| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| 11 * copyright notice, this list of conditions and the following disclaimer | 11 * copyright notice, this list of conditions and the following disclaimer |
| 12 * in the documentation and/or other materials provided with the | 12 * in the documentation and/or other materials provided with the |
| 13 * distribution. | 13 * distribution. |
| 14 * * Neither the name of Google Inc. nor the names of its | 14 * * Neither the name of Google Inc. nor the names of its |
| 15 * contributors may be used to endorse or promote products derived from | 15 * contributors may be used to endorse or promote products derived from |
| 16 * this software without specific prior written permission. | 16 * this software without specific prior written permission. |
| 17 * | 17 * |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | |
| 31 WebInspector.Geometry = {}; | 30 WebInspector.Geometry = {}; |
| 32 | 31 |
| 33 /** | 32 /** |
| 34 * @type {number} | 33 * @type {number} |
| 35 */ | 34 */ |
| 36 WebInspector.Geometry._Eps = 1e-5; | 35 WebInspector.Geometry._Eps = 1e-5; |
| 37 | 36 |
| 38 /** | 37 /** |
| 39 * @constructor | 38 * @unrestricted |
| 40 * @param {number} x | 39 */ |
| 41 * @param {number} y | 40 WebInspector.Geometry.Vector = class { |
| 42 * @param {number} z | 41 /** |
| 43 */ | 42 * @param {number} x |
| 44 WebInspector.Geometry.Vector = function(x, y, z) | 43 * @param {number} y |
| 45 { | 44 * @param {number} z |
| 45 */ |
| 46 constructor(x, y, z) { |
| 46 this.x = x; | 47 this.x = x; |
| 47 this.y = y; | 48 this.y = y; |
| 48 this.z = z; | 49 this.z = z; |
| 49 }; | 50 } |
| 50 | 51 |
| 51 WebInspector.Geometry.Vector.prototype = { | 52 /** |
| 52 /** | 53 * @return {number} |
| 53 * @return {number} | 54 */ |
| 54 */ | 55 length() { |
| 55 length: function() | 56 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); |
| 56 { | 57 } |
| 57 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); | 58 |
| 58 }, | 59 normalize() { |
| 59 | 60 var length = this.length(); |
| 60 normalize: function() | 61 if (length <= WebInspector.Geometry._Eps) |
| 61 { | 62 return; |
| 62 var length = this.length(); | 63 |
| 63 if (length <= WebInspector.Geometry._Eps) | 64 this.x /= length; |
| 64 return; | 65 this.y /= length; |
| 65 | 66 this.z /= length; |
| 66 this.x /= length; | 67 } |
| 67 this.y /= length; | 68 }; |
| 68 this.z /= length; | 69 |
| 69 } | 70 /** |
| 70 }; | 71 * @unrestricted |
| 71 | 72 */ |
| 72 /** | 73 WebInspector.Geometry.Point = class { |
| 73 * @constructor | 74 /** |
| 74 * @param {number} x | 75 * @param {number} x |
| 75 * @param {number} y | 76 * @param {number} y |
| 76 */ | 77 */ |
| 77 WebInspector.Geometry.Point = function(x, y) { | 78 constructor(x, y) { |
| 78 this.x = x; | 79 this.x = x; |
| 79 this.y = y; | 80 this.y = y; |
| 80 }; | 81 } |
| 81 | 82 |
| 82 WebInspector.Geometry.Point.prototype = { | 83 /** |
| 83 /** | 84 * @param {!WebInspector.Geometry.Point} p |
| 84 * @param {!WebInspector.Geometry.Point} p | 85 * @return {number} |
| 85 * @return {number} | 86 */ |
| 86 */ | 87 distanceTo(p) { |
| 87 distanceTo: function(p) | 88 return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); |
| 88 { | 89 } |
| 89 return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); | 90 |
| 90 }, | 91 /** |
| 91 | 92 * @param {!WebInspector.Geometry.Point} line |
| 92 /** | 93 * @return {!WebInspector.Geometry.Point} |
| 93 * @param {!WebInspector.Geometry.Point} line | 94 */ |
| 94 * @return {!WebInspector.Geometry.Point} | 95 projectOn(line) { |
| 95 */ | 96 if (line.x === 0 && line.y === 0) |
| 96 projectOn: function(line) | 97 return new WebInspector.Geometry.Point(0, 0); |
| 97 { | 98 return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2)
+ Math.pow(line.y, 2))); |
| 98 if (line.x === 0 && line.y === 0) | 99 } |
| 99 return new WebInspector.Geometry.Point(0, 0); | 100 |
| 100 return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x
, 2) + Math.pow(line.y, 2))); | 101 /** |
| 101 }, | 102 * @param {number} scalar |
