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Issue 246673005: cc: Start using raster/eviction iterators in tile manager (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_manager.h" 5 #include "cc/resources/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 10
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after
238 skia::RefPtr<SkPixelRef> pixel_ref_; 238 skia::RefPtr<SkPixelRef> pixel_ref_;
239 int layer_id_; 239 int layer_id_;
240 RenderingStatsInstrumentation* rendering_stats_; 240 RenderingStatsInstrumentation* rendering_stats_;
241 const base::Callback<void(bool was_canceled)> reply_; 241 const base::Callback<void(bool was_canceled)> reply_;
242 242
243 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); 243 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
244 }; 244 };
245 245
246 const size_t kScheduledRasterTasksLimit = 32u; 246 const size_t kScheduledRasterTasksLimit = 32u;
247 247
248 // Memory limit policy works by mapping some bin states to the NEVER bin.
249 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
250 // [ALLOW_NOTHING]
251 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
252 NEVER_BIN, // [NOW_BIN]
253 NEVER_BIN, // [SOON_BIN]
254 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
255 NEVER_BIN, // [EVENTUALLY_BIN]
256 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
257 NEVER_BIN, // [AT_LAST_BIN]
258 NEVER_BIN // [NEVER_BIN]
259 },
260 // [ALLOW_ABSOLUTE_MINIMUM]
261 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
262 NOW_BIN, // [NOW_BIN]
263 NEVER_BIN, // [SOON_BIN]
264 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
265 NEVER_BIN, // [EVENTUALLY_BIN]
266 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
267 NEVER_BIN, // [AT_LAST_BIN]
268 NEVER_BIN // [NEVER_BIN]
269 },
270 // [ALLOW_PREPAINT_ONLY]
271 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
272 NOW_BIN, // [NOW_BIN]
273 SOON_BIN, // [SOON_BIN]
274 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
275 NEVER_BIN, // [EVENTUALLY_BIN]
276 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
277 NEVER_BIN, // [AT_LAST_BIN]
278 NEVER_BIN // [NEVER_BIN]
279 },
280 // [ALLOW_ANYTHING]
281 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
282 NOW_BIN, // [NOW_BIN]
283 SOON_BIN, // [SOON_BIN]
284 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
285 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
286 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
287 AT_LAST_BIN, // [AT_LAST_BIN]
288 NEVER_BIN // [NEVER_BIN]
289 }};
290
291 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
292 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
293 // Not ready
294 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
295 NOW_BIN, // [NOW_BIN]
296 SOON_BIN, // [SOON_BIN]
297 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
298 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
299 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
300 AT_LAST_BIN, // [AT_LAST_BIN]
301 NEVER_BIN // [NEVER_BIN]
302 },
303 // Ready
304 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
305 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
306 SOON_BIN, // [SOON_BIN]
307 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
308 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
309 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
310 AT_LAST_BIN, // [AT_LAST_BIN]
311 NEVER_BIN // [NEVER_BIN]
312 }};
313
314 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
315 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
316 // Inactive
317 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
318 NOW_BIN, // [NOW_BIN]
319 SOON_BIN, // [SOON_BIN]
320 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
321 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
322 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
323 AT_LAST_BIN, // [AT_LAST_BIN]
324 NEVER_BIN // [NEVER_BIN]
325 },
326 // Active
327 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
328 NOW_BIN, // [NOW_BIN]
329 SOON_BIN, // [SOON_BIN]
330 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
331 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
332 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
333 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
334 NEVER_BIN // [NEVER_BIN]
335 }};
336
337 // Determine bin based on three categories of tiles: things we need now,
338 // things we need soon, and eventually.
339 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
340 if (prio.priority_bin == TilePriority::NOW)
341 return NOW_BIN;
342
343 if (prio.priority_bin == TilePriority::SOON)
344 return SOON_BIN;
345
346 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
347 return NEVER_BIN;
348
349 return EVENTUALLY_BIN;
350 }
351
352 } // namespace 248 } // namespace
353 249
354 RasterTaskCompletionStats::RasterTaskCompletionStats() 250 RasterTaskCompletionStats::RasterTaskCompletionStats()
355 : completed_count(0u), canceled_count(0u) {} 251 : completed_count(0u), canceled_count(0u) {}
356 252
357 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( 253 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
358 const RasterTaskCompletionStats& stats) { 254 const RasterTaskCompletionStats& stats) {
359 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 255 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
360 state->SetInteger("completed_count", stats.completed_count); 256 state->SetInteger("completed_count", stats.completed_count);
361 state->SetInteger("canceled_count", stats.canceled_count); 257 state->SetInteger("canceled_count", stats.canceled_count);
(...skipping 17 matching lines...) Expand all
379 TileManager::TileManager( 275 TileManager::TileManager(
380 TileManagerClient* client, 276 TileManagerClient* client,
381 base::SequencedTaskRunner* task_runner, 277 base::SequencedTaskRunner* task_runner,
382 ResourcePool* resource_pool, 278 ResourcePool* resource_pool,
383 Rasterizer* rasterizer, 279 Rasterizer* rasterizer,
384 RenderingStatsInstrumentation* rendering_stats_instrumentation) 280 RenderingStatsInstrumentation* rendering_stats_instrumentation)
385 : client_(client), 281 : client_(client),
386 task_runner_(task_runner), 282 task_runner_(task_runner),
387 resource_pool_(resource_pool), 283 resource_pool_(resource_pool),
388 rasterizer_(rasterizer), 284 rasterizer_(rasterizer),
389 prioritized_tiles_dirty_(false),
