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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "device/gamepad/gamepad_service.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/memory/ptr_util.h" | 11 #include "base/memory/ptr_util.h" |
| 12 #include "base/memory/singleton.h" | 12 #include "base/memory/singleton.h" |
| 13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h" | 13 #include "base/single_thread_task_runner.h" |
| 14 #include "content/public/browser/browser_thread.h" | 14 #include "base/threading/thread_task_runner_handle.h" |
| 15 #include "content/public/browser/render_process_host.h" | 15 //#include "content/public/browser/browser_thread.h" |
| 16 //#include "content/public/browser/render_process_host.h" |
| 16 #include "device/gamepad/gamepad_consumer.h" | 17 #include "device/gamepad/gamepad_consumer.h" |
| 17 #include "device/gamepad/gamepad_data_fetcher.h" | 18 #include "device/gamepad/gamepad_data_fetcher.h" |
| 18 #include "device/gamepad/gamepad_provider.h" | 19 #include "device/gamepad/gamepad_provider.h" |
| 20 #include "device/gamepad/gamepad_shared_buffer.h" |
| 19 | 21 |
| 20 namespace content { | 22 namespace device { |
| 21 | 23 |
| 22 namespace { | 24 namespace { |
| 23 GamepadService* g_gamepad_service = 0; | 25 GamepadService* g_gamepad_service = 0; |
| 24 } | 26 } |
| 25 | 27 |
| 26 GamepadService::GamepadService() | 28 GamepadService::GamepadService() |
| 27 : num_active_consumers_(0), | 29 : main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| 30 num_active_consumers_(0), |
| 28 gesture_callback_pending_(false) { | 31 gesture_callback_pending_(false) { |
| 29 SetInstance(this); | 32 SetInstance(this); |
| 30 } | 33 } |
| 31 | 34 |
| 32 GamepadService::GamepadService( | 35 GamepadService::GamepadService( |
| 33 std::unique_ptr<device::GamepadDataFetcher> fetcher) | 36 std::unique_ptr<device::GamepadDataFetcher> fetcher) |
| 34 : provider_(new device::GamepadProvider( | 37 : provider_(new device::GamepadProvider(this, std::move(fetcher))), |
| 35 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), | 38 main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| 36 num_active_consumers_(0), | 39 num_active_consumers_(0), |
| 37 gesture_callback_pending_(false) { | 40 gesture_callback_pending_(false) { |
| 38 SetInstance(this); | 41 SetInstance(this); |
| 39 thread_checker_.DetachFromThread(); | |
| 40 } | 42 } |
| 41 | 43 |
| 42 GamepadService::~GamepadService() { | 44 GamepadService::~GamepadService() { |
| 43 SetInstance(NULL); | 45 SetInstance(NULL); |
| 44 } | 46 } |
| 45 | 47 |
| 46 void GamepadService::SetInstance(GamepadService* instance) { | 48 void GamepadService::SetInstance(GamepadService* instance) { |
| 47 // Unit tests can create multiple instances but only one should exist at any | 49 // Unit tests can create multiple instances but only one should exist at any |
| 48 // given time so g_gamepad_service should only go from NULL to non-NULL and | 50 // given time so g_gamepad_service should only go from NULL to non-NULL and |
| 49 // vica versa. | 51 // vica versa. |
| 50 CHECK(!!instance != !!g_gamepad_service); | 52 CHECK(!!instance != !!g_gamepad_service); |
| 51 g_gamepad_service = instance; | 53 g_gamepad_service = instance; |
| 52 } | 54 } |
| 53 | 55 |
| 54 GamepadService* GamepadService::GetInstance() { | 56 GamepadService* GamepadService::GetInstance() { |
| 55 if (!g_gamepad_service) | 57 if (!g_gamepad_service) |
| 56 g_gamepad_service = new GamepadService; | 58 g_gamepad_service = new GamepadService; |
| 57 return g_gamepad_service; | 59 return g_gamepad_service; |
| 58 } | 60 } |
| 59 | 61 |
| 60 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { | 62 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { |
| 61 DCHECK(thread_checker_.CalledOnValidThread()); | 63 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 62 | 64 |
| 63 if (!provider_) | 65 if (!provider_) |
| 64 provider_.reset(new device::GamepadProvider( | 66 provider_.reset(new device::GamepadProvider(this)); |
