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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintArtifact_h | 5 #ifndef PaintArtifact_h |
6 #define PaintArtifact_h | 6 #define PaintArtifact_h |
7 | 7 |
8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
9 #include "platform/graphics/paint/DisplayItemList.h" | 9 #include "platform/graphics/paint/DisplayItemList.h" |
10 #include "platform/graphics/paint/PaintChunk.h" | 10 #include "platform/graphics/paint/PaintChunk.h" |
11 #include "wtf/Allocator.h" | 11 #include "wtf/Allocator.h" |
12 #include "wtf/Noncopyable.h" | 12 #include "wtf/Noncopyable.h" |
13 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 class GraphicsContext; | 17 class GraphicsContext; |
18 class GraphicsLayer; | |
19 class WebDisplayItemList; | 18 class WebDisplayItemList; |
20 | 19 |
21 // The output of painting, consisting of a series of drawings in paint order, | 20 // The output of painting, consisting of a series of drawings in paint order, |
22 // partitioned into discontiguous chunks with a common set of paint properties | 21 // partitioned into discontiguous chunks with a common set of paint properties |
23 // (i.e. associated with the same transform, clip, effects, etc.). | 22 // (i.e. associated with the same transform, clip, effects, etc.). |
24 // | 23 // |
25 // It represents a particular state of the world, and should be immutable | 24 // It represents a particular state of the world, and should be immutable |
26 // (const) to most of its users. | 25 // (const) to most of its users. |
27 // | 26 // |
28 // Unless its dangerous accessors are used, it promises to be in a reasonable | 27 // Unless its dangerous accessors are used, it promises to be in a reasonable |
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78 | 77 |
79 private: | 78 private: |
80 DisplayItemList m_displayItemList; | 79 DisplayItemList m_displayItemList; |
81 Vector<PaintChunk> m_paintChunks; | 80 Vector<PaintChunk> m_paintChunks; |
82 bool m_isSuitableForGpuRasterization; | 81 bool m_isSuitableForGpuRasterization; |
83 }; | 82 }; |
84 | 83 |
85 } // namespace blink | 84 } // namespace blink |
86 | 85 |
87 #endif // PaintArtifact_h | 86 #endif // PaintArtifact_h |
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