390 all_tiles_that_need_to_be_rasterized_have_memory_(true), 285 all_tiles_that_need_to_be_rasterized_have_memory_(true),
391 all_tiles_required_for_activation_have_memory_(true),
392 memory_required_bytes_(0),
393 memory_nice_to_have_bytes_(0),
394 bytes_releasable_(0), 286 bytes_releasable_(0),
395 resources_releasable_(0), 287 resources_releasable_(0),
288 bytes_required_but_not_allocated_(0),
396 ever_exceeded_memory_budget_(false), 289 ever_exceeded_memory_budget_(false),
397 rendering_stats_instrumentation_(rendering_stats_instrumentation), 290 rendering_stats_instrumentation_(rendering_stats_instrumentation),
398 did_initialize_visible_tile_(false), 291 did_initialize_visible_tile_(false),
399 did_check_for_completed_tasks_since_last_schedule_tasks_(true), 292 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
400 check_if_ready_to_activate_pending_(false), 293 check_if_ready_to_activate_pending_(false),
401 weak_ptr_factory_(this) { 294 weak_ptr_factory_(this) {
402 rasterizer_->SetClient(this); 295 rasterizer_->SetClient(this);
403 } 296 }
404 297
405 TileManager::~TileManager() { 298 TileManager::~TileManager() {
(...skipping 18 matching lines...) Expand all
424 317
425 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); 318 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin();
426 it != layers_.end(); 319 it != layers_.end();
427 ++it) { 320 ++it) {
428 (*it)->DidUnregisterLayer(); 321 (*it)->DidUnregisterLayer();
429 } 322 }
430 layers_.clear(); 323 layers_.clear();
431 } 324 }
432 325
433 void TileManager::Release(Tile* tile) { 326 void TileManager::Release(Tile* tile) {
434 prioritized_tiles_dirty_ = true;
435 released_tiles_.push_back(tile); 327 released_tiles_.push_back(tile);
436 } 328 }
437 329
438 void TileManager::DidChangeTilePriority(Tile* tile) {
439 prioritized_tiles_dirty_ = true;
440 }
441
442 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { 330 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
443 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 331 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
444 } 332 }
445 333
446 void TileManager::CleanUpReleasedTiles() { 334 void TileManager::CleanUpReleasedTiles() {
447 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); 335 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
448 it != released_tiles_.end(); 336 it != released_tiles_.end();
449 ++it) { 337 ++it) {
450 Tile* tile = *it; 338 Tile* tile = *it;
451 ManagedTileState& mts = tile->managed_state(); 339 ManagedTileState& mts = tile->managed_state();
(...skipping 13 matching lines...) Expand all
465 used_layer_counts_.erase(layer_it); 353 used_layer_counts_.erase(layer_it);
466 image_decode_tasks_.erase(tile->layer_id()); 354 image_decode_tasks_.erase(tile->layer_id());
467 } 355 }
468 356
469 delete tile; 357 delete tile;
470 } 358 }
471 359
472 released_tiles_.clear(); 360 released_tiles_.clear();
473 } 361 }
474 362
475 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
476 if (!prioritized_tiles_dirty_)
477 return;
478
479 CleanUpReleasedTiles();
480
481 prioritized_tiles_.Clear();
482 GetTilesWithAssignedBins(&prioritized_tiles_);
483 prioritized_tiles_dirty_ = false;
484 }
485
486 void TileManager::DidFinishRunningTasks() { 363 void TileManager::DidFinishRunningTasks() {
487 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); 364 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
488 365
489 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > 366 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
490 global_state_.soft_memory_limit_in_bytes; 367 global_state_.soft_memory_limit_in_bytes;
491 368
492 // When OOM, keep re-assigning memory until we reach a steady state 369 // When OOM, keep re-assigning memory until we reach a steady state
493 // where top-priority tiles are initialized. 370 // where top-priority tiles are initialized.
494 if (all_tiles_that_need_to_be_rasterized_have_memory_ && 371 if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
495 !memory_usage_above_limit) 372 !memory_usage_above_limit)
496 return; 373 return;
497 374
498 rasterizer_->CheckForCompletedTasks(); 375 rasterizer_->CheckForCompletedTasks();
499 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 376 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
500 377
501 TileVector tiles_that_need_to_be_rasterized; 378 TileVector tiles_that_need_to_be_rasterized;
502 AssignGpuMemoryToTiles(&prioritized_tiles_, 379 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
503 &tiles_that_need_to_be_rasterized);
504 380
505 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 381 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
506 // steady memory state. Keep scheduling tasks until we reach this state. 382 // steady memory state. Keep scheduling tasks until we reach this state.
507 if (!tiles_that_need_to_be_rasterized.empty()) { 383 if (!tiles_that_need_to_be_rasterized.empty()) {
508 ScheduleTasks(tiles_that_need_to_be_rasterized); 384 ScheduleTasks(tiles_that_need_to_be_rasterized);
509 return; 385 return;
510 } 386 }
511 387
512 resource_pool_->ReduceResourceUsage(); 388 resource_pool_->ReduceResourceUsage();
513 389
(...skipping 20 matching lines...) Expand all
534 tile_version.set_rasterize_on_demand(); 410 tile_version.set_rasterize_on_demand();
535 client_->NotifyTileStateChanged(tile); 411 client_->NotifyTileStateChanged(tile);
536 } 412 }
537 } 413 }
538 414
539 DCHECK(IsReadyToActivate()); 415 DCHECK(IsReadyToActivate());
540 ScheduleCheckIfReadyToActivate(); 416 ScheduleCheckIfReadyToActivate();
541 } 417 }
542 418
543 void TileManager::DidFinishRunningTasksRequiredForActivation() { 419 void TileManager::DidFinishRunningTasksRequiredForActivation() {
544 // This is only a true indication that all tiles required for 420 // TODO(vmpstr): Since we don't know if we have scheduled all the tiles, the
545 // activation are initialized when no tiles are OOM. We need to 421 // safest thing to do is schedule a check for activation immediately. In case
546 // wait for DidFinishRunningTasks() to be called, try to re-assign 422 // some tiles were not scheduled, this will not do anything. Try and optimize
547 // memory and in worst case use on-demand raster when tiles 423 // this to avoid checks in situations where we already know it will fail.
548 // required for activation are OOM.