| 102 | 103 * @return {!WebInspector.Geometry.Point} |
| 103 /** | 104 */ |
| 104 * @param {number} scalar | 105 scale(scalar) { |
| 105 * @return {!WebInspector.Geometry.Point} | 106 return new WebInspector.Geometry.Point(this.x * scalar, this.y * scalar); |
| 106 */ | 107 } |
| 107 scale: function(scalar) | 108 |
| 108 { | 109 /** |
| 109 return new WebInspector.Geometry.Point(this.x * scalar, this.y * scalar)
; | 110 * @override |
| 110 }, | 111 * @return {string} |
| 111 | 112 */ |
| 112 /** | 113 toString() { |
| 113 * @override | 114 return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 10
0; |
| 114 * @return {string} | 115 } |
| 115 */ | 116 }; |
| 116 toString: function() | 117 |
| 117 { | 118 /** |
| 118 return Math.round(this.x * 100) / 100 + ", " + Math.round(this.y * 100)
/ 100; | 119 * @unrestricted |
| 119 } | 120 */ |
| 120 }; | 121 WebInspector.Geometry.CubicBezier = class { |
| 121 | 122 /** |
| 122 /** | 123 * @param {!WebInspector.Geometry.Point} point1 |
| 123 * @constructor | 124 * @param {!WebInspector.Geometry.Point} point2 |
| 124 * @param {!WebInspector.Geometry.Point} point1 | 125 */ |
| 125 * @param {!WebInspector.Geometry.Point} point2 | 126 constructor(point1, point2) { |
| 126 */ | |
| 127 WebInspector.Geometry.CubicBezier = function(point1, point2) | |
| 128 { | |
| 129 this.controlPoints = [point1, point2]; | 127 this.controlPoints = [point1, point2]; |
| 130 }; | 128 } |
| 131 | 129 |
| 132 /** @type {!RegExp} */ | 130 /** |
| 133 WebInspector.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ea
se-in-out|ease-in|ease-out|ease)\b)/g; | 131 * @param {string} text |
| 134 | 132 * @return {?WebInspector.Geometry.CubicBezier} |
| 135 WebInspector.Geometry.CubicBezier.KeywordValues = { | 133 */ |
| 136 "linear": "cubic-bezier(0, 0, 1, 1)", | 134 static parse(text) { |
| 137 "ease": "cubic-bezier(0.25, 0.1, 0.25, 1)", | |
| 138 "ease-in": "cubic-bezier(0.42, 0, 1, 1)", | |
| 139 "ease-in-out": "cubic-bezier(0.42, 0, 0.58, 1)", | |
| 140 "ease-out": "cubic-bezier(0, 0, 0.58, 1)" | |
| 141 }; | |
| 142 | |
| 143 /** | |
| 144 * @param {string} text | |
| 145 * @return {?WebInspector.Geometry.CubicBezier} | |
| 146 */ | |
| 147 WebInspector.Geometry.CubicBezier.parse = function(text) | |
| 148 { | |
| 149 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; | 135 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; |
| 150 var value = text.toLowerCase().replace(/\s+/g, ""); | 136 var value = text.toLowerCase().replace(/\s+/g, ''); |
| 151 if (Object.keys(keywordValues).indexOf(value) !== -1) | 137 if (Object.keys(keywordValues).indexOf(value) !== -1) |
| 152 return WebInspector.Geometry.CubicBezier.parse(keywordValues[value]); | 138 return WebInspector.Geometry.CubicBezier.parse(keywordValues[value]); |
| 153 var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; | 139 var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; |
| 154 var match = value.match(bezierRegex); | 140 var match = value.match(bezierRegex); |
| 155 if (match) { | 141 if (match) { |
| 156 var control1 = new WebInspector.Geometry.Point(parseFloat(match[1]), par
seFloat(match[2])); | 142 var control1 = new WebInspector.Geometry.Point(parseFloat(match[1]), parse
Float(match[2])); |
| 157 var control2 = new WebInspector.Geometry.Point(parseFloat(match[3]), par
seFloat(match[4])); | 143 var control2 = new WebInspector.Geometry.Point(parseFloat(match[3]), parse
Float(match[4])); |
| 158 return new WebInspector.Geometry.CubicBezier(control1, control2); | 144 return new WebInspector.Geometry.CubicBezier(control1, control2); |
| 159 } | 145 } |
| 160 return null; | 146 return null; |
| 161 }; | 147 } |
| 162 | 148 |
| 163 | 149 /** |
| 164 WebInspector.Geometry.CubicBezier.prototype = { | 150 * @param {number} t |
| 151 * @return {!WebInspector.Geometry.Point} |
| 152 */ |
| 153 evaluateAt(t) { |
| 165 /** | 154 /** |
| 155 * @param {number} v1 |
| 156 * @param {number} v2 |
| 166 * @param {number} t | 157 * @param {number} t |
| 167 * @return {!WebInspector.Geometry.Point} | |
| 168 */ | 158 */ |
