| Index: core/fxcodec/codec/fx_codec_jpx_unittest.cpp
|
| diff --git a/core/fxcodec/codec/fx_codec_jpx_unittest.cpp b/core/fxcodec/codec/fx_codec_jpx_unittest.cpp
|
| index 820a618f5b83d7b5bfdca0a0cf1869f5e8051a3d..3ef14e62c357db97687d9974ea14f1bf4fb90915 100644
|
| --- a/core/fxcodec/codec/fx_codec_jpx_unittest.cpp
|
| +++ b/core/fxcodec/codec/fx_codec_jpx_unittest.cpp
|
| @@ -19,6 +19,29 @@ static unsigned char stream_data[] = {
|
| 0x84, 0x85, 0x86, 0x87, // Include some hi-bytes, too.
|
| };
|
|
|
| +union Float_t {
|
| + Float_t(float num = 0.0f) : f(num) {}
|
| +
|
| + int32_t i;
|
| + FX_FLOAT f;
|
| +};
|
| +
|
| +TEST(fxcodec, CMYK_Rounding) {
|
| + // Testing all floats from 0.0 to 1.0 takes about 35 seconds in release
|
| + // builds and much longer in debug builds, so just test the known-dangerous
|
| + // range.
|
| + const FX_FLOAT startValue = 0.001f;
|
| + const FX_FLOAT endValue = 0.003f;
|
| + FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
|
| + // Iterate through floats by incrementing the representation, as discussed in
|
| + // https://randomascii.wordpress.com/2012/01/23/stupid-float-tricks-2/
|
| + for (Float_t f = startValue; f.f < endValue; f.i++) {
|
| + AdobeCMYK_to_sRGB(f.f, f.f, f.f, f.f, R, G, B);
|
| + }
|
| + // Check various other 'special' numbers.
|
| + AdobeCMYK_to_sRGB(0.0f, 0.25f, 0.5f, 1.0f, R, G, B);
|
| +}
|
| +
|
| TEST(fxcodec, DecodeDataNullDecodeData) {
|
| unsigned char buffer[16];
|
| DecodeData* ptr = nullptr;
|
|
|