MINIMUM] | |
261 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
262 NOW_BIN, // [NOW_BIN] | |
263 NEVER_BIN, // [SOON_BIN] | |
264 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
265 NEVER_BIN, // [EVENTUALLY_BIN] | |
266 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
267 NEVER_BIN, // [AT_LAST_BIN] | |
268 NEVER_BIN // [NEVER_BIN] | |
269 }, | |
270 // [ALLOW_PREPAINT_ONLY] | |
271 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
272 NOW_BIN, // [NOW_BIN] | |
273 SOON_BIN, // [SOON_BIN] | |
274 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
275 NEVER_BIN, // [EVENTUALLY_BIN] | |
276 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
277 NEVER_BIN, // [AT_LAST_BIN] | |
278 NEVER_BIN // [NEVER_BIN] | |
279 }, | |
280 // [ALLOW_ANYTHING] | |
281 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
282 NOW_BIN, // [NOW_BIN] | |
283 SOON_BIN, // [SOON_BIN] | |
284 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
285 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
286 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
287 AT_LAST_BIN, // [AT_LAST_BIN] | |
288 NEVER_BIN // [NEVER_BIN] | |
289 }}; | |
290 | |
291 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. | |
292 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { | |
293 // Not ready | |
294 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
295 NOW_BIN, // [NOW_BIN] | |
296 SOON_BIN, // [SOON_BIN] | |
297 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
298 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
299 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
300 AT_LAST_BIN, // [AT_LAST_BIN] | |
301 NEVER_BIN // [NEVER_BIN] | |
302 }, | |
303 // Ready | |
304 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
305 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] | |
306 SOON_BIN, // [SOON_BIN] | |
307 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
308 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
309 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
310 AT_LAST_BIN, // [AT_LAST_BIN] | |
311 NEVER_BIN // [NEVER_BIN] | |
312 }}; | |
313 | |
314 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. | |
315 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { | |
316 // Inactive | |
317 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
318 NOW_BIN, // [NOW_BIN] | |
319 SOON_BIN, // [SOON_BIN] | |
320 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
321 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
322 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
323 AT_LAST_BIN, // [AT_LAST_BIN] | |
324 NEVER_BIN // [NEVER_BIN] | |
325 }, | |
326 // Active | |
327 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
328 NOW_BIN, // [NOW_BIN] | |
329 SOON_BIN, // [SOON_BIN] | |
330 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
331 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | |
332 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
333 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | |
334 NEVER_BIN // [NEVER_BIN] | |
335 }}; | |
336 | |
337 // Determine bin based on three categories of tiles: things we need now, | |
338 // things we need soon, and eventually. | |
339 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | |
340 if (prio.priority_bin == TilePriority::NOW) | |
341 return NOW_BIN; | |
342 | |
343 if (prio.priority_bin == TilePriority::SOON) | |
344 return SOON_BIN; | |
345 | |
346 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) | |
347 return NEVER_BIN; | |
348 | |
349 return EVENTUALLY_BIN; | |
350 } | |
351 | |
352 } // namespace | 248 } // namespace |
353 | 249 |
354 RasterTaskCompletionStats::RasterTaskCompletionStats() | 250 RasterTaskCompletionStats::RasterTaskCompletionStats() |
355 : completed_count(0u), canceled_count(0u) {} | 251 : completed_count(0u), canceled_count(0u) {} |
356 | 252 |
357 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( | 253 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( |
358 const RasterTaskCompletionStats& stats) { | 254 const RasterTaskCompletionStats& stats) { |
359 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); | 255 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
360 state->SetInteger("completed_count", stats.completed_count); | 256 state->SetInteger("completed_count", stats.completed_count); |
361 state->SetInteger("canceled_count", stats.canceled_count); | 257 state->SetInteger("canceled_count", stats.canceled_count); |
(...skipping 18 matching lines...) Expand all Loading... | |
380 | 276 |
381 TileManager::TileManager( | 277 TileManager::TileManager( |
382 TileManagerClient* client, | 278 TileManagerClient* client, |
383 ResourcePool* resource_pool, | 279 ResourcePool* resource_pool, |
384 Rasterizer* rasterizer, | 280 Rasterizer* rasterizer, |
385 Rasterizer* gpu_rasterizer, | 281 Rasterizer* gpu_rasterizer, |
386 bool use_rasterize_on_demand, | 282 bool use_rasterize_on_demand, |
387 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 283 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
388 : client_(client), | 284 : client_(client), |
389 resource_pool_(resource_pool), | 285 resource_pool_(resource_pool), |
390 prioritized_tiles_dirty_(false), | |
391 all_tiles_that_need_to_be_rasterized_have_memory_(true), | 286 all_tiles_that_need_to_be_rasterized_have_memory_(true), |
392 all_tiles_required_for_activation_have_memory_(true), | 287 all_tiles_required_for_activation_have_memory_(true), |
393 memory_required_bytes_(0), | |
394 memory_nice_to_have_bytes_(0), | |
395 bytes_releasable_(0), | 288 bytes_releasable_(0), |
396 resources_releasable_(0), | 289 resources_releasable_(0), |
397 ever_exceeded_memory_budget_(false), | 290 ever_exceeded_memory_budget_(false), |
398 rendering_stats_instrumentation_(rendering_stats_instrumentation), | 291 rendering_stats_instrumentation_(rendering_stats_instrumentation), |
399 did_initialize_visible_tile_(false), | 292 did_initialize_visible_tile_(false), |
400 did_check_for_completed_tasks_since_last_schedule_tasks_(true), | 293 did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
401 use_rasterize_on_demand_(use_rasterize_on_demand) { | 294 use_rasterize_on_demand_(use_rasterize_on_demand) { |
402 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = { | 295 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = { |
403 rasterizer, // RASTERIZER_TYPE_DEFAULT | 296 rasterizer, // RASTERIZER_TYPE_DEFAULT |
