OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
11 * copyright notice, this list of conditions and the following disclaimer | 11 * copyright notice, this list of conditions and the following disclaimer |
12 * in the documentation and/or other materials provided with the | 12 * in the documentation and/or other materials provided with the |
13 * distribution. | 13 * distribution. |
14 * * Neither the name of Google Inc. nor the names of its | 14 * * Neither the name of Google Inc. nor the names of its |
15 * contributors may be used to endorse or promote products derived from | 15 * contributors may be used to endorse or promote products derived from |
16 * this software without specific prior written permission. | 16 * this software without specific prior written permission. |
17 * | 17 * |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | |
31 WebInspector.Geometry = {}; | 30 WebInspector.Geometry = {}; |
32 | 31 |
33 /** | 32 /** |
34 * @type {number} | 33 * @type {number} |
35 */ | 34 */ |
36 WebInspector.Geometry._Eps = 1e-5; | 35 WebInspector.Geometry._Eps = 1e-5; |
37 | 36 |
38 /** | 37 /** |
39 * @constructor | 38 * @unrestricted |
40 * @param {number} x | 39 */ |
41 * @param {number} y | 40 WebInspector.Geometry.Vector = class { |
42 * @param {number} z | 41 /** |
43 */ | 42 * @param {number} x |
44 WebInspector.Geometry.Vector = function(x, y, z) | 43 * @param {number} y |
45 { | 44 * @param {number} z |
| 45 */ |
| 46 constructor(x, y, z) { |
46 this.x = x; | 47 this.x = x; |
47 this.y = y; | 48 this.y = y; |
48 this.z = z; | 49 this.z = z; |
49 }; | 50 } |
50 | 51 |
51 WebInspector.Geometry.Vector.prototype = { | 52 /** |
52 /** | 53 * @return {number} |
53 * @return {number} | 54 */ |
54 */ | 55 length() { |
55 length: function() | 56 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); |
56 { | 57 } |
57 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); | 58 |
58 }, | 59 normalize() { |
59 | 60 var length = this.length(); |
60 normalize: function() | 61 if (length <= WebInspector.Geometry._Eps) |
61 { | 62 return; |
62 var length = this.length(); | 63 |
63 if (length <= WebInspector.Geometry._Eps) | 64 this.x /= length; |
64 return; | 65 this.y /= length; |
65 | 66 this.z /= length; |
66 this.x /= length; | 67 } |
67 this.y /= length; | 68 }; |
68 this.z /= length; | 69 |
69 } | 70 /** |
70 }; | 71 * @unrestricted |
71 | 72 */ |
72 /** | 73 WebInspector.Geometry.Point = class { |
73 * @constructor | 74 /** |
74 * @param {number} x | 75 * @param {number} x |
75 * @param {number} y | 76 * @param {number} y |
76 */ | 77 */ |
77 WebInspector.Geometry.Point = function(x, y) { | 78 constructor(x, y) { |
78 this.x = x; | 79 this.x = x; |
79 this.y = y; | 80 this.y = y; |
80 }; | 81 } |
81 | 82 |
82 WebInspector.Geometry.Point.prototype = { | 83 /** |
83 /** | 84 * @param {!WebInspector.Geometry.Point} p |
84 * @param {!WebInspector.Geometry.Point} p | 85 * @return {number} |
85 * @return {number} | 86 */ |
86 */ | 87 distanceTo(p) { |
87 distanceTo: function(p) | 88 return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); |
88 { | 89 } |
89 return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); | 90 |
90 }, | 91 /** |
91 | 92 * @param {!WebInspector.Geometry.Point} line |
92 /** | 93 * @return {!WebInspector.Geometry.Point} |
93 * @param {!WebInspector.Geometry.Point} line | 94 */ |
94 * @return {!WebInspector.Geometry.Point} | 95 projectOn(line) { |
95 */ | 96 if (line.x === 0 && line.y === 0) |
96 projectOn: function(line) | 97 return new WebInspector.Geometry.Point(0, 0); |
97 { | 98 return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2)
+ Math.pow(line.y, 2))); |
98 if (line.x === 0 && line.y === 0) | 99 } |
99 return new WebInspector.Geometry.Point(0, 0); | 100 |
100 return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x
, 2) + Math.pow(line.y, 2))); | 101 /** |
101 }, | 102 * @param {number} scalar |