549 if (!all_tiles_required_for_activation_have_memory_)
550 return;
551
552 ScheduleCheckIfReadyToActivate(); 424 ScheduleCheckIfReadyToActivate();
553 } 425 }
554 426
555 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
556 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
557
558 // Compute new stats to be return by GetMemoryStats().
559 memory_required_bytes_ = 0;
560 memory_nice_to_have_bytes_ = 0;
561
562 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
563 const TreePriority tree_priority = global_state_.tree_priority;
564
565 // For each tree, bin into different categories of tiles.
566 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
567 Tile* tile = it->second;
568 ManagedTileState& mts = tile->managed_state();
569
570 const ManagedTileState::TileVersion& tile_version =
571 tile->GetTileVersionForDrawing();
572 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
573 bool tile_is_active = tile_is_ready_to_draw ||
574 mts.tile_versions[mts.raster_mode].raster_task_;
575
576 // Get the active priority and bin.
577 TilePriority active_priority = tile->priority(ACTIVE_TREE);
578 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
579
580 // Get the pending priority and bin.
581 TilePriority pending_priority = tile->priority(PENDING_TREE);
582 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
583
584 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
585 bool pending_is_non_ideal =
586 pending_priority.resolution == NON_IDEAL_RESOLUTION;
587 bool active_is_non_ideal =
588 active_priority.resolution == NON_IDEAL_RESOLUTION;
589
590 // Adjust bin state based on if ready to draw.
591 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
592 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
593
594 // Adjust bin state based on if active.
595 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
596 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
597
598 // We never want to paint new non-ideal tiles, as we always have
599 // a high-res tile covering that content (paint that instead).
600 if (!tile_is_ready_to_draw && active_is_non_ideal)
601 active_bin = NEVER_BIN;
602 if (!tile_is_ready_to_draw && pending_is_non_ideal)
603 pending_bin = NEVER_BIN;
604
605 if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
606 // The bin that the tile would have if the GPU memory manager had
607 // a maximally permissive policy, send to the GPU memory manager
608 // to determine policy.
609 ManagedTileBin gpu_memmgr_stats_bin = std::min(active_bin, pending_bin);
610 if ((gpu_memmgr_stats_bin == NOW_BIN) ||
611 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
612 memory_required_bytes_ += BytesConsumedIfAllocated(tile);
613 if (gpu_memmgr_stats_bin != NEVER_BIN)
614 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
615 }
616
617 ManagedTileBin tree_bin[NUM_TREES];
618 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
619 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
620
621 // Adjust pending bin state for low res tiles. This prevents pending tree
622 // low-res tiles from being initialized before high-res tiles.
623 if (pending_is_low_res)
624 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
625
626 TilePriority tile_priority;
627 switch (tree_priority) {
628 case SAME_PRIORITY_FOR_BOTH_TREES:
629 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
630 tile_priority = tile->combined_priority();
631 break;
632 case SMOOTHNESS_TAKES_PRIORITY:
633 mts.bin = tree_bin[ACTIVE_TREE];
634 tile_priority = active_priority;
635 break;
636 case NEW_CONTENT_TAKES_PRIORITY:
637 mts.bin = tree_bin[PENDING_TREE];
638 tile_priority = pending_priority;
639 break;
640 }
641
642 // Bump up the priority if we determined it's NEVER_BIN on one tree,
643 // but is still required on the other tree.
644 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
645 tree_bin[PENDING_TREE] == NEVER_BIN;
646
647 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
648 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
649
650 mts.resolution = tile_priority.resolution;
651 mts.priority_bin = tile_priority.priority_bin;
652 mts.distance_to_visible = tile_priority.distance_to_visible;
653 mts.required_for_activation = tile_priority.required_for_activation;
654
655 mts.visible_and_ready_to_draw =
656 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
657
658 // Tiles that are required for activation shouldn't be in NEVER_BIN unless
659 // smoothness takes priority or memory policy allows nothing to be
660 // initialized.
661 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
662 tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
663 memory_policy == ALLOW_NOTHING);
664
665 // If the tile is in NEVER_BIN and it does not have an active task, then we
666 // can release the resources early. If it does have the task however, we
667 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
668 // can visit it.
669 if (mts.bin == NEVER_BIN &&
670 !mts.tile_versions[mts.raster_mode].raster_task_) {
671 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
672 continue;
673 }
674
675 // Insert the tile into a priority set.
676 tiles->InsertTile(tile, mts.bin);
677 }
678 }
679
680 void TileManager::CleanUpLayers() { 427 void TileManager::CleanUpLayers() {
681 for (size_t i = 0; i < layers_.size(); ++i) { 428 for (size_t i = 0; i < layers_.size(); ++i) {
682 if (layers_[i]->IsDrawnRenderSurfaceLayerListMember()) 429 if (layers_[i]->IsDrawnRenderSurfaceLayerListMember())
683 continue; 430 continue;
684 431
685 layers_[i]->DidUnregisterLayer(); 432 layers_[i]->DidUnregisterLayer();
686 std::swap(layers_[i], layers_.back()); 433 std::swap(layers_[i], layers_.back());
687 layers_.pop_back(); 434 layers_.pop_back();
688 --i; 435 --i;
689 prioritized_tiles_dirty_ = true;
690 } 436 }
691 } 437 }
692 438
693 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 439 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
694 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 440 TRACE_EVENT0("cc", "TileManager::ManageTiles");
695 441
696 // Update internal state. 442 // Update internal state.
697 if (state != global_state_) { 443 global_state_ = state;
698 global_state_ = state;
699 prioritized_tiles_dirty_ = true;
700 }
701 444
702 CleanUpLayers(); 445 CleanUpLayers();
703 446
447 // TODO(vmpstr): See if we still need to keep tiles alive when layers release
448 // them.
