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Unified Diff: src/ic/arm/handler-compiler-arm.cc

Issue 2466553002: [ic] Simplify handling of primitive maps. (Closed)
Patch Set: Now with enabled data-drived ICs Created 4 years, 1 month ago
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Index: src/ic/arm/handler-compiler-arm.cc
diff --git a/src/ic/arm/handler-compiler-arm.cc b/src/ic/arm/handler-compiler-arm.cc
index c0554cbbaf993b0e9bf7fe2eed958eb7c3d7364c..61f8f86a55d0257e6f0d22ec3c2238616a42b563 100644
--- a/src/ic/arm/handler-compiler-arm.cc
+++ b/src/ic/arm/handler-compiler-arm.cc
@@ -407,10 +407,9 @@ void NamedStoreHandlerCompiler::GenerateFieldTypeChecks(FieldType* field_type,
}
}
-
Register PropertyHandlerCompiler::CheckPrototypes(
Register object_reg, Register holder_reg, Register scratch1,
- Register scratch2, Handle<Name> name, Label* miss, PrototypeCheckType check,
+ Register scratch2, Handle<Name> name, Label* miss,
ReturnHolder return_what) {
Handle<Map> receiver_map = map();
@@ -429,17 +428,6 @@ Register PropertyHandlerCompiler::CheckPrototypes(
__ b(ne, miss);
}
- // The prototype chain of primitives (and their JSValue wrappers) depends
- // on the native context, which can't be guarded by validity cells.
- // |object_reg| holds the native context specific prototype in this case;
- // we need to check its map.
- if (check == CHECK_ALL_MAPS) {
- __ ldr(scratch1, FieldMemOperand(object_reg, HeapObject::kMapOffset));
- Handle<WeakCell> cell = Map::WeakCellForMap(receiver_map);
- __ CmpWeakValue(scratch1, cell, scratch2);
- __ b(ne, miss);
- }
-
// Keep track of the current object in register reg.
Register reg = object_reg;
int depth = 0;
@@ -449,15 +437,14 @@ Register PropertyHandlerCompiler::CheckPrototypes(
current = isolate()->global_object();
}
- Handle<JSObject> prototype = Handle<JSObject>::null();
- Handle<Map> current_map = receiver_map;
+ Handle<Map> current_map(receiver_map->GetPrototypeChainRootMap(isolate()),
+ isolate());
Handle<Map> holder_map(holder()->map());
// Traverse the prototype chain and check the maps in the prototype chain for
// fast and global objects or do negative lookup for normal objects.
while (!current_map.is_identical_to(holder_map)) {
++depth;
- prototype = handle(JSObject::cast(current_map->prototype()));
if (current_map->IsJSGlobalObjectMap()) {
GenerateCheckPropertyCell(masm(), Handle<JSGlobalObject>::cast(current),
name, scratch2, miss);
@@ -479,7 +466,7 @@ Register PropertyHandlerCompiler::CheckPrototypes(
reg = holder_reg; // From now on the object will be in holder_reg.
// Go to the next object in the prototype chain.
- current = prototype;
+ current = handle(JSObject::cast(current_map->prototype()));
current_map = handle(current->map());
}
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