| 169 evaluateAt: function(t) | 159 function evaluate(v1, v2, t) { |
| 170 { | 160 return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.po
w(t, 3); |
| 171 /** | |
| 172 * @param {number} v1 | |
| 173 * @param {number} v2 | |
| 174 * @param {number} t | |
| 175 */ | |
| 176 function evaluate(v1, v2, t) | |
| 177 { | |
| 178 return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + M
ath.pow(t, 3); | |
| 179 } | |
| 180 | |
| 181 var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t); | |
| 182 var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t); | |
| 183 return new WebInspector.Geometry.Point(x, y); | |
| 184 }, | |
| 185 | |
| 186 /** | |
| 187 * @return {string} | |
| 188 */ | |
| 189 asCSSText: function() | |
| 190 { | |
| 191 var raw = "cubic-bezier(" + this.controlPoints.join(", ") + ")"; | |
| 192 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; | |
| 193 for (var keyword in keywordValues) { | |
| 194 if (raw === keywordValues[keyword]) | |
| 195 return keyword; | |
| 196 } | |
| 197 return raw; | |
| 198 } | 161 } |
| 199 }; | 162 |
| 200 | 163 var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t); |
| 201 /** | 164 var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t); |
| 202 * @constructor | 165 return new WebInspector.Geometry.Point(x, y); |
| 203 * @param {number} alpha | 166 } |
| 204 * @param {number} beta | 167 |
| 205 * @param {number} gamma | 168 /** |
| 206 */ | 169 * @return {string} |
| 207 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma) | 170 */ |
| 208 { | 171 asCSSText() { |
| 172 var raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')'; |
| 173 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; |
| 174 for (var keyword in keywordValues) { |
| 175 if (raw === keywordValues[keyword]) |
| 176 return keyword; |
| 177 } |
| 178 return raw; |
| 179 } |
| 180 }; |
| 181 |
| 182 /** @type {!RegExp} */ |
| 183 WebInspector.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ea
se-in-out|ease-in|ease-out|ease)\b)/g; |
| 184 |
| 185 WebInspector.Geometry.CubicBezier.KeywordValues = { |
| 186 'linear': 'cubic-bezier(0, 0, 1, 1)', |
| 187 'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)', |
| 188 'ease-in': 'cubic-bezier(0.42, 0, 1, 1)', |
| 189 'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1)', |
| 190 'ease-out': 'cubic-bezier(0, 0, 0.58, 1)' |
| 191 }; |
| 192 |
| 193 |
| 194 /** |
| 195 * @unrestricted |
| 196 */ |
| 197 WebInspector.Geometry.EulerAngles = class { |
| 198 /** |
| 199 * @param {number} alpha |
| 200 * @param {number} beta |
| 201 * @param {number} gamma |
| 202 */ |
| 203 constructor(alpha, beta, gamma) { |
| 209 this.alpha = alpha; | 204 this.alpha = alpha; |
| 210 this.beta = beta; | 205 this.beta = beta; |
| 211 this.gamma = gamma; | 206 this.gamma = gamma; |
| 212 }; | 207 } |
| 213 | 208 |
| 214 /** | 209 /** |
| 215 * @param {!CSSMatrix} rotationMatrix | 210 * @param {!CSSMatrix} rotationMatrix |
| 216 * @return {!WebInspector.Geometry.EulerAngles} | 211 * @return {!WebInspector.Geometry.EulerAngles} |
| 217 */ | 212 */ |
| 218 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix) | 213 static fromRotationMatrix(rotationMatrix) { |
| 219 { | |
| 220 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); | 214 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); |
| 221 var gamma = Math.atan2(-rotationMatrix.m13, Math.sqrt(rotationMatrix.m11 * r
otationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12)); | 215 var gamma = Math.atan2( |
| 216 -rotationMatrix.m13, |
| 217 Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 *
rotationMatrix.m12)); |
| 222 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); | 218 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); |
| 223 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry.radiansTo
Degrees(alpha), WebInspector.Geometry.radiansToDegrees(beta), WebInspector.Geome
try.radiansToDegrees(gamma)); | 219 return new WebInspector.Geometry.EulerAngles( |
| 224 }; | 220 WebInspector.Geometry.radiansToDegrees(alpha), WebInspector.Geometry.rad
iansToDegrees(beta), |
