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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_service.h" | |
| 6 | |
| 7 #include <utility> | |
| 8 | |
| 9 #include "base/bind.h" | |
| 10 #include "base/logging.h" | |
| 11 #include "base/memory/ptr_util.h" | |
| 12 #include "base/memory/singleton.h" | |
| 13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h" | |
| 14 #include "content/public/browser/browser_thread.h" | |
| 15 #include "content/public/browser/render_process_host.h" | |
| 16 #include "device/gamepad/gamepad_consumer.h" | |
| 17 #include "device/gamepad/gamepad_data_fetcher.h" | |
| 18 #include "device/gamepad/gamepad_provider.h" | |
| 19 | |
| 20 namespace content { | |
| 21 | |
| 22 namespace { | |
| 23 GamepadService* g_gamepad_service = 0; | |
| 24 } | |
| 25 | |
| 26 GamepadService::GamepadService() | |
| 27 : num_active_consumers_(0), | |
| 28 gesture_callback_pending_(false) { | |
| 29 SetInstance(this); | |
| 30 } | |
| 31 | |
| 32 GamepadService::GamepadService( | |
| 33 std::unique_ptr<device::GamepadDataFetcher> fetcher) | |
| 34 : provider_(new device::GamepadProvider( | |
| 35 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), | |
| 36 num_active_consumers_(0), | |
| 37 gesture_callback_pending_(false) { | |
| 38 SetInstance(this); | |
| 39 thread_checker_.DetachFromThread(); | |
| 40 } | |
| 41 | |
| 42 GamepadService::~GamepadService() { | |
| 43 SetInstance(NULL); | |
| 44 } | |
| 45 | |
| 46 void GamepadService::SetInstance(GamepadService* instance) { | |
| 47 // Unit tests can create multiple instances but only one should exist at any | |
| 48 // given time so g_gamepad_service should only go from NULL to non-NULL and | |
| 49 // vica versa. | |
| 50 CHECK(!!instance != !!g_gamepad_service); | |
| 51 g_gamepad_service = instance; | |
| 52 } | |
| 53 | |
| 54 GamepadService* GamepadService::GetInstance() { | |
| 55 if (!g_gamepad_service) | |
| 56 g_gamepad_service = new GamepadService; | |
| 57 return g_gamepad_service; | |
| 58 } | |
| 59 | |
| 60 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { | |
| 61 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 62 | |
| 63 if (!provider_) | |
| 64 provider_.reset(new device::GamepadProvider( | |
| 65 base::MakeUnique<GamepadSharedBufferImpl>(), this)); | |
| 66 | |
| 67 std::pair<ConsumerSet::iterator, bool> insert_result = | |
| 68 consumers_.insert(consumer); | |
| 69 insert_result.first->is_active = true; | |
| 70 if (!insert_result.first->did_observe_user_gesture && | |
| 71 !gesture_callback_pending_) { | |
| 72 gesture_callback_pending_ = true; | |
| 73 provider_->RegisterForUserGesture( | |
| 74 base::Bind(&GamepadService::OnUserGesture, | |
| 75 base::Unretained(this))); | |
| 76 } | |
| 77 | |
| 78 if (num_active_consumers_++ == 0) | |
| 79 provider_->Resume(); | |
| 80 } | |
| 81 | |
| 82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { | |
| 83 DCHECK(provider_); | |
| 84 DCHECK(num_active_consumers_ > 0); | |
| 85 DCHECK(consumers_.count(consumer) > 0); | |
| 86 DCHECK(consumers_.find(consumer)->is_active); | |
| 87 | |
| 88 consumers_.find(consumer)->is_active = false; | |
| 89 if (--num_active_consumers_ == 0) | |
| 90 provider_->Pause(); | |
| 91 } | |
| 92 | |
| 93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { | |
| 94 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 95 | |
| 96 ConsumerSet::iterator it = consumers_.find(consumer); | |
| 97 if (it->is_active && --num_active_consumers_ == 0) | |
| 98 provider_->Pause(); | |
| 99 consumers_.erase(it); | |
| 100 } | |
| 101 | |
| 102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | |
| 103 DCHECK(consumers_.size() > 0); | |
| 104 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 105 provider_->RegisterForUserGesture(closure); | |
| 106 } | |
| 107 | |
| 108 void GamepadService::Terminate() { | |
| 109 provider_.reset(); | |
| 110 } | |
| 111 | |
| 112 void GamepadService::OnGamepadConnectionChange(bool connected, | |
| 113 int index, | |
| 114 const blink::WebGamepad& pad) { | |
| 115 if (connected) { | |
| 116 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | |
| 117 base::Bind(&GamepadService::OnGamepadConnected, | |
| 118 base::Unretained(this), index, pad)); | |
| 119 } else { | |
| 120 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | |
| 121 base::Bind(&GamepadService::OnGamepadDisconnected, | |
| 122 base::Unretained(this), index, pad)); | |
| 123 } | |
| 124 } | |
| 125 | |
| 126 void GamepadService::OnGamepadConnected( | |
| 127 int index, | |
| 128 const blink::WebGamepad& pad) { | |
| 129 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 130 | |
| 131 for (ConsumerSet::iterator it = consumers_.begin(); | |
| 132 it != consumers_.end(); ++it) { | |
| 133 if (it->did_observe_user_gesture && it->is_active) | |
| 134 it->consumer->OnGamepadConnected(index, pad); | |
| 135 } | |
| 136 } | |
| 137 | |
| 138 void GamepadService::OnGamepadDisconnected( | |
| 139 int index, | |
| 140 const blink::WebGamepad& pad) { | |
| 141 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 142 | |
| 143 for (ConsumerSet::iterator it = consumers_.begin(); | |
| 144 it != consumers_.end(); ++it) { | |
| 145 if (it->did_observe_user_gesture && it->is_active) | |
| 146 it->consumer->OnGamepadDisconnected(index, pad); | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | |
| 151 base::ProcessHandle handle) { | |
| 152 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 153 return provider_->GetSharedMemoryHandleForProcess(handle); | |
| 154 } | |
| 155 | |
| 156 void GamepadService::OnUserGesture() { | |
| 157 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 158 | |
| 159 gesture_callback_pending_ = false; | |
| 160 | |
| 161 if (!provider_ || | |
| 162 num_active_consumers_ == 0) | |
| 163 return; | |
| 164 | |
| 165 for (ConsumerSet::iterator it = consumers_.begin(); | |
| 166 it != consumers_.end(); ++it) { | |
| 167 if (!it->did_observe_user_gesture && it->is_active) { | |
| 168 const ConsumerInfo& info = *it; | |
| 169 info.did_observe_user_gesture = true; | |
| 170 blink::WebGamepads gamepads; | |
| 171 provider_->GetCurrentGamepadData(&gamepads); | |
| 172 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | |
| 173 const blink::WebGamepad& pad = gamepads.items[i]; | |
| 174 if (pad.connected) | |
| 175 info.consumer->OnGamepadConnected(i, pad); | |
| 176 } | |
| 177 } | |
| 178 } | |
| 179 } | |
| 180 | |
| 181 void GamepadService::SetSanitizationEnabled(bool sanitize) { | |
| 182 provider_->SetSanitizationEnabled(sanitize); | |
| 183 } | |
| 184 | |
| 185 } // namespace content | |
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