404 gpu_rasterizer, // RASTERIZER_TYPE_GPU | 297 gpu_rasterizer, // RASTERIZER_TYPE_GPU |
(...skipping 24 matching lines...) Expand all Loading... | |
429 | 322 |
430 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); | 323 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); |
431 it != layers_.end(); | 324 it != layers_.end(); |
432 ++it) { | 325 ++it) { |
433 (*it)->DidUnregisterLayer(); | 326 (*it)->DidUnregisterLayer(); |
434 } | 327 } |
435 layers_.clear(); | 328 layers_.clear(); |
436 } | 329 } |
437 | 330 |
438 void TileManager::Release(Tile* tile) { | 331 void TileManager::Release(Tile* tile) { |
439 prioritized_tiles_dirty_ = true; | |
440 released_tiles_.push_back(tile); | 332 released_tiles_.push_back(tile); |
441 } | 333 } |
442 | 334 |
443 void TileManager::DidChangeTilePriority(Tile* tile) { | |
444 prioritized_tiles_dirty_ = true; | |
445 } | |
446 | |
447 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { | 335 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
448 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; | 336 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
449 } | 337 } |
450 | 338 |
451 void TileManager::CleanUpReleasedTiles() { | 339 void TileManager::CleanUpReleasedTiles() { |
452 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); | 340 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); |
453 it != released_tiles_.end(); | 341 it != released_tiles_.end(); |
454 ++it) { | 342 ++it) { |
455 Tile* tile = *it; | 343 Tile* tile = *it; |
456 ManagedTileState& mts = tile->managed_state(); | 344 ManagedTileState& mts = tile->managed_state(); |
(...skipping 13 matching lines...) Expand all Loading... | |
470 used_layer_counts_.erase(layer_it); | 358 used_layer_counts_.erase(layer_it); |
471 image_decode_tasks_.erase(tile->layer_id()); | 359 image_decode_tasks_.erase(tile->layer_id()); |
472 } | 360 } |
473 | 361 |
474 delete tile; | 362 delete tile; |
475 } | 363 } |
476 | 364 |
477 released_tiles_.clear(); | 365 released_tiles_.clear(); |
478 } | 366 } |
479 | 367 |
480 void TileManager::UpdatePrioritizedTileSetIfNeeded() { | |
481 if (!prioritized_tiles_dirty_) | |
482 return; | |
483 | |
484 CleanUpReleasedTiles(); | |
485 | |
486 prioritized_tiles_.Clear(); | |
487 GetTilesWithAssignedBins(&prioritized_tiles_); | |
488 prioritized_tiles_dirty_ = false; | |
489 } | |
490 | |
491 void TileManager::DidFinishRunningTasks() { | 368 void TileManager::DidFinishRunningTasks() { |
492 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); | 369 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
493 | 370 |
494 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > | 371 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > |
495 global_state_.soft_memory_limit_in_bytes; | 372 global_state_.soft_memory_limit_in_bytes; |
496 | 373 |
497 // When OOM, keep re-assigning memory until we reach a steady state | 374 // When OOM, keep re-assigning memory until we reach a steady state |
498 // where top-priority tiles are initialized. | 375 // where top-priority tiles are initialized. |
499 if (all_tiles_that_need_to_be_rasterized_have_memory_ && | 376 if (all_tiles_that_need_to_be_rasterized_have_memory_ && |
500 !memory_usage_above_limit) | 377 !memory_usage_above_limit) |
501 return; | 378 return; |
502 | 379 |
503 rasterizer_delegate_->CheckForCompletedTasks(); | 380 rasterizer_delegate_->CheckForCompletedTasks(); |
504 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 381 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
505 | 382 |
506 TileVector tiles_that_need_to_be_rasterized; | 383 TileVector tiles_that_need_to_be_rasterized; |
507 AssignGpuMemoryToTiles(&prioritized_tiles_, | 384 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
508 &tiles_that_need_to_be_rasterized); | |
509 | 385 |
510 // |tiles_that_need_to_be_rasterized| will be empty when we reach a | 386 // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
511 // steady memory state. Keep scheduling tasks until we reach this state. | 387 // steady memory state. Keep scheduling tasks until we reach this state. |
512 if (!tiles_that_need_to_be_rasterized.empty()) { | 388 if (!tiles_that_need_to_be_rasterized.empty()) { |
513 ScheduleTasks(tiles_that_need_to_be_rasterized); | 389 ScheduleTasks(tiles_that_need_to_be_rasterized); |
514 return; | 390 return; |
515 } | 391 } |
516 | 392 |
517 resource_pool_->ReduceResourceUsage(); | 393 resource_pool_->ReduceResourceUsage(); |
518 | 394 |
(...skipping 29 matching lines...) Expand all Loading... | |
548 // activation are initialized when no tiles are OOM. We need to | 424 // activation are initialized when no tiles are OOM. We need to |
549 // wait for DidFinishRunningTasks() to be called, try to re-assign | 425 // wait for DidFinishRunningTasks() to be called, try to re-assign |
550 // memory and in worst case use on-demand raster when tiles | 426 // memory and in worst case use on-demand raster when tiles |
551 // required for activation are OOM. | 427 // required for activation are OOM. |
552 if (!all_tiles_required_for_activation_have_memory_) | 428 if (!all_tiles_required_for_activation_have_memory_) |
553 return; | 429 return; |
554 | 430 |
555 client_->NotifyReadyToActivate(); | 431 client_->NotifyReadyToActivate(); |
556 } | 432 } |
557 | 433 |
558 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { | |
559 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); | |
560 | |
561 // Compute new stats to be return by GetMemoryStats(). | |
562 memory_required_bytes_ = 0; | |
563 memory_nice_to_have_bytes_ = 0; | |
564 | |
565 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; | |
566 const TreePriority tree_priority = global_state_.tree_priority; | |
567 | |
568 // For each tree, bin into different categories of tiles. | |
569 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | |
570 Tile* tile = it->second; | |
571 ManagedTileState& mts = tile->managed_state(); | |
572 | |
573 const ManagedTileState::TileVersion& tile_version = | |
574 tile->GetTileVersionForDrawing(); | |
575 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); | |
576 bool tile_is_active = tile_is_ready_to_draw || | |
577 mts.tile_versions[mts.raster_mode].raster_task_; | |
578 | |
579 // Get the active priority and bin. | |
580 TilePriority active_priority = tile->priority(ACTIVE_TREE); | |
581 ManagedTileBin active_bin = BinFromTilePriority(active_priority); | |
582 | |
583 // Get the pending priority and bin. | |