| 65 base::MakeUnique<GamepadSharedBufferImpl>(), this)); | |
| 66 | 67 |
| 67 std::pair<ConsumerSet::iterator, bool> insert_result = | 68 std::pair<ConsumerSet::iterator, bool> insert_result = |
| 68 consumers_.insert(consumer); | 69 consumers_.insert(consumer); |
| 69 insert_result.first->is_active = true; | 70 insert_result.first->is_active = true; |
| 70 if (!insert_result.first->did_observe_user_gesture && | 71 if (!insert_result.first->did_observe_user_gesture && |
| 71 !gesture_callback_pending_) { | 72 !gesture_callback_pending_) { |
| 72 gesture_callback_pending_ = true; | 73 gesture_callback_pending_ = true; |
| 73 provider_->RegisterForUserGesture( | 74 provider_->RegisterForUserGesture( |
| 74 base::Bind(&GamepadService::OnUserGesture, | 75 base::Bind(&GamepadService::OnUserGesture, base::Unretained(this))); |
| 75 base::Unretained(this))); | |
| 76 } | 76 } |
| 77 | 77 |
| 78 if (num_active_consumers_++ == 0) | 78 if (num_active_consumers_++ == 0) |
| 79 provider_->Resume(); | 79 provider_->Resume(); |
| 80 } | 80 } |
| 81 | 81 |
| 82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { | 82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { |
| 83 DCHECK(provider_); | 83 DCHECK(provider_); |
| 84 DCHECK(num_active_consumers_ > 0); | 84 DCHECK(num_active_consumers_ > 0); |
| 85 DCHECK(consumers_.count(consumer) > 0); | 85 DCHECK(consumers_.count(consumer) > 0); |
| 86 DCHECK(consumers_.find(consumer)->is_active); | 86 DCHECK(consumers_.find(consumer)->is_active); |
| 87 | 87 |
| 88 consumers_.find(consumer)->is_active = false; | 88 consumers_.find(consumer)->is_active = false; |
| 89 if (--num_active_consumers_ == 0) | 89 if (--num_active_consumers_ == 0) |
| 90 provider_->Pause(); | 90 provider_->Pause(); |
| 91 } | 91 } |
| 92 | 92 |
| 93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { | 93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { |
| 94 DCHECK(thread_checker_.CalledOnValidThread()); | 94 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 95 | 95 |
| 96 ConsumerSet::iterator it = consumers_.find(consumer); | 96 ConsumerSet::iterator it = consumers_.find(consumer); |
| 97 if (it->is_active && --num_active_consumers_ == 0) | 97 if (it->is_active && --num_active_consumers_ == 0) |
| 98 provider_->Pause(); | 98 provider_->Pause(); |
| 99 consumers_.erase(it); | 99 consumers_.erase(it); |
| 100 } | 100 } |
| 101 | 101 |
| 102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | 102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
| 103 DCHECK(consumers_.size() > 0); | 103 DCHECK(consumers_.size() > 0); |
| 104 DCHECK(thread_checker_.CalledOnValidThread()); | 104 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 105 provider_->RegisterForUserGesture(closure); | 105 provider_->RegisterForUserGesture(closure); |
| 106 } | 106 } |
| 107 | 107 |
| 108 void GamepadService::Terminate() { | 108 void GamepadService::Terminate() { |
| 109 provider_.reset(); | 109 provider_.reset(); |
| 110 } | 110 } |
| 111 | 111 |
| 112 void GamepadService::OnGamepadConnectionChange(bool connected, | 112 void GamepadService::OnGamepadConnectionChange(bool connected, |
| 113 int index, | 113 int index, |
| 114 const blink::WebGamepad& pad) { | 114 const blink::WebGamepad& pad) { |
| 115 if (connected) { | 115 if (connected) { |
| 116 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | 116 main_thread_task_runner_->PostTask( |
| 117 base::Bind(&GamepadService::OnGamepadConnected, | 117 FROM_HERE, base::Bind(&GamepadService::OnGamepadConnected, |
| 118 base::Unretained(this), index, pad)); | 118 base::Unretained(this), index, pad)); |
| 119 } else { | 119 } else { |
| 120 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | 120 main_thread_task_runner_->PostTask( |
| 121 base::Bind(&GamepadService::OnGamepadDisconnected, | 121 FROM_HERE, base::Bind(&GamepadService::OnGamepadDisconnected, |
| 122 base::Unretained(this), index, pad)); | 122 base::Unretained(this), index, pad)); |
| 123 } | 123 } |
| 124 } | 124 } |
