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Side by Side Diff: ui/views/mus/surface_context_factory.cc

Issue 2464123003: Enabling Aura-Mus clients to submit frames to Mus. (Closed)
Patch Set: Rebase, addressing feedback, removing some unneded imports/deps. Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/mus/surface_context_factory.h" 5 #include "ui/views/mus/surface_context_factory.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "cc/resources/shared_bitmap_manager.h" 8 #include "cc/resources/shared_bitmap_manager.h"
9 #include "cc/surfaces/surface_id_allocator.h" 9 #include "cc/surfaces/surface_id_allocator.h"
10 #include "services/ui/public/cpp/context_provider.h" 10 #include "services/ui/public/cpp/context_provider.h"
11 #include "services/ui/public/cpp/gpu_service.h" 11 #include "services/ui/public/cpp/gpu_service.h"
12 #include "services/ui/public/cpp/window.h" 12 #include "services/ui/public/cpp/window.h"
13 #include "services/ui/public/cpp/window_compositor_frame_sink.h" 13 #include "services/ui/public/cpp/window_compositor_frame_sink.h"
14 #include "ui/aura/mus/gpu_service.h"
15 #include "ui/aura/mus/window_port_mus.h"
14 #include "ui/compositor/reflector.h" 16 #include "ui/compositor/reflector.h"
15 #include "ui/gl/gl_bindings.h" 17 #include "ui/gl/gl_bindings.h"
16 #include "ui/views/mus/native_widget_mus.h" 18 #include "ui/views/mus/native_widget_mus.h"
17 19
18 namespace views { 20 namespace views {
19 namespace { 21 namespace {
20 22
21 class FakeReflector : public ui::Reflector { 23 class FakeReflector : public ui::Reflector {
22 public: 24 public:
23 FakeReflector() {} 25 FakeReflector() {}
24 ~FakeReflector() override {} 26 ~FakeReflector() override {}
25 void OnMirroringCompositorResized() override {} 27 void OnMirroringCompositorResized() override {}
26 void AddMirroringLayer(ui::Layer* layer) override {} 28 void AddMirroringLayer(ui::Layer* layer) override {}
27 void RemoveMirroringLayer(ui::Layer* layer) override {} 29 void RemoveMirroringLayer(ui::Layer* layer) override {}
28 }; 30 };
29 31
30 } // namespace 32 } // namespace
31 33
32 SurfaceContextFactory::SurfaceContextFactory(ui::GpuService* gpu_service) 34 SurfaceContextFactory::SurfaceContextFactory(ui::GpuService* gpu_service)
35 : next_sink_id_(1u), gpu_service_ui_(gpu_service) {}
36
37 SurfaceContextFactory::SurfaceContextFactory(aura::GpuService* gpu_service)
33 : next_sink_id_(1u), gpu_service_(gpu_service) {} 38 : next_sink_id_(1u), gpu_service_(gpu_service) {}
34 39
35 SurfaceContextFactory::~SurfaceContextFactory() {} 40 SurfaceContextFactory::~SurfaceContextFactory() {}
36 41
37 void SurfaceContextFactory::CreateCompositorFrameSink( 42 void SurfaceContextFactory::CreateCompositorFrameSink(
38 base::WeakPtr<ui::Compositor> compositor) { 43 base::WeakPtr<ui::Compositor> compositor) {
39 ui::Window* window = compositor->window(); 44 ui::Window* window = compositor->window();
40 NativeWidgetMus* native_widget = NativeWidgetMus::GetForWindow(window); 45 if (window) {
41 ui::mojom::CompositorFrameSinkType compositor_frame_sink_type = 46 // TODO(mfomitchev): Remove this clause once all clients switch to using
42 native_widget->compositor_frame_sink_type(); 47 // Aura-Mus.