584 TilePriority pending_priority = tile->priority(PENDING_TREE); | |
585 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); | |
586 | |
587 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; | |
588 bool pending_is_non_ideal = | |
589 pending_priority.resolution == NON_IDEAL_RESOLUTION; | |
590 bool active_is_non_ideal = | |
591 active_priority.resolution == NON_IDEAL_RESOLUTION; | |
592 | |
593 // Adjust pending bin state for low res tiles. This prevents | |
594 // pending tree low-res tiles from being initialized before | |
595 // high-res tiles. | |
596 if (pending_is_low_res) | |
597 pending_bin = std::max(pending_bin, EVENTUALLY_BIN); | |
598 | |
599 // Adjust bin state based on if ready to draw. | |
600 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; | |
601 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; | |
602 | |
603 // Adjust bin state based on if active. | |
604 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; | |
605 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; | |
606 | |
607 // We never want to paint new non-ideal tiles, as we always have | |
608 // a high-res tile covering that content (paint that instead). | |
609 if (!tile_is_ready_to_draw && active_is_non_ideal) | |
610 active_bin = NEVER_BIN; | |
611 if (!tile_is_ready_to_draw && pending_is_non_ideal) | |
612 pending_bin = NEVER_BIN; | |
613 | |
614 // Compute combined bin. | |
615 ManagedTileBin combined_bin = std::min(active_bin, pending_bin); | |
616 | |
617 if (!tile_is_ready_to_draw || tile_version.requires_resource()) { | |
618 // The bin that the tile would have if the GPU memory manager had | |
619 // a maximally permissive policy, send to the GPU memory manager | |
620 // to determine policy. | |
621 ManagedTileBin gpu_memmgr_stats_bin = combined_bin; | |
622 if ((gpu_memmgr_stats_bin == NOW_BIN) || | |
623 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) | |
624 memory_required_bytes_ += BytesConsumedIfAllocated(tile); | |
625 if (gpu_memmgr_stats_bin != NEVER_BIN) | |
626 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); | |
627 } | |
628 | |
629 ManagedTileBin tree_bin[NUM_TREES]; | |
630 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; | |
631 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; | |
632 | |
633 TilePriority tile_priority; | |
634 switch (tree_priority) { | |
635 case SAME_PRIORITY_FOR_BOTH_TREES: | |
636 mts.bin = kBinPolicyMap[memory_policy][combined_bin]; | |
637 tile_priority = tile->combined_priority(); | |
638 break; | |
639 case SMOOTHNESS_TAKES_PRIORITY: | |
640 mts.bin = tree_bin[ACTIVE_TREE]; | |
641 tile_priority = active_priority; | |
642 break; | |
643 case NEW_CONTENT_TAKES_PRIORITY: | |
644 mts.bin = tree_bin[PENDING_TREE]; | |
645 tile_priority = pending_priority; | |
646 break; | |
647 } | |
648 | |
649 // Bump up the priority if we determined it's NEVER_BIN on one tree, | |
650 // but is still required on the other tree. | |
651 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | |
652 tree_bin[PENDING_TREE] == NEVER_BIN; | |
653 | |
654 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | |
655 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | |
656 | |
657 mts.resolution = tile_priority.resolution; | |
658 mts.priority_bin = tile_priority.priority_bin; | |
659 mts.distance_to_visible = tile_priority.distance_to_visible; | |
660 mts.required_for_activation = tile_priority.required_for_activation; | |
661 | |
662 mts.visible_and_ready_to_draw = | |
663 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | |
664 | |
665 // If the tile is in NEVER_BIN and it does not have an active task, then we | |
666 // can release the resources early. If it does have the task however, we | |
667 // should keep it in the prioritized tile set to ensure that AssignGpuMemory | |
668 // can visit it. | |
669 if (mts.bin == NEVER_BIN && | |
670 !mts.tile_versions[mts.raster_mode].raster_task_) { | |
671 FreeResourcesForTile(tile); | |
672 continue; | |
673 } | |
674 | |
675 // Insert the tile into a priority set. | |
676 tiles->InsertTile(tile, mts.bin); | |
677 } | |
678 } | |
679 | |
680 void TileManager::CleanUpLayers() { | 434 void TileManager::CleanUpLayers() { |
681 for (size_t i = 0; i < layers_.size(); ++i) { | 435 for (size_t i = 0; i < layers_.size(); ++i) { |
682 if (layers_[i]->IsDrawnRenderSurfaceLayerListMember()) | 436 if (layers_[i]->IsDrawnRenderSurfaceLayerListMember()) |
683 continue; | 437 continue; |
684 | 438 |
685 layers_[i]->DidUnregisterLayer(); | 439 layers_[i]->DidUnregisterLayer(); |
686 std::swap(layers_[i], layers_.back()); | 440 std::swap(layers_[i], layers_.back()); |
687 layers_.pop_back(); | 441 layers_.pop_back(); |
688 --i; | 442 --i; |
689 prioritized_tiles_dirty_ = true; | |
690 } | 443 } |
691 } | 444 } |
692 | 445 |
693 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { | 446 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
694 TRACE_EVENT0("cc", "TileManager::ManageTiles"); | 447 TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
695 | 448 |
696 // Update internal state. | 449 // Update internal state. |
697 if (state != global_state_) { | 450 global_state_ = state; |
698 global_state_ = state; | |
699 prioritized_tiles_dirty_ = true; | |
700 } | |
701 | 451 |
702 CleanUpLayers(); | 452 CleanUpLayers(); |
703 | 453 |
454 // TODO(vmpstr): See if we still need to keep tiles alive when layers release | |
455 // them. | |
456 CleanUpReleasedTiles(); | |
457 | |
704 // We need to call CheckForCompletedTasks() once in-between each call | 458 // We need to call CheckForCompletedTasks() once in-between each call |
705 // to ScheduleTasks() to prevent canceled tasks from being scheduled. | 459 // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
706 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { | 460 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
707 rasterizer_delegate_->CheckForCompletedTasks(); | 461 rasterizer_delegate_->CheckForCompletedTasks(); |
708 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 462 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
709 } | 463 } |
710 | 464 |
711 UpdatePrioritizedTileSetIfNeeded(); | |
712 | |
713 TileVector tiles_that_need_to_be_rasterized; | 465 TileVector tiles_that_need_to_be_rasterized; |
714 AssignGpuMemoryToTiles(&prioritized_tiles_, | 466 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
715 &tiles_that_need_to_be_rasterized); | |
716 | 467 |