449 CleanUpReleasedTiles();
450
704 // We need to call CheckForCompletedTasks() once in-between each call 451 // We need to call CheckForCompletedTasks() once in-between each call
705 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 452 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
706 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 453 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
707 rasterizer_->CheckForCompletedTasks(); 454 rasterizer_->CheckForCompletedTasks();
708 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 455 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
709 } 456 }
710 457
711 UpdatePrioritizedTileSetIfNeeded();
712
713 TileVector tiles_that_need_to_be_rasterized; 458 TileVector tiles_that_need_to_be_rasterized;
714 AssignGpuMemoryToTiles(&prioritized_tiles_, 459 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
715 &tiles_that_need_to_be_rasterized);
716 460
717 // Finally, schedule rasterizer tasks. 461 // Finally, schedule rasterizer tasks.
718 ScheduleTasks(tiles_that_need_to_be_rasterized); 462 ScheduleTasks(tiles_that_need_to_be_rasterized);
719 463
720 TRACE_EVENT_INSTANT1("cc", 464 TRACE_EVENT_INSTANT1("cc",
721 "DidManage", 465 "DidManage",
722 TRACE_EVENT_SCOPE_THREAD, 466 TRACE_EVENT_SCOPE_THREAD,
723 "state", 467 "state",
724 TracedValue::FromValue(BasicStateAsValue().release())); 468 TracedValue::FromValue(BasicStateAsValue().release()));
725 469
(...skipping 21 matching lines...) Expand all
747 491
748 bool did_initialize_visible_tile = did_initialize_visible_tile_; 492 bool did_initialize_visible_tile = did_initialize_visible_tile_;
749 did_initialize_visible_tile_ = false; 493 did_initialize_visible_tile_ = false;
750 return did_initialize_visible_tile; 494 return did_initialize_visible_tile;
751 } 495 }
752 496
753 void TileManager::GetMemoryStats(size_t* memory_required_bytes, 497 void TileManager::GetMemoryStats(size_t* memory_required_bytes,
754 size_t* memory_nice_to_have_bytes, 498 size_t* memory_nice_to_have_bytes,
755 size_t* memory_allocated_bytes, 499 size_t* memory_allocated_bytes,
756 size_t* memory_used_bytes) const { 500 size_t* memory_used_bytes) const {
757 *memory_required_bytes = memory_required_bytes_; 501 *memory_required_bytes = resource_pool_->total_memory_usage_bytes() +
758 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; 502 bytes_required_but_not_allocated_;
503 *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes() +
504 bytes_required_but_not_allocated_;
759 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); 505 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
760 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); 506 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
761 } 507 }
762 508
763 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { 509 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
764 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 510 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
765 state->SetInteger("tile_count", tiles_.size()); 511 state->SetInteger("tile_count", tiles_.size());
766 state->Set("global_state", global_state_.AsValue().release()); 512 state->Set("global_state", global_state_.AsValue().release());
767 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); 513 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
768 return state.PassAs<base::Value>(); 514 return state.PassAs<base::Value>();
(...skipping 19 matching lines...) Expand all
788 &memory_allocated_bytes, 534 &memory_allocated_bytes,
789 &memory_used_bytes); 535 &memory_used_bytes);
790 requirements->SetInteger("memory_required_bytes", memory_required_bytes); 536 requirements->SetInteger("memory_required_bytes", memory_required_bytes);
791 requirements->SetInteger("memory_nice_to_have_bytes", 537 requirements->SetInteger("memory_nice_to_have_bytes",
792 memory_nice_to_have_bytes); 538 memory_nice_to_have_bytes);
793 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); 539 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
794 requirements->SetInteger("memory_used_bytes", memory_used_bytes); 540 requirements->SetInteger("memory_used_bytes", memory_used_bytes);
795 return requirements.PassAs<base::Value>(); 541 return requirements.PassAs<base::Value>();
796 } 542 }
797 543
544 bool TileManager::FreeTileResourcesUntilUsageIsWithinBudget(
545 EvictionTileIterator* eviction_iterator,
546 const MemoryBudget& required_budget,
547 MemoryBudget* current_budget,
548 const TilePriority& max_priority,
549 bool evict_unconditionally) {
550 bool evicted_tiles_required_for_activation = false;
551 while (required_budget.Exceeds(*current_budget)) {
552 if (!*eviction_iterator)
553 break;
554
555 Tile* eviction_tile = **eviction_iterator;
556 DCHECK(eviction_tile);
557
558 TilePriority eviction_priority =
559 eviction_tile->priority_for_tree_priority(global_state_.tree_priority);
560
561 if (!evict_unconditionally &&
562 !max_priority.IsHigherPriorityThan(eviction_priority))
563 break;
564
565 size_t eviction_bytes_if_allocated =
566 BytesConsumedIfAllocated(eviction_tile);
567 ManagedTileState& eviction_mts = eviction_tile->managed_state();
568 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
569 if (eviction_mts.tile_versions[mode].resource_) {
570 current_budget->hard_memory_bytes += eviction_bytes_if_allocated;
571 if (eviction_priority.priority_bin != TilePriority::NOW)
572 current_budget->soft_memory_bytes += eviction_bytes_if_allocated;
573 current_budget->resource_count++;
574 }
575 }
576 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(eviction_tile);
577 ++(*eviction_iterator);
578
579 evicted_tiles_required_for_activation |=
580 eviction_tile->required_for_activation();
581 }
582 return evicted_tiles_required_for_activation;
583 }
584
585 bool TileManager::TilePriorityViolatesMemoryPolicy(
586 const TilePriority& priority) {
587 switch (global_state_.memory_limit_policy) {
588 case ALLOW_NOTHING:
589 return true;
590 case ALLOW_ABSOLUTE_MINIMUM:
591 return priority.priority_bin > TilePriority::NOW;
592 case ALLOW_PREPAINT_ONLY:
593 return priority.priority_bin > TilePriority::SOON;
594 case ALLOW_ANYTHING:
595 return priority.distance_to_visible ==
596 std::numeric_limits<float>::infinity();
597 case NUM_TILE_MEMORY_LIMIT_POLICIES:
598 NOTREACHED();
599 break;
600 }
601 return true;
602 }
603
798 void TileManager::AssignGpuMemoryToTiles( 604 void TileManager::AssignGpuMemoryToTiles(
799 PrioritizedTileSet* tiles,
800 TileVector* tiles_that_need_to_be_rasterized) { 605 TileVector* tiles_that_need_to_be_rasterized) {
801 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 606 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
802 607
803 // Maintain the list of released resources that can potentially be re-used 608 // Maintain the list of released resources that can potentially be re-used
804 // or deleted. 609 // or deleted.