| 225 | 221 WebInspector.Geometry.radiansToDegrees(gamma)); |
| 226 WebInspector.Geometry.EulerAngles.prototype = { | 222 } |
| 227 /** | 223 |
| 228 * @return {string} | 224 /** |
| 229 */ | 225 * @return {string} |
| 230 toRotate3DString: function() | 226 */ |
| 231 { | 227 toRotate3DString() { |
| 232 var gammaAxisY = -Math.sin(WebInspector.Geometry.degreesToRadians(this.b
eta)); | 228 var gammaAxisY = -Math.sin(WebInspector.Geometry.degreesToRadians(this.beta)
); |
| 233 var gammaAxisZ = Math.cos(WebInspector.Geometry.degreesToRadians(this.be
ta)); | 229 var gammaAxisZ = Math.cos(WebInspector.Geometry.degreesToRadians(this.beta))
; |
| 234 var axis = { | 230 var axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gamma
AxisZ]}; |
| 235 alpha: [0, 1, 0], | 231 return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' + |
| 236 beta: [-1, 0, 0], | 232 'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' + |
| 237 gamma: [0, gammaAxisY, gammaAxisZ] | 233 'rotate3d(' + axis.gamma.join(',') + ',' + this.gamma + 'deg)'; |
| 238 }; | 234 } |
| 239 return "rotate3d(" + axis.alpha.join(",") + "," + this.alpha + "deg) " | 235 }; |
| 240 + "rotate3d(" + axis.beta.join(",") + "," + this.beta + "deg) " | 236 |
| 241 + "rotate3d(" + axis.gamma.join(",") + "," + this.gamma + "deg)"; | |
| 242 } | |
| 243 }; | |
| 244 | 237 |
| 245 /** | 238 /** |
| 246 * @param {!WebInspector.Geometry.Vector} u | 239 * @param {!WebInspector.Geometry.Vector} u |
| 247 * @param {!WebInspector.Geometry.Vector} v | 240 * @param {!WebInspector.Geometry.Vector} v |
| 248 * @return {number} | 241 * @return {number} |
| 249 */ | 242 */ |
| 250 WebInspector.Geometry.scalarProduct = function(u, v) | 243 WebInspector.Geometry.scalarProduct = function(u, v) { |
| 251 { | 244 return u.x * v.x + u.y * v.y + u.z * v.z; |
| 252 return u.x * v.x + u.y * v.y + u.z * v.z; | 245 }; |
| 253 }; | 246 |
| 254 | 247 /** |
| 255 /** | |
| 256 * @param {!WebInspector.Geometry.Vector} u | 248 * @param {!WebInspector.Geometry.Vector} u |
| 257 * @param {!WebInspector.Geometry.Vector} v | 249 * @param {!WebInspector.Geometry.Vector} v |
| 258 * @return {!WebInspector.Geometry.Vector} | 250 * @return {!WebInspector.Geometry.Vector} |
| 259 */ | 251 */ |
| 260 WebInspector.Geometry.crossProduct = function(u, v) | 252 WebInspector.Geometry.crossProduct = function(u, v) { |
| 261 { | 253 var x = u.y * v.z - u.z * v.y; |
| 262 var x = u.y * v.z - u.z * v.y; | 254 var y = u.z * v.x - u.x * v.z; |
| 263 var y = u.z * v.x - u.x * v.z; | 255 var z = u.x * v.y - u.y * v.x; |
| 264 var z = u.x * v.y - u.y * v.x; | 256 return new WebInspector.Geometry.Vector(x, y, z); |
| 265 return new WebInspector.Geometry.Vector(x, y, z); | |
| 266 }; | 257 }; |
| 267 | 258 |
| 268 /** | 259 /** |
| 269 * @param {!WebInspector.Geometry.Vector} u | 260 * @param {!WebInspector.Geometry.Vector} u |
| 270 * @param {!WebInspector.Geometry.Vector} v | 261 * @param {!WebInspector.Geometry.Vector} v |
| 271 * @return {!WebInspector.Geometry.Vector} | 262 * @return {!WebInspector.Geometry.Vector} |
| 272 */ | 263 */ |
| 273 WebInspector.Geometry.subtract = function(u, v) | 264 WebInspector.Geometry.subtract = function(u, v) { |
| 274 { | 265 var x = u.x - v.x; |
| 275 var x = u.x - v.x; | 266 var y = u.y - v.y; |
| 276 var y = u.y - v.y; | 267 var z = u.z - v.z; |
| 277 var z = u.z - v.z; | 268 return new WebInspector.Geometry.Vector(x, y, z); |
| 278 return new WebInspector.Geometry.Vector(x, y, z); | |
| 279 }; | 269 }; |
| 280 | 270 |
| 281 /** | 271 /** |
| 282 * @param {!WebInspector.Geometry.Vector} v | 272 * @param {!WebInspector.Geometry.Vector} v |
| 283 * @param {!CSSMatrix} m | 273 * @param {!CSSMatrix} m |
| 284 * @return {!WebInspector.Geometry.Vector} | 274 * @return {!WebInspector.Geometry.Vector} |
| 285 */ | 275 */ |
| 286 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) | 276 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) { |
| 287 { | 277 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; |
| 288 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; | 278 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; |