717 // Finally, schedule rasterizer tasks. | 468 // Finally, schedule rasterizer tasks. |
718 ScheduleTasks(tiles_that_need_to_be_rasterized); | 469 ScheduleTasks(tiles_that_need_to_be_rasterized); |
719 | 470 |
720 TRACE_EVENT_INSTANT1("cc", | 471 TRACE_EVENT_INSTANT1("cc", |
721 "DidManage", | 472 "DidManage", |
722 TRACE_EVENT_SCOPE_THREAD, | 473 TRACE_EVENT_SCOPE_THREAD, |
723 "state", | 474 "state", |
724 TracedValue::FromValue(BasicStateAsValue().release())); | 475 TracedValue::FromValue(BasicStateAsValue().release())); |
725 | 476 |
(...skipping 21 matching lines...) Expand all Loading... | |
747 | 498 |
748 bool did_initialize_visible_tile = did_initialize_visible_tile_; | 499 bool did_initialize_visible_tile = did_initialize_visible_tile_; |
749 did_initialize_visible_tile_ = false; | 500 did_initialize_visible_tile_ = false; |
750 return did_initialize_visible_tile; | 501 return did_initialize_visible_tile; |
751 } | 502 } |
752 | 503 |
753 void TileManager::GetMemoryStats(size_t* memory_required_bytes, | 504 void TileManager::GetMemoryStats(size_t* memory_required_bytes, |
754 size_t* memory_nice_to_have_bytes, | 505 size_t* memory_nice_to_have_bytes, |
755 size_t* memory_allocated_bytes, | 506 size_t* memory_allocated_bytes, |
756 size_t* memory_used_bytes) const { | 507 size_t* memory_used_bytes) const { |
757 *memory_required_bytes = memory_required_bytes_; | 508 *memory_required_bytes = resource_pool_->total_memory_usage_bytes(); |
758 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; | 509 *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes(); |
759 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); | 510 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); |
760 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); | 511 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); |
761 } | 512 } |
762 | 513 |
763 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { | 514 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { |
764 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); | 515 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
765 state->SetInteger("tile_count", tiles_.size()); | 516 state->SetInteger("tile_count", tiles_.size()); |
766 state->Set("global_state", global_state_.AsValue().release()); | 517 state->Set("global_state", global_state_.AsValue().release()); |
767 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); | 518 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); |
768 return state.PassAs<base::Value>(); | 519 return state.PassAs<base::Value>(); |
(...skipping 19 matching lines...) Expand all Loading... | |
788 &memory_allocated_bytes, | 539 &memory_allocated_bytes, |
789 &memory_used_bytes); | 540 &memory_used_bytes); |
790 requirements->SetInteger("memory_required_bytes", memory_required_bytes); | 541 requirements->SetInteger("memory_required_bytes", memory_required_bytes); |
791 requirements->SetInteger("memory_nice_to_have_bytes", | 542 requirements->SetInteger("memory_nice_to_have_bytes", |
792 memory_nice_to_have_bytes); | 543 memory_nice_to_have_bytes); |
793 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); | 544 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); |
794 requirements->SetInteger("memory_used_bytes", memory_used_bytes); | 545 requirements->SetInteger("memory_used_bytes", memory_used_bytes); |
795 return requirements.PassAs<base::Value>(); | 546 return requirements.PassAs<base::Value>(); |
796 } | 547 } |
797 | 548 |
549 bool TileManager::EvictTiles(EvictionTileIterator* eviction_iterator, | |
reveman
2014/05/20 23:01:00
Could you rename this in a way that makes it more
vmpstr
2014/05/27 22:41:32
Done on the rename. It already returns a bool when
| |
550 const MemoryBudget& required_budget, | |
551 MemoryBudget* current_budget, | |
reveman
2014/05/20 23:01:00
I think it's a bit confusing with a budget that is
vmpstr
2014/05/27 22:41:32
We still somehow need to know how much we actually
reveman
2014/05/28 16:04:12
I think the system where we have a budget that we
| |
552 const TilePriority& raster_priority, | |
reveman
2014/05/20 23:01:00
"max_priority"?
vmpstr
2014/05/27 22:41:32
Done.
| |
553 bool evict_unconditionally) { | |
reveman
2014/05/20 23:01:00
Instead of having evict_unconditionally, could you
vmpstr
2014/05/27 22:41:32
It's in some sense max priority + 1, as in equal p
| |
554 bool evicted_tiles_required_for_activation = false; | |
555 while (required_budget.Exceeds(*current_budget)) { | |
reveman
2014/05/20 23:01:00
Would it be a bit cleaner and more consistent with
vmpstr
2014/05/27 22:41:32
That would cause us to actually initialize the evi
| |
556 if (!*eviction_iterator) | |
557 break; | |
558 | |
559 Tile* eviction_tile = **eviction_iterator; | |
560 DCHECK(eviction_tile); | |
561 | |
562 TilePriority eviction_priority = | |
563 eviction_tile->priority_for_tree_priority(global_state_.tree_priority); | |
564 | |
565 if (!evict_unconditionally && | |
566 !raster_priority.IsHigherPriorityThan(eviction_priority)) | |
567 break; | |
reveman
2014/05/20 23:01:00
it would be nice if you flip this around and make
vmpstr
2014/05/27 22:41:32
I definitely think we should not allow equal prior
| |
568 | |
569 size_t eviction_bytes_if_allocated = | |
570 BytesConsumedIfAllocated(eviction_tile); | |
571 ManagedTileState& eviction_mts = eviction_tile->managed_state(); | |
572 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | |
573 if (eviction_mts.tile_versions[mode].resource_) { | |
574 current_budget->hard_memory_bytes += eviction_bytes_if_allocated; | |
575 if (eviction_priority.priority_bin != TilePriority::NOW) | |
576 current_budget->soft_memory_bytes += eviction_bytes_if_allocated; | |
reveman
2014/05/20 23:01:00
Hard to see if this is always doing the right thin
vmpstr
2014/05/27 22:41:32
This would mean that ASsignGpuMemoryToTiles would
reveman
2014/05/28 16:04:12
I find this pretty confusing. Why do we care what
| |
577 current_budget->resource_count++; | |
578 } | |
579 } | |
580 FreeResourcesForTile(eviction_tile); | |
581 ++(*eviction_iterator); | |
582 | |
583 evicted_tiles_required_for_activation |= | |
584 eviction_tile->required_for_activation(); | |
585 } | |
586 return evicted_tiles_required_for_activation; | |
587 } | |
588 | |
798 void TileManager::AssignGpuMemoryToTiles( | 589 void TileManager::AssignGpuMemoryToTiles( |
799 PrioritizedTileSet* tiles, | |