805 // If this operation becomes expensive too, only do this after some 610 // If this operation becomes expensive too, only do this after some
806 // resource(s) was returned. Note that in that case, one also need to 611 // resource(s) was returned. Note that in that case, one also need to
807 // invalidate when releasing some resource from the pool. 612 // invalidate when releasing some resource from the pool.
808 resource_pool_->CheckBusyResources(); 613 resource_pool_->CheckBusyResources();
809 614
810 // Now give memory out to the tiles until we're out, and build 615 // Now give memory out to the tiles until we're out, and build
811 // the needs-to-be-rasterized queue. 616 // the needs-to-be-rasterized queue.
812 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 617 all_tiles_that_need_to_be_rasterized_have_memory_ = true;
813 all_tiles_required_for_activation_have_memory_ = true;
814 618
619 MemoryBudget budget;
815 // Cast to prevent overflow. 620 // Cast to prevent overflow.
816 int64 soft_bytes_available = 621 budget.soft_memory_bytes =
817 static_cast<int64>(bytes_releasable_) +
818 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - 622 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
819 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 623 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
820 int64 hard_bytes_available = 624 budget.hard_memory_bytes =
821 static_cast<int64>(bytes_releasable_) +
822 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - 625 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
823 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 626 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
824 int resources_available = resources_releasable_ + 627 budget.resource_count = global_state_.num_resources_limit -
825 global_state_.num_resources_limit - 628 resource_pool_->acquired_resource_count();
826 resource_pool_->acquired_resource_count(); 629
827 size_t soft_bytes_allocatable = 630 MemoryBudget initial_budget = budget;
828 std::max(static_cast<int64>(0), soft_bytes_available); 631
829 size_t hard_bytes_allocatable = 632 EvictionTileIterator eviction_it(this, global_state_.tree_priority);
830 std::max(static_cast<int64>(0), hard_bytes_available); 633
831 size_t resources_allocatable = std::max(0, resources_available); 634 MemoryBudget required_budget;
635 required_budget.soft_memory_bytes = 0;
636 required_budget.hard_memory_bytes = 0;
637 required_budget.resource_count = 0;
638
639 bool evicted_tiles_required_for_activation =
640 FreeTileResourcesUntilUsageIsWithinBudget(
641 &eviction_it, required_budget, &budget, TilePriority(), true);
832 642
833 size_t bytes_that_exceeded_memory_budget = 0; 643 size_t bytes_that_exceeded_memory_budget = 0;
834 size_t soft_bytes_left = soft_bytes_allocatable;
835 size_t hard_bytes_left = hard_bytes_allocatable;
836 644
837 size_t resources_left = resources_allocatable;
838 bool oomed_soft = false; 645 bool oomed_soft = false;
839 bool oomed_hard = false; 646 bool oomed_hard = false;
840 bool have_hit_soft_memory = false; // Soft memory comes after hard. 647 bool have_hit_soft_memory = false; // Soft memory comes after hard.
841 648
842 unsigned schedule_priority = 1u; 649 unsigned schedule_priority = 1u;
843 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { 650 RasterTileIterator it(this, global_state_.tree_priority);
651 for (; it; ++it) {
844 Tile* tile = *it; 652 Tile* tile = *it;
653 TilePriority priority =
654 tile->priority_for_tree_priority(global_state_.tree_priority);
655
656 if (TilePriorityViolatesMemoryPolicy(priority))
657 break;
658
845 ManagedTileState& mts = tile->managed_state(); 659 ManagedTileState& mts = tile->managed_state();
846 660
847 mts.scheduled_priority = schedule_priority++; 661 mts.scheduled_priority = schedule_priority++;
848 662
849 mts.raster_mode = tile->DetermineOverallRasterMode(); 663 mts.raster_mode = tile->DetermineOverallRasterMode();
850 664
851 ManagedTileState::TileVersion& tile_version = 665 ManagedTileState::TileVersion& tile_version =
852 mts.tile_versions[mts.raster_mode]; 666 mts.tile_versions[mts.raster_mode];
853 667
854 // If this tile doesn't need a resource, then nothing to do. 668 // If this tile version is ready to draw, then nothing to do.
855 if (!tile_version.requires_resource()) 669 if (tile_version.IsReadyToDraw())
856 continue; 670 continue;
857 671
858 // If the tile is not needed, free it up. 672 const bool tile_uses_hard_limit =
859 if (mts.bin == NEVER_BIN) { 673 priority.priority_bin == TilePriority::NOW;
860 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
861 continue;
862 }
863
864 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
865 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); 674 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
866 const size_t tile_bytes_left =
867 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
868 675
869 // Hard-limit is reserved for tiles that would cause a calamity 676 // Hard-limit is reserved for tiles that would cause a calamity
870 // if they were to go away, so by definition they are the highest 677 // if they were to go away, so by definition they are the highest
871 // priority memory, and must be at the front of the list. 678 // priority memory, and must be at the front of the list.
872 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); 679 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
873 have_hit_soft_memory |= !tile_uses_hard_limit; 680 have_hit_soft_memory |= !tile_uses_hard_limit;
874 681
875 size_t tile_bytes = 0; 682 int64 tile_bytes = 0;
876 size_t tile_resources = 0; 683 int tile_resources = 0;
877 684
878 // It costs to maintain a resource. 685 // It costs to maintain a resource.
