| Index: content/browser/gamepad/gamepad_service.h | 
| diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h | 
| deleted file mode 100644 | 
| index b7d6fbd193c168f7e9c87067dfa54fdc2f7c7def..0000000000000000000000000000000000000000 | 
| --- a/content/browser/gamepad/gamepad_service.h | 
| +++ /dev/null | 
| @@ -1,140 +0,0 @@ | 
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| -// Use of this source code is governed by a BSD-style license that can be | 
| -// found in the LICENSE file. | 
| - | 
| -#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 
| -#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 
| - | 
| -#include <memory> | 
| -#include <set> | 
| - | 
| -#include "base/callback_forward.h" | 
| -#include "base/macros.h" | 
| -#include "base/memory/shared_memory.h" | 
| -#include "base/memory/singleton.h" | 
| -#include "base/threading/thread_checker.h" | 
| -#include "content/common/content_export.h" | 
| -#include "device/gamepad/gamepad_provider.h" | 
| - | 
| -namespace blink { | 
| -class WebGamepad; | 
| -} | 
| - | 
| -namespace device { | 
| -class GamepadConsumer; | 
| -class GamepadDataFetcher; | 
| -class GamepadProvider; | 
| -} | 
| - | 
| -namespace content { | 
| - | 
| -class GamepadServiceTestConstructor; | 
| -class RenderProcessHost; | 
| - | 
| -// Owns the GamepadProvider (the background polling thread) and keeps track of | 
| -// the number of consumers currently using the data (and pausing the provider | 
| -// when not in use). | 
| -class CONTENT_EXPORT GamepadService | 
| -    : public device::GamepadConnectionChangeClient { | 
| - public: | 
| -  // Returns the GamepadService singleton. | 
| -  static GamepadService* GetInstance(); | 
| - | 
| -  // Increments the number of users of the provider. The Provider is running | 
| -  // when there's > 0 users, and is paused when the count drops to 0. | 
| -  // consumer is registered to listen for gamepad connections. If this is the | 
| -  // first time it is added to the set of consumers it will be treated | 
| -  // specially: it will not be informed about connections before a new user | 
| -  // gesture is observed at which point it will be notified for every connected | 
| -  // gamepads. | 
| -  // | 
| -  // Must be called on the I/O thread. | 
| -  void ConsumerBecameActive(device::GamepadConsumer* consumer); | 
| - | 
| -  // Decrements the number of users of the provider. consumer will not be | 
| -  // informed about connections until it's added back via ConsumerBecameActive. | 
| -  // Must be matched with a ConsumerBecameActive call. | 
| -  // | 
| -  // Must be called on the I/O thread. | 
| -  void ConsumerBecameInactive(device::GamepadConsumer* consumer); | 
| - | 
| -  // Decrements the number of users of the provider and removes consumer from | 
| -  // the set of consumers. Should be matched with a a ConsumerBecameActive | 
| -  // call. | 
| -  // | 
| -  // Must be called on the I/O thread. | 
| -  void RemoveConsumer(device::GamepadConsumer* consumer); | 
| - | 
| -  // Registers the given closure for calling when the user has interacted with | 
| -  // the device. This callback will only be issued once. Should only be called | 
| -  // while a consumer is active. | 
| -  void RegisterForUserGesture(const base::Closure& closure); | 
| - | 
| -  // Returns the shared memory handle of the gamepad data duplicated into the | 
| -  // given process. | 
| -  base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 
| -      base::ProcessHandle handle); | 
| - | 
| -  // Stop/join with the background thread in GamepadProvider |provider_|. | 
| -  void Terminate(); | 
| - | 
| -  // Called on IO thread when a gamepad is connected. | 
| -  void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 
| - | 
| -  // Called on IO thread when a gamepad is disconnected. | 
| -  void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 
| - | 
| - private: | 
| -  friend struct base::DefaultSingletonTraits<GamepadService>; | 
| -  friend class GamepadServiceTestConstructor; | 
| -  friend class GamepadServiceTest; | 
| - | 
| -  GamepadService(); | 
| - | 
| -  // Constructor for testing. This specifies the data fetcher to use for a | 
| -  // provider, bypassing the default platform one. | 
| -  GamepadService( | 
| -      std::unique_ptr<device::GamepadDataFetcher> fetcher); | 
| - | 
| -  virtual ~GamepadService(); | 
| - | 
| -  static void SetInstance(GamepadService*); | 
| - | 
| -  void OnUserGesture(); | 
| - | 
| -  void OnGamepadConnectionChange(bool connected, | 
| -                                 int index, | 
| -                                 const blink::WebGamepad& pad) override; | 
| - | 
| -  void SetSanitizationEnabled(bool sanitize); | 
| - | 
| -  struct ConsumerInfo { | 
| -    ConsumerInfo(device::GamepadConsumer* consumer) | 
| -        : consumer(consumer), did_observe_user_gesture(false) {} | 
| - | 
| -    bool operator<(const ConsumerInfo& other) const { | 
| -      return consumer < other.consumer; | 
| -    } | 
| - | 
| -    device::GamepadConsumer* consumer; | 
| -    mutable bool is_active; | 
| -    mutable bool did_observe_user_gesture; | 
| -  }; | 
| - | 
| -  std::unique_ptr<device::GamepadProvider> provider_; | 
| - | 
| -  base::ThreadChecker thread_checker_; | 
| - | 
| -  typedef std::set<ConsumerInfo> ConsumerSet; | 
| -  ConsumerSet consumers_; | 
| - | 
| -  int num_active_consumers_; | 
| - | 
| -  bool gesture_callback_pending_; | 
| - | 
| -  DISALLOW_COPY_AND_ASSIGN(GamepadService); | 
| -}; | 
| - | 
| -}  // namespace content | 
| - | 
| -#endif  // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 
|  |