800 TileVector* tiles_that_need_to_be_rasterized) { | 590 TileVector* tiles_that_need_to_be_rasterized) { |
801 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); | 591 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
802 | 592 |
803 // Maintain the list of released resources that can potentially be re-used | 593 // Maintain the list of released resources that can potentially be re-used |
804 // or deleted. | 594 // or deleted. |
805 // If this operation becomes expensive too, only do this after some | 595 // If this operation becomes expensive too, only do this after some |
806 // resource(s) was returned. Note that in that case, one also need to | 596 // resource(s) was returned. Note that in that case, one also need to |
807 // invalidate when releasing some resource from the pool. | 597 // invalidate when releasing some resource from the pool. |
808 resource_pool_->CheckBusyResources(); | 598 resource_pool_->CheckBusyResources(); |
809 | 599 |
810 // Now give memory out to the tiles until we're out, and build | 600 // Now give memory out to the tiles until we're out, and build |
811 // the needs-to-be-rasterized queue. | 601 // the needs-to-be-rasterized queue. |
812 all_tiles_that_need_to_be_rasterized_have_memory_ = true; | 602 all_tiles_that_need_to_be_rasterized_have_memory_ = true; |
813 all_tiles_required_for_activation_have_memory_ = true; | 603 all_tiles_required_for_activation_have_memory_ = true; |
814 | 604 |
605 MemoryBudget budget; | |
815 // Cast to prevent overflow. | 606 // Cast to prevent overflow. |
816 int64 soft_bytes_available = | 607 budget.soft_memory_bytes = |
817 static_cast<int64>(bytes_releasable_) + | |
818 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - | 608 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - |
819 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 609 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
820 int64 hard_bytes_available = | 610 budget.hard_memory_bytes = |
821 static_cast<int64>(bytes_releasable_) + | |
822 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - | 611 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - |
823 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 612 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
824 int resources_available = resources_releasable_ + | 613 budget.resource_count = global_state_.num_resources_limit - |
825 global_state_.num_resources_limit - | 614 resource_pool_->acquired_resource_count(); |
826 resource_pool_->acquired_resource_count(); | 615 |
827 size_t soft_bytes_allocatable = | 616 MemoryBudget initial_budget = budget; |
828 std::max(static_cast<int64>(0), soft_bytes_available); | 617 |
829 size_t hard_bytes_allocatable = | 618 EvictionTileIterator eviction_it(this, global_state_.tree_priority); |
830 std::max(static_cast<int64>(0), hard_bytes_available); | 619 |
831 size_t resources_allocatable = std::max(0, resources_available); | 620 MemoryBudget required_budget; |
621 required_budget.soft_memory_bytes = 0; | |
622 required_budget.hard_memory_bytes = 0; | |
623 required_budget.resource_count = 0; | |
624 | |
625 bool evicted_tiles_required_for_activation = | |
626 EvictTiles(&eviction_it, required_budget, &budget, TilePriority(), true); | |
reveman
2014/05/20 23:01:00
I think it would make more sense to evict tiles if
vmpstr
2014/05/27 22:41:32
We kind of create the budget and the iterator here
| |
832 | 627 |
833 size_t bytes_that_exceeded_memory_budget = 0; | 628 size_t bytes_that_exceeded_memory_budget = 0; |
834 size_t soft_bytes_left = soft_bytes_allocatable; | |
835 size_t hard_bytes_left = hard_bytes_allocatable; | |
836 | 629 |
837 size_t resources_left = resources_allocatable; | |
838 bool oomed_soft = false; | 630 bool oomed_soft = false; |
839 bool oomed_hard = false; | 631 bool oomed_hard = false; |
840 bool have_hit_soft_memory = false; // Soft memory comes after hard. | 632 bool have_hit_soft_memory = false; // Soft memory comes after hard. |
841 | 633 |
842 unsigned schedule_priority = 1u; | 634 unsigned schedule_priority = 1u; |
843 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { | 635 for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) { |
844 Tile* tile = *it; | 636 Tile* tile = *it; |
637 TilePriority priority = | |
638 tile->priority_for_tree_priority(global_state_.tree_priority); | |
639 | |
640 bool tile_violates_memory_policy = false; | |
reveman
2014/05/20 23:01:00
Please add a TileViolatesMemoryPolicy helper funct
vmpstr
2014/05/27 22:41:32
Done.
| |
641 switch (global_state_.memory_limit_policy) { | |
642 case ALLOW_NOTHING: | |
643 tile_violates_memory_policy = true; | |
644 break; | |
645 case ALLOW_ABSOLUTE_MINIMUM: | |
646 tile_violates_memory_policy = priority.priority_bin > TilePriority::NOW; | |
647 break; | |
648 case ALLOW_PREPAINT_ONLY: | |
649 tile_violates_memory_policy = | |
650 priority.priority_bin > TilePriority::SOON; | |
651 break; | |
652 case ALLOW_ANYTHING: | |
653 tile_violates_memory_policy = priority.distance_to_visible == | |
654 std::numeric_limits<float>::infinity(); | |
655 break; | |
656 case NUM_TILE_MEMORY_LIMIT_POLICIES: | |
657 NOTREACHED(); | |
658 break; | |
659 } | |
660 | |
661 if (tile_violates_memory_policy) | |
662 break; | |
663 | |
845 ManagedTileState& mts = tile->managed_state(); | 664 ManagedTileState& mts = tile->managed_state(); |
846 | 665 |
847 mts.scheduled_priority = schedule_priority++; | 666 mts.scheduled_priority = schedule_priority++; |
848 | 667 |
849 mts.raster_mode = tile->DetermineOverallRasterMode(); | 668 mts.raster_mode = tile->DetermineOverallRasterMode(); |
850 | 669 |
851 ManagedTileState::TileVersion& tile_version = | 670 ManagedTileState::TileVersion& tile_version = |
852 mts.tile_versions[mts.raster_mode]; | 671 mts.tile_versions[mts.raster_mode]; |
853 | 672 |
854 // If this tile doesn't need a resource, then nothing to do. | 673 // If this tile version is ready to draw, then nothing to do. |
855 if (!tile_version.requires_resource()) | 674 if (tile_version.IsReadyToDraw()) |
856 continue; | 675 continue; |
857 | 676 |
858 // If the tile is not needed, free it up. | 677 const bool tile_uses_hard_limit = |
859 if (mts.bin == NEVER_BIN) { | 678 priority.priority_bin == TilePriority::NOW; |
860 FreeResourcesForTile(tile); | |
861 continue; | |
862 } | |
863 | |
864 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; | |
865 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); | 679 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); |