102 | 103 * @return {!WebInspector.Geometry.Point} |
103 /** | 104 */ |
104 * @param {number} scalar | 105 scale(scalar) { |
105 * @return {!WebInspector.Geometry.Point} | 106 return new WebInspector.Geometry.Point(this.x * scalar, this.y * scalar); |
106 */ | 107 } |
107 scale: function(scalar) | 108 |
108 { | 109 /** |
109 return new WebInspector.Geometry.Point(this.x * scalar, this.y * scalar)
; | 110 * @override |
110 }, | 111 * @return {string} |
111 | 112 */ |
112 /** | 113 toString() { |
113 * @override | 114 return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 10
0; |
114 * @return {string} | 115 } |
115 */ | 116 }; |
116 toString: function() | 117 |
117 { | 118 /** |
118 return Math.round(this.x * 100) / 100 + ", " + Math.round(this.y * 100)
/ 100; | 119 * @unrestricted |
119 } | 120 */ |
120 }; | 121 WebInspector.Geometry.CubicBezier = class { |
121 | 122 /** |
122 /** | 123 * @param {!WebInspector.Geometry.Point} point1 |
123 * @constructor | 124 * @param {!WebInspector.Geometry.Point} point2 |
124 * @param {!WebInspector.Geometry.Point} point1 | 125 */ |
125 * @param {!WebInspector.Geometry.Point} point2 | 126 constructor(point1, point2) { |
126 */ | |
127 WebInspector.Geometry.CubicBezier = function(point1, point2) | |
128 { | |
129 this.controlPoints = [point1, point2]; | 127 this.controlPoints = [point1, point2]; |
130 }; | 128 } |
131 | 129 |
132 /** @type {!RegExp} */ | 130 /** |
133 WebInspector.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ea
se-in-out|ease-in|ease-out|ease)\b)/g; | 131 * @param {string} text |
134 | 132 * @return {?WebInspector.Geometry.CubicBezier} |
135 WebInspector.Geometry.CubicBezier.KeywordValues = { | 133 */ |
136 "linear": "cubic-bezier(0, 0, 1, 1)", | 134 static parse(text) { |
137 "ease": "cubic-bezier(0.25, 0.1, 0.25, 1)", | |
138 "ease-in": "cubic-bezier(0.42, 0, 1, 1)", | |
139 "ease-in-out": "cubic-bezier(0.42, 0, 0.58, 1)", | |
140 "ease-out": "cubic-bezier(0, 0, 0.58, 1)" | |
141 }; | |
142 | |
143 /** | |
144 * @param {string} text | |
145 * @return {?WebInspector.Geometry.CubicBezier} | |
146 */ | |
147 WebInspector.Geometry.CubicBezier.parse = function(text) | |
148 { | |
149 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; | 135 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; |
150 var value = text.toLowerCase().replace(/\s+/g, ""); | 136 var value = text.toLowerCase().replace(/\s+/g, ''); |
151 if (Object.keys(keywordValues).indexOf(value) !== -1) | 137 if (Object.keys(keywordValues).indexOf(value) !== -1) |
152 return WebInspector.Geometry.CubicBezier.parse(keywordValues[value]); | 138 return WebInspector.Geometry.CubicBezier.parse(keywordValues[value]); |
153 var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; | 139 var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; |
154 var match = value.match(bezierRegex); | 140 var match = value.match(bezierRegex); |
155 if (match) { | 141 if (match) { |
156 var control1 = new WebInspector.Geometry.Point(parseFloat(match[1]), par
seFloat(match[2])); | 142 var control1 = new WebInspector.Geometry.Point(parseFloat(match[1]), parse
Float(match[2])); |
157 var control2 = new WebInspector.Geometry.Point(parseFloat(match[3]), par
seFloat(match[4])); | 143 var control2 = new WebInspector.Geometry.Point(parseFloat(match[3]), parse
Float(match[4])); |
158 return new WebInspector.Geometry.CubicBezier(control1, control2); | 144 return new WebInspector.Geometry.CubicBezier(control1, control2); |
159 } | 145 } |
160 return null; | 146 return null; |
161 }; | 147 } |
162 | 148 |
163 | 149 /** |
164 WebInspector.Geometry.CubicBezier.prototype = { | 150 * @param {number} t |
| 151 * @return {!WebInspector.Geometry.Point} |
| 152 */ |
| 153 evaluateAt(t) { |
165 /** | 154 /** |
| 155 * @param {number} v1 |
| 156 * @param {number} v2 |
166 * @param {number} t | 157 * @param {number} t |
167 * @return {!WebInspector.Geometry.Point} | |
168 */ | 158 */ |
169 evaluateAt: function(t) | 159 function evaluate(v1, v2, t) { |