| 289 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; | 279 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; |
| 290 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; | 280 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; |
| 291 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; | 281 return new WebInspector.Geometry.Vector(x, y, z); |
| 292 return new WebInspector.Geometry.Vector(x, y, z); | |
| 293 }; | 282 }; |
| 294 | 283 |
| 295 /** | 284 /** |
| 296 * @param {!WebInspector.Geometry.Vector} u | 285 * @param {!WebInspector.Geometry.Vector} u |
| 297 * @param {!WebInspector.Geometry.Vector} v | 286 * @param {!WebInspector.Geometry.Vector} v |
| 298 * @return {number} | 287 * @return {number} |
| 299 */ | 288 */ |
| 300 WebInspector.Geometry.calculateAngle = function(u, v) | 289 WebInspector.Geometry.calculateAngle = function(u, v) { |
| 301 { | 290 var uLength = u.length(); |
| 302 var uLength = u.length(); | 291 var vLength = v.length(); |
| 303 var vLength = v.length(); | 292 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometry.
_Eps) |
| 304 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometr
y._Eps) | 293 return 0; |
| 305 return 0; | 294 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; |
| 306 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; | 295 if (Math.abs(cos) > 1) |
| 307 if (Math.abs(cos) > 1) | 296 return 0; |
| 308 return 0; | 297 return WebInspector.Geometry.radiansToDegrees(Math.acos(cos)); |
| 309 return WebInspector.Geometry.radiansToDegrees(Math.acos(cos)); | |
| 310 }; | 298 }; |
| 311 | 299 |
| 312 /** | 300 /** |
| 313 * @param {number} deg | 301 * @param {number} deg |
| 314 * @return {number} | 302 * @return {number} |
| 315 */ | 303 */ |
| 316 WebInspector.Geometry.degreesToRadians = function(deg) | 304 WebInspector.Geometry.degreesToRadians = function(deg) { |
| 317 { | 305 return deg * Math.PI / 180; |
| 318 return deg * Math.PI / 180; | |
| 319 }; | 306 }; |
| 320 | 307 |
| 321 /** | 308 /** |
| 322 * @param {number} rad | 309 * @param {number} rad |
| 323 * @return {number} | 310 * @return {number} |
| 324 */ | 311 */ |
| 325 WebInspector.Geometry.radiansToDegrees = function(rad) | 312 WebInspector.Geometry.radiansToDegrees = function(rad) { |
| 326 { | 313 return rad * 180 / Math.PI; |
| 327 return rad * 180 / Math.PI; | |
| 328 }; | 314 }; |
| 329 | 315 |
| 330 /** | 316 /** |
| 331 * @param {!CSSMatrix} matrix | 317 * @param {!CSSMatrix} matrix |
| 332 * @param {!Array.<number>} points | 318 * @param {!Array.<number>} points |
| 333 * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateB
ounds | 319 * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateB
ounds |
| 334 * @return {!{minX: number, maxX: number, minY: number, maxY: number}} | 320 * @return {!{minX: number, maxX: number, minY: number, maxY: number}} |
| 335 */ | 321 */ |
| 336 WebInspector.Geometry.boundsForTransformedPoints = function(matrix, points, aggr
egateBounds) | 322 WebInspector.Geometry.boundsForTransformedPoints = function(matrix, points, aggr
egateBounds) { |
| 337 { | 323 if (!aggregateBounds) |
| 338 if (!aggregateBounds) | 324 aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -I
nfinity}; |
| 339 aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY
: -Infinity}; | 325 if (points.length % 3) |
| 340 if (points.length % 3) | 326 console.assert('Invalid size of points array'); |
| 341 console.assert("Invalid size of points array"); | 327 for (var p = 0; p < points.length; p += 3) { |
| 342 for (var p = 0; p < points.length; p += 3) { | 328 var vector = new WebInspector.Geometry.Vector(points[p], points[p + 1], poin
ts[p + 2]); |
| 343 var vector = new WebInspector.Geometry.Vector(points[p], points[p + 1],
points[p + 2]); | 329 vector = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(vector, ma
trix); |
| 344 vector = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(vector
, matrix); | 330 aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); |