866 const size_t tile_bytes_left = | |
867 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; | |
868 | 680 |
869 // Hard-limit is reserved for tiles that would cause a calamity | 681 // Hard-limit is reserved for tiles that would cause a calamity |
870 // if they were to go away, so by definition they are the highest | 682 // if they were to go away, so by definition they are the highest |
871 // priority memory, and must be at the front of the list. | 683 // priority memory, and must be at the front of the list. |
872 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); | 684 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); |
873 have_hit_soft_memory |= !tile_uses_hard_limit; | 685 have_hit_soft_memory |= !tile_uses_hard_limit; |
874 | 686 |
875 size_t tile_bytes = 0; | 687 int64 tile_bytes = 0; |
876 size_t tile_resources = 0; | 688 int tile_resources = 0; |
877 | 689 |
878 // It costs to maintain a resource. | 690 // It costs to maintain a resource. |
879 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 691 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
880 if (mts.tile_versions[mode].resource_) { | 692 if (mts.tile_versions[mode].resource_) { |
881 tile_bytes += bytes_if_allocated; | 693 tile_bytes += bytes_if_allocated; |
882 tile_resources++; | 694 tile_resources++; |
883 } | 695 } |
884 } | 696 } |
885 | 697 |
886 // Allow lower priority tiles with initialized resources to keep | 698 // If we don't have the required version, and it's not in flight |
887 // their memory by only assigning memory to new raster tasks if | 699 // then we'll have to pay to create a new task. |
888 // they can be scheduled. | 700 if (!tile_version.resource_ && !tile_version.raster_task_) { |
889 bool reached_scheduled_raster_tasks_limit = | 701 tile_bytes += bytes_if_allocated; |
890 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; | 702 tile_resources++; |
891 if (!reached_scheduled_raster_tasks_limit) { | |
892 // If we don't have the required version, and it's not in flight | |
893 // then we'll have to pay to create a new task. | |
894 if (!tile_version.resource_ && !tile_version.raster_task_) { | |
895 tile_bytes += bytes_if_allocated; | |
896 tile_resources++; | |
897 } | |
898 } | 703 } |
899 | 704 |
900 // Tile is OOM. | 705 required_budget.soft_memory_bytes = 0; |
901 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | 706 required_budget.hard_memory_bytes = 0; |
707 required_budget.resource_count = tile_resources; | |
708 if (tile_uses_hard_limit) | |
709 required_budget.hard_memory_bytes = tile_bytes; | |
710 else | |
711 required_budget.soft_memory_bytes = tile_bytes; | |
712 | |
713 // Handle OOM tiles. | |
714 evicted_tiles_required_for_activation = | |
715 EvictTiles(&eviction_it, required_budget, &budget, priority, false) || | |
716 evicted_tiles_required_for_activation; | |
717 | |
718 // Tile is still OOM. | |
719 if (required_budget.Exceeds(budget)) { | |
902 FreeResourcesForTile(tile); | 720 FreeResourcesForTile(tile); |
903 | 721 |
904 // This tile was already on screen and now its resources have been | 722 // This tile was already on screen and now its resources have been |
905 // released. In order to prevent checkerboarding, set this tile as | 723 // released. In order to prevent checkerboarding, set this tile as |
906 // rasterize on demand immediately. | 724 // rasterize on demand immediately. |
907 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_) | 725 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_) |
908 tile_version.set_rasterize_on_demand(); | 726 tile_version.set_rasterize_on_demand(); |
909 | 727 |
910 oomed_soft = true; | 728 oomed_soft = true; |
911 if (tile_uses_hard_limit) { | 729 if (tile_uses_hard_limit) { |
912 oomed_hard = true; | 730 oomed_hard = true; |
913 bytes_that_exceeded_memory_budget += tile_bytes; | 731 bytes_that_exceeded_memory_budget += tile_bytes; |
914 } | 732 } |
915 } else { | 733 } else { |
916 resources_left -= tile_resources; | 734 budget.resource_count -= tile_resources; |
917 hard_bytes_left -= tile_bytes; | 735 budget.hard_memory_bytes -= tile_bytes; |
918 soft_bytes_left = | 736 budget.soft_memory_bytes = (budget.soft_memory_bytes > tile_bytes) |
919 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; | 737 ? budget.soft_memory_bytes - tile_bytes |
738 : 0; | |
920 if (tile_version.resource_) | 739 if (tile_version.resource_) |
921 continue; | 740 continue; |
922 } | 741 } |
923 | 742 |
924 DCHECK(!tile_version.resource_); | 743 DCHECK(!tile_version.resource_); |
925 | 744 |
926 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| | 745 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| |
927 // has reached it's limit or we've failed to assign gpu memory to this | 746 // has reached it's limit or we've failed to assign gpu memory to this |
928 // or any higher priority tile. Preventing tiles that fit into memory | 747 // or any higher priority tile. Preventing tiles that fit into memory |
929 // budget to be rasterized when higher priority tile is oom is | 748 // budget to be rasterized when higher priority tile is oom is |
930 // important for two reasons: | 749 // important for two reasons: |
931 // 1. Tile size should not impact raster priority. | 750 // 1. Tile size should not impact raster priority. |
932 // 2. Tiles with existing raster task could otherwise incorrectly | 751 // 2. Tiles with existing raster task could otherwise incorrectly |
933 // be added as they are not affected by |bytes_allocatable|. | 752 // be added as they are not affected by |bytes_allocatable|. |
934 bool can_schedule_tile = | 753 bool can_schedule_tile = |
935 !oomed_soft && !reached_scheduled_raster_tasks_limit; | 754 !oomed_soft && |
755 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit; | |
936 | 756 |
937 if (!can_schedule_tile) { | 757 if (!can_schedule_tile) { |
938 all_tiles_that_need_to_be_rasterized_have_memory_ = false; | 758 all_tiles_that_need_to_be_rasterized_have_memory_ = false; |
939 if (tile->required_for_activation()) | 759 all_tiles_required_for_activation_have_memory_ = |
940 all_tiles_required_for_activation_have_memory_ = false; | 760 !it.HasTilesRequiredForActivation() && |
941 it.DisablePriorityOrdering(); | 761 !evicted_tiles_required_for_activation; |
942 continue; | 762 break; |
943 } | 763 } |
944 | 764 |
945 tiles_that_need_to_be_rasterized->push_back(tile); | 765 tiles_that_need_to_be_rasterized->push_back(tile); |