| 125 | 125 |
| 126 void GamepadService::OnGamepadConnected( | 126 void GamepadService::OnGamepadConnected(int index, |
| 127 int index, | 127 const blink::WebGamepad& pad) { |
| 128 const blink::WebGamepad& pad) { | 128 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 129 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 130 | 129 |
| 131 for (ConsumerSet::iterator it = consumers_.begin(); | 130 for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
| 132 it != consumers_.end(); ++it) { | 131 ++it) { |
| 133 if (it->did_observe_user_gesture && it->is_active) | 132 if (it->did_observe_user_gesture && it->is_active) |
| 134 it->consumer->OnGamepadConnected(index, pad); | 133 it->consumer->OnGamepadConnected(index, pad); |
| 135 } | 134 } |
| 136 } | 135 } |
| 137 | 136 |
| 138 void GamepadService::OnGamepadDisconnected( | 137 void GamepadService::OnGamepadDisconnected(int index, |
| 139 int index, | 138 const blink::WebGamepad& pad) { |
| 140 const blink::WebGamepad& pad) { | 139 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 141 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 142 | 140 |
| 143 for (ConsumerSet::iterator it = consumers_.begin(); | 141 for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
| 144 it != consumers_.end(); ++it) { | 142 ++it) { |
| 145 if (it->did_observe_user_gesture && it->is_active) | 143 if (it->did_observe_user_gesture && it->is_active) |
| 146 it->consumer->OnGamepadDisconnected(index, pad); | 144 it->consumer->OnGamepadDisconnected(index, pad); |
| 147 } | 145 } |
| 148 } | 146 } |
| 149 | 147 |
| 150 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | 148 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
| 151 base::ProcessHandle handle) { | 149 base::ProcessHandle handle) { |
| 152 DCHECK(thread_checker_.CalledOnValidThread()); | 150 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 153 return provider_->GetSharedMemoryHandleForProcess(handle); | 151 return provider_->GetSharedMemoryHandleForProcess(handle); |
| 154 } | 152 } |
| 155 | 153 |
| 156 void GamepadService::OnUserGesture() { | 154 void GamepadService::OnUserGesture() { |
| 157 DCHECK(thread_checker_.CalledOnValidThread()); | 155 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
| 158 | 156 |
| 159 gesture_callback_pending_ = false; | 157 gesture_callback_pending_ = false; |
| 160 | 158 |
| 161 if (!provider_ || | 159 if (!provider_ || num_active_consumers_ == 0) |
| 162 num_active_consumers_ == 0) | |
| 163 return; | 160 return; |
| 164 | 161 |
| 165 for (ConsumerSet::iterator it = consumers_.begin(); | 162 for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
| 166 it != consumers_.end(); ++it) { | 163 ++it) { |
| 167 if (!it->did_observe_user_gesture && it->is_active) { | 164 if (!it->did_observe_user_gesture && it->is_active) { |
| 168 const ConsumerInfo& info = *it; | 165 const ConsumerInfo& info = *it; |
| 169 info.did_observe_user_gesture = true; | 166 info.did_observe_user_gesture = true; |
| 170 blink::WebGamepads gamepads; | 167 blink::WebGamepads gamepads; |
| 171 provider_->GetCurrentGamepadData(&gamepads); | 168 provider_->GetCurrentGamepadData(&gamepads); |
| 172 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | 169 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
| 173 const blink::WebGamepad& pad = gamepads.items[i]; | 170 const blink::WebGamepad& pad = gamepads.items[i]; |
| 174 if (pad.connected) | 171 if (pad.connected) |
| 175 info.consumer->OnGamepadConnected(i, pad); | 172 info.consumer->OnGamepadConnected(i, pad); |
| 176 } | 173 } |
| 177 } | 174 } |
| 178 } | 175 } |
| 179 } | 176 } |
| 180 | 177 |
| 181 void GamepadService::SetSanitizationEnabled(bool sanitize) { | 178 void GamepadService::SetSanitizationEnabled(bool sanitize) { |
| 182 provider_->SetSanitizationEnabled(sanitize); | 179 provider_->SetSanitizationEnabled(sanitize); |
| 183 } | 180 } |
| 184 | 181 |
| 185 } // namespace content | 182 } // namespace device |
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