| 345 aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); | 331 aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); |
| 346 aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); | 332 aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); |
| 347 aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); | 333 aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); |
| 348 aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); | 334 } |
| 349 } | 335 return aggregateBounds; |
| 350 return aggregateBounds; | |
| 351 }; | 336 }; |
| 352 | 337 |
| 353 /** | 338 /** |
| 354 * @constructor | 339 * @unrestricted |
| 355 * @param {number} width | |
| 356 * @param {number} height | |
| 357 */ | 340 */ |
| 358 function Size(width, height) | 341 var Size = class { |
| 359 { | 342 /** |
| 343 * @param {number} width |
| 344 * @param {number} height |
| 345 */ |
| 346 constructor(width, height) { |
| 360 this.width = width; | 347 this.width = width; |
| 361 this.height = height; | 348 this.height = height; |
| 362 } | 349 } |
| 350 }; |
| 363 | 351 |
| 364 /** | 352 /** |
| 365 * @param {?Size} size | 353 * @param {?Size} size |
| 366 * @return {boolean} | 354 * @return {boolean} |
| 367 */ | 355 */ |
| 368 Size.prototype.isEqual = function(size) | 356 Size.prototype.isEqual = function(size) { |
| 369 { | 357 return !!size && this.width === size.width && this.height === size.height; |
| 370 return !!size && this.width === size.width && this.height === size.height; | |
| 371 }; | 358 }; |
| 372 | 359 |
| 373 /** | 360 /** |
| 374 * @param {!Size|number} size | 361 * @param {!Size|number} size |
| 375 * @return {!Size} | 362 * @return {!Size} |
| 376 */ | 363 */ |
| 377 Size.prototype.widthToMax = function(size) | 364 Size.prototype.widthToMax = function(size) { |
| 378 { | 365 return new Size(Math.max(this.width, (typeof size === 'number' ? size : size.w
idth)), this.height); |
| 379 return new Size(Math.max(this.width, (typeof size === "number" ? size : size
.width)), this.height); | |
| 380 }; | 366 }; |
| 381 | 367 |
| 382 /** | 368 /** |
| 383 * @param {!Size|number} size | 369 * @param {!Size|number} size |
| 384 * @return {!Size} | 370 * @return {!Size} |
| 385 */ | 371 */ |
| 386 Size.prototype.addWidth = function(size) | 372 Size.prototype.addWidth = function(size) { |
| 387 { | 373 return new Size(this.width + (typeof size === 'number' ? size : size.width), t
his.height); |
| 388 return new Size(this.width + (typeof size === "number" ? size : size.width),
this.height); | |
| 389 }; | 374 }; |
| 390 | 375 |
| 391 /** | 376 /** |
| 392 * @param {!Size|number} size | 377 * @param {!Size|number} size |
| 393 * @return {!Size} | 378 * @return {!Size} |
| 394 */ | 379 */ |
| 395 Size.prototype.heightToMax = function(size) | 380 Size.prototype.heightToMax = function(size) { |
| 396 { | 381 return new Size(this.width, Math.max(this.height, (typeof size === 'number' ?
size : size.height))); |
| 397 return new Size(this.width, Math.max(this.height, (typeof size === "number"
? size : size.height))); | |
| 398 }; | 382 }; |
| 399 | 383 |
| 400 /** | 384 /** |
| 401 * @param {!Size|number} size | 385 * @param {!Size|number} size |
| 402 * @return {!Size} | 386 * @return {!Size} |
| 403 */ | 387 */ |
| 404 Size.prototype.addHeight = function(size) | 388 Size.prototype.addHeight = function(size) { |
| 405 { | 389 return new Size(this.width, this.height + (typeof size === 'number' ? size : s
ize.height)); |
| 406 return new Size(this.width, this.height + (typeof size === "number" ? size :
size.height)); | |
| 407 }; | 390 }; |
| 408 | 391 |
| 409 | |
| 410 /** | 392 /** |
| 411 * @constructor | 393 * @unrestricted |
| 412 * @param {number} left | |
| 413 * @param {number} top | |
| 414 * @param {number} right | |
| 415 * @param {number} bottom | |
| 416 */ | 394 */ |
| 417 function Insets(left, top, right, bottom) | 395 var Insets = class { |
| 418 { | 396 /** |
| 397 * @param {number} left |
| 398 * @param {number} top |
| 399 * @param {number} right |
| 400 * @param {number} bottom |
| 401 */ |
| 402 constructor(left, top, right, bottom) { |