170 { | 160 return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.po
w(t, 3); |
171 /** | |
172 * @param {number} v1 | |
173 * @param {number} v2 | |
174 * @param {number} t | |
175 */ | |
176 function evaluate(v1, v2, t) | |
177 { | |
178 return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + M
ath.pow(t, 3); | |
179 } | |
180 | |
181 var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t); | |
182 var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t); | |
183 return new WebInspector.Geometry.Point(x, y); | |
184 }, | |
185 | |
186 /** | |
187 * @return {string} | |
188 */ | |
189 asCSSText: function() | |
190 { | |
191 var raw = "cubic-bezier(" + this.controlPoints.join(", ") + ")"; | |
192 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; | |
193 for (var keyword in keywordValues) { | |
194 if (raw === keywordValues[keyword]) | |
195 return keyword; | |
196 } | |
197 return raw; | |
198 } | 161 } |
199 }; | 162 |
200 | 163 var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t); |
201 /** | 164 var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t); |
202 * @constructor | 165 return new WebInspector.Geometry.Point(x, y); |
203 * @param {number} alpha | 166 } |
204 * @param {number} beta | 167 |
205 * @param {number} gamma | 168 /** |
206 */ | 169 * @return {string} |
207 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma) | 170 */ |
208 { | 171 asCSSText() { |
| 172 var raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')'; |
| 173 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; |
| 174 for (var keyword in keywordValues) { |
| 175 if (raw === keywordValues[keyword]) |
| 176 return keyword; |
| 177 } |
| 178 return raw; |
| 179 } |
| 180 }; |
| 181 |
| 182 /** @type {!RegExp} */ |
| 183 WebInspector.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ea
se-in-out|ease-in|ease-out|ease)\b)/g; |
| 184 |
| 185 WebInspector.Geometry.CubicBezier.KeywordValues = { |
| 186 'linear': 'cubic-bezier(0, 0, 1, 1)', |
| 187 'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)', |
| 188 'ease-in': 'cubic-bezier(0.42, 0, 1, 1)', |
| 189 'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1)', |
| 190 'ease-out': 'cubic-bezier(0, 0, 0.58, 1)' |
| 191 }; |
| 192 |
| 193 |
| 194 /** |
| 195 * @unrestricted |
| 196 */ |
| 197 WebInspector.Geometry.EulerAngles = class { |
| 198 /** |
| 199 * @param {number} alpha |
| 200 * @param {number} beta |
| 201 * @param {number} gamma |
| 202 */ |
| 203 constructor(alpha, beta, gamma) { |
209 this.alpha = alpha; | 204 this.alpha = alpha; |
210 this.beta = beta; | 205 this.beta = beta; |
211 this.gamma = gamma; | 206 this.gamma = gamma; |
212 }; | 207 } |
213 | 208 |
214 /** | 209 /** |
215 * @param {!CSSMatrix} rotationMatrix | 210 * @param {!CSSMatrix} rotationMatrix |
216 * @return {!WebInspector.Geometry.EulerAngles} | 211 * @return {!WebInspector.Geometry.EulerAngles} |
217 */ | 212 */ |
218 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix) | 213 static fromRotationMatrix(rotationMatrix) { |
219 { | |
220 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); | 214 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); |
221 var gamma = Math.atan2(-rotationMatrix.m13, Math.sqrt(rotationMatrix.m11 * r
otationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12)); | 215 var gamma = Math.atan2( |
| 216 -rotationMatrix.m13, |
| 217 Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 *
rotationMatrix.m12)); |
222 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); | 218 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); |
223 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry.radiansTo
Degrees(alpha), WebInspector.Geometry.radiansToDegrees(beta), WebInspector.Geome
try.radiansToDegrees(gamma)); | 219 return new WebInspector.Geometry.EulerAngles( |
224 }; | 220 WebInspector.Geometry.radiansToDegrees(alpha), WebInspector.Geometry.rad
iansToDegrees(beta), |
