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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "device/gamepad/gamepad_service.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/memory/ptr_util.h" | 11 #include "base/memory/ptr_util.h" |
12 #include "base/memory/singleton.h" | 12 #include "base/memory/singleton.h" |
13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h" | 13 #include "base/single_thread_task_runner.h" |
14 #include "content/public/browser/browser_thread.h" | 14 #include "base/threading/thread_task_runner_handle.h" |
15 #include "content/public/browser/render_process_host.h" | 15 //#include "content/public/browser/browser_thread.h" |
| 16 //#include "content/public/browser/render_process_host.h" |
16 #include "device/gamepad/gamepad_consumer.h" | 17 #include "device/gamepad/gamepad_consumer.h" |
17 #include "device/gamepad/gamepad_data_fetcher.h" | 18 #include "device/gamepad/gamepad_data_fetcher.h" |
18 #include "device/gamepad/gamepad_provider.h" | 19 #include "device/gamepad/gamepad_provider.h" |
| 20 #include "device/gamepad/gamepad_shared_buffer.h" |
19 | 21 |
20 namespace content { | 22 namespace device { |
21 | 23 |
22 namespace { | 24 namespace { |
23 GamepadService* g_gamepad_service = 0; | 25 GamepadService* g_gamepad_service = 0; |
24 } | 26 } |
25 | 27 |
26 GamepadService::GamepadService() | 28 GamepadService::GamepadService() |
27 : num_active_consumers_(0), | 29 : main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| 30 num_active_consumers_(0), |
28 gesture_callback_pending_(false) { | 31 gesture_callback_pending_(false) { |
29 SetInstance(this); | 32 SetInstance(this); |
30 } | 33 } |
31 | 34 |
32 GamepadService::GamepadService( | 35 GamepadService::GamepadService( |
33 std::unique_ptr<device::GamepadDataFetcher> fetcher) | 36 std::unique_ptr<device::GamepadDataFetcher> fetcher) |
34 : provider_(new device::GamepadProvider( | 37 : provider_(new device::GamepadProvider(this, std::move(fetcher))), |
35 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), | 38 main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
36 num_active_consumers_(0), | 39 num_active_consumers_(0), |
37 gesture_callback_pending_(false) { | 40 gesture_callback_pending_(false) { |
38 SetInstance(this); | 41 SetInstance(this); |
39 thread_checker_.DetachFromThread(); | |
40 } | 42 } |
41 | 43 |
42 GamepadService::~GamepadService() { | 44 GamepadService::~GamepadService() { |
43 SetInstance(NULL); | 45 SetInstance(NULL); |
44 } | 46 } |
45 | 47 |
46 void GamepadService::SetInstance(GamepadService* instance) { | 48 void GamepadService::SetInstance(GamepadService* instance) { |
47 // Unit tests can create multiple instances but only one should exist at any | 49 // Unit tests can create multiple instances but only one should exist at any |
48 // given time so g_gamepad_service should only go from NULL to non-NULL and | 50 // given time so g_gamepad_service should only go from NULL to non-NULL and |
49 // vica versa. | 51 // vica versa. |
50 CHECK(!!instance != !!g_gamepad_service); | 52 CHECK(!!instance != !!g_gamepad_service); |
51 g_gamepad_service = instance; | 53 g_gamepad_service = instance; |
52 } | 54 } |
53 | 55 |
54 GamepadService* GamepadService::GetInstance() { | 56 GamepadService* GamepadService::GetInstance() { |
55 if (!g_gamepad_service) | 57 if (!g_gamepad_service) |
56 g_gamepad_service = new GamepadService; | 58 g_gamepad_service = new GamepadService; |
57 return g_gamepad_service; | 59 return g_gamepad_service; |
58 } | 60 } |
59 | 61 |
60 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { | 62 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { |
61 DCHECK(thread_checker_.CalledOnValidThread()); | 63 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
62 | 64 |
63 if (!provider_) | 65 if (!provider_) |
64 provider_.reset(new device::GamepadProvider( | 66 provider_.reset(new device::GamepadProvider(this)); |