| 419 this.left = left; | 403 this.left = left; |
| 420 this.top = top; | 404 this.top = top; |
| 421 this.right = right; | 405 this.right = right; |
| 422 this.bottom = bottom; | 406 this.bottom = bottom; |
| 423 } | 407 } |
| 424 | 408 |
| 425 Insets.prototype = { | 409 /** |
| 426 /** | 410 * @param {?Insets} insets |
| 427 * @param {?Insets} insets | 411 * @return {boolean} |
| 428 * @return {boolean} | 412 */ |
| 429 */ | 413 isEqual(insets) { |
| 430 isEqual: function(insets) | 414 return !!insets && this.left === insets.left && this.top === insets.top && t
his.right === insets.right && |
| 431 { | 415 this.bottom === insets.bottom; |
| 432 return !!insets && this.left === insets.left && this.top === insets.top
&& this.right === insets.right && this.bottom === insets.bottom; | 416 } |
| 433 } | |
| 434 }; | 417 }; |
| 435 | 418 |
| 436 | |
| 437 /** | 419 /** |
| 438 * @constructor | 420 * @unrestricted |
| 439 * @param {number} left | |
| 440 * @param {number} top | |
| 441 * @param {number} width | |
| 442 * @param {number} height | |
| 443 */ | 421 */ |
| 444 WebInspector.Rect = function(left, top, width, height) | 422 WebInspector.Rect = class { |
| 445 { | 423 /** |
| 424 * @param {number} left |
| 425 * @param {number} top |
| 426 * @param {number} width |
| 427 * @param {number} height |
| 428 */ |
| 429 constructor(left, top, width, height) { |
| 446 this.left = left; | 430 this.left = left; |
| 447 this.top = top; | 431 this.top = top; |
| 448 this.width = width; | 432 this.width = width; |
| 449 this.height = height; | 433 this.height = height; |
| 434 } |
| 435 |
| 436 /** |
| 437 * @param {?WebInspector.Rect} rect |
| 438 * @return {boolean} |
| 439 */ |
| 440 isEqual(rect) { |
| 441 return !!rect && this.left === rect.left && this.top === rect.top && this.wi
dth === rect.width && |
| 442 this.height === rect.height; |
| 443 } |
| 444 |
| 445 /** |
| 446 * @param {number} scale |
| 447 * @return {!WebInspector.Rect} |
| 448 */ |
| 449 scale(scale) { |
| 450 return new WebInspector.Rect(this.left * scale, this.top * scale, this.width
* scale, this.height * scale); |
| 451 } |
| 452 |
| 453 /** |
| 454 * @return {!Size} |
| 455 */ |
| 456 size() { |
| 457 return new Size(this.width, this.height); |
| 458 } |
| 450 }; | 459 }; |
| 451 | 460 |
| 452 WebInspector.Rect.prototype = { | |
| 453 /** | |
| 454 * @param {?WebInspector.Rect} rect | |
| 455 * @return {boolean} | |
| 456 */ | |
| 457 isEqual: function(rect) | |
| 458 { | |
| 459 return !!rect && this.left === rect.left && this.top === rect.top && thi
s.width === rect.width && this.height === rect.height; | |
| 460 }, | |
| 461 | |
| 462 /** | |
| 463 * @param {number} scale | |
| 464 * @return {!WebInspector.Rect} | |
| 465 */ | |
| 466 scale: function(scale) | |
| 467 { | |
| 468 return new WebInspector.Rect(this.left * scale, this.top * scale, this.w
idth * scale, this.height * scale); | |
| 469 }, | |
| 470 | |
| 471 /** | |
| 472 * @return {!Size} | |
| 473 */ | |
| 474 size: function() | |
| 475 { | |
| 476 return new Size(this.width, this.height); | |
| 477 } | |
| 478 }; | |
| 479 | |
| 480 | |
| 481 /** | 461 /** |
| 482 * @constructor | 462 * @unrestricted |
| 483 * @param {!Size=} minimum | |
| 484 * @param {?Size=} preferred | |
| 485 */ | 463 */ |
| 486 function Constraints(minimum, preferred) | 464 var Constraints = class { |
| 487 { | 465 /** |
| 466 * @param {!Size=} minimum |
| 467 * @param {?Size=} preferred |
| 468 */ |
| 469 constructor(minimum, preferred) { |
| 488 /** | 470 /** |
| 489 * @type {!Size} | 471 * @type {!Size} |
| 490 */ | 472 */ |
| 491 this.minimum = minimum || new Size(0, 0); | 473 this.minimum = minimum || new Size(0, 0); |
| 492 | 474 |
| 493 /** | 475 /** |
| 494 * @type {!Size} | 476 * @type {!Size} |
| 495 */ | 477 */ |
| 496 this.preferred = preferred || this.minimum; | 478 this.preferred = preferred || this.minimum; |
| 497 | 479 |
| 498 if (this.minimum.width > this.preferred.width || this.minimum.height > this.
preferred.height) | 480 if (this.minimum.width > this.preferred.width || this.minimum.height > this.