225 | 221 WebInspector.Geometry.radiansToDegrees(gamma)); |
226 WebInspector.Geometry.EulerAngles.prototype = { | 222 } |
227 /** | 223 |
228 * @return {string} | 224 /** |
229 */ | 225 * @return {string} |
230 toRotate3DString: function() | 226 */ |
231 { | 227 toRotate3DString() { |
232 var gammaAxisY = -Math.sin(WebInspector.Geometry.degreesToRadians(this.b
eta)); | 228 var gammaAxisY = -Math.sin(WebInspector.Geometry.degreesToRadians(this.beta)
); |
233 var gammaAxisZ = Math.cos(WebInspector.Geometry.degreesToRadians(this.be
ta)); | 229 var gammaAxisZ = Math.cos(WebInspector.Geometry.degreesToRadians(this.beta))
; |
234 var axis = { | 230 var axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gamma
AxisZ]}; |
235 alpha: [0, 1, 0], | 231 return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' + |
236 beta: [-1, 0, 0], | 232 'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' + |
237 gamma: [0, gammaAxisY, gammaAxisZ] | 233 'rotate3d(' + axis.gamma.join(',') + ',' + this.gamma + 'deg)'; |
238 }; | 234 } |
239 return "rotate3d(" + axis.alpha.join(",") + "," + this.alpha + "deg) " | 235 }; |
240 + "rotate3d(" + axis.beta.join(",") + "," + this.beta + "deg) " | 236 |
241 + "rotate3d(" + axis.gamma.join(",") + "," + this.gamma + "deg)"; | |
242 } | |
243 }; | |
244 | 237 |
245 /** | 238 /** |
246 * @param {!WebInspector.Geometry.Vector} u | 239 * @param {!WebInspector.Geometry.Vector} u |
247 * @param {!WebInspector.Geometry.Vector} v | 240 * @param {!WebInspector.Geometry.Vector} v |
248 * @return {number} | 241 * @return {number} |
249 */ | 242 */ |
250 WebInspector.Geometry.scalarProduct = function(u, v) | 243 WebInspector.Geometry.scalarProduct = function(u, v) { |
251 { | 244 return u.x * v.x + u.y * v.y + u.z * v.z; |
252 return u.x * v.x + u.y * v.y + u.z * v.z; | 245 }; |
253 }; | 246 |
254 | 247 /** |
255 /** | |
256 * @param {!WebInspector.Geometry.Vector} u | 248 * @param {!WebInspector.Geometry.Vector} u |
257 * @param {!WebInspector.Geometry.Vector} v | 249 * @param {!WebInspector.Geometry.Vector} v |
258 * @return {!WebInspector.Geometry.Vector} | 250 * @return {!WebInspector.Geometry.Vector} |
259 */ | 251 */ |
260 WebInspector.Geometry.crossProduct = function(u, v) | 252 WebInspector.Geometry.crossProduct = function(u, v) { |
261 { | 253 var x = u.y * v.z - u.z * v.y; |
262 var x = u.y * v.z - u.z * v.y; | 254 var y = u.z * v.x - u.x * v.z; |
263 var y = u.z * v.x - u.x * v.z; | 255 var z = u.x * v.y - u.y * v.x; |
264 var z = u.x * v.y - u.y * v.x; | 256 return new WebInspector.Geometry.Vector(x, y, z); |
265 return new WebInspector.Geometry.Vector(x, y, z); | |
266 }; | 257 }; |
267 | 258 |
268 /** | 259 /** |
269 * @param {!WebInspector.Geometry.Vector} u | 260 * @param {!WebInspector.Geometry.Vector} u |
270 * @param {!WebInspector.Geometry.Vector} v | 261 * @param {!WebInspector.Geometry.Vector} v |
271 * @return {!WebInspector.Geometry.Vector} | 262 * @return {!WebInspector.Geometry.Vector} |
272 */ | 263 */ |
273 WebInspector.Geometry.subtract = function(u, v) | 264 WebInspector.Geometry.subtract = function(u, v) { |
274 { | 265 var x = u.x - v.x; |
275 var x = u.x - v.x; | 266 var y = u.y - v.y; |
276 var y = u.y - v.y; | 267 var z = u.z - v.z; |
277 var z = u.z - v.z; | 268 return new WebInspector.Geometry.Vector(x, y, z); |
278 return new WebInspector.Geometry.Vector(x, y, z); | |
279 }; | 269 }; |
280 | 270 |
281 /** | 271 /** |
282 * @param {!WebInspector.Geometry.Vector} v | 272 * @param {!WebInspector.Geometry.Vector} v |
283 * @param {!CSSMatrix} m | 273 * @param {!CSSMatrix} m |
284 * @return {!WebInspector.Geometry.Vector} | 274 * @return {!WebInspector.Geometry.Vector} |
285 */ | 275 */ |
286 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) | 276 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) { |
287 { | 277 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; |