879 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 686 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
880 if (mts.tile_versions[mode].resource_) { 687 if (mts.tile_versions[mode].resource_) {
881 tile_bytes += bytes_if_allocated; 688 tile_bytes += bytes_if_allocated;
882 tile_resources++; 689 tile_resources++;
883 } 690 }
884 } 691 }
885 692
886 // Allow lower priority tiles with initialized resources to keep 693 // If we don't have the required version, and it's not in flight
887 // their memory by only assigning memory to new raster tasks if 694 // then we'll have to pay to create a new task.
888 // they can be scheduled. 695 if (!tile_version.resource_ && !tile_version.raster_task_) {
889 bool reached_scheduled_raster_tasks_limit = 696 tile_bytes += bytes_if_allocated;
890 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; 697 tile_resources++;
891 if (!reached_scheduled_raster_tasks_limit) {
892 // If we don't have the required version, and it's not in flight
893 // then we'll have to pay to create a new task.
894 if (!tile_version.resource_ && !tile_version.raster_task_) {
895 tile_bytes += bytes_if_allocated;
896 tile_resources++;
897 }
898 } 698 }
899 699
900 // Tile is OOM. 700 required_budget.soft_memory_bytes = 0;
901 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { 701 required_budget.hard_memory_bytes = 0;
902 bool was_ready_to_draw = tile->IsReadyToDraw(); 702 required_budget.resource_count = tile_resources;
703 if (tile_uses_hard_limit)
704 required_budget.hard_memory_bytes = tile_bytes;
705 else
706 required_budget.soft_memory_bytes = tile_bytes;
903 707
904 FreeResourcesForTile(tile); 708 // Handle OOM tiles.
709 evicted_tiles_required_for_activation =
710 FreeTileResourcesUntilUsageIsWithinBudget(
711 &eviction_it, required_budget, &budget, priority, false) ||
712 evicted_tiles_required_for_activation;
713
714 // Tile is still OOM.
715 if (required_budget.Exceeds(budget)) {
716 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
905 717
906 // This tile was already on screen and now its resources have been 718 // This tile was already on screen and now its resources have been
907 // released. In order to prevent checkerboarding, set this tile as 719 // released. In order to prevent checkerboarding, set this tile as
908 // rasterize on demand immediately. 720 // rasterize on demand immediately.
909 if (mts.visible_and_ready_to_draw) 721 if (mts.visible_and_ready_to_draw)
910 tile_version.set_rasterize_on_demand(); 722 tile_version.set_rasterize_on_demand();
911 723
912 if (was_ready_to_draw)
913 client_->NotifyTileStateChanged(tile);
914
915 oomed_soft = true; 724 oomed_soft = true;
916 if (tile_uses_hard_limit) { 725 if (tile_uses_hard_limit) {
917 oomed_hard = true; 726 oomed_hard = true;
918 bytes_that_exceeded_memory_budget += tile_bytes; 727 bytes_that_exceeded_memory_budget += tile_bytes;
919 } 728 }
920 } else { 729 } else {
921 resources_left -= tile_resources; 730 budget.resource_count -= tile_resources;
922 hard_bytes_left -= tile_bytes; 731 budget.hard_memory_bytes -= tile_bytes;
923 soft_bytes_left = 732 budget.soft_memory_bytes = (budget.soft_memory_bytes > tile_bytes)
924 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; 733 ? budget.soft_memory_bytes - tile_bytes
734 : 0;
925 if (tile_version.resource_) 735 if (tile_version.resource_)
926 continue; 736 continue;
927 } 737 }
928 738
929 DCHECK(!tile_version.resource_); 739 DCHECK(!tile_version.resource_);
930 740
931 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| 741 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
932 // has reached it's limit or we've failed to assign gpu memory to this 742 // has reached it's limit or we've failed to assign gpu memory to this
933 // or any higher priority tile. Preventing tiles that fit into memory 743 // or any higher priority tile. Preventing tiles that fit into memory
934 // budget to be rasterized when higher priority tile is oom is 744 // budget to be rasterized when higher priority tile is oom is
935 // important for two reasons: 745 // important for two reasons:
936 // 1. Tile size should not impact raster priority. 746 // 1. Tile size should not impact raster priority.
937 // 2. Tiles with existing raster task could otherwise incorrectly 747 // 2. Tiles with existing raster task could otherwise incorrectly
938 // be added as they are not affected by |bytes_allocatable|. 748 // be added as they are not affected by |bytes_allocatable|.
939 bool can_schedule_tile = 749 bool can_schedule_tile =
940 !oomed_soft && !reached_scheduled_raster_tasks_limit; 750 !oomed_soft &&
751 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit;
941 752
942 if (!can_schedule_tile) { 753 if (!can_schedule_tile) {
943 all_tiles_that_need_to_be_rasterized_have_memory_ = false; 754 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
944 if (tile->required_for_activation()) 755 break;
945 all_tiles_required_for_activation_have_memory_ = false;
946 it.DisablePriorityOrdering();
947 continue;
948 } 756 }
949 757
950 tiles_that_need_to_be_rasterized->push_back(tile); 758 tiles_that_need_to_be_rasterized->push_back(tile);
951 } 759 }
952 760
761 // Count up the memory that would be required on top of the allocated memory
762 // in order to initialize all visible tiles.
763 bytes_required_but_not_allocated_ = 0;
764 for (; it; ++it) {
765 Tile* tile = *it;
766 TilePriority priority =
767 tile->priority_for_tree_priority(global_state_.tree_priority);
768
769 if (TilePriorityViolatesMemoryPolicy(priority) ||
770 priority.priority_bin != TilePriority::NOW)
771 break;
772
773 ManagedTileState& mts = tile->managed_state();
774 mts.raster_mode = tile->DetermineOverallRasterMode();
775
776 ManagedTileState::TileVersion& tile_version =
777 mts.tile_versions[mts.raster_mode];
778
779 // If this tile version is ready to draw, then nothing to do.
