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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "base/callback_forward.h" | 11 #include "base/callback_forward.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/memory/shared_memory.h" | 13 #include "base/memory/shared_memory.h" |
14 #include "base/memory/singleton.h" | 14 #include "base/memory/singleton.h" |
15 #include "base/threading/thread_checker.h" | 15 |
16 #include "content/common/content_export.h" | 16 #include "device/gamepad/gamepad_export.h" |
17 #include "device/gamepad/gamepad_provider.h" | 17 #include "device/gamepad/gamepad_provider.h" |
18 | 18 |
| 19 namespace { |
| 20 class SingleThreadTaskRunner; |
| 21 } |
| 22 |
19 namespace blink { | 23 namespace blink { |
20 class WebGamepad; | 24 class WebGamepad; |
21 } | 25 } |
22 | 26 |
| 27 namespace content { |
| 28 class GamepadServiceTestConstructor; |
| 29 class RenderProcessHost; |
| 30 } |
| 31 |
23 namespace device { | 32 namespace device { |
24 class GamepadConsumer; | 33 class GamepadConsumer; |
25 class GamepadDataFetcher; | 34 class GamepadDataFetcher; |
26 class GamepadProvider; | 35 class GamepadProvider; |
27 } | |
28 | |
29 namespace content { | |
30 | |
31 class GamepadServiceTestConstructor; | |
32 class RenderProcessHost; | |
33 | 36 |
34 // Owns the GamepadProvider (the background polling thread) and keeps track of | 37 // Owns the GamepadProvider (the background polling thread) and keeps track of |
35 // the number of consumers currently using the data (and pausing the provider | 38 // the number of consumers currently using the data (and pausing the provider |
36 // when not in use). | 39 // when not in use). |
37 class CONTENT_EXPORT GamepadService | 40 class DEVICE_GAMEPAD_EXPORT GamepadService |
38 : public device::GamepadConnectionChangeClient { | 41 : public device::GamepadConnectionChangeClient { |
39 public: | 42 public: |
40 // Returns the GamepadService singleton. | 43 // Returns the GamepadService singleton. |
41 static GamepadService* GetInstance(); | 44 static GamepadService* GetInstance(); |
42 | 45 |
43 // Increments the number of users of the provider. The Provider is running | 46 // Increments the number of users of the provider. The Provider is running |
44 // when there's > 0 users, and is paused when the count drops to 0. | 47 // when there's > 0 users, and is paused when the count drops to 0. |
45 // consumer is registered to listen for gamepad connections. If this is the | 48 // consumer is registered to listen for gamepad connections. If this is the |
46 // first time it is added to the set of consumers it will be treated | 49 // first time it is added to the set of consumers it will be treated |
47 // specially: it will not be informed about connections before a new user | 50 // specially: it will not be informed about connections before a new user |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
86 | 89 |
87 private: | 90 private: |
88 friend struct base::DefaultSingletonTraits<GamepadService>; | 91 friend struct base::DefaultSingletonTraits<GamepadService>; |
89 friend class GamepadServiceTestConstructor; | 92 friend class GamepadServiceTestConstructor; |
90 friend class GamepadServiceTest; | 93 friend class GamepadServiceTest; |
91 | 94 |
92 GamepadService(); | 95 GamepadService(); |
93 | 96 |
94 // Constructor for testing. This specifies the data fetcher to use for a | 97 // Constructor for testing. This specifies the data fetcher to use for a |
95 // provider, bypassing the default platform one. | 98 // provider, bypassing the default platform one. |
96 GamepadService( | 99 GamepadService(std::unique_ptr<device::GamepadDataFetcher> fetcher); |
97 std::unique_ptr<device::GamepadDataFetcher> fetcher); | |
98 | 100 |
99 virtual ~GamepadService(); | 101 virtual ~GamepadService(); |
100 | 102 |
101 static void SetInstance(GamepadService*); | 103 static void SetInstance(GamepadService*); |
102 | 104 |
103 void OnUserGesture(); | 105 void OnUserGesture(); |
104 | 106 |
105 void OnGamepadConnectionChange(bool connected, | 107 void OnGamepadConnectionChange(bool connected, |
106 int index, | 108 int index, |
107 const blink::WebGamepad& pad) override; | 109 const blink::WebGamepad& pad) override; |
108 | 110 |
109 void SetSanitizationEnabled(bool sanitize); | 111 void SetSanitizationEnabled(bool sanitize); |
110 | 112 |
111 struct ConsumerInfo { | 113 struct ConsumerInfo { |
112 ConsumerInfo(device::GamepadConsumer* consumer) | 114 ConsumerInfo(device::GamepadConsumer* consumer) |
113 : consumer(consumer), did_observe_user_gesture(false) {} | 115 : consumer(consumer), did_observe_user_gesture(false) {} |
114 | 116 |
115 bool operator<(const ConsumerInfo& other) const { | 117 bool operator<(const ConsumerInfo& other) const { |
116 return consumer < other.consumer; | 118 return consumer < other.consumer; |
117 } | 119 } |
118 | 120 |
119 device::GamepadConsumer* consumer; | 121 device::GamepadConsumer* consumer; |
120 mutable bool is_active; | 122 mutable bool is_active; |
121 mutable bool did_observe_user_gesture; | 123 mutable bool did_observe_user_gesture; |
122 }; | 124 }; |
123 | 125 |
124 std::unique_ptr<device::GamepadProvider> provider_; | 126 std::unique_ptr<device::GamepadProvider> provider_; |
125 | 127 |
126 base::ThreadChecker thread_checker_; | 128 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_; |
127 | 129 |
128 typedef std::set<ConsumerInfo> ConsumerSet; | 130 typedef std::set<ConsumerInfo> ConsumerSet; |
129 ConsumerSet consumers_; | 131 ConsumerSet consumers_; |
130 | 132 |
131 int num_active_consumers_; | 133 int num_active_consumers_; |
132 | 134 |
133 bool gesture_callback_pending_; | 135 bool gesture_callback_pending_; |
134 | 136 |
135 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 137 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
136 }; | 138 }; |
137 | 139 |
138 } // namespace content | 140 } // namespace content |
139 | 141 |
140 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 142 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
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