288 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; | 278 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; |
289 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; | 279 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; |
290 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; | 280 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; |
291 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; | 281 return new WebInspector.Geometry.Vector(x, y, z); |
292 return new WebInspector.Geometry.Vector(x, y, z); | |
293 }; | 282 }; |
294 | 283 |
295 /** | 284 /** |
296 * @param {!WebInspector.Geometry.Vector} u | 285 * @param {!WebInspector.Geometry.Vector} u |
297 * @param {!WebInspector.Geometry.Vector} v | 286 * @param {!WebInspector.Geometry.Vector} v |
298 * @return {number} | 287 * @return {number} |
299 */ | 288 */ |
300 WebInspector.Geometry.calculateAngle = function(u, v) | 289 WebInspector.Geometry.calculateAngle = function(u, v) { |
301 { | 290 var uLength = u.length(); |
302 var uLength = u.length(); | 291 var vLength = v.length(); |
303 var vLength = v.length(); | 292 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometry.
_Eps) |
304 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometr
y._Eps) | 293 return 0; |
305 return 0; | 294 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; |
306 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; | 295 if (Math.abs(cos) > 1) |
307 if (Math.abs(cos) > 1) | 296 return 0; |
308 return 0; | 297 return WebInspector.Geometry.radiansToDegrees(Math.acos(cos)); |
309 return WebInspector.Geometry.radiansToDegrees(Math.acos(cos)); | |
310 }; | 298 }; |
311 | 299 |
312 /** | 300 /** |
313 * @param {number} deg | 301 * @param {number} deg |
314 * @return {number} | 302 * @return {number} |
315 */ | 303 */ |
316 WebInspector.Geometry.degreesToRadians = function(deg) | 304 WebInspector.Geometry.degreesToRadians = function(deg) { |
317 { | 305 return deg * Math.PI / 180; |
318 return deg * Math.PI / 180; | |
319 }; | 306 }; |
320 | 307 |
321 /** | 308 /** |
322 * @param {number} rad | 309 * @param {number} rad |
323 * @return {number} | 310 * @return {number} |
324 */ | 311 */ |
325 WebInspector.Geometry.radiansToDegrees = function(rad) | 312 WebInspector.Geometry.radiansToDegrees = function(rad) { |
326 { | 313 return rad * 180 / Math.PI; |
327 return rad * 180 / Math.PI; | |
328 }; | 314 }; |
329 | 315 |
330 /** | 316 /** |
331 * @param {!CSSMatrix} matrix | 317 * @param {!CSSMatrix} matrix |
332 * @param {!Array.<number>} points | 318 * @param {!Array.<number>} points |
333 * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateB
ounds | 319 * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateB
ounds |
334 * @return {!{minX: number, maxX: number, minY: number, maxY: number}} | 320 * @return {!{minX: number, maxX: number, minY: number, maxY: number}} |
335 */ | 321 */ |
336 WebInspector.Geometry.boundsForTransformedPoints = function(matrix, points, aggr
egateBounds) | 322 WebInspector.Geometry.boundsForTransformedPoints = function(matrix, points, aggr
egateBounds) { |
337 { | 323 if (!aggregateBounds) |
338 if (!aggregateBounds) | 324 aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -I
nfinity}; |
339 aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY
: -Infinity}; | 325 if (points.length % 3) |
340 if (points.length % 3) | 326 console.assert('Invalid size of points array'); |
341 console.assert("Invalid size of points array"); | 327 for (var p = 0; p < points.length; p += 3) { |
342 for (var p = 0; p < points.length; p += 3) { | 328 var vector = new WebInspector.Geometry.Vector(points[p], points[p + 1], poin
ts[p + 2]); |
343 var vector = new WebInspector.Geometry.Vector(points[p], points[p + 1],
points[p + 2]); | 329 vector = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(vector, ma
trix); |
344 vector = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(vector
, matrix); | 330 aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); |