946 } | 766 } |
947 | 767 |
948 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. | 768 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. |
949 ever_exceeded_memory_budget_ |= oomed_hard; | 769 ever_exceeded_memory_budget_ |= oomed_hard; |
950 if (ever_exceeded_memory_budget_) { | 770 if (ever_exceeded_memory_budget_) { |
951 TRACE_COUNTER_ID2("cc", | 771 TRACE_COUNTER_ID2("cc", |
952 "over_memory_budget", | 772 "over_memory_budget", |
953 this, | 773 this, |
954 "budget", | 774 "budget", |
955 global_state_.hard_memory_limit_in_bytes, | 775 global_state_.hard_memory_limit_in_bytes, |
956 "over", | 776 "over", |
957 bytes_that_exceeded_memory_budget); | 777 bytes_that_exceeded_memory_budget); |
958 } | 778 } |
959 memory_stats_from_last_assign_.total_budget_in_bytes = | 779 memory_stats_from_last_assign_.total_budget_in_bytes = |
960 global_state_.hard_memory_limit_in_bytes; | 780 global_state_.hard_memory_limit_in_bytes; |
961 memory_stats_from_last_assign_.bytes_allocated = | 781 memory_stats_from_last_assign_.bytes_allocated = |
962 hard_bytes_allocatable - hard_bytes_left; | 782 initial_budget.hard_memory_bytes - budget.hard_memory_bytes; |
963 memory_stats_from_last_assign_.bytes_unreleasable = | 783 memory_stats_from_last_assign_.bytes_unreleasable = |
964 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; | 784 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; |
965 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; | 785 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; |
966 } | 786 } |
967 | 787 |
968 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { | 788 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { |
969 ManagedTileState& mts = tile->managed_state(); | 789 ManagedTileState& mts = tile->managed_state(); |
970 if (mts.tile_versions[mode].resource_) { | 790 if (mts.tile_versions[mode].resource_) { |
971 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); | 791 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); |
972 | 792 |
(...skipping 245 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1218 content_rect, | 1038 content_rect, |
1219 opaque_rect, | 1039 opaque_rect, |
1220 contents_scale, | 1040 contents_scale, |
1221 layer_id, | 1041 layer_id, |
1222 source_frame_number, | 1042 source_frame_number, |
1223 flags)); | 1043 flags)); |
1224 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 1044 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
1225 | 1045 |
1226 tiles_[tile->id()] = tile; | 1046 tiles_[tile->id()] = tile; |
1227 used_layer_counts_[tile->layer_id()]++; | 1047 used_layer_counts_[tile->layer_id()]++; |
1228 prioritized_tiles_dirty_ = true; | |
1229 return tile; | 1048 return tile; |
1230 } | 1049 } |
1231 | 1050 |
1232 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { | 1051 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { |
1233 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); | 1052 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); |
1234 layers_.push_back(layer); | 1053 layers_.push_back(layer); |
1235 } | 1054 } |
1236 | 1055 |
1237 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { | 1056 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { |
1238 std::vector<PictureLayerImpl*>::iterator it = | 1057 std::vector<PictureLayerImpl*>::iterator it = |
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1317 paired_iterators_.push_back(paired_iterator); | 1136 paired_iterators_.push_back(paired_iterator); |
1318 iterator_heap_.push_back(&paired_iterators_.back()); | 1137 iterator_heap_.push_back(&paired_iterators_.back()); |
1319 } | 1138 } |
1320 } | 1139 } |
1321 | 1140 |
1322 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1141 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1323 } | 1142 } |
1324 | 1143 |
1325 TileManager::RasterTileIterator::~RasterTileIterator() {} | 1144 TileManager::RasterTileIterator::~RasterTileIterator() {} |
1326 | 1145 |
1146 bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const { | |
1147 for (std::vector<PairedPictureLayerIterator*>::const_iterator it = | |
1148 iterator_heap_.begin(); | |
1149 it != iterator_heap_.end(); | |
1150 ++it) { | |
1151 const PairedPictureLayerIterator* pair = *it; | |
1152 | |
1153 // Tiles required for activation can only come from pending layers. | |
1154 if (pair->pending_iterator.HasTilesRequiredForActivation()) | |
1155 return true; | |
1156 } | |
1157 return false; | |
1158 } | |
1159 | |
1327 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { | 1160 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { |
1328 DCHECK(*this); | 1161 DCHECK(*this); |
1329 | 1162 |
1330 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1163 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1331 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); | 1164 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); |
1332 iterator_heap_.pop_back(); | 1165 iterator_heap_.pop_back(); |
1333 | 1166 |
1334 paired_iterator->PopTile(tree_priority_); | 1167 paired_iterator->PopTile(tree_priority_); |
1335 if (paired_iterator->PeekTile(tree_priority_) != NULL) { | 1168 if (paired_iterator->PeekTile(tree_priority_) != NULL) { |
1336 iterator_heap_.push_back(paired_iterator); | 1169 iterator_heap_.push_back(paired_iterator); |
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1449 | 1282 |
1450 Tile* a_tile = **a_pair.first; | 1283 Tile* a_tile = **a_pair.first; |
1451 Tile* b_tile = **b_pair.first; | 1284 Tile* b_tile = **b_pair.first; |
1452 | 1285 |
1453 const TilePriority& a_priority = | 1286 const TilePriority& a_priority = |
1454 a_tile->priority_for_tree_priority(tree_priority_); | 1287 a_tile->priority_for_tree_priority(tree_priority_); |
1455 const TilePriority& b_priority = | 1288 const TilePriority& b_priority = |
1456 b_tile->priority_for_tree_priority(tree_priority_); | 1289 b_tile->priority_for_tree_priority(tree_priority_); |
1457 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | 1290 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
1458 | 1291 |
1459 if (b_priority.resolution != a_priority.resolution) { | 1292 if (b_priority.priority_bin == a_priority.priority_bin && |
1293 b_priority.resolution != a_priority.resolution) { | |
1460 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || | 1294 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || |
1461 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || | 1295 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || |
