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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/gamepad_service.h" | |
6 | |
7 #include <utility> | |
8 | |
9 #include "base/bind.h" | |
10 #include "base/logging.h" | |
11 #include "base/memory/ptr_util.h" | |
12 #include "base/memory/singleton.h" | |
13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h" | |
14 #include "content/public/browser/browser_thread.h" | |
15 #include "content/public/browser/render_process_host.h" | |
16 #include "device/gamepad/gamepad_consumer.h" | |
17 #include "device/gamepad/gamepad_data_fetcher.h" | |
18 #include "device/gamepad/gamepad_provider.h" | |
19 | |
20 namespace content { | |
21 | |
22 namespace { | |
23 GamepadService* g_gamepad_service = 0; | |
24 } | |
25 | |
26 GamepadService::GamepadService() | |
27 : num_active_consumers_(0), | |
28 gesture_callback_pending_(false) { | |
29 SetInstance(this); | |
30 } | |
31 | |
32 GamepadService::GamepadService( | |
33 std::unique_ptr<device::GamepadDataFetcher> fetcher) | |
34 : provider_(new device::GamepadProvider( | |
35 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), | |
36 num_active_consumers_(0), | |
37 gesture_callback_pending_(false) { | |
38 SetInstance(this); | |
39 thread_checker_.DetachFromThread(); | |
40 } | |
41 | |
42 GamepadService::~GamepadService() { | |
43 SetInstance(NULL); | |
44 } | |
45 | |
46 void GamepadService::SetInstance(GamepadService* instance) { | |
47 // Unit tests can create multiple instances but only one should exist at any | |
48 // given time so g_gamepad_service should only go from NULL to non-NULL and | |
49 // vica versa. | |
50 CHECK(!!instance != !!g_gamepad_service); | |
51 g_gamepad_service = instance; | |
52 } | |
53 | |
54 GamepadService* GamepadService::GetInstance() { | |
55 if (!g_gamepad_service) | |
56 g_gamepad_service = new GamepadService; | |
57 return g_gamepad_service; | |
58 } | |
59 | |
60 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { | |
61 DCHECK(thread_checker_.CalledOnValidThread()); | |
62 | |
63 if (!provider_) | |
64 provider_.reset(new device::GamepadProvider( | |
65 base::MakeUnique<GamepadSharedBufferImpl>(), this)); | |
66 | |
67 std::pair<ConsumerSet::iterator, bool> insert_result = | |
68 consumers_.insert(consumer); | |
69 insert_result.first->is_active = true; | |
70 if (!insert_result.first->did_observe_user_gesture && | |
71 !gesture_callback_pending_) { | |
72 gesture_callback_pending_ = true; | |
73 provider_->RegisterForUserGesture( | |
74 base::Bind(&GamepadService::OnUserGesture, | |
75 base::Unretained(this))); | |
76 } | |
77 | |
78 if (num_active_consumers_++ == 0) | |
79 provider_->Resume(); | |
80 } | |
81 | |
82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { | |
83 DCHECK(provider_); | |
84 DCHECK(num_active_consumers_ > 0); | |
85 DCHECK(consumers_.count(consumer) > 0); | |
86 DCHECK(consumers_.find(consumer)->is_active); | |
87 | |
88 consumers_.find(consumer)->is_active = false; | |
89 if (--num_active_consumers_ == 0) | |
90 provider_->Pause(); | |
91 } | |
92 | |
93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { | |
94 DCHECK(thread_checker_.CalledOnValidThread()); | |
95 | |
96 ConsumerSet::iterator it = consumers_.find(consumer); | |
97 if (it->is_active && --num_active_consumers_ == 0) | |
98 provider_->Pause(); | |
99 consumers_.erase(it); | |
100 } | |
101 | |
102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | |
103 DCHECK(consumers_.size() > 0); | |
104 DCHECK(thread_checker_.CalledOnValidThread()); | |
105 provider_->RegisterForUserGesture(closure); | |
106 } | |
107 | |
108 void GamepadService::Terminate() { | |
109 provider_.reset(); | |
110 } | |
111 | |
112 void GamepadService::OnGamepadConnectionChange(bool connected, | |
113 int index, | |
114 const blink::WebGamepad& pad) { | |
115 if (connected) { | |
116 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | |
117 base::Bind(&GamepadService::OnGamepadConnected, | |
118 base::Unretained(this), index, pad)); | |
119 } else { | |
120 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | |
121 base::Bind(&GamepadService::OnGamepadDisconnected, | |
122 base::Unretained(this), index, pad)); | |
123 } | |
124 } | |
125 | |
126 void GamepadService::OnGamepadConnected( | |
127 int index, | |
128 const blink::WebGamepad& pad) { | |
129 DCHECK(thread_checker_.CalledOnValidThread()); | |
130 | |
131 for (ConsumerSet::iterator it = consumers_.begin(); | |
132 it != consumers_.end(); ++it) { | |
133 if (it->did_observe_user_gesture && it->is_active) | |
134 it->consumer->OnGamepadConnected(index, pad); | |
135 } | |
136 } | |
137 | |
138 void GamepadService::OnGamepadDisconnected( | |
139 int index, | |
140 const blink::WebGamepad& pad) { | |
141 DCHECK(thread_checker_.CalledOnValidThread()); | |
142 | |
143 for (ConsumerSet::iterator it = consumers_.begin(); | |
144 it != consumers_.end(); ++it) { | |
145 if (it->did_observe_user_gesture && it->is_active) | |
146 it->consumer->OnGamepadDisconnected(index, pad); | |
147 } | |
148 } | |
149 | |
150 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | |
151 base::ProcessHandle handle) { | |
152 DCHECK(thread_checker_.CalledOnValidThread()); | |
153 return provider_->GetSharedMemoryHandleForProcess(handle); | |
154 } | |
155 | |
156 void GamepadService::OnUserGesture() { | |
157 DCHECK(thread_checker_.CalledOnValidThread()); | |
158 | |
159 gesture_callback_pending_ = false; | |
160 | |
161 if (!provider_ || | |
162 num_active_consumers_ == 0) | |
163 return; | |
164 | |
165 for (ConsumerSet::iterator it = consumers_.begin(); | |
166 it != consumers_.end(); ++it) { | |
167 if (!it->did_observe_user_gesture && it->is_active) { | |
168 const ConsumerInfo& info = *it; | |
169 info.did_observe_user_gesture = true; | |
170 blink::WebGamepads gamepads; | |
171 provider_->GetCurrentGamepadData(&gamepads); | |
172 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | |
173 const blink::WebGamepad& pad = gamepads.items[i]; | |
174 if (pad.connected) | |
175 info.consumer->OnGamepadConnected(i, pad); | |
176 } | |
177 } | |
178 } | |
179 } | |
180 | |
181 void GamepadService::SetSanitizationEnabled(bool sanitize) { | |
182 provider_->SetSanitizationEnabled(sanitize); | |
183 } | |
184 | |
185 } // namespace content | |
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