345 aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); | 331 aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); |
346 aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); | 332 aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); |
347 aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); | 333 aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); |
348 aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); | 334 } |
349 } | 335 return aggregateBounds; |
350 return aggregateBounds; | |
351 }; | 336 }; |
352 | 337 |
353 /** | 338 /** |
354 * @constructor | 339 * @unrestricted |
355 * @param {number} width | |
356 * @param {number} height | |
357 */ | 340 */ |
358 function Size(width, height) | 341 var Size = class { |
359 { | 342 /** |
| 343 * @param {number} width |
| 344 * @param {number} height |
| 345 */ |
| 346 constructor(width, height) { |
360 this.width = width; | 347 this.width = width; |
361 this.height = height; | 348 this.height = height; |
362 } | 349 } |
| 350 }; |
363 | 351 |
364 /** | 352 /** |
365 * @param {?Size} size | 353 * @param {?Size} size |
366 * @return {boolean} | 354 * @return {boolean} |
367 */ | 355 */ |
368 Size.prototype.isEqual = function(size) | 356 Size.prototype.isEqual = function(size) { |
369 { | 357 return !!size && this.width === size.width && this.height === size.height; |
370 return !!size && this.width === size.width && this.height === size.height; | |
371 }; | 358 }; |
372 | 359 |
373 /** | 360 /** |
374 * @param {!Size|number} size | 361 * @param {!Size|number} size |
375 * @return {!Size} | 362 * @return {!Size} |
376 */ | 363 */ |
377 Size.prototype.widthToMax = function(size) | 364 Size.prototype.widthToMax = function(size) { |
378 { | 365 return new Size(Math.max(this.width, (typeof size === 'number' ? size : size.w
idth)), this.height); |
379 return new Size(Math.max(this.width, (typeof size === "number" ? size : size
.width)), this.height); | |
380 }; | 366 }; |
381 | 367 |
382 /** | 368 /** |
383 * @param {!Size|number} size | 369 * @param {!Size|number} size |
384 * @return {!Size} | 370 * @return {!Size} |
385 */ | 371 */ |
386 Size.prototype.addWidth = function(size) | 372 Size.prototype.addWidth = function(size) { |
387 { | 373 return new Size(this.width + (typeof size === 'number' ? size : size.width), t
his.height); |
388 return new Size(this.width + (typeof size === "number" ? size : size.width),
this.height); | |
389 }; | 374 }; |
390 | 375 |
391 /** | 376 /** |
392 * @param {!Size|number} size | 377 * @param {!Size|number} size |
393 * @return {!Size} | 378 * @return {!Size} |
394 */ | 379 */ |
395 Size.prototype.heightToMax = function(size) | 380 Size.prototype.heightToMax = function(size) { |
396 { | 381 return new Size(this.width, Math.max(this.height, (typeof size === 'number' ?
size : size.height))); |
397 return new Size(this.width, Math.max(this.height, (typeof size === "number"
? size : size.height))); | |
398 }; | 382 }; |
399 | 383 |
400 /** | 384 /** |
401 * @param {!Size|number} size | 385 * @param {!Size|number} size |
402 * @return {!Size} | 386 * @return {!Size} |
403 */ | 387 */ |
404 Size.prototype.addHeight = function(size) | 388 Size.prototype.addHeight = function(size) { |
405 { | 389 return new Size(this.width, this.height + (typeof size === 'number' ? size : s
ize.height)); |
406 return new Size(this.width, this.height + (typeof size === "number" ? size :
size.height)); | |
407 }; | 390 }; |
408 | 391 |
409 | |
410 /** | 392 /** |
411 * @constructor | 393 * @unrestricted |
412 * @param {number} left | |
413 * @param {number} top | |
414 * @param {number} right | |
415 * @param {number} bottom | |
416 */ | 394 */ |
417 function Insets(left, top, right, bottom) | 395 var Insets = class { |
418 { | 396 /** |
| 397 * @param {number} left |
| 398 * @param {number} top |
| 399 * @param {number} right |
| 400 * @param {number} bottom |
| 401 */ |
| 402 constructor(left, top, right, bottom) { |