65 base::MakeUnique<GamepadSharedBufferImpl>(), this)); | |
66 | 67 |
67 std::pair<ConsumerSet::iterator, bool> insert_result = | 68 std::pair<ConsumerSet::iterator, bool> insert_result = |
68 consumers_.insert(consumer); | 69 consumers_.insert(consumer); |
69 insert_result.first->is_active = true; | 70 insert_result.first->is_active = true; |
70 if (!insert_result.first->did_observe_user_gesture && | 71 if (!insert_result.first->did_observe_user_gesture && |
71 !gesture_callback_pending_) { | 72 !gesture_callback_pending_) { |
72 gesture_callback_pending_ = true; | 73 gesture_callback_pending_ = true; |
73 provider_->RegisterForUserGesture( | 74 provider_->RegisterForUserGesture( |
74 base::Bind(&GamepadService::OnUserGesture, | 75 base::Bind(&GamepadService::OnUserGesture, base::Unretained(this))); |
75 base::Unretained(this))); | |
76 } | 76 } |
77 | 77 |
78 if (num_active_consumers_++ == 0) | 78 if (num_active_consumers_++ == 0) |
79 provider_->Resume(); | 79 provider_->Resume(); |
80 } | 80 } |
81 | 81 |
82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { | 82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { |
83 DCHECK(provider_); | 83 DCHECK(provider_); |
84 DCHECK(num_active_consumers_ > 0); | 84 DCHECK(num_active_consumers_ > 0); |
85 DCHECK(consumers_.count(consumer) > 0); | 85 DCHECK(consumers_.count(consumer) > 0); |
86 DCHECK(consumers_.find(consumer)->is_active); | 86 DCHECK(consumers_.find(consumer)->is_active); |
87 | 87 |
88 consumers_.find(consumer)->is_active = false; | 88 consumers_.find(consumer)->is_active = false; |
89 if (--num_active_consumers_ == 0) | 89 if (--num_active_consumers_ == 0) |
90 provider_->Pause(); | 90 provider_->Pause(); |
91 } | 91 } |
92 | 92 |
93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { | 93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { |
94 DCHECK(thread_checker_.CalledOnValidThread()); | 94 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
95 | 95 |
96 ConsumerSet::iterator it = consumers_.find(consumer); | 96 ConsumerSet::iterator it = consumers_.find(consumer); |
97 if (it->is_active && --num_active_consumers_ == 0) | 97 if (it->is_active && --num_active_consumers_ == 0) |
98 provider_->Pause(); | 98 provider_->Pause(); |
99 consumers_.erase(it); | 99 consumers_.erase(it); |
100 } | 100 } |
101 | 101 |
102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | 102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
103 DCHECK(consumers_.size() > 0); | 103 DCHECK(consumers_.size() > 0); |
104 DCHECK(thread_checker_.CalledOnValidThread()); | 104 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
105 provider_->RegisterForUserGesture(closure); | 105 provider_->RegisterForUserGesture(closure); |
106 } | 106 } |
107 | 107 |
108 void GamepadService::Terminate() { | 108 void GamepadService::Terminate() { |
109 provider_.reset(); | 109 provider_.reset(); |
110 } | 110 } |
111 | 111 |
112 void GamepadService::OnGamepadConnectionChange(bool connected, | 112 void GamepadService::OnGamepadConnectionChange(bool connected, |
113 int index, | 113 int index, |
114 const blink::WebGamepad& pad) { | 114 const blink::WebGamepad& pad) { |
115 if (connected) { | 115 if (connected) { |
116 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | 116 main_thread_task_runner_->PostTask( |
117 base::Bind(&GamepadService::OnGamepadConnected, | 117 FROM_HERE, base::Bind(&GamepadService::OnGamepadConnected, |
118 base::Unretained(this), index, pad)); | 118 base::Unretained(this), index, pad)); |
119 } else { | 119 } else { |
120 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | 120 main_thread_task_runner_->PostTask( |
121 base::Bind(&GamepadService::OnGamepadDisconnected, | 121 FROM_HERE, base::Bind(&GamepadService::OnGamepadDisconnected, |
122 base::Unretained(this), index, pad)); | 122 base::Unretained(this), index, pad)); |
123 } | 123 } |
124 } | 124 } |
