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Side by Side Diff: content/browser/gamepad/gamepad_service.cc

Issue 2466073002: Movw GamepadService out of content/browser/ and into device/ (Closed)
Patch Set: Fixed everything but one unittest Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_service.h"
6
7 #include <utility>
8
9 #include "base/bind.h"
10 #include "base/logging.h"
11 #include "base/memory/ptr_util.h"
12 #include "base/memory/singleton.h"
13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h"
14 #include "content/public/browser/browser_thread.h"
15 #include "content/public/browser/render_process_host.h"
16 #include "device/gamepad/gamepad_consumer.h"
17 #include "device/gamepad/gamepad_data_fetcher.h"
18 #include "device/gamepad/gamepad_provider.h"
19
20 namespace content {
21
22 namespace {
23 GamepadService* g_gamepad_service = 0;
24 }
25
26 GamepadService::GamepadService()
27 : num_active_consumers_(0),
28 gesture_callback_pending_(false) {
29 SetInstance(this);
30 }
31
32 GamepadService::GamepadService(
33 std::unique_ptr<device::GamepadDataFetcher> fetcher)
34 : provider_(new device::GamepadProvider(
35 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))),
36 num_active_consumers_(0),
37 gesture_callback_pending_(false) {
38 SetInstance(this);
39 thread_checker_.DetachFromThread();
40 }
41
42 GamepadService::~GamepadService() {
43 SetInstance(NULL);
44 }
45
46 void GamepadService::SetInstance(GamepadService* instance) {
47 // Unit tests can create multiple instances but only one should exist at any
48 // given time so g_gamepad_service should only go from NULL to non-NULL and
49 // vica versa.
50 CHECK(!!instance != !!g_gamepad_service);
51 g_gamepad_service = instance;
52 }
53
54 GamepadService* GamepadService::GetInstance() {
55 if (!g_gamepad_service)
56 g_gamepad_service = new GamepadService;
57 return g_gamepad_service;
58 }
59
60 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) {
61 DCHECK(thread_checker_.CalledOnValidThread());
62
63 if (!provider_)
64 provider_.reset(new device::GamepadProvider(
65 base::MakeUnique<GamepadSharedBufferImpl>(), this));
66
67 std::pair<ConsumerSet::iterator, bool> insert_result =
68 consumers_.insert(consumer);
69 insert_result.first->is_active = true;
70 if (!insert_result.first->did_observe_user_gesture &&
71 !gesture_callback_pending_) {
72 gesture_callback_pending_ = true;
73 provider_->RegisterForUserGesture(
74 base::Bind(&GamepadService::OnUserGesture,
75 base::Unretained(this)));
76 }
77
78 if (num_active_consumers_++ == 0)
79 provider_->Resume();
80 }
81
82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) {
83 DCHECK(provider_);
84 DCHECK(num_active_consumers_ > 0);
85 DCHECK(consumers_.count(consumer) > 0);
86 DCHECK(consumers_.find(consumer)->is_active);
87
88 consumers_.find(consumer)->is_active = false;
89 if (--num_active_consumers_ == 0)
90 provider_->Pause();
91 }
92
93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) {
94 DCHECK(thread_checker_.CalledOnValidThread());
95
96 ConsumerSet::iterator it = consumers_.find(consumer);
97 if (it->is_active && --num_active_consumers_ == 0)
98 provider_->Pause();
99 consumers_.erase(it);
100 }
101
102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) {
103 DCHECK(consumers_.size() > 0);
104 DCHECK(thread_checker_.CalledOnValidThread());
105 provider_->RegisterForUserGesture(closure);
106 }
107
108 void GamepadService::Terminate() {
109 provider_.reset();
110 }
111
112 void GamepadService::OnGamepadConnectionChange(bool connected,
113 int index,
114 const blink::WebGamepad& pad) {
115 if (connected) {
116 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
117 base::Bind(&GamepadService::OnGamepadConnected,
118 base::Unretained(this), index, pad));
119 } else {
120 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
121 base::Bind(&GamepadService::OnGamepadDisconnected,
122 base::Unretained(this), index, pad));
123 }
124 }
125
126 void GamepadService::OnGamepadConnected(
127 int index,
128 const blink::WebGamepad& pad) {
129 DCHECK(thread_checker_.CalledOnValidThread());
130
131 for (ConsumerSet::iterator it = consumers_.begin();
132 it != consumers_.end(); ++it) {
133 if (it->did_observe_user_gesture && it->is_active)
134 it->consumer->OnGamepadConnected(index, pad);
135 }
136 }
137
138 void GamepadService::OnGamepadDisconnected(
139 int index,
140 const blink::WebGamepad& pad) {
141 DCHECK(thread_checker_.CalledOnValidThread());
142
143 for (ConsumerSet::iterator it = consumers_.begin();
144 it != consumers_.end(); ++it) {
145 if (it->did_observe_user_gesture && it->is_active)
146 it->consumer->OnGamepadDisconnected(index, pad);
147 }
148 }
149
150 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess(
151 base::ProcessHandle handle) {
152 DCHECK(thread_checker_.CalledOnValidThread());
153 return provider_->GetSharedMemoryHandleForProcess(handle);
154 }
155
156 void GamepadService::OnUserGesture() {
157 DCHECK(thread_checker_.CalledOnValidThread());
158
159 gesture_callback_pending_ = false;
160
161 if (!provider_ ||
162 num_active_consumers_ == 0)
163 return;
164
165 for (ConsumerSet::iterator it = consumers_.begin();
166 it != consumers_.end(); ++it) {
167 if (!it->did_observe_user_gesture && it->is_active) {
168 const ConsumerInfo& info = *it;
169 info.did_observe_user_gesture = true;
170 blink::WebGamepads gamepads;
171 provider_->GetCurrentGamepadData(&gamepads);
172 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
173 const blink::WebGamepad& pad = gamepads.items[i];
174 if (pad.connected)
175 info.consumer->OnGamepadConnected(i, pad);
176 }
177 }
178 }
179 }
180
181 void GamepadService::SetSanitizationEnabled(bool sanitize) {
182 provider_->SetSanitizationEnabled(sanitize);
183 }
184
185 } // namespace content
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