419 this.left = left; | 403 this.left = left; |
420 this.top = top; | 404 this.top = top; |
421 this.right = right; | 405 this.right = right; |
422 this.bottom = bottom; | 406 this.bottom = bottom; |
423 } | 407 } |
424 | 408 |
425 Insets.prototype = { | 409 /** |
426 /** | 410 * @param {?Insets} insets |
427 * @param {?Insets} insets | 411 * @return {boolean} |
428 * @return {boolean} | 412 */ |
429 */ | 413 isEqual(insets) { |
430 isEqual: function(insets) | 414 return !!insets && this.left === insets.left && this.top === insets.top && t
his.right === insets.right && |
431 { | 415 this.bottom === insets.bottom; |
432 return !!insets && this.left === insets.left && this.top === insets.top
&& this.right === insets.right && this.bottom === insets.bottom; | 416 } |
433 } | |
434 }; | 417 }; |
435 | 418 |
436 | |
437 /** | 419 /** |
438 * @constructor | 420 * @unrestricted |
439 * @param {number} left | |
440 * @param {number} top | |
441 * @param {number} width | |
442 * @param {number} height | |
443 */ | 421 */ |
444 WebInspector.Rect = function(left, top, width, height) | 422 WebInspector.Rect = class { |
445 { | 423 /** |
| 424 * @param {number} left |
| 425 * @param {number} top |
| 426 * @param {number} width |
| 427 * @param {number} height |
| 428 */ |
| 429 constructor(left, top, width, height) { |
446 this.left = left; | 430 this.left = left; |
447 this.top = top; | 431 this.top = top; |
448 this.width = width; | 432 this.width = width; |
449 this.height = height; | 433 this.height = height; |
| 434 } |
| 435 |
| 436 /** |
| 437 * @param {?WebInspector.Rect} rect |
| 438 * @return {boolean} |
| 439 */ |
| 440 isEqual(rect) { |
| 441 return !!rect && this.left === rect.left && this.top === rect.top && this.wi
dth === rect.width && |
| 442 this.height === rect.height; |
| 443 } |
| 444 |
| 445 /** |
| 446 * @param {number} scale |
| 447 * @return {!WebInspector.Rect} |
| 448 */ |
| 449 scale(scale) { |
| 450 return new WebInspector.Rect(this.left * scale, this.top * scale, this.width
* scale, this.height * scale); |
| 451 } |
| 452 |
| 453 /** |
| 454 * @return {!Size} |
| 455 */ |
| 456 size() { |
| 457 return new Size(this.width, this.height); |
| 458 } |
450 }; | 459 }; |
451 | 460 |
452 WebInspector.Rect.prototype = { | |
453 /** | |
454 * @param {?WebInspector.Rect} rect | |
455 * @return {boolean} | |
456 */ | |
457 isEqual: function(rect) | |
458 { | |
459 return !!rect && this.left === rect.left && this.top === rect.top && thi
s.width === rect.width && this.height === rect.height; | |
460 }, | |
461 | |
462 /** | |
463 * @param {number} scale | |
464 * @return {!WebInspector.Rect} | |
465 */ | |
466 scale: function(scale) | |
467 { | |
468 return new WebInspector.Rect(this.left * scale, this.top * scale, this.w
idth * scale, this.height * scale); | |
469 }, | |
470 | |
471 /** | |
472 * @return {!Size} | |
473 */ | |
474 size: function() | |
475 { | |
476 return new Size(this.width, this.height); | |
477 } | |
478 }; | |
479 | |
480 | |
481 /** | 461 /** |
482 * @constructor | 462 * @unrestricted |
483 * @param {!Size=} minimum | |
484 * @param {?Size=} preferred | |
485 */ | 463 */ |
486 function Constraints(minimum, preferred) | 464 var Constraints = class { |
487 { | 465 /** |
| 466 * @param {!Size=} minimum |
| 467 * @param {?Size=} preferred |
| 468 */ |
| 469 constructor(minimum, preferred) { |
488 /** | 470 /** |
489 * @type {!Size} | 471 * @type {!Size} |
490 */ | 472 */ |
491 this.minimum = minimum || new Size(0, 0); | 473 this.minimum = minimum || new Size(0, 0); |
492 | 474 |
493 /** | 475 /** |
494 * @type {!Size} | 476 * @type {!Size} |
495 */ | 477 */ |
496 this.preferred = preferred || this.minimum; | 478 this.preferred = preferred || this.minimum; |
497 | 479 |
498 if (this.minimum.width > this.preferred.width || this.minimum.height > this.
preferred.height) | 480 if (this.minimum.width > this.preferred.width || this.minimum.height > this.