preferred.height) |
| 499 throw new Error("Minimum size is greater than preferred."); | 481 throw new Error('Minimum size is greater than preferred.'); |
| 500 } | 482 } |
| 483 }; |
| 501 | 484 |
| 502 /** | 485 /** |
| 503 * @param {?Constraints} constraints | 486 * @param {?Constraints} constraints |
| 504 * @return {boolean} | 487 * @return {boolean} |
| 505 */ | 488 */ |
| 506 Constraints.prototype.isEqual = function(constraints) | 489 Constraints.prototype.isEqual = function(constraints) { |
| 507 { | 490 return !!constraints && this.minimum.isEqual(constraints.minimum) && this.pref
erred.isEqual(constraints.preferred); |
| 508 return !!constraints && this.minimum.isEqual(constraints.minimum) && this.pr
eferred.isEqual(constraints.preferred); | |
| 509 }; | 491 }; |
| 510 | 492 |
| 511 /** | 493 /** |
| 512 * @param {!Constraints|number} value | 494 * @param {!Constraints|number} value |
| 513 * @return {!Constraints} | 495 * @return {!Constraints} |
| 514 */ | 496 */ |
| 515 Constraints.prototype.widthToMax = function(value) | 497 Constraints.prototype.widthToMax = function(value) { |
| 516 { | 498 if (typeof value === 'number') |
| 517 if (typeof value === "number") | 499 return new Constraints(this.minimum.widthToMax(value), this.preferred.widthT
oMax(value)); |
| 518 return new Constraints(this.minimum.widthToMax(value), this.preferred.wi
dthToMax(value)); | 500 return new Constraints(this.minimum.widthToMax(value.minimum), this.preferred.
widthToMax(value.preferred)); |
| 519 return new Constraints(this.minimum.widthToMax(value.minimum), this.preferre
d.widthToMax(value.preferred)); | |
| 520 }; | 501 }; |
| 521 | 502 |
| 522 /** | 503 /** |
| 523 * @param {!Constraints|number} value | 504 * @param {!Constraints|number} value |
| 524 * @return {!Constraints} | 505 * @return {!Constraints} |
| 525 */ | 506 */ |
| 526 Constraints.prototype.addWidth = function(value) | 507 Constraints.prototype.addWidth = function(value) { |
| 527 { | 508 if (typeof value === 'number') |
| 528 if (typeof value === "number") | 509 return new Constraints(this.minimum.addWidth(value), this.preferred.addWidth
(value)); |
| 529 return new Constraints(this.minimum.addWidth(value), this.preferred.addW
idth(value)); | 510 return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.ad
dWidth(value.preferred)); |
| 530 return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.
addWidth(value.preferred)); | |
| 531 }; | 511 }; |
| 532 | 512 |
| 533 /** | 513 /** |
| 534 * @param {!Constraints|number} value | 514 * @param {!Constraints|number} value |
| 535 * @return {!Constraints} | 515 * @return {!Constraints} |
| 536 */ | 516 */ |
| 537 Constraints.prototype.heightToMax = function(value) | 517 Constraints.prototype.heightToMax = function(value) { |
| 538 { | 518 if (typeof value === 'number') |
| 539 if (typeof value === "number") | 519 return new Constraints(this.minimum.heightToMax(value), this.preferred.heigh
tToMax(value)); |
| 540 return new Constraints(this.minimum.heightToMax(value), this.preferred.h
eightToMax(value)); | 520 return new Constraints(this.minimum.heightToMax(value.minimum), this.preferred
.heightToMax(value.preferred)); |
| 541 return new Constraints(this.minimum.heightToMax(value.minimum), this.preferr
ed.heightToMax(value.preferred)); | |
| 542 }; | 521 }; |
| 543 | 522 |
| 544 /** | 523 /** |
| 545 * @param {!Constraints|number} value | 524 * @param {!Constraints|number} value |
| 546 * @return {!Constraints} | 525 * @return {!Constraints} |
| 547 */ | 526 */ |
| 548 Constraints.prototype.addHeight = function(value) | 527 Constraints.prototype.addHeight = function(value) { |
| 549 { | 528 if (typeof value === 'number') |
| 550 if (typeof value === "number") | 529 return new Constraints(this.minimum.addHeight(value), this.preferred.addHeig
ht(value)); |
| 551 return new Constraints(this.minimum.addHeight(value), this.preferred.add
Height(value)); | 530 return new Constraints(this.minimum.addHeight(value.minimum), this.preferred.a
ddHeight(value.preferred)); |
| 552 return new Constraints(this.minimum.addHeight(value.minimum), this.preferred
.addHeight(value.preferred)); | |
| 553 }; | 531 }; |
| OLD | NEW |