125 | 125 |
126 void GamepadService::OnGamepadConnected( | 126 void GamepadService::OnGamepadConnected(int index, |
127 int index, | 127 const blink::WebGamepad& pad) { |
128 const blink::WebGamepad& pad) { | 128 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
129 DCHECK(thread_checker_.CalledOnValidThread()); | |
130 | 129 |
131 for (ConsumerSet::iterator it = consumers_.begin(); | 130 for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
132 it != consumers_.end(); ++it) { | 131 ++it) { |
133 if (it->did_observe_user_gesture && it->is_active) | 132 if (it->did_observe_user_gesture && it->is_active) |
134 it->consumer->OnGamepadConnected(index, pad); | 133 it->consumer->OnGamepadConnected(index, pad); |
135 } | 134 } |
136 } | 135 } |
137 | 136 |
138 void GamepadService::OnGamepadDisconnected( | 137 void GamepadService::OnGamepadDisconnected(int index, |
139 int index, | 138 const blink::WebGamepad& pad) { |
140 const blink::WebGamepad& pad) { | 139 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
141 DCHECK(thread_checker_.CalledOnValidThread()); | |
142 | 140 |
143 for (ConsumerSet::iterator it = consumers_.begin(); | 141 for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
144 it != consumers_.end(); ++it) { | 142 ++it) { |
145 if (it->did_observe_user_gesture && it->is_active) | 143 if (it->did_observe_user_gesture && it->is_active) |
146 it->consumer->OnGamepadDisconnected(index, pad); | 144 it->consumer->OnGamepadDisconnected(index, pad); |
147 } | 145 } |
148 } | 146 } |
149 | 147 |
150 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | 148 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
151 base::ProcessHandle handle) { | 149 base::ProcessHandle handle) { |
152 DCHECK(thread_checker_.CalledOnValidThread()); | 150 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
153 return provider_->GetSharedMemoryHandleForProcess(handle); | 151 return provider_->GetSharedMemoryHandleForProcess(handle); |
154 } | 152 } |
155 | 153 |
156 void GamepadService::OnUserGesture() { | 154 void GamepadService::OnUserGesture() { |
157 DCHECK(thread_checker_.CalledOnValidThread()); | 155 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
158 | 156 |
159 gesture_callback_pending_ = false; | 157 gesture_callback_pending_ = false; |
160 | 158 |
161 if (!provider_ || | 159 if (!provider_ || num_active_consumers_ == 0) |
162 num_active_consumers_ == 0) | |
163 return; | 160 return; |
164 | 161 |
165 for (ConsumerSet::iterator it = consumers_.begin(); | 162 for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
166 it != consumers_.end(); ++it) { | 163 ++it) { |
167 if (!it->did_observe_user_gesture && it->is_active) { | 164 if (!it->did_observe_user_gesture && it->is_active) { |
168 const ConsumerInfo& info = *it; | 165 const ConsumerInfo& info = *it; |
169 info.did_observe_user_gesture = true; | 166 info.did_observe_user_gesture = true; |
170 blink::WebGamepads gamepads; | 167 blink::WebGamepads gamepads; |
171 provider_->GetCurrentGamepadData(&gamepads); | 168 provider_->GetCurrentGamepadData(&gamepads); |
172 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | 169 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
173 const blink::WebGamepad& pad = gamepads.items[i]; | 170 const blink::WebGamepad& pad = gamepads.items[i]; |
174 if (pad.connected) | 171 if (pad.connected) |
175 info.consumer->OnGamepadConnected(i, pad); | 172 info.consumer->OnGamepadConnected(i, pad); |
176 } | 173 } |
177 } | 174 } |
178 } | 175 } |
179 } | 176 } |
180 | 177 |
181 void GamepadService::SetSanitizationEnabled(bool sanitize) { | 178 void GamepadService::SetSanitizationEnabled(bool sanitize) { |
182 provider_->SetSanitizationEnabled(sanitize); | 179 provider_->SetSanitizationEnabled(sanitize); |
183 } | 180 } |
184 | 181 |
185 } // namespace content | 182 } // namespace device |
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