preferred.height) |
499 throw new Error("Minimum size is greater than preferred."); | 481 throw new Error('Minimum size is greater than preferred.'); |
500 } | 482 } |
| 483 }; |
501 | 484 |
502 /** | 485 /** |
503 * @param {?Constraints} constraints | 486 * @param {?Constraints} constraints |
504 * @return {boolean} | 487 * @return {boolean} |
505 */ | 488 */ |
506 Constraints.prototype.isEqual = function(constraints) | 489 Constraints.prototype.isEqual = function(constraints) { |
507 { | 490 return !!constraints && this.minimum.isEqual(constraints.minimum) && this.pref
erred.isEqual(constraints.preferred); |
508 return !!constraints && this.minimum.isEqual(constraints.minimum) && this.pr
eferred.isEqual(constraints.preferred); | |
509 }; | 491 }; |
510 | 492 |
511 /** | 493 /** |
512 * @param {!Constraints|number} value | 494 * @param {!Constraints|number} value |
513 * @return {!Constraints} | 495 * @return {!Constraints} |
514 */ | 496 */ |
515 Constraints.prototype.widthToMax = function(value) | 497 Constraints.prototype.widthToMax = function(value) { |
516 { | 498 if (typeof value === 'number') |
517 if (typeof value === "number") | 499 return new Constraints(this.minimum.widthToMax(value), this.preferred.widthT
oMax(value)); |
518 return new Constraints(this.minimum.widthToMax(value), this.preferred.wi
dthToMax(value)); | 500 return new Constraints(this.minimum.widthToMax(value.minimum), this.preferred.
widthToMax(value.preferred)); |
519 return new Constraints(this.minimum.widthToMax(value.minimum), this.preferre
d.widthToMax(value.preferred)); | |
520 }; | 501 }; |
521 | 502 |
522 /** | 503 /** |
523 * @param {!Constraints|number} value | 504 * @param {!Constraints|number} value |
524 * @return {!Constraints} | 505 * @return {!Constraints} |
525 */ | 506 */ |
526 Constraints.prototype.addWidth = function(value) | 507 Constraints.prototype.addWidth = function(value) { |
527 { | 508 if (typeof value === 'number') |
528 if (typeof value === "number") | 509 return new Constraints(this.minimum.addWidth(value), this.preferred.addWidth
(value)); |
529 return new Constraints(this.minimum.addWidth(value), this.preferred.addW
idth(value)); | 510 return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.ad
dWidth(value.preferred)); |
530 return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.
addWidth(value.preferred)); | |
531 }; | 511 }; |
532 | 512 |
533 /** | 513 /** |
534 * @param {!Constraints|number} value | 514 * @param {!Constraints|number} value |
535 * @return {!Constraints} | 515 * @return {!Constraints} |
536 */ | 516 */ |
537 Constraints.prototype.heightToMax = function(value) | 517 Constraints.prototype.heightToMax = function(value) { |
538 { | 518 if (typeof value === 'number') |
539 if (typeof value === "number") | 519 return new Constraints(this.minimum.heightToMax(value), this.preferred.heigh
tToMax(value)); |
540 return new Constraints(this.minimum.heightToMax(value), this.preferred.h
eightToMax(value)); | 520 return new Constraints(this.minimum.heightToMax(value.minimum), this.preferred
.heightToMax(value.preferred)); |
541 return new Constraints(this.minimum.heightToMax(value.minimum), this.preferr
ed.heightToMax(value.preferred)); | |
542 }; | 521 }; |
543 | 522 |
544 /** | 523 /** |
545 * @param {!Constraints|number} value | 524 * @param {!Constraints|number} value |
546 * @return {!Constraints} | 525 * @return {!Constraints} |
547 */ | 526 */ |
548 Constraints.prototype.addHeight = function(value) | 527 Constraints.prototype.addHeight = function(value) { |
549 { | 528 if (typeof value === 'number') |
550 if (typeof value === "number") | 529 return new Constraints(this.minimum.addHeight(value), this.preferred.addHeig
ht(value)); |
551 return new Constraints(this.minimum.addHeight(value), this.preferred.add
Height(value)); | 530 return new Constraints(this.minimum.addHeight(value.minimum), this.preferred.a
ddHeight(value.preferred)); |
552 return new Constraints(this.minimum.addHeight(value.minimum), this.preferred
.addHeight(value.preferred)); | |
553 }; | 531 }; |
OLD | NEW |