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1 // Copyright 2014 the V8 project authors. All rights reserved. | |
2 // Redistribution and use in source and binary forms, with or without | |
3 // modification, are permitted provided that the following conditions are | |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | |
28 // Flags: --expose-debug-as debug --nocrankshaft | |
29 // Get the Debug object exposed from the debug context global object. | |
30 Debug = debug.Debug | |
31 | |
32 var exception = null; | |
33 var state = 1; | |
34 | |
35 // Simple debug event handler which first time will cause 'step in' action | |
36 // to get into g.call and than check that execution is stopped inside | |
37 // function 'g'. | |
38 function listener(event, exec_state, event_data, data) { | |
39 try { | |
40 if (event == Debug.DebugEvent.Break) { | |
41 if (state < 4) { | |
42 exec_state.prepareStep(Debug.StepAction.StepIn); | |
43 state++; | |
44 } else { | |
45 assertTrue(event_data.sourceLineText().indexOf("Expected to step") > 0, | |
46 "source line: \"" + event_data.sourceLineText() + "\""); | |
47 state = 5; | |
48 } | |
49 } | |
50 } catch(e) { | |
51 print("Exception: " + e); | |
52 exception = e; | |
53 } | |
54 }; | |
55 | |
56 // Add the debug event listener. | |
57 Debug.setListener(listener); | |
58 | |
59 var count = 0; | |
60 var obj = { | |
61 fun: function() { | |
62 ++count; | |
63 return count; // Expected to step | |
64 } | |
65 }; | |
66 obj.fun2 = obj.fun; | |
67 | |
68 function testCall_Dots() { | |
69 debugger; | |
70 obj.fun(); | |
71 } | |
72 | |
73 function testCall_Quotes() { | |
74 debugger; | |
75 obj["fun"](); | |
76 } | |
77 | |
78 function testCall_Call() { | |
79 debugger; | |
80 obj.fun.call(obj); | |
81 } | |
82 | |
83 function testCall_Apply() { | |
84 debugger; | |
85 obj.fun.apply(obj); | |
86 } | |
87 | |
88 function testCall_Variable() { | |
89 var functionName = "fun"; | |
90 debugger; | |
91 obj[functionName](); | |
92 } | |
93 | |
94 function testCall_Fun2() { | |
95 debugger; | |
96 obj.fun2(); | |
97 } | |
98 | |
99 function testCall_InternStrings() { | |
100 var cache = { "fun": "fun" }; | |
101 var functionName = "fu" + "n"; | |
102 debugger; | |
103 obj[cache[functionName]](); | |
104 } | |
105 | |
106 function testCall_ViaFunRef() { | |
107 var functionName = "fu" + "n"; | |
108 var funRef = obj[functionName]; | |
109 debugger; | |
110 funRef(); | |
111 } | |
112 | |
113 // bug 2888 | |
114 function testCall_RuntimeVariable1() { | |
115 var functionName = "fu" + "n"; | |
116 debugger; | |
117 obj[functionName](); | |
118 } | |
119 | |
120 // bug 2888 | |
121 function testCall_RuntimeVariable2() { | |
122 var functionName = "un".replace(/u/, "fu"); | |
123 debugger; | |
124 obj[functionName](); | |
125 } | |
126 | |
127 // bug 2888 | |
128 function testCall_RuntimeVariable3() { | |
129 var expr = "fu" + "n"; | |
130 const functionName = expr; | |
131 assertEquals("fun", functionName); | |
132 debugger; | |
133 obj[functionName](); | |
134 } | |
135 | |
136 var functionsCalled = 0; | |
137 for (var n in this) { | |
138 if (n.substr(0, 4) != 'test' || typeof this[n] !== "function") { | |
139 continue; | |
140 } | |
141 state = 1; | |
142 print("Running " + n + "..."); | |
143 this[n](); | |
144 ++functionsCalled; | |
145 assertNull(exception, n); | |
146 assertEquals(5, state, n); | |
147 assertEquals(functionsCalled, count, n); | |
148 } | |
149 | |
150 assertEquals(11, functionsCalled); | |
151 | |
152 // Get rid of the debug event listener. | |
153 Debug.setListener(null); | |
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