780 if (tile_version.IsReadyToDraw())
781 continue;
782
783 bytes_required_but_not_allocated_ += BytesConsumedIfAllocated(tile);
784 }
785
953 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. 786 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
954 ever_exceeded_memory_budget_ |= oomed_hard; 787 ever_exceeded_memory_budget_ |= oomed_hard;
955 if (ever_exceeded_memory_budget_) { 788 if (ever_exceeded_memory_budget_) {
956 TRACE_COUNTER_ID2("cc", 789 TRACE_COUNTER_ID2("cc",
957 "over_memory_budget", 790 "over_memory_budget",
958 this, 791 this,
959 "budget", 792 "budget",
960 global_state_.hard_memory_limit_in_bytes, 793 global_state_.hard_memory_limit_in_bytes,
961 "over", 794 "over",
962 bytes_that_exceeded_memory_budget); 795 bytes_that_exceeded_memory_budget);
963 } 796 }
964 memory_stats_from_last_assign_.total_budget_in_bytes = 797 memory_stats_from_last_assign_.total_budget_in_bytes =
965 global_state_.hard_memory_limit_in_bytes; 798 global_state_.hard_memory_limit_in_bytes;
966 memory_stats_from_last_assign_.bytes_allocated = 799 memory_stats_from_last_assign_.bytes_allocated =
967 hard_bytes_allocatable - hard_bytes_left; 800 initial_budget.hard_memory_bytes - budget.hard_memory_bytes;
968 memory_stats_from_last_assign_.bytes_unreleasable = 801 memory_stats_from_last_assign_.bytes_unreleasable =
969 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; 802 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
970 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; 803 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
971 } 804 }
972 805
973 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { 806 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
974 ManagedTileState& mts = tile->managed_state(); 807 ManagedTileState& mts = tile->managed_state();
975 if (mts.tile_versions[mode].resource_) { 808 if (mts.tile_versions[mode].resource_) {
976 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); 809 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
977 810
(...skipping 249 matching lines...) Expand 10 before | Expand all | Expand 10 after
1227 content_rect, 1060 content_rect,
1228 opaque_rect, 1061 opaque_rect,
1229 contents_scale, 1062 contents_scale,
1230 layer_id, 1063 layer_id,
1231 source_frame_number, 1064 source_frame_number,
1232 flags)); 1065 flags));
1233 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 1066 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1234 1067
1235 tiles_[tile->id()] = tile; 1068 tiles_[tile->id()] = tile;
1236 used_layer_counts_[tile->layer_id()]++; 1069 used_layer_counts_[tile->layer_id()]++;
1237 prioritized_tiles_dirty_ = true;
1238 return tile; 1070 return tile;
1239 } 1071 }
1240 1072
1241 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { 1073 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
1242 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); 1074 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end());
1243 layers_.push_back(layer); 1075 layers_.push_back(layer);
1244 } 1076 }
1245 1077
1246 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { 1078 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
1247 std::vector<PictureLayerImpl*>::iterator it = 1079 std::vector<PictureLayerImpl*>::iterator it =
(...skipping 14 matching lines...) Expand all
1262 PictureLayerImpl* layer = *it; 1094 PictureLayerImpl* layer = *it;
1263 1095
1264 // This is a recycle tree layer, we can safely skip since the tiles on this 1096 // This is a recycle tree layer, we can safely skip since the tiles on this
1265 // layer have to be accessible via the active tree. 1097 // layer have to be accessible via the active tree.
1266 if (!layer->IsOnActiveOrPendingTree()) 1098 if (!layer->IsOnActiveOrPendingTree())
1267 continue; 1099 continue;
1268 1100
1269 PictureLayerImpl* twin_layer = layer->GetTwinLayer(); 1101 PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1270 1102
1271 // If the twin layer is recycled, it is not a valid twin. 1103 // If the twin layer is recycled, it is not a valid twin.
1272 if (twin_layer && !twin_layer->IsOnActiveOrPendingTree()) 1104 // Note another case twin is not valid is if it wasn't yet registered in
1105 // this tile manager. This can happen at the start of a new page when we
1106 // only update the pending tree's priority after the first commit.
1107 if (twin_layer && (!twin_layer->IsOnActiveOrPendingTree() ||
1108 !twin_layer->LayerRegisteredInTileManager())) {
1273 twin_layer = NULL; 1109 twin_layer = NULL;
1110 }
1274 1111
1275 PairedPictureLayer paired_layer; 1112 PairedPictureLayer paired_layer;
1276 WhichTree tree = layer->GetTree(); 1113 WhichTree tree = layer->GetTree();
1277 1114
1278 // If the current tree is ACTIVE_TREE, then always generate a paired_layer. 1115 // If the current tree is ACTIVE_TREE, then always generate a paired_layer.
1279 // If current tree is PENDING_TREE, then only generate a paired_layer if 1116 // If current tree is PENDING_TREE, then only generate a paired_layer if
1280 // there is no twin layer. 1117 // there is no twin layer.