43 auto compositor_frame_sink = window->RequestCompositorFrameSink( 48 NativeWidgetMus* native_widget = NativeWidgetMus::GetForWindow(window);
44 compositor_frame_sink_type, make_scoped_refptr(new ui::ContextProvider( 49 ui::mojom::CompositorFrameSinkType compositor_frame_sink_type =
45 gpu_service_->EstablishGpuChannelSync())), 50 native_widget->compositor_frame_sink_type();
46 gpu_service_->gpu_memory_buffer_manager()); 51 auto compositor_frame_sink = window->RequestCompositorFrameSink(
47 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); 52 compositor_frame_sink_type,
53 make_scoped_refptr(new ui::ContextProvider(
54 gpu_service_ui_->EstablishGpuChannelSync())),
55 gpu_service_ui_->gpu_memory_buffer_manager());
56 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink));
57 } else {
58 aura::WindowTreeHost* host =
59 aura::WindowTreeHost::GetForAcceleratedWidget(compositor->widget());
60 aura::WindowPortMus* window_port = aura::WindowPortMus::Get(host->window());
61 DCHECK(window_port);
62 auto compositor_frame_sink = window_port->RequestCompositorFrameSink(
63 ui::mojom::CompositorFrameSinkType::DEFAULT,
64 make_scoped_refptr(
65 new ui::ContextProvider(gpu_service_->EstablishGpuChannelSync())),
66 gpu_service_->gpu_memory_buffer_manager());
67 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink));
68 }
48 } 69 }
49 70
50 std::unique_ptr<ui::Reflector> SurfaceContextFactory::CreateReflector( 71 std::unique_ptr<ui::Reflector> SurfaceContextFactory::CreateReflector(
51 ui::Compositor* mirroed_compositor, 72 ui::Compositor* mirroed_compositor,
52 ui::Layer* mirroring_layer) { 73 ui::Layer* mirroring_layer) {
53 // NOTIMPLEMENTED(); 74 // NOTIMPLEMENTED();
54 return base::WrapUnique(new FakeReflector); 75 return base::WrapUnique(new FakeReflector);
55 } 76 }
56 77
57 void SurfaceContextFactory::RemoveReflector(ui::Reflector* reflector) { 78 void SurfaceContextFactory::RemoveReflector(ui::Reflector* reflector) {
(...skipping 15 matching lines...) Expand all
73 } 94 }
74 95
75 uint32_t SurfaceContextFactory::GetImageTextureTarget(gfx::BufferFormat format, 96 uint32_t SurfaceContextFactory::GetImageTextureTarget(gfx::BufferFormat format,
76 gfx::BufferUsage usage) { 97 gfx::BufferUsage usage) {
77 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D. 98 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D.
78 return GL_TEXTURE_2D; 99 return GL_TEXTURE_2D;
79 } 100 }
80 101
81 gpu::GpuMemoryBufferManager* 102 gpu::GpuMemoryBufferManager*
82 SurfaceContextFactory::GetGpuMemoryBufferManager() { 103 SurfaceContextFactory::GetGpuMemoryBufferManager() {
104 if (gpu_service_ui_)
105 return gpu_service_ui_->gpu_memory_buffer_manager();
83 return gpu_service_->gpu_memory_buffer_manager(); 106 return gpu_service_->gpu_memory_buffer_manager();
84 } 107 }
85 108
86 cc::TaskGraphRunner* SurfaceContextFactory::GetTaskGraphRunner() { 109 cc::TaskGraphRunner* SurfaceContextFactory::GetTaskGraphRunner() {
87 return raster_thread_helper_.task_graph_runner(); 110 return raster_thread_helper_.task_graph_runner();
88 } 111 }
89 112
90 cc::FrameSinkId SurfaceContextFactory::AllocateFrameSinkId() { 113 cc::FrameSinkId SurfaceContextFactory::AllocateFrameSinkId() {
91 return cc::FrameSinkId(0, next_sink_id_++); 114 return cc::FrameSinkId(0, next_sink_id_++);
92 } 115 }
93 116
94 cc::SurfaceManager* SurfaceContextFactory::GetSurfaceManager() { 117 cc::SurfaceManager* SurfaceContextFactory::GetSurfaceManager() {
95 return &surface_manager_; 118 return &surface_manager_;
96 } 119 }
97 120
98 void SurfaceContextFactory::SetDisplayVisible(ui::Compositor* compositor, 121 void SurfaceContextFactory::SetDisplayVisible(ui::Compositor* compositor,
99 bool visible) { 122 bool visible) {
100 // TODO(fsamuel): display[compositor]->SetVisible(visible); 123 // TODO(fsamuel): display[compositor]->SetVisible(visible);
101 } 124 }
102 125
103 void SurfaceContextFactory::ResizeDisplay(ui::Compositor* compositor, 126 void SurfaceContextFactory::ResizeDisplay(ui::Compositor* compositor,
104 const gfx::Size& size) { 127 const gfx::Size& size) {
105 // TODO(fsamuel): display[compositor]->Resize(size); 128 // TODO(fsamuel): display[compositor]->Resize(size);
106 } 129 }
107 130
108 } // namespace views 131 } // namespace views
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