1462 (a_priority.resolution == NON_IDEAL_RESOLUTION); | 1296 (a_priority.resolution == NON_IDEAL_RESOLUTION); |
1463 } | 1297 } |
1464 | 1298 |
1465 return b_priority.IsHigherPriorityThan(a_priority); | 1299 return b_priority.IsHigherPriorityThan(a_priority); |
1466 } | 1300 } |
1467 | 1301 |
1468 TileManager::EvictionTileIterator::EvictionTileIterator() | 1302 TileManager::EvictionTileIterator::EvictionTileIterator() |
1469 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} | 1303 : initialized_(true), |
1304 tile_manager_(NULL), | |
1305 comparator_(SAME_PRIORITY_FOR_BOTH_TREES) { | |
1306 } | |
1470 | 1307 |
1471 TileManager::EvictionTileIterator::EvictionTileIterator( | 1308 TileManager::EvictionTileIterator::EvictionTileIterator( |
1472 TileManager* tile_manager, | 1309 TileManager* tile_manager, |
1473 TreePriority tree_priority) | 1310 TreePriority tree_priority) |
1474 : tree_priority_(tree_priority), comparator_(tree_priority) { | 1311 : initialized_(false), |
1312 tile_manager_(tile_manager), | |
1313 tree_priority_(tree_priority), | |
1314 comparator_(tree_priority) { | |
1315 } | |
1316 | |
1317 void TileManager::EvictionTileIterator::Initialize() { | |
1475 std::vector<TileManager::PairedPictureLayer> paired_layers; | 1318 std::vector<TileManager::PairedPictureLayer> paired_layers; |
1476 | 1319 |
1477 tile_manager->GetPairedPictureLayers(&paired_layers); | 1320 tile_manager_->GetPairedPictureLayers(&paired_layers); |
1478 | 1321 |
1479 paired_iterators_.reserve(paired_layers.size()); | 1322 paired_iterators_.reserve(paired_layers.size()); |
1480 iterator_heap_.reserve(paired_layers.size()); | 1323 iterator_heap_.reserve(paired_layers.size()); |
1481 for (std::vector<TileManager::PairedPictureLayer>::iterator it = | 1324 for (std::vector<TileManager::PairedPictureLayer>::iterator it = |
1482 paired_layers.begin(); | 1325 paired_layers.begin(); |
1483 it != paired_layers.end(); | 1326 it != paired_layers.end(); |
1484 ++it) { | 1327 ++it) { |
1485 PairedPictureLayerIterator paired_iterator; | 1328 PairedPictureLayerIterator paired_iterator; |
1486 if (it->active_layer) { | 1329 if (it->active_layer) { |
1487 paired_iterator.active_iterator = | 1330 paired_iterator.active_iterator = |
1488 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, | 1331 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, |
1489 tree_priority_); | 1332 tree_priority_); |
1490 } | 1333 } |
1491 | 1334 |
1492 if (it->pending_layer) { | 1335 if (it->pending_layer) { |
1493 paired_iterator.pending_iterator = | 1336 paired_iterator.pending_iterator = |
1494 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, | 1337 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, |
1495 tree_priority_); | 1338 tree_priority_); |
1496 } | 1339 } |
1497 | 1340 |
1498 if (paired_iterator.PeekTile(tree_priority_) != NULL) { | 1341 if (paired_iterator.PeekTile(tree_priority_) != NULL) { |
1499 paired_iterators_.push_back(paired_iterator); | 1342 paired_iterators_.push_back(paired_iterator); |
1500 iterator_heap_.push_back(&paired_iterators_.back()); | 1343 iterator_heap_.push_back(&paired_iterators_.back()); |
1501 } | 1344 } |
1502 } | 1345 } |
1503 | 1346 |
1504 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1347 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1348 initialized_ = true; | |
1505 } | 1349 } |
1506 | 1350 |
1507 TileManager::EvictionTileIterator::~EvictionTileIterator() {} | 1351 TileManager::EvictionTileIterator::~EvictionTileIterator() {} |
1508 | 1352 |
1509 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: | 1353 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: |
1510 operator++() { | 1354 operator++() { |
1355 DCHECK(initialized_); | |
1356 | |
1511 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1357 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1512 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); | 1358 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); |
1513 iterator_heap_.pop_back(); | 1359 iterator_heap_.pop_back(); |
1514 | 1360 |
1515 paired_iterator->PopTile(tree_priority_); | 1361 paired_iterator->PopTile(tree_priority_); |
1516 if (paired_iterator->PeekTile(tree_priority_) != NULL) { | 1362 if (paired_iterator->PeekTile(tree_priority_) != NULL) { |
1517 iterator_heap_.push_back(paired_iterator); | 1363 iterator_heap_.push_back(paired_iterator); |
1518 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1364 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1519 } | 1365 } |
1520 return *this; | 1366 return *this; |
1521 } | 1367 } |
1522 | 1368 |
1523 TileManager::EvictionTileIterator::operator bool() const { | 1369 TileManager::EvictionTileIterator::operator bool() { |
1370 if (!initialized_) | |
1371 Initialize(); | |
1372 | |
1524 return !iterator_heap_.empty(); | 1373 return !iterator_heap_.empty(); |
1525 } | 1374 } |
1526 | 1375 |
1527 Tile* TileManager::EvictionTileIterator::operator*() { | 1376 Tile* TileManager::EvictionTileIterator::operator*() { |
1377 DCHECK(initialized_); | |
1528 DCHECK(*this); | 1378 DCHECK(*this); |
1529 return iterator_heap_.front()->PeekTile(tree_priority_); | 1379 return iterator_heap_.front()->PeekTile(tree_priority_); |
1530 } | 1380 } |
1531 | 1381 |
1532 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: | 1382 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: |
1533 PairedPictureLayerIterator() {} | 1383 PairedPictureLayerIterator() {} |
1534 | 1384 |
1535 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: | 1385 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: |
1536 ~PairedPictureLayerIterator() {} | 1386 ~PairedPictureLayerIterator() {} |
1537 | 1387 |
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1631 } | 1481 } |
1632 | 1482 |
1633 void TileManager::SetRasterizersForTesting(Rasterizer* rasterizer, | 1483 void TileManager::SetRasterizersForTesting(Rasterizer* rasterizer, |
1634 Rasterizer* gpu_rasterizer) { | 1484 Rasterizer* gpu_rasterizer) { |
1635 Rasterizer* rasterizers[2] = {rasterizer, gpu_rasterizer}; | 1485 Rasterizer* rasterizers[2] = {rasterizer, gpu_rasterizer}; |
1636 rasterizer_delegate_ = | 1486 rasterizer_delegate_ = |
1637 RasterizerDelegate::Create(this, rasterizers, arraysize(rasterizers)); | 1487 RasterizerDelegate::Create(this, rasterizers, arraysize(rasterizers)); |
1638 } | 1488 } |
1639 | 1489 |
1640 } // namespace cc | 1490 } // namespace cc |
OLD | NEW |