1281 if (tree == ACTIVE_TREE) { 1118 if (tree == ACTIVE_TREE) {
1282 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE); 1119 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1283 paired_layer.active_layer = layer; 1120 paired_layer.active_layer = layer;
(...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after
1458 1295
1459 Tile* a_tile = **a_pair.first; 1296 Tile* a_tile = **a_pair.first;
1460 Tile* b_tile = **b_pair.first; 1297 Tile* b_tile = **b_pair.first;
1461 1298
1462 const TilePriority& a_priority = 1299 const TilePriority& a_priority =
1463 a_tile->priority_for_tree_priority(tree_priority_); 1300 a_tile->priority_for_tree_priority(tree_priority_);
1464 const TilePriority& b_priority = 1301 const TilePriority& b_priority =
1465 b_tile->priority_for_tree_priority(tree_priority_); 1302 b_tile->priority_for_tree_priority(tree_priority_);
1466 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; 1303 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1467 1304
1468 if (b_priority.resolution != a_priority.resolution) { 1305 if (b_priority.priority_bin == a_priority.priority_bin &&
reveman 2014/06/02 14:45:27 Can we move all iterator related changes into a se
1306 b_priority.resolution != a_priority.resolution) {
1469 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || 1307 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
1470 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || 1308 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
1471 (a_priority.resolution == NON_IDEAL_RESOLUTION); 1309 (a_priority.resolution == NON_IDEAL_RESOLUTION);
1472 } 1310 }
1473 1311
1474 return b_priority.IsHigherPriorityThan(a_priority); 1312 return b_priority.IsHigherPriorityThan(a_priority);
1475 } 1313 }
1476 1314
1477 TileManager::EvictionTileIterator::EvictionTileIterator() 1315 TileManager::EvictionTileIterator::EvictionTileIterator()
1478 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} 1316 : initialized_(true),
1317 tile_manager_(NULL),
1318 comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {
1319 }
1479 1320
1480 TileManager::EvictionTileIterator::EvictionTileIterator( 1321 TileManager::EvictionTileIterator::EvictionTileIterator(
1481 TileManager* tile_manager, 1322 TileManager* tile_manager,
1482 TreePriority tree_priority) 1323 TreePriority tree_priority)
1483 : tree_priority_(tree_priority), comparator_(tree_priority) { 1324 : initialized_(false),
1325 tile_manager_(tile_manager),
1326 tree_priority_(tree_priority),
1327 comparator_(tree_priority) {
1328 }
1329
1330 void TileManager::EvictionTileIterator::Initialize() {
1484 std::vector<TileManager::PairedPictureLayer> paired_layers; 1331 std::vector<TileManager::PairedPictureLayer> paired_layers;
1485 1332
1486 tile_manager->GetPairedPictureLayers(&paired_layers); 1333 tile_manager_->GetPairedPictureLayers(&paired_layers);
1487 1334
1488 paired_iterators_.reserve(paired_layers.size()); 1335 paired_iterators_.reserve(paired_layers.size());
1489 iterator_heap_.reserve(paired_layers.size()); 1336 iterator_heap_.reserve(paired_layers.size());
1490 for (std::vector<TileManager::PairedPictureLayer>::iterator it = 1337 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
1491 paired_layers.begin(); 1338 paired_layers.begin();
1492 it != paired_layers.end(); 1339 it != paired_layers.end();
1493 ++it) { 1340 ++it) {
1494 PairedPictureLayerIterator paired_iterator; 1341 PairedPictureLayerIterator paired_iterator;
1495 if (it->active_layer) { 1342 if (it->active_layer) {
1496 paired_iterator.active_iterator = 1343 paired_iterator.active_iterator =
1497 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, 1344 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer,
1498 tree_priority_); 1345 tree_priority_);
1499 } 1346 }
1500 1347
1501 if (it->pending_layer) { 1348 if (it->pending_layer) {
1502 paired_iterator.pending_iterator = 1349 paired_iterator.pending_iterator =
1503 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, 1350 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer,
1504 tree_priority_); 1351 tree_priority_);
1505 } 1352 }
1506 1353
1507 if (paired_iterator.PeekTile(tree_priority_) != NULL) { 1354 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1508 paired_iterators_.push_back(paired_iterator); 1355 paired_iterators_.push_back(paired_iterator);
1509 iterator_heap_.push_back(&paired_iterators_.back()); 1356 iterator_heap_.push_back(&paired_iterators_.back());
1510 } 1357 }
1511 } 1358 }
1512 1359
1513 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1360 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1361 initialized_ = true;
1514 } 1362 }
1515 1363
1516 TileManager::EvictionTileIterator::~EvictionTileIterator() {} 1364 TileManager::EvictionTileIterator::~EvictionTileIterator() {}
1517 1365
1518 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: 1366 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::
1519 operator++() { 1367 operator++() {
1368 DCHECK(initialized_);
1369
1520 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1370 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1521 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); 1371 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1522 iterator_heap_.pop_back(); 1372 iterator_heap_.pop_back();
1523 1373
1524 paired_iterator->PopTile(tree_priority_); 1374 paired_iterator->PopTile(tree_priority_);
1525 if (paired_iterator->PeekTile(tree_priority_) != NULL) { 1375 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1526 iterator_heap_.push_back(paired_iterator); 1376 iterator_heap_.push_back(paired_iterator);
1527 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1377 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1528 } 1378 }
1529 return *this; 1379 return *this;
1530 } 1380 }
1531 1381
1532 TileManager::EvictionTileIterator::operator bool() const { 1382 TileManager::EvictionTileIterator::operator bool() {
1383 if (!initialized_)
1384 Initialize();
1385
1533 return !iterator_heap_.empty(); 1386 return !iterator_heap_.empty();
1534 } 1387 }
1535 1388
1536 Tile* TileManager::EvictionTileIterator::operator*() { 1389 Tile* TileManager::EvictionTileIterator::operator*() {
1390 DCHECK(initialized_);
1537 DCHECK(*this); 1391 DCHECK(*this);
1538 return iterator_heap_.front()->PeekTile(tree_priority_); 1392 return iterator_heap_.front()->PeekTile(tree_priority_);
1539 } 1393 }
1540 1394
1541 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: 1395 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
1542 PairedPictureLayerIterator() {} 1396 PairedPictureLayerIterator() {}
1543 1397
1544 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: 1398 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
1545 ~PairedPictureLayerIterator() {} 1399 ~PairedPictureLayerIterator() {}
1546 1400
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1672 check_if_ready_to_activate_pending_ = false; 1526 check_if_ready_to_activate_pending_ = false;
1673 1527
1674 rasterizer_->CheckForCompletedTasks(); 1528 rasterizer_->CheckForCompletedTasks();
1675 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 1529 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
1676 1530
1677 if (IsReadyToActivate()) 1531 if (IsReadyToActivate())
1678 client_->NotifyReadyToActivate(); 1532 client_->NotifyReadyToActivate();
1679 } 1533 }
1680 1534
1681 } // namespace cc